DarksydePhil / TheyCallMeDSP / Phil Burnell - General Discussion

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I love how Phil thinks he should never lose against the cpu.

If he gets hit, it read his inputs.

Even if he just hammered the same buttons over and over.
On more BS games, SNK ones in particular, the AI does actually use your inputs to try and fuck you. Philly boy's using it as a John excuse to save his bloated ego (that weirdly enough does not have any pride), because that's the type of vocab that he picked up while gaming in the FGC. However, gitting gud by paying attention to how the AI counters what you plug in is what ultimately allows you to dissassemble the AI since you can bait and cross-counter with the opposite move. I'm not even a fan of fighting games and I know this.

So why can't Phil "I won 4th place at EVO back when you were conceived idiot fan" Burnell, can't fucking do this? Oh yeah, because he can't be arsed to learn the games because he thinks he's pro-tier at it for not even winning a tourney where all the big players boycotted it.
 
Not to defend Phil, because he's dumb and blaming lag in situations where he would have lost anyway, but since a lot of people in here clearly aren't experienced with the genre, allow me to explain!

Yes, lag in fighting games is an EXTREMELY big deal. Playing online in a fighting game is never going to feel particularly good if you're serious about fighting games, because there are several advanced techniques and combos that require timing as specific as 1 frame, that is 1/60th of a second, so any miniscule amount of lag, which there will always be online, can potentially ruin the game for you.

Unfortunately, in today's era of online play, you generally have no choice but to play online anyway, so what many good players do is go for easier, but less damaging, combos and setups, just to not risk it. Another thing some games do, such as Street Fighter 5, is basically "cheat" the game for you. They've added a input buffer that simplifies combos for you, by making it so that if you press 1 frame before or after the correct frame, it will autocorrect for you, effectively making most 1-frame situations into 3-frame situations which makes the game much easier execution-wise, but is mainly meant to ease the difference between online and offline play.

The game with the best netcode as far as I've experienced is Guilty Gear Xrd, and since that has the same developers as Dragon Ball FighterZ does, I would assume it's at the same level, but it's still not going to be ideal.

With all this said, here are two things to keep in mind after reading (or even skipping) this post about online fighting games:
1. This is generally only relevant if you're a competitive tournament player who actually does these difficult things regularly. If you're not within the top 1% of the game online, none of this matters enough for you "lose when you should be winning" unless the lag is so bad you can clearly visually see it even in a stream/recording. Phil is not a serious fighting game player, at least not anymore. Back in his heyday, maybe he'd be good enough where online lag would screw him up, but not now.
2. Phil blames lag the same way he claims he's blocking while you hear button presses. Phil having lag as his go-to excuse about why he's losing in fighting games is just as disingenuous as any of his other excuses are, but that doesn't mean that lag itself isn't generally a big issue when it comes to fighting games. It's just most likely not there when Phil screams about it.
 
Not to defend Phil, because he's dumb and blaming lag in situations where he would have lost anyway, but since a lot of people in here clearly aren't experienced with the genre, allow me to explain!

Yes, lag in fighting games is an EXTREMELY big deal. Playing online in a fighting game is never going to feel particularly good if you're serious about fighting games, because there are several advanced techniques and combos that require timing as specific as 1 frame, that is 1/60th of a second, so any miniscule amount of lag, which there will always be online, can potentially ruin the game for you.

Unfortunately, in today's era of online play, you generally have no choice but to play online anyway, so what many good players do is go for easier, but less damaging, combos and setups, just to not risk it. Another thing some games do, such as Street Fighter 5, is basically "cheat" the game for you. They've added a input buffer that simplifies combos for you, by making it so that if you press 1 frame before or after the correct frame, it will autocorrect for you, effectively making most 1-frame situations into 3-frame situations which makes the game much easier execution-wise, but is mainly meant to ease the difference between online and offline play.

The game with the best netcode as far as I've experienced is Guilty Gear Xrd, and since that has the same developers as Dragon Ball FighterZ does, I would assume it's at the same level, but it's still not going to be ideal.

With all this said, here are two things to keep in mind after reading (or even skipping) this post about online fighting games:
1. This is generally only relevant if you're a competitive tournament player who actually does these difficult things regularly. If you're not within the top 1% of the game online, none of this matters enough for you "lose when you should be winning" unless the lag is so bad you can clearly visually see it even in a stream/recording. Phil is not a serious fighting game player, at least not anymore. Back in his heyday, maybe he'd be good enough where online lag would screw him up, but not now.
2. Phil blames lag the same way he claims he's blocking while you hear button presses. Phil having lag as his go-to excuse about why he's losing in fighting games is just as disingenuous as any of his other excuses are, but that doesn't mean that lag itself isn't generally a big issue when it comes to fighting games. It's just most likely not there when Phil screams about it.


