- Joined
- Sep 7, 2017
Their IQs are extremely high.Actually Phil's fan base is pretty much made up out of the most intelligent people on the earth. At least that's what I heard from Phil.
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Their IQs are extremely high.Actually Phil's fan base is pretty much made up out of the most intelligent people on the earth. At least that's what I heard from Phil.
They're also real intelligent humans. We're not real humans apparently.Actually Phil's fan base is pretty much made up out of the most intelligent people on the earth. At least that's what I heard from Phil.
On more BS games, SNK ones in particular, the AI does actually use your inputs to try and fuck you. Philly boy's using it as a John excuse to save his bloated ego (that weirdly enough does not have any pride), because that's the type of vocab that he picked up while gaming in the FGC. However, gitting gud by paying attention to how the AI counters what you plug in is what ultimately allows you to dissassemble the AI since you can bait and cross-counter with the opposite move. I'm not even a fan of fighting games and I know this.I love how Phil thinks he should never lose against the cpu.
If he gets hit, it read his inputs.
Even if he just hammered the same buttons over and over.
Not to defend Phil, because he's dumb and blaming lag in situations where he would have lost anyway, but since a lot of people in here clearly aren't experienced with the genre, allow me to explain!
Yes, lag in fighting games is an EXTREMELY big deal. Playing online in a fighting game is never going to feel particularly good if you're serious about fighting games, because there are several advanced techniques and combos that require timing as specific as 1 frame, that is 1/60th of a second, so any miniscule amount of lag, which there will always be online, can potentially ruin the game for you.
Unfortunately, in today's era of online play, you generally have no choice but to play online anyway, so what many good players do is go for easier, but less damaging, combos and setups, just to not risk it. Another thing some games do, such as Street Fighter 5, is basically "cheat" the game for you. They've added a input buffer that simplifies combos for you, by making it so that if you press 1 frame before or after the correct frame, it will autocorrect for you, effectively making most 1-frame situations into 3-frame situations which makes the game much easier execution-wise, but is mainly meant to ease the difference between online and offline play.
The game with the best netcode as far as I've experienced is Guilty Gear Xrd, and since that has the same developers as Dragon Ball FighterZ does, I would assume it's at the same level, but it's still not going to be ideal.
With all this said, here are two things to keep in mind after reading (or even skipping) this post about online fighting games:
1. This is generally only relevant if you're a competitive tournament player who actually does these difficult things regularly. If you're not within the top 1% of the game online, none of this matters enough for you "lose when you should be winning" unless the lag is so bad you can clearly visually see it even in a stream/recording. Phil is not a serious fighting game player, at least not anymore. Back in his heyday, maybe he'd be good enough where online lag would screw him up, but not now.
2. Phil blames lag the same way he claims he's blocking while you hear button presses. Phil having lag as his go-to excuse about why he's losing in fighting games is just as disingenuous as any of his other excuses are, but that doesn't mean that lag itself isn't generally a big issue when it comes to fighting games. It's just most likely not there when Phil screams about it.
I've noticed that he screams I was "blocking". Because he is nearly always forced into a defensive turtle position.
Why?
Because his attack / mixups suck.
He ALWAYS has opportunities to attack and gain control of the match. But he never does. His attack falls short constantly. He never bitches about that.
Thats why his opponent can attack so much. because Dave let's them.
We're not real humans apparently.
Then what are we? Some sort of run-of-a-muck AI built around data mining exceptional individuals on the internet? T-that's just silly....
01010100 01101000 01100101 00100000 01110011 01101111 01111001 01101001 01101101 00100000 01101011 01101110 01101111 01110111 00101100 00100000 01110011 01101000 01110101 01110100 00100000 01101001 01110100 00100000 01100100 01101111 01110111 01101110
He did play the beta, and it was dull. Not only was he painfully clueless, he also approached the game with the enthusiasm of a used condomOh man, that's a bummer about Monster Hunter. That game would give some quality fucking salt. I was pretty edgy after getting bullshitted out of a 15 minute fight. After a bad dodge.
He has his fans, at least the ones that give him money a.k.a. the only ones he counts as fans, devoted to him and he still won't say "I would rather not play that game." It shows lying is his goto reaction. If he comes up with a million excuses for something so trivial how could you not call bullshit on something like the taxes story.He did play the beta, and it was dull. Not only was he painfully clueless, he also approached the game with the enthusiasm of a used condom
Not to defend Phil, because he's dumb and blaming lag in situations where he would have lost anyway, but since a lot of people in here clearly aren't experienced with the genre, allow me to explain!
Yes, lag in fighting games is an EXTREMELY big deal. Playing online in a fighting game is never going to feel particularly good if you're serious about fighting games, because there are several advanced techniques and combos that require timing as specific as 1 frame, that is 1/60th of a second, so any miniscule amount of lag, which there will always be online, can potentially ruin the game for you.
Unfortunately, in today's era of online play, you generally have no choice but to play online anyway, so what many good players do is go for easier, but less damaging, combos and setups, just to not risk it. Another thing some games do, such as Street Fighter 5, is basically "cheat" the game for you. They've added a input buffer that simplifies combos for you, by making it so that if you press 1 frame before or after the correct frame, it will autocorrect for you, effectively making most 1-frame situations into 3-frame situations which makes the game much easier execution-wise, but is mainly meant to ease the difference between online and offline play.
