Final Fantasy XIV - Kiwi Free Company

I still remember when he was spending all his time trying to phonebook multiple people in this thread with add ons only to be the one to get phonebook’ed himself.

The irony was delicious that day.
I eagerly await the day he unleashes his terrible revenge on the thread and the kiwi farms, because he's exactly the sort of person to simmer and stew for years on such a thing.

It was a funny crashout, though.
Might just be a me thing, but I do not get the point of sitting in Novice Network to blog-post like Tari has been doing for ages.
Same reason anyone sits in there: attention, grooming, gay ops, and being so retarded that you think cross-sex HRT has no long-term effect on your brain.
 
It's not random. The new equipment menu is 13 inspired and they straight up have enemies from 13 in the gameplay previews. The water city in the art looks inspired by the one from ff15 as well. ( Last designed city they made before the switch from Nomura versus to taba 15)
They made it very clear that the design of the character page was just a mockup and is nowhere near the final design, they just re-used assets for the concept screenshots.
 
I got to admit, Yoshi-P mentioning he played Star Wars: Galaxies and name dropping the NGE threw me. If he knows SWG he should have no excuse for the lack of real MMO social features in FFXIV.
To be fair - but the social features from SWG are gone and won't come back.

Discord/PSN/Steam/Xbox Live soaks up a lot of the social space that MMOs used to fill prior and they aren't going away. There isn't a dev space in modern games for SWG style content that virtually no one will ever interact with (ex - two different people running for Mayor in a player city).

Galaxies was a very differently made game and was also around at a very different time in MMO/Internet history.

Going off of raw sub numbers is a bit of a misnomer. There was a lot of...interesting...stuff in there. I never really played it, but people still gush about the crafting system in the same way people sperg about City of Heroes customization options. It also had some real dogshit things going on (Jedi) along with funny incidents, like GMs teleporting players into space because they were protesting in game.
When people talk about SWG being good, it's pre-Jedi.

SWG started off as a very community focused game and (tried) to keep that process through it's various designs and accomplished some amazing things that will, frankly, never even be attempted again.

- Almost the entire economy was player-generated. There were super-specific hyper rare once-in-a-life time drops from endgame mobs - but generally any piece of gear worth having was player-made. Made from materials gathered from players, that enable other players to get different sets of materials and so on. All world materials were dynamic and changed every few weeks, and crafting was complex and different items needed different aspects of different materials (guns might need metal with a high conductivity, melee weapons would need metal with high sturdiness - and every metal had randomized stats and would get cycled out every month). This fed into literally every single item in the game.

- The economy was also built for scale. Mining starts out with "press mine button to mine" but progresses to let you build various levels of automation until you're dropping down 10 gigantic powered harvesters sucking up hundreds of times of what you're capable of by yourself per minute. Crafters could make single items, but could also make blueprints that they could load into factories and make them by the hundreds - automatically. There was a normal Auction House but crafters could also stock NPC merchants with items to be sold directly to other players.

- To facilitate this - the various planets were fully realized and to-scale spaces. They were huge with very empty sections where in players could drop down their buildings, harvesters; factories, and player housing. Players could make outposts, guild halls, shopping malls, even entire towns. In later patches, towns could elect Mayors and large enough towns could elect to become Fast Travel points like "real" cities.

and that's just the tip of the iceberg, but SWG was one of the most player/social MMOs to ever exist.
 
I have no idea, it seems to be this Japanese thing where they will collab with literally anyone and anything. I've always asked myself why because I do not see them working so well.
Like, you have to remember they have had collabs with perfume, clothing lines, Audi, Nissan, Fender, banking and mortaging companies and you could get a FF themed credit card if you signed up for specific loans, or with telecom companies that would give you deals on subscriptions if you signed up for their internet or phone packages in specific regions. I also remember a real estate company collaberation at one point. It's such a massive list that the english world actually only see's a fraction of what they collab with since many are JP only.

Like I have never seen a country with such aggressive cross-promotion, it probably clearly works but it's so... alien to me.
Not FF14, but in my shopping mall here in the US, there was a big Louis Vuitton poster on the outside of the store that had Lightning on it.
 
If XIV isn't going to do a level squish please god you weird jap bastards make leveling alternate jobs like twice as quick.

Its so much easier to play alts in wow only because its infinitely faster to quickly level them.

I don't want to spend 30+ hours leveling each alternate job I won't even play often.

Really hoping they do this too. Maybe up the Armory bonus to coincide with the iLevel sync.
 
I can already tell you right now that there will be zero changes to leveling rates or they would have announced that. In fact, they've actually made it harder this expansion to level since there's no real equivalent to Bozja for the 90-100 grind.

Just wait for the preorder earring.
 