I've noticed that he screams I was "blocking". Because he is nearly always forced into a defensive turtle position.

Why?

Because his attack / mixups suck.

He ALWAYS has opportunities to attack and gain control of the match. But he never does. His attack falls short constantly. He never bitches about that.

Thats why his opponent can attack so much. because Dave let's them.
 
I've noticed that he screams I was "blocking". Because he is nearly always forced into a defensive turtle position.

Why?

Because his attack / mixups suck.

He ALWAYS has opportunities to attack and gain control of the match. But he never does. His attack falls short constantly. He never bitches about that.

Thats why his opponent can attack so much. because Dave let's them.

Generally the mark of a bad player (I should know, I am one (:_() that they keep getting stuck in the corner and having to block nonstop without finding a way out. "A good offense is the best defense" is doubly true in fighting games. You should always be prepared to defend and know how to keep your guard up, but the goal is to not get put into that position to begin with. In a hyper-offensive game like ST, I guess Phil probably did okay because rounds are over so fast that you generally don't get stuck in that situation to begin with, but he never bothered how to learn the offense in any other fighting game after that, which is why he keeps getting dogpiled like that.
 
We're not real humans apparently.

Then what are we? Some sort of run-of-a-muck AI built around data mining exceptional individuals on the internet? T-that's just silly....

01010100 01101000 01100101 00100000 01110011 01101111 01111001 01101001 01101101 00100000 01101011 01101110 01101111 01110111 00101100 00100000 01110011 01101000 01110101 01110100 00100000 01101001 01110100 00100000 01100100 01101111 01110111 01101110
 
Then what are we? Some sort of run-of-a-muck AI built around data mining exceptional individuals on the internet? T-that's just silly....

01010100 01101000 01100101 00100000 01110011 01101111 01111001 01101001 01101101 00100000 01101011 01101110 01101111 01110111 00101100 00100000 01110011 01101000 01110101 01110100 00100000 01101001 01110100 00100000 01100100 01101111 01110111 01101110

Phil is too dumb to understand the meaning of his words. He just vomits offensive shit and hope it sticks

01011001 01101111 01110101 00100000 01100010 01100001 01110011 01110100 01100001 01110010 01100100 00100000 01001001 00100000 01101000 01100001 01100100 00100000 01110100 01101111 00100000 01110100 01110010 01100001 01101110 01110011 01101100 01100001 01110100 01100101 00100000 01110100 01101000 01100001 01110100 00100000 01100010 01110101 01101100 01101100 01110011 01101000 01101001 01110100 00100000 01110100 01101111 00100000 01000101 01101110 01100111 01101100 01101001 01110011 01101000 00101110 00100000 01000001 01101100 01110011 01101111 00100000 01010000 01101000 01101001 01101100 00100000 01101001 01110011 00100000 01110100 01101000 01100101 00100000 01101100 01100001 01110011 01110100 00100000 01101011 01101001 01101110 01100100 00100000 01101111 01100110 00100000 01110000 01100101 01110010 01110011 01101111 01101110 00100000 01001001 00100111 01100100 00100000 01100011 01100001 01101100 01101100 00100000 01100001 00100000 01110011 01101111 01111001 01101001 01101101
 
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Phil's sperging at games and blaming everything under the sun is always fascinating to me from a psychological perspective. It bears repeating that it's textbook narcissistic behavior, not just the fact that he sees himself as blameless but the way he always words everything. "I did it!" versus "He didn't jump!" etc. like everything is about him and how he is doing everything right while everything else is plotting against him (see 'beginner's trap!'-excuse for everything that he wasn't anticipating, it's literally a trap against him, personally, as a player)

Phil was the one blocking, the character/game/developers were the ones who didn't let him! The game is stupid! Phil was doing everything right, but he still failed! It's not hard, it's just tedious and not fun! If you don't like Phil's content just don't watch it, it's obviously you that's the problem here!

It's a great drinking game; A shot every time he makes a statement that's indicative of narcissistic personality disorder (not just blaming the game but actually trying to make it about himself)! Might not want to use the harder stuff though.
 
Oh man, that's a bummer about Monster Hunter. That game would give some quality fucking salt. I was pretty edgy after getting bullshitted out of a 15 minute fight. After a bad dodge.
He did play the beta, and it was dull. Not only was he painfully clueless, he also approached the game with the enthusiasm of a used condom
 

Can someone tell me if I'm misunderstanding this

at like 4 minutes does he say that if he hits 650 subs on twitch he's going to do another patrons choice, where you get to give him $5 to vote for a game. theres absolutely no way he said the reward for his sub goal is getting to give him money on patreon i have to be tripping, right?
 
