- Joined
- Feb 13, 2015
Fair - I hadn't considered that. When I played regularly, I did so with a club that had a regular meeting time, and I designed my games to account for missing players.It depends on what part of prep. Writing adventures, I like. Getting/making maps for VTT, or schedule wrangling, no thanks.
It's been talked to death, especially by OSR types, but the lack of respect for the DMs time is a massive problem. Sportball, concerts, even weekly poker games don't have the same flakeout rate as RPGs.
The worst part, even if I can't get people to go to the cinema, at least I can see the film alone. With TTRPGs, I don't get that option. Fuck, for years, an artist friend has wanted to do a Fighting Fantasy playthrough with them as the illustrator. Based on some yogscast episodes they love, but despite a group to do it (I volunteer to DM it since I have the books) it never happens.
Nowadays, I run a 5+ hr one-shot two or three times a year, of games I design entirely myself, and it's such an event that people book off work for it and I have to account on a dozen plus players (hence why I've transitioned over to the braunstein/megagame model entirely)