I can already tell you right now that there will be zero changes to leveling rates or they would have announced that. In fact, they've actually made it harder this expansion to level since there's no real equivalent to Bozja for the 90-100 grind.

Just wait for the preorder earring.

Genuinely baffling how they expect people to stick around once they play through the 200 hour MSQ to level one job and then suddenly if they want to play something else its another hundred fucking hours.

There's no way a single alt job should take more than 10-20 hours to go from 1-100.

Credit for them finally unfucking 'you got your one piece of gear this week on a dps so now you can only dps without perpetually being a week behind' but god damn is leveling so stupidly tedious I can only assume anyone with everything maxed has legitimate autism.


And while we're at it can we get a GCD that isn't play by post tier speed of hitting buttons? Halve that shit.
 
In fact, they've actually made it harder this expansion to level since there's no real equivalent to Bozja for the 90-100 grind.
They claimed the reason that Occult Crescent's levelling system is the way it is, was because so many people cried that you couldn't use Eureka Orthos to level that this time they wanted the Deep Dungeon to be what people used for that. All my jobs were 100 by the time Pilgrim's Traverse came out and I don't know anyone who's used it for that so I can't comment on how good it is. I think most people just go for highest level dungeon spam with roulettes, especially as you can spam levelling dungeons with Duty Support. Been trying this on an alt and for DPS jobs it's probably about on par or faster than what you'd take waiting for DF queues. If you've got someone on a support job to dungeon spam with, I'd do that instead though.
 
Unrelated to future speculation, while doing the new Alliance Raid I saw this creature in my party complaining that the raid gear was ugly.

Screenshot From 2026-05-02 23-20-27 (Edited).png

Lol. lmao, even.

I thought it was a fun raid, even though I feel like the past two alliance series have lost some charm by being a series of arenas connected by portals; at least the Nier raids have a sense of progression. I feel like the final fight is in the wrong order though, it goes from a cool-ass boss with a neat mechanic of jumping through floors into a basic wall boss with the derpy Mamool Ja heads. Even on my first clear, the first phase felt like it was over way too quick without amping up the mechanics and I was wishing they had just made the whole fight Shinryu Paradox.
Genuinely baffling how they expect people to stick around once they play through the 200 hour MSQ to level one job and then suddenly if they want to play something else its another hundred fucking hours.

There's no way a single alt job should take more than 10-20 hours to go from 1-100.

Credit for them finally unfucking 'you got your one piece of gear this week on a dps so now you can only dps without perpetually being a week behind' but god damn is leveling so stupidly tedious I can only assume anyone with everything maxed has legitimate autism.


And while we're at it can we get a GCD that isn't play by post tier speed of hitting buttons? Halve that shit.
Levelling wasn't too bad around the time 8.0 released because people were spamming Aglaia, it clears in the same time as a dungeon and could get from 90-95 in a few hours doing it. I only ended up doing about half my jobs to 100, though (I got them all to 90 during EW using the Road to 80 buff after transferring to one of the new servers).
 
They claimed the reason that Occult Crescent's levelling system is the way it is, was because so many people cried that you couldn't use Eureka Orthos to level that this time they wanted the Deep Dungeon to be what people used for that. All my jobs were 100 by the time Pilgrim's Traverse came out and I don't know anyone who's used it for that so I can't comment on how good it is. I think most people just go for highest level dungeon spam with roulettes, especially as you can spam levelling dungeons with Duty Support. Been trying this on an alt and for DPS jobs it's probably about on par or faster than what you'd take waiting for DF queues. If you've got someone on a support job to dungeon spam with, I'd do that instead though.
I mean it's not like leveling is particularly long in this game anyway. If you make it your goal, you can cap a job every week/week-and-a-half by just hitting dungeons. You're going to need to put time into practicing the job's rotation anyway so I dunno why people see it as a barrier.

Maybe I'm just a weird one out for thinking that "leveling" should be an integral part of an MMORPG's gameplay.
 
I mean it's not like leveling is particularly long in this game anyway. If you make it your goal, you can cap a job every week/week-and-a-half by just hitting dungeons. You're going to need to put time into practicing the job's rotation anyway so I dunno why people see it as a barrier.

Maybe I'm just a weird one out for thinking that "leveling" should be an integral part of an MMORPG's gameplay.
An MMO lives on time sinks to fill gaps between content releases.


Making the process to level a job any shorter (when getting all my jobs to 100 has seen me finishing them one a week already) would simply lead to more bitching about having nothing to do.


We need long term goals. Things that take time to work up to. Instant gratification works in fast paced shooter games, not so much MMORPG.
 
An MMO lives on time sinks to fill gaps between content releases.


