A quick post with a query: Is $2 CPM an insanely high 'maximum' value for a Curse or similar MCN partnership for a channel like DSPGaming during 2017? I want to call bullshit on the claim that DSPGaming ad revenue was even close to his Twitch participation income & if $2 CPM for every 1K views from January 1st->December 31st 2017 is unbelievable then that'd be good to know. Yes, I know many of the videos are ContentID claimed and many shouldn't even count as monetized for adblock & the like.
On a sidenote, I just got my 5th win this morning.
I'll just include the comment I left under Mrhuth Stuff's video here, since I haven't directly talked about how much PUBG has pulled in for DSP. Pretty cheeky since he clearly doesn't like the game, and just uses it as an excuse for "interaction".
Let's see if we can figure out why DSP keeps playing PUBG... 'participation' so cheers, subs & tips:
This was DSP's
27th dedicated stream of PUBG. I'm not going to include the portions that followed MGS3, VRChat or as part of the Christmas games marathon.
I'll also keep the December 30th fundraiser streams (11th & 12th) separate.
These 25 PUBG streams over the last 1.5+ months have brought in
over $4700. Even if we go extreme with taxes & fees on that, he'll bring in $4K+ by mid March (losing this first session of February's 'participation' of just over $200... well except ~$125 of that was tips so only ~$75 is cheers & subs money.)
The December 30th fundraiser double stream pulled in
over $3200, just over $600 of which was actually cheers & subs money. This set is more of an outlier & he'd have likely done as well playing most other games for that.
Last statistic since I was curious for January's stats after he put up FIFTEEN playlists of PUBG last month... he uploaded
over 35 hours of PUBG gameplay in ~200 videos. That's not including streams 1-12 in December, the portion in the Christmas games marathon or this latest stream.