Jack Garland
kiwifarms.net
- Joined
- Apr 16, 2025
Not in the core formula, no. Even back when ALBW came out, I liked how it let you tackle Lorule in almost any order, but I noticed it also caused a difficulty plateau. I think it's been discussed to death in the entire thread. BotW was too far in the other direction, and it feels like any open world game with a Zelda-themed paint job. Give me the physics puzzles, give me a cool large world to explore, but couch it in Zelda. Limited healing, recognizable items, dungeons, nooks and crannies to explore, enemy variety, and progression.Do you feel a shakeup in the main 3D series was unwarranted?
If Nintendo can marry the creative Shrines, core dungeon mechanics (interactive like the divine beasts), and open exploration with a progression-based system and unique designs that actually feel like Zelda, we could truly have a greatest game of all time,