Making the process to level a job any shorter (when getting all my jobs to 100 has seen me finishing them one a week already) would simply lead to more bitching about having nothing to do.


We need long term goals. Things that take time to work up to. Instant gratification works in fast paced shooter games, not so much MMORPG.
Shouldn't you be trying to go Viral before being killed by Hentschel
I mean what do you notice about him here?... he's CALM.

 
An MMO lives on time sinks to fill gaps between content releases.


Making the process to level a job any shorter (when getting all my jobs to 100 has seen me finishing them one a week already) would simply lead to more bitching about having nothing to do.

We need long term goals. Things that take time to work up to. Instant gratification works in fast paced shooter games, not so much MMORPG.
That's fine when you're a kid, but when you're an adult with already limited time, nah.

Fuck these achievements with arbitrarily high goals that would take months to years for a single mount or title. Fuck being gatekept not by your own skill, but by the retards in party finder. Fuck Discords and private chatrooms. Fuck Reddit.

I wish Final Fantasy XIV was like Phantasy Star Online or Shin Megami Tensei Imagine where you can play by yourself and your only limitation was patience and skill. Multiplayer play was a boon because you could have someone healing, someone to revive you, someone to throw a telepipe back to town with you.

Content being exclusive to multiplayer is a fundamental flaw for XIV. Players shouldn't feel punished for working together with others, they should be rewarded. At the minimum, ALL content should be playable alone. AT THE MINIMUM. Not just for the sake of preservation, not just for the sake of content lulls, but so players who REALLY DO like the game CAN play the game.

I don't know how Square Enix is not embarassed that the only way to engage in their Baldesion Arsenal content requires a third party platform to organize the large amount of players required. Reduce the party count, you fucking morons.

I absolutely detest how there are things I want to do in Final Fantasy XIV but I can't because the average XIV player is a faggot who has never so much as played a Final Fantasy game and is only concerned about gooning to their loli lalafell. I want to hunt, I want to do treasure map dungeons, I want to do experts, I want to do ultimates, but I can't because I am limited not by my own performance but the bipolar moods of this retarded playerbase. I'm tired of being told I need a free company or to join [X] Discord server just to play this video game properly. This community fucking sucks and the developer enables how shitty the community is.
 
Reminder that people that complain that they have nothing to do in an mmo tend to be people that no life the game. If you reach a point in an mmo where you have nothing to do, is time to either touch grass or try a new mmo.
Ehhh usually, yeah. But not really the case for FF14. You can do all the weekly gated content that is expected of you in like, two hours.
More if you want to include savage+, but a vast majority of people don't even engage in it.
The game has always lacked repetitive, long term goal content to slowly chip away at for non-raiders.

I hate to use warframe as an example, but they have pretty much mastered the art of mixing timegated content with slow burn grind goals through various means and reputation systems with cosmetic rewards and power scaling through side-grade equipment for various equipment and builds and allowing you to use reputation, which has a weekly cap to buy actualy useful and current 'endgame' items, alongside pity systems alongside the random drops which they have moved towards.

The Genre isn't the exact same, of course but the gist is still there, they have repeatable "do it on your own time" content, and dosen't have any of the same struggles and complaints on that front to any degree that 14 does.


But the most important and damning thing is; The game lacks anything fun to do with friends other than stand in some faggy rp bar.
 
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Ehhh usually, yeah. But not really the case for FF14. You can do all the weekly gated content that is expected of you in like, two hours.
More if you want to include savage+, but a vast majority of people don't even engage in it.
The game has always lacked repetitive, long term goal content to slowly chip away at for non-raiders.

I hate to use warframe as an example, but they have pretty much mastered the art of mixing timegated content with slow burn grind goals through various means and reputation systems with cosmetic rewards and power scaling through side-grade equipment for various equipment and builds and allowing you to use reputation, which has a weekly cap to buy actualy useful and current 'endgame' items, alongside pity systems alongside the random drops which they have moved towards.

The Genre isn't the exact same, of course but the gist is still there, they have repeatable "do it on your own time" content, and dosen't have any of the same struggles and complaints on that front to any degree that 14 does.


But the most important and damning thing is; The game lacks anything fun to do with friends other than stand in some faggy rp bar.
When you put it like that it makes sense to me and i agree. Havent touched warframe in a while, i do agree they have a way to keep you invested while respecting your time while throwing you a slow grind due to the timegates the game has which for better or worse are a good detterent that lets you enjoy the game in a reasonable pace.

Maybe its because i dont have the time anymore to sink into games in general like i used to do, but nowadays i appreciate games that respect my time. Which is why i cant commit to stuff like savages or even ultimates becauss i just dont have the time to go through the hoops to get a group and practice and thats not factoring in time differences. Feels bad to get filtered out of content for having a life(no offense)
 
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