The game with the best netcode as far as I've experienced is Guilty Gear Xrd, and since that has the same developers as Dragon Ball FighterZ does, I would assume it's at the same level, but it's still not going to be ideal.
With all this said, here are two things to keep in mind after reading (or even skipping) this post about online fighting games:
1. This is generally only relevant if you're a competitive tournament player who actually does these difficult things regularly. If you're not within the top 1% of the game online, none of this matters enough for you "lose when you should be winning" unless the lag is so bad you can clearly visually see it even in a stream/recording. Phil is not a serious fighting game player, at least not anymore. Back in his heyday, maybe he'd be good enough where online lag would screw him up, but not now.
2. Phil blames lag the same way he claims he's blocking while you hear button presses. Phil having lag as his go-to excuse about why he's losing in fighting games is just as disingenuous as any of his other excuses are, but that doesn't mean that lag itself isn't generally a big issue when it comes to fighting games. It's just most likely not there when Phil screams about it.
Not to defend Phil, because he's dumb and blaming lag in situations where he would have lost anyway, but since a lot of people in here clearly aren't experienced with the genre, allow me to explain!
Yes, lag in fighting games is an EXTREMELY big deal. Playing online in a fighting game is never going to feel particularly good if you're serious about fighting games, because there are several advanced techniques and combos that require timing as specific as 1 frame, that is 1/60th of a second, so any miniscule amount of lag, which there will always be online, can potentially ruin the game for you.
Unfortunately, in today's era of online play, you generally have no choice but to play online anyway, so what many good players do is go for easier, but less damaging, combos and setups, just to not risk it. Another thing some games do, such as Street Fighter 5, is basically "cheat" the game for you. They've added a input buffer that simplifies combos for you, by making it so that if you press 1 frame before or after the correct frame, it will autocorrect for you, effectively making most 1-frame situations into 3-frame situations which makes the game much easier execution-wise, but is mainly meant to ease the difference between online and offline play.
The game with the best netcode as far as I've experienced is Guilty Gear Xrd, and since that has the same developers as Dragon Ball FighterZ does, I would assume it's at the same level, but it's still not going to be ideal.
With all this said, here are two things to keep in mind after reading (or even skipping) this post about online fighting games:
1. This is generally only relevant if you're a competitive tournament player who actually does these difficult things regularly. If you're not within the top 1% of the game online, none of this matters enough for you "lose when you should be winning" unless the lag is so bad you can clearly visually see it even in a stream/recording. Phil is not a serious fighting game player, at least not anymore. Back in his heyday, maybe he'd be good enough where online lag would screw him up, but not now.
2. Phil blames lag the same way he claims he's blocking while you hear button presses. Phil having lag as his go-to excuse about why he's losing in fighting games is just as disingenuous as any of his other excuses are, but that doesn't mean that lag itself isn't generally a big issue when it comes to fighting games. It's just most likely not there when Phil screams about it.
Phil's sperging at games and blaming everything under the sun is always fascinating to me from a psychological perspective. It bears repeating that it's textbook narcissistic behavior, not just the fact that he sees himself as blameless but the way he always words everything. "I did it!" versus "He didn't jump!" etc. like everything is about him and how he is doing everything right while everything else is plotting against him (see 'beginner's trap!'-excuse for everything that he wasn't anticipating, it's literally a trap against him, personally, as a player)
Phil was the one blocking, the character/game/developers were the ones who didn't let him! The game is stupid! Phil was doing everything right, but he still failed! It's not hard, it's just tedious and not fun! If you don't like Phil's content just don't watch it, it's obviously you that's the problem here!
It's a great drinking game; A shot every time he makes a statement that's indicative of narcissistic personality disorder (not just blaming the game but actually trying to make it about himself)! Might not want to use the harder stuff though.
I hope someone can make a "beginners trap" montage sometime similar to the controller smashing and such
I don't think he even knows what it means. I think you could replace Phil with a bot that throws out random excuses when it loses and nobody would notice the difference.The problem with Phil's usage of the term "beginner's trap" is that it's so vague, it can mean almost anything.
For example, if a game explains something to you, then puts you in a situation where you have to use what you just learned to get out of said situation, but Phil forgets the game even taught him the method he needs to succeed and dies. That's a beginner's trap. If a game lures you into a false sense of security, but the entire game is about being on your toes and not assuming that you'll be safe, then something happens and Phil dies. That's a beginner's trap.
It's almost as memey as "bugged ____ mechanics". Not quite as overused, but Phil's certainly used it a lot, even when it doesn't fit.
Hahaha are you just now following this dude? Scrooge McDuck would tell this dude to dial it back and stop being such a blatant piece of shit.
Can someone tell me if I'm misunderstanding this
at like 4 minutes does he say that if he hits 650 subs on twitch he's going to do another patrons choice, where you get to give him $5 to vote for a game. theres absolutely no way he said the reward for his sub goal is getting to give him money on patreon i have to be tripping, right?