Yeah, I don't know if he's still planning it but I think he was planning to do it so his subs could pick a certain amount of games and his patrons picked the winning game.

Essentially his plan was/is to get paid twice. Once to vote for the selection of games and once to vote for the winning game.
 
He did play the beta, and it was dull. Not only was he painfully clueless, he also approached the game with the enthusiasm of a used condom
He has his fans, at least the ones that give him money a.k.a. the only ones he counts as fans, devoted to him and he still won't say "I would rather not play that game." It shows lying is his goto reaction. If he comes up with a million excuses for something so trivial how could you not call bullshit on something like the taxes story.
 
Not to defend Phil, because he's dumb and blaming lag in situations where he would have lost anyway, but since a lot of people in here clearly aren't experienced with the genre, allow me to explain!

Yes, lag in fighting games is an EXTREMELY big deal. Playing online in a fighting game is never going to feel particularly good if you're serious about fighting games, because there are several advanced techniques and combos that require timing as specific as 1 frame, that is 1/60th of a second, so any miniscule amount of lag, which there will always be online, can potentially ruin the game for you.

Unfortunately, in today's era of online play, you generally have no choice but to play online anyway, so what many good players do is go for easier, but less damaging, combos and setups, just to not risk it. Another thing some games do, such as Street Fighter 5, is basically "cheat" the game for you. They've added a input buffer that simplifies combos for you, by making it so that if you press 1 frame before or after the correct frame, it will autocorrect for you, effectively making most 1-frame situations into 3-frame situations which makes the game much easier execution-wise, but is mainly meant to ease the difference between online and offline play.

The game with the best netcode as far as I've experienced is Guilty Gear Xrd, and since that has the same developers as Dragon Ball FighterZ does, I would assume it's at the same level, but it's still not going to be ideal.

With all this said, here are two things to keep in mind after reading (or even skipping) this post about online fighting games:
1. This is generally only relevant if you're a competitive tournament player who actually does these difficult things regularly. If you're not within the top 1% of the game online, none of this matters enough for you "lose when you should be winning" unless the lag is so bad you can clearly visually see it even in a stream/recording. Phil is not a serious fighting game player, at least not anymore. Back in his heyday, maybe he'd be good enough where online lag would screw him up, but not now.
2. Phil blames lag the same way he claims he's blocking while you hear button presses. Phil having lag as his go-to excuse about why he's losing in fighting games is just as disingenuous as any of his other excuses are, but that doesn't mean that lag itself isn't generally a big issue when it comes to fighting games. It's just most likely not there when Phil screams about it.

I'd love to get autistic about frame delay and netcode but I think it boils down to this:

DSP plays fighting games on console, which offers a universal experience. So all of the "netcode issues" he has as well as the "dropped inputs" are the same things that all of his opponents experience.

He's full of shit.
 
Not to defend Phil, because he's dumb and blaming lag in situations where he would have lost anyway, but since a lot of people in here clearly aren't experienced with the genre, allow me to explain!

Yes, lag in fighting games is an EXTREMELY big deal. Playing online in a fighting game is never going to feel particularly good if you're serious about fighting games, because there are several advanced techniques and combos that require timing as specific as 1 frame, that is 1/60th of a second, so any miniscule amount of lag, which there will always be online, can potentially ruin the game for you.

Unfortunately, in today's era of online play, you generally have no choice but to play online anyway, so what many good players do is go for easier, but less damaging, combos and setups, just to not risk it. Another thing some games do, such as Street Fighter 5, is basically "cheat" the game for you. They've added a input buffer that simplifies combos for you, by making it so that if you press 1 frame before or after the correct frame, it will autocorrect for you, effectively making most 1-frame situations into 3-frame situations which makes the game much easier execution-wise, but is mainly meant to ease the difference between online and offline play.

The game with the best netcode as far as I've experienced is Guilty Gear Xrd, and since that has the same developers as Dragon Ball FighterZ does, I would assume it's at the same level, but it's still not going to be ideal.

With all this said, here are two things to keep in mind after reading (or even skipping) this post about online fighting games:
1. This is generally only relevant if you're a competitive tournament player who actually does these difficult things regularly. If you're not within the top 1% of the game online, none of this matters enough for you "lose when you should be winning" unless the lag is so bad you can clearly visually see it even in a stream/recording. Phil is not a serious fighting game player, at least not anymore. Back in his heyday, maybe he'd be good enough where online lag would screw him up, but not now.
2. Phil blames lag the same way he claims he's blocking while you hear button presses. Phil having lag as his go-to excuse about why he's losing in fighting games is just as disingenuous as any of his other excuses are, but that doesn't mean that lag itself isn't generally a big issue when it comes to fighting games. It's just most likely not there when Phil screams about it.

