Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Asking because I hear people wax nostaligic about Warlord a lot. I know little of them other than they're Charisma based fighters with support abilities.
They were pretty cool, you could build them around charisma or intelligence and their powers gave out free attacks for your allies and if I remember correctly, the charisma subclass gave out temp HP and saving throw bonuses while the intelligence subclass was more about shifting your allies.

Someone I used to know had what is basically an isekai game before that term was widely used. Their characters were transported into DnD but with classes opposite their personality. The shy, conservative one was a Warlord in a combat bikini.
What the hell man.
 
Someone I used to know had what is basically an isekai game before that term was widely used. Their characters were transported into DnD but with classes opposite their personality. The shy, conservative one was a Warlord in a combat bikini. If that's normal for the class, it might explain why they never made the jump to 5e.
I didn't really have this, but every actual female player I had always wanted to play a male fighter type, like a plain old fighter, or a barbarian of some kind, or one of them specifically wanted a half-orc assassin (incidentally a ridiculously exploitable character class).
 
What the hell man.
every actual female player I had always wanted to play a male fighter type
I brought it up because if in canon they wear a chainmail bikini, or some other revealing outfit, that would explain why it wasn't acceptable in current year. I didn't know if that's normal for the class, as I thought they were all charisma based (I now know better). The Commander in nimble is Str+Int based.

More powerleveling.
For what it's worth, the person in question is a woman, and I don't think the characters she told me about were ever played. Just a bunch of ideas they had.
A lot of it sounds similar to the DnD cartoon, but taken to the extreme. Not seen it since I was a kid, but iirc the paladin in the show was a coward. It was also the premise of Jumanji: Welcome to the Jungle.

Usually, people complain about the lack of warlord in 5e like Morrowind fans complaining about the lack of spears in Skyrim.
 
A job that gets complicated when a radical eco-terrorist front sends in assassins to collect some corpo scalps during a safari retreat....
You're hired as security to escort some big game hunter and his guide in the bush.
My 5 most interesting, competing countries from RPI's African Cyberpunk 2020 article and some info:

"Cote de L'Europe: This is the European backed union of states comprising Senegal, Gambia, Guinea-Bissau, Guinea, Sierra Leone, Liberia and the Ivory Coast. The coast is the major food supplier to Europe and ESA has a major facility in Dakar (in the former Senegal). Tensions have been growing between the states and Nigeria who resents this throwback to the old colonial ways. The Cote is very close to the major developed nations in terms of its technology and its streets are relatively safe. While there is an odd string of nationalist fervour any undesirables are given "the chance to begin again in the off-world colonies"...

Ghana: Is in the unenviable position of being between Nigeria and the European coast. It is backed by the Nigerians as a way of maintaining security. However, Nigeria has agents stirring up feeling between Ghana and Burkina Faso, so, should this erupt in a full scale war, Nigeria will have to step in to "protect its borders". Ghana also receives aid from Britain. Neither the Nigerians nor the rest of the E.C. are sure what Britain is up to..."

Burkina Faso: Has survived relatively unscathed. It is worried about Nigerian expansionism, and is being supplied with aid from Europe so that it can continue to act as a buffer zone between Nigeria and the Cote de L'Europe. Tensions have been growing between them and Ghana. The EC has woved to help them from any Nigerian aggression."

"Nigeria: Since the Middle East meltdown it has become one of the worlds biggest oil suppliers (it was already OPEC's fifth largest and the largest on the African continent). The invention of CHOOH2 hurt but they expanded and absorbed (were invited to give military aid etc.) many of the local countries. Their abundant cheap labour has made them the Taiwan of the western hemisphere. However, much of the old Nigerian image has been laid to rest, it still lurks beneath the surface, and Nigeria eyes the European high tech facilities in the Cote de L'Europe enviously."

"Mali: Has been largely left alone due to its lack of resources. Quite simply there is nothing to fight over. It's one exportable resurce is manpower and many seek work in Burkina Faso, Ghana and on the European coast. It is rumoured that the Europeans mount many infiltration missions into Nigeria from Mali and there are faint stirrings of yet another Islamic Jihad."

The foreword says that Africans dislike cyberware except the top class and a great many are hostile to chromed Whites. Ripperdocs are rare. Rockerboys will be bored here unless they are into benefit concerts. Netrunners find business erratic because systems range from archaic to deadly (Afrikaans Republik). Not too many high tech areas. Many countries like Zaire, Somalia, Uganda, Mozambique and Ethiopia just vanished due to disease, war (the text mentions irradiated regions in a throwaway line) and famine, the population shrunk and outsiders here tend to be despised for abandoning Africa and paganism, head hunting, human sacrifice and cannibalism are on the rise and spreading to the civilized parts of the Black continent.
 
If that's normal for the class, it might explain why they never made the jump to 5e.
I didn't play enough 4th Ed to ever figure out a warlord player stereotype, but I can say that from what I've seen it might be more to do with the fact that every other edition of the game fucking hates nonmagical support PCs that aren't rogue variants. Warlord was just the first commander-type class to my knowledge that didn't suffer from some combination of arbitrarily small ability use pools, laughably small bonuses, or being so mechanically dull you could literally feel the hours of your life being wasted as you gamed.
 
