- Joined
- Jan 15, 2019
Oh I'd love to work as a game designer, especially to work specifically on "game balance" issues. Your job is to literally make sure things are 1) "fair" and 2) "fun." Only an incompetent, cynical asshole wouldn't genuinely enjoy that kind of work. Even if you're constantly fucking up enough that some people publicly hate you, fuck it, at least you're trying to give people a good time. Not that I think there's any genuinely enthusiastic game designers out there in AAA anymore. It's cynics all the way down.I dunno what exactly my point is with all this. I guess it's to say I don't envy a game designer's job one bit, honestly.
It's not even that hard to figure out the difference between somebody whining about X mechanic/perk/strength being "too OP" because they just suck at the game and their specific playstyle is losing to players with greater skill, and somebody complaining legitimately about something that, when it appears/is used in a round, always ensures victory. And it's not even so much about making sure there's absolutely never an OP "I win" button, but providing opportunities (and means) for other players to have a "heh, not so fast, champ" button they can push in return.
As you said, nerfs shouldn't be too severe and buffs shouldn't be too strong. Whenever I see any game make a vicious nerf to something, I know they made a devastating mistake during the design phase or they're listening to a handful of whiny bitches instead of more valuable players. Any numeric "thingy" being hit with a 2x factor (or more) change (up or down) is a HUGE red flag something shady is happening or a major design fuckup is being fixed that should have been caught during playtesting. If you're cutting a skill or weapon's damage down by half, there's something else going wrong unless you're also doing something else to compensate, like reducing the cooldown by 60% or almost-but-not-quite doubling the fire rate. At the same time, if you're doubling or tripling some class' damage reduction to X element type, you should probably just retire the class and replace it with something different.
Something else just occurred to me: nobody ever seems to revert a nerf/buff after they implement it. They always seem to just keep "tweaking" things around it when things go wrong rather than saying "oh wow that didn't work, let's revert that for now and try something else." Never an admission "oh hey this change sucked, sorry," always just "we've received reports this absolutely perfect change wot shall never be reversed is causing X side effect, so we'll be nerfing X's Y beams too, lol!" They're allergic to admitting error or fault. Sad to say that's another clean alignment with leftoid thinking.
