Kotaku weighs in on NES games - "gaming journalism"

Jason is a tard (insert LUE forum and neogaf lolita pictures here). The NES has a huge library of games, many stand up as great arcade ports or just simply fun games. I emulated the fuck out of the NES on my PSP because how quick-play and pause friendly they are. I'm not even gonna read the article because this is just some clickbait contrarian nonsense.

Meanwhile these guys give high reviews and massive attention to basic ass recycled trash.
 
Unpopular opinion time: Their general thesis isn't at all wrong. Every era has had it's shovelware, and the NES was no exception. It's just that people tend to remember stuff like Super Mario Bros. and Zelda over trash like the glut of adaption games available.

The rest is all BS, though.
To be fair, stating that Sturgeon's Law applies to something is so cold a take you could carve it up and use it as a freezer.
 
Gaming journalists lambasting games for being "too hard"? Sounds like business as usual.

What did they think they would accomplish by comparing 3rd and 4th generation games with current-generation games, other than making their readers angry? It's roughly on the same level as comparing a 2017 movie to the original Star Wars and complaining that Star Wars doesn't have cutting-edge CGI.
 
Today, sadly, most NES games are not worth playing. They are full of poor translations, inconsistent physics, and artificially inflated difficulty inspired by arcades. With a couple of exceptions (Super Mario Bros. 3), the NES Classic’s library consisted of games you’d load up, play for a few minutes, and marvel at how poorly they’ve aged."

The problem with Kotaku is that they believe the old and original retro games have to be compared with the new retro games they expect that games that were made 20 years ago have to be as good as the one made by now, a very ignorant statement considering that now even the most stupid cellphone has better specs that a NES and devs now can use more resource than back then, the games were hard because things like checkpoints were a luxury that could not be added because there was no memory left in the cartridges to allow that function, they are like kids that refuse to play old games because "they look ugly", they are used to forgiving difficult, auto save, checkpoints, and tutorials instead of having limited lives, ass raping difficulty (Dark souls? ja fuck your shit, play Ninja gaiden and cry like a bitch) and have to actually read the manual of the game to know how to play it

Also the "artificially inflated difficulty inspired by arcades", another ignorant statement, Arcades were hard because that was the main purposes of for what they were designed to be hard as nails so you can waste your coins on it, they were not "inspired" almost all the games in that age were like that, the NES had a lot of Arcade ports but were not that good because Arcades had different specs and also the games HAD to be difficult because there is a clear difference between a arcade player and a console player, you see the arcade player can lets just see waste like 5 bucks in a play and call it a day but a console player is willing to waste like 40 bucks for a game so his investment had to be more rewarding, this is one of the main reasons that "perfect arcade port" was one of the main publicity stunts back in the day

Tl;dr Jason is a fucking imbecile that cant do research for shit

To add insult to injury, or rather, to rain on everyone's parade, IGN decided to do a review of the unreleased SNES Star Fox 2.

Are you fucking kidding me? "Choppy 3D"? dont those morons have fucking idea how much of a technical prowess was to make the SNES show actual 3D? the entire story of the Super FX chip is a very interesting read, the SNES for his own cant 3D for shit,a chip that actually works like a mini GPU had to be implemented to make the thing work with a decent framerate, back in the day it was a very step forward and if you believe the rumors the thing that started the first ideas in the Nintendo 64 development

More interesting is the entire history about how emulators developers tried to make Super FX games work, emulating that thing was not easy

And this part of the article, UGHHH

IGNorants said:
Star Fox 2’s primitive 3D is so jarringly bad that Nintendo actually canceled it in 1995 before it came out because it didn’t look good alongside the groundbreaking 3D of the Nintendo 64.

W R O N G, star fox 2 was cancelled because Nintendo was going to release the N64 and did not want people to pay attention to the SNES anymore, and the game was out in the net for YEARS, im sure if that the original beta ROM was not leaked Nintendo would not have give a shit

But well you cant spell Ignorant without IGN
 
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Aside from the usual quote marked in red here, I did think this first sentence bugged me...

In the early 80s, the NES (or, as millions of parents and children would call it, “the Nintendo”) saved the video game industry from catastrophe.

First off, while true the NES (or the Famicom if you have to be technical) first came out in the early 80's (Japan in 1983), it wasn't until the end of '85 when it was test marketed in NY and several US cities before the eventual roll-out a year later, and even then, it took some time for that momentum to happen, so really the NES's era would be the late 80's, not earlier in the decade, but whatever, this guy probably wasn't born yet when this happened.

im stating to think these people dont like video games


dont know why
I think people forgot what games are supposed to be as well.

So I guess the bottom line is "old is dumb"? I would've thought their user base had a major hardon for nostalgia. Too problematic I guess.
Or else too old a demographic to go after.

The problem with Kotaku is that they believe the old and original retro games have to be compared with the new retro games they expect that games that were made 20 years ago have to be as good as the one made by now, a very ignorant statement considering that now even the most stupid cellphone has better specs that a NES and devs now can use more resource than back then, the games were hard because things like checkpoints were a luxury that could not be added because there was no memory left in the cartridges to allow that function, they are like kids that refuse to play old games because "they look ugly", they are used to forgiving difficult, auto save, checkpoints, and tutorials instead of having limited lives, ass raping difficulty (Dark souls? ja fuck your shit, play Ninja gaiden and cry like a bitch) and have to actually read the manual of the game to know how to play it
Certainly what WE had to do. It was about dealing with limitations and overcoming it through trial and error.

