- Joined
- Apr 22, 2015
a) He regularly "drops" basic, fundamental motions. He can't consistently SPD, Shoryuken, Flash Kick, and so on. I'd give him the benefit of the doubt if he was making mistakes on very precise combos, but he rarely ever gets there. He even drops hadoken chains sometimes, which is insane. All of that just indicates very sloppy inputs. There's a clip in a TIHYDP of one of the few replays he uploaded in SFIV...his inputs are __PLOT TWIST__ a complete mess.
It's so funny when he cries about dropped inputs when trying to SRK as anti-air. This is a great video highlighting that:
Because Capcom went out of their way to make the SRK input easy. The input is this: Forward, Down, Forward (or downfoward the diagonal, either way, though much older fighters like Super Turbo might require you to hit the diagonal) and Punch. That's it. And in Street Fighter 4 they made it ridiculously easy. They made it so you could mash downfoward twice and get it. You could even get it by mashing Downback.
You don't even need to use an SRK to anti-air for most characters that have an SRK. They usually have a down+Heavy attack that functions as an anti-air.
Not to mention for Street Fighter 5 (which is a shit game if anyone's curious) they even made it so many characters could mash Jab and that's a great anti-air option and even leads to 50/50 guess situation. But Phil still couldn't grasp this.