Netrunners find business erratic because systems range from archaic to deadly (Afrikaans Republik).
Having never seriously played cyberpunk, I could see this being an interesting shake upfor the techbros. No wireless hacking, your technology is so advanced but it doesn't matter when the system is so ancient none of you scriptkiddy programs can even talk to it.

There are a couple of fun missions you could run too.
In 2017, global shoipping firm Maersk suffered a Ransomware attack. They were only able to get their internal instructure back up because one of their domain controllers in Nigeria was offline due a combination of power outage and that the remote site got very infrequent domain syncs.
They recovered the drive and while there were no direct physical threats noted, the IT nerd sent to take possession of the drive to recover the domain database on it had his route in and out quietly secured by a veritable small army of PMC mercs locked, loaded and told in no uncertain terms "that drive makes it back to Demark, do whatever it takes; we have a Danish diplomatic plane at the airport if it comes to that.".

So I could see a whole arc build around that by punching up the drama a bit. Even follow it up by having the ransomware group being else where in africa and the firm that got hacked needing to set an example about what happens when you fuck with them: its not about money or sustainability, its scaring off the vultures.

I didn't play enough 4th Ed to ever figure out a warlord player stereotype, but I can say that from what I've seen it might be more to do with the fact that every other edition of the game fucking hates nonmagical support PCs that aren't rogue variants. Warlord was just the first commander-type class to my knowledge that didn't suffer from some combination of arbitrarily small ability use pools, laughably small bonuses, or being so mechanically dull you could literally feel the hours of your life being wasted as you gamed.
warlords were basically non-musical, non-fuckboy, fighty bards. (because Bards were completely non-bards in 4e, though there was a Dragon suplement that created the "Skald" class option which was basically making them more like 3.5e bards). You were so awesome at leading troops, you could literally pep talk your allies and subordinates into not being dead as a minor action. Which means you could move, stab an orc and then tell the fighter who is laying there bleeding out "On your feet! Its only a flesh wound you pussy" and they would literally unbleed their own blood rather than disappoint you.
 
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Ever see Serpent and the Rainbow? Maybe something like that....
That movie was supposed to be shot at Haiti but the whole production team suffered harrasments, sickness, fires etc. If i am remembering it correctly a haitian woman break John Carpenters's wine glass and ate it because he rejected drinking freshly killed pigs blood
I played a Tiefling warlock in 4e. I zapped bad guys, it was a good time. I didn't know I was supposed to play him as some kind of homosexual, so he was just some guy, really. Liked zapping bad guys.
My problem wğith 4e Tieflings is that they are charismatic. I can understand why that is the case in 4e (Tieflings are a race that were spawn of human nobles who made a pact with demons so their lineages all sullied with infernal blood, and a child of tiefling is always a tiefling so all tieflings can follow their lineage to big shots, most be rich.) but i hate that they are charisma race. They have horns, red skin and known to have demon blood so to think that they can be charismatic in 5e seems idiotic to me. And it started here.
I didn't play enough 4th Ed to ever figure out a warlord player stereotype, but I can say that from what I've seen it might be more to do with the fact that every other edition of the game fucking hates nonmagical support PCs that aren't rogue variants. Warlord was just the first commander-type class to my knowledge that didn't suffer from some combination of arbitrarily small ability use pools, laughably small bonuses, or being so mechanically dull you could literally feel the hours of your life being wasted as you gamed.
Warlords were such chads. I always preffered warlord leaders to other leaders. Hell one time my party was full of martials (1 warlord, 1 ranger, 2 fighters,1 rogue) and it was one of the best campaigns i had.
 
My problem wğith 4e Tieflings is that they are charismatic. I can understand why that is the case in 4e (Tieflings are a race that were spawn of human nobles who made a pact with demons so their lineages all sullied with infernal blood, and a child of tiefling is always a tiefling so all tieflings can follow their lineage to big shots, most be rich.) but i hate that they are charisma race. They have horns, red skin and known to have demon blood so to think that they can be charismatic in 5e seems idiotic to me. And it started here.
I get the complaint but people forget that Charisma is more about personality than physical attractiveness. That's why its (previous editions) the stat for using wands and magic items - its about projecting your will and it makes sense why 4e Tieflings - who were just hot models with horns and maybe red skin - had great force of personality because they were from a ruling class who made pacts with devils so often and to such a degree their blood became irrevocably tainted - that is, they were doing so much contract work with the devils their genes mutated. So it makes sense.
There also weren't any faggy sadboi emo teiflings in the 4e modules.

5e teiflings are faghag gaybait and genderspecial emos.
 
My problem wğith 4e Tieflings is that they are charismatic. I can understand why that is the case in 4e (Tieflings are a race that were spawn of human nobles who made a pact with demons so their lineages all sullied with infernal blood, and a child of tiefling is always a tiefling so all tieflings can follow their lineage to big shots, most be rich.) but i hate that they are charisma race. They have horns, red skin and known to have demon blood so to think that they can be charismatic in 5e seems idiotic to me. And it started here.