I think most people understand what "lag" is; even if they don't they realize that it's an excuse almost exclusively used by Phil B. when he's losing. . .badly. It's a crutch he uses with games that aren't exclusively fighting. I remember his FromSoftware "input delay" rant about their Dark Souls 3 XB1 port. It's horseshit at best, willfully dishonest at worst. When Phil wins, he RARELY suggests that it was solely because of latency/delay on his part. He has NEVER lost legitimately from what I've seen on his experiences. That is what people are referencing I believe when they critique him.
 
Phil's sperging at games and blaming everything under the sun is always fascinating to me from a psychological perspective. It bears repeating that it's textbook narcissistic behavior, not just the fact that he sees himself as blameless but the way he always words everything. "I did it!" versus "He didn't jump!" etc. like everything is about him and how he is doing everything right while everything else is plotting against him (see 'beginner's trap!'-excuse for everything that he wasn't anticipating, it's literally a trap against him, personally, as a player)

Phil was the one blocking, the character/game/developers were the ones who didn't let him! The game is stupid! Phil was doing everything right, but he still failed! It's not hard, it's just tedious and not fun! If you don't like Phil's content just don't watch it, it's obviously you that's the problem here!

It's a great drinking game; A shot every time he makes a statement that's indicative of narcissistic personality disorder (not just blaming the game but actually trying to make it about himself)! Might not want to use the harder stuff though.

It’s just as good from a business perspective. It’s like watching a dude with a business degree operate in a perfect world, while the real work push back. Phil makes decisions based on his deluded view of how the world should be and when reality hits back, he has his narcissism like a shield.

“I did nothing wrong” means fully that I did what I thought was best and it has to be someone else’s fault it failed. I made the decision and it should have worked, couldn’t have been the wrong choice—must’ve been the detractors. The OPSeat deal is a perfect example. The deal is made, any one with half an ounce of self awareness or business understanding would’ve thought”Hey, I know that they said that everything was ok, but I know that I do have a group of people that like to troll me and with the “slanderous” information on google about me, maybe it would be smart to wait for the chair to come in until I start promoting them.” Phil of course reacts and starts sucking at the money dick immediately having learned exactly zero lessons from the myriad of other times this has happened.

“X game is a meme fad for babbys” is one of the excuses he has that shows he has no idea about growing his channel. Of something he likes is popular than it’s for little kids or dumb people. Well that is two demographics that you are alienating. I’m pretty sure the goal of any business is to grow, and good “customer service” (for lack of a better word) is vital. Nobody New is going to stick around if they are called stupid for liking or playing DBZ (for example).

It’s facinating to watch a man make all the wrong choices and still be “successful” (in that he’s not living in the street like most people who do what he does).
 
I hope someone can make a "beginners trap" montage sometime similar to the controller smashing and such

The problem with Phil's usage of the term "beginner's trap" is that it's so vague, it can mean almost anything.

For example, if a game explains something to you, then puts you in a situation where you have to use what you just learned to get out of said situation, but Phil forgets the game even taught him the method he needs to succeed and dies. That's a beginner's trap. If a game lures you into a false sense of security, but the entire game is about being on your toes and not assuming that you'll be safe, then something happens and Phil dies. That's a beginner's trap.

It's almost as memey as "bugged ____ mechanics". Not quite as overused, but Phil's certainly used it a lot, even when it doesn't fit.
 
The problem with Phil's usage of the term "beginner's trap" is that it's so vague, it can mean almost anything.

For example, if a game explains something to you, then puts you in a situation where you have to use what you just learned to get out of said situation, but Phil forgets the game even taught him the method he needs to succeed and dies. That's a beginner's trap. If a game lures you into a false sense of security, but the entire game is about being on your toes and not assuming that you'll be safe, then something happens and Phil dies. That's a beginner's trap.

It's almost as memey as "bugged ____ mechanics". Not quite as overused, but Phil's certainly used it a lot, even when it doesn't fit.
I don't think he even knows what it means. I think you could replace Phil with a bot that throws out random excuses when it loses and nobody would notice the difference.
 

Can someone tell me if I'm misunderstanding this

at like 4 minutes does he say that if he hits 650 subs on twitch he's going to do another patrons choice, where you get to give him $5 to vote for a game. theres absolutely no way he said the reward for his sub goal is getting to give him money on patreon i have to be tripping, right?
Hahaha are you just now following this dude? Scrooge McDuck would tell this dude to dial it back and stop being such a blatant piece of shit.
 
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