Also the "artificially inflated difficulty inspired by arcades", another ignorant statement, Arcades were hard because that was the main purposes of for what they were designed to be hard as nails so you can waste your coins on it, they were not "inspired" almost all the games in that age were like that, the NES had a lot of Arcade ports but were not that good because Arcades had different specs and also the games HAD to be difficult because there is a clear difference between a arcade player and a console player, you see the arcade player can lets just see waste like 5 bucks in a play and call it a day but a console player is willing to waste like 40 bucks for a game so his investment had to be more rewarding, this is one of the main reasons that "perfect arcade port" was one of the main publicity stunts back in the day

Tl;dr Jason is a fucking imbecile that cant do research for shit
Thank you! I wanted to someone to state the obvious and I got it! Arcades were what they were, but I guess today's generation forgot what a "business" they were. It's no different from going to a theme park and wasting whatever bloated amount on an all-day pass and still not ride every single ride during that time (wait times and customers of course).

Are you fucking kidding me? "Choppy 3D"? dont those morons have fucking idea how much of a technical prowess was to make the SNES show actual 3D? the entire story of the Super FX chip is a very interesting read, the SNES for his own cant 3D for shit,a chip that actually works like a mini GPU had to be implemented to make the thing work with a decent framerate, back in the day it was a very step forward and if you believe the rumors the thing that started the first ideas in the Nintendo 64 development
Lord knows when that game came out that was really a big deal. I'm sorry to see how different times have changed to tell me otherwise.

More interesting is the entire history about how emulators developers tried to make Super FX games work, emulating that thing was not easy
Those people should be given thanks for even going that extra mile.

W R O N G, star fox 2 was cancelled because Nintendo was going to release the N64 and did not want people to pay attention to the SNES anymore, and the game was out in the net for YEARS, im sure if that the original beta ROM was not leaked Nintendo would not have give a shit

But well you cant spell Ignorant without IGN
Nope!

It's a good thing Kotaku will be long gone 30 years from now or they'd complain about having to press way too many buttons in games from 2017.
That's what happens when you become OLD!
 
artificially inflated difficulty inspired by arcades

Actually, that's completely wrong. Arcade games that got ported to the NES did have this issue but games native to the system were difficult because they were short. Those cartridges had limited data space, so instead of making games big and long they made them challenging and rewarding or packed them with secrets.
 
Actually, that's completely wrong. Arcade games that got ported to the NES did have this issue but games native to the system were difficult because they were short. Those cartridges had limited data space, so instead of making games big and long they made them challenging and rewarding or packed them with secrets.

These limitations are also how procedural generation of content got developed. If you can't store enormous amounts of content, why not algorithmically generate literally infinite amounts of it?
 
his guy probably wasn't born yet when this happened.

As near as I can tell from online sources, Jason Schreier graduated high shcool in 2005 is approximately 30 years old. He probably never played NES games when he was younger.

This isn't the first time Jason has caused a controversy though. He claimed the character designs in Dragon's Crown were made by a 14 year-old boy and pissed off a bunch of people.

That was 2013, so he was 26-27. He must be a low-testosterone male to have that sort of reaction to video game characters. He also speaks Hebrew. I'm sure that's unrelated.
 
As near as I can tell from online sources, Jason Schreier graduated high shcool in 2005 is approximately 30 years old. He probably never played NES games when he was younger.
Probably was old enough when the 3D era started with the PS1, Saturn and N64, though it wouldn't surprise me if he even had a SNES or Genesis to play with as well (if second hand).

This isn't the first time Jason has caused a controversy though. He claimed the character designs in Dragon's Crown were made by a 14 year-old boy and pissed off a bunch of people.

That was 2013, so he was 26-27. He must be a low-testosterone male to have that sort of reaction to video game characters. He also speaks Hebrew. I'm sure that's unrelated.
Probably, still he sounds like a young punk to me!
 
Oh fuck this Millennial bullshit. Go boot up your quick time event "Play Simon to win" pussy SJW infested participation trophy modern games, Kotaku children. Just make sure you're off my lawn first.

"Hasn't aged well." I'll tell you what hasn't aged well. This whole notion that everybody can be a winner without any effort.
 
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As near as I can tell from online sources, Jason Schreier graduated high shcool in 2005 is approximately 30 years old. He probably never played NES games when he was younger.

This isn't the first time Jason has caused a controversy though. He claimed the character designs in Dragon's Crown were made by a 14 year-old boy and pissed off a bunch of people.

That was 2013, so he was 26-27. He must be a low-testosterone male to have that sort of reaction to video game characters. He also speaks Hebrew. I'm sure that's unrelated.

I'm 33. My first console was an NES when I was 4-5. My "PC gaming" was my mom's Apple IIGS and edutainment floppies she brought home. We didn't get a 'real' computer with the 'see-dee-ROM-drive' until around '95.

::powerlevel::, I know. Just saying, this man's only three years younger than me and has no appreciation for his heritage. This is like when "game designer" Zoe Quinn Tweeted that Atari 2600 games are not fun. It's just as infuriating.

Again, fuck off my lawn.
 
Oh fuck this Millennial bullshit. Go boot up your quick time event "Play Simon to win" pussy stingy jew infested participation trophy modern games, Kotaku children. Just make sure you're off my lawn first.

"Hasn't aged well." I'll tell you what hasn't aged well. This whole notion that everybody can be a winner without any effort.
lol calm down.

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