Can't disagree with this, either; like you said, they look like literal demons, so if anything they ought to be less charismatic. I guess they were wanting to leaning into either the "deal with a devil" or "Charismatic Rogue" bits, but... I think it's part of the reason the Tiefs tend to be known as the gooner race...



Another left-turn here gentlemen, but... what are your thoughts about mixing different DND worlds together? I've been dipping my toes into Ravenloft recently, since there's an upcoming book for it, and I was considering using the horror-themed stuff there for some characters in my group's upcoming game. Like I said, I make monsters, and I figure a gothic horror setting would be a great opportunity; my DM seemed pretty enthusiastic, actually.
 
Another left-turn here gentlemen, but... what are your thoughts about mixing different DND worlds together? I've been dipping my toes into Ravenloft recently, since there's an upcoming book for it, and I was considering using the horror-themed stuff there for some characters in my group's upcoming game. Like I said, I make monsters, and I figure a gothic horror setting would be a great opportunity; my DM seemed pretty enthusiastic, actually.
It's pretty much already baked in via Planes and the relevant spells for Planar travel.
 
Another left-turn here gentlemen, but... what are your thoughts about mixing different DND worlds together? I've been dipping my toes into Ravenloft recently, since there's an upcoming book for it, and I was considering using the horror-themed stuff there for some characters in my group's upcoming game. Like I said, I make monsters, and I figure a gothic horror setting would be a great opportunity; my DM seemed pretty enthusiastic, actually.
Why not? Dark Sun characters would never want to leave a place with so much peace, water and metal. :D I'm sad to say that I haven't played Ravenloft but I played the old PC games and borrowed all the Ravenloft novels from the local library when I was younger so I have a soft spot for that gothic horror kitchen sink.
 
I remember a guy playing a warforged character in the Forgotten Realms at a table with me once. He was kind of annoying and leaned into it too much the way furries do with tabaxi. He also brought along a nigger who agreed with the Discourse around the orc-negro connection. He got upset IRL when we began planning to destroy a village of orcs because we were only assuming they were evil. His paladin character also tried to stop us IC, but every other character in the party hated orcs for various reasons and we blew him off. The player left the table a few sessions later and the warforged guy didn't last long after that.
 
His paladin character also tried to stop us IC, but every other character in the party hated orcs for various reasons and we blew him off. The player left the table a few sessions later and the warforged guy didn't last long after that.
No paladin worthy of the name doesn't want to kill all orcs. TOD.
 
I brought it up because if in canon they wear a chainmail bikini, or some other revealing outfit, that would explain why it wasn't acceptable in current year. I didn't know if that's normal for the class, as I thought they were all charisma based (I now know better). The Commander in nimble is Str+Int based.
Here's the description for them in the PHB:
Warlords are accomplished and competent battle leaders. Warlords stand on the front line issuing commands and bolstering their allies while leading the battle with weapon in hand. Warlords know how to rally a team to win a fight.
Your ability to lead others to victory is a direct result of your history. You could be a minor warchief looking to make a name for yourself, a pious knight commander on leave from your militant order, a youthful noble eager to apply years of training to life outside the castle walls, a calculating mercenary captain, or a courageous marshal of the borderlands who fights to protect the frontier. Regardless of your background, you are a skillful warrior with an uncanny gift for leadership.
The weight of your armor is not a hindrance; it is a familiar comfort. The worn weapon grip molds to your hand as if it were a natural extension of your arm. It’s time to fight and to lead.
Armor wise they can wear chainmail and use light shields while fighters can go up to scale and heavy shields by default, so they're not too far behind.
 
Can't disagree there. Just seen plenty of retard fights on the internet about how the different DND settings should "never mix" because it would be "too much work for the DMs" or some shit.
That's coward shit.

Why stop at just DND worlds? Why not throw in more fantasy settings and throw in more historical empires as well?
 
Why stop at just DND worlds? Why not throw in more fantasy settings and throw in more historical empires as well?
HarnWorld's own interworld stuff is connected to historical Earth, so you have the king of Melderyn with a copy of On War by Clausewitz in his library alongside works from his own world. Also, just straight up Middle Earth, that's where the elves are from.
 
HarnWorld's own interworld stuff is connected to historical Earth, so you have the king of Melderyn with a copy of On War by Clausewitz in his library alongside works from his own world. Also, just straight up Middle Earth, that's where the elves are from.

The author of Empire of the Petal Throne did this. A party in his own home game was visiting Middle-earth, and one of the players insisted on being allowed to magically kidnap a hobbit and a dragon (presumably Bilbo and Smaug). The DM gave her an almost impossibly high number to beat, she won, and both characters wound up on a weird planet populated by mutants and aliens.

Smaug immediately flew off and Bilbo was sold to a royal menagerie, where he was stuffed and put on display after the tropical climate proved to be too much for him. There is an oblique reference to this in one of the game books, apparently.
 
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