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Yeah, I see it too. However, he said before that the school is also a Placeholder™ and he will change it to one that has the possibility of having randomized clubrooms, and that the game will even include a map editor if I remember right.I can see why Dev feels like he has to work on the club leaders and members, but they’re actually pretty low priority; If Dev wants to have a working demo, he seriously could just use temporary things, such as the placeholder leaders, while he later works on making a proper game.
You could consider all of his sandboxes a demo, but the issue with calling it a demo is that there is no way to win the demo. A demo is "a demonstration of a product or technique", but in game lingo it’s basically "a demonstration of how a working game will be".
That’s all it is: a demonstration. He could of had this game released in demo ages ago if he just put in Osana.
Edit (just an add on): Hell, demos don’t have to be exactly perfect. For example, Subnautica had missing textures when it was in early access, but the game actually functioned and did what it was supposed to do: simulate trying to survive on an alien water planet. YanSim doesn’t meet this because the game’s purpose isn’t there; the purpose is to get rid of rivals, and we don’t even have the first one yet in 3~4 years.
Edit (just an add on): Hell, demos don’t have to be exactly perfect. For example, Subnautica had missing textures when it was in early access, but the game actually functioned and did what it was supposed to do: simulate trying to survive on an alien water planet. YanSim doesn’t meet this because the game’s purpose isn’t there; the purpose is to get rid of rivals, and we don’t even have the first one yet in 3~4 years.
Yeah, I see it too. However, he said before that the school is also a Placeholder™ and he will change it to one that has the possibility of having randomized clubrooms, and that the game will even include a map editor if I remember right.
I know, I'm beingif I say that he will implement this in less than five years, but did he scrap that idea too? Does he think the school is way too "iconic" like the names and models? At least those are easier to change, but if he really wants to update the school he would have to recreate the clubrooms individually one by one adding the props again from scratch... And the school isn't even nice-looking, he basically just adds more and more pretty kawaii desu decorations to it. Also windows are still opaque lol
Most likely.So we’re expecting it today? At least today for PST.
Funny that you mention Subnautica since it also uses unity for its engine and was announced only 4 months before YS. The only advantage Unknown Worlds has is that they’re an actual team of people, but Alex relies on volunteers so much that you can pretty much say at this point that YS’s development isn’t just done by him alone.I can see why Dev feels like he has to work on the club leaders and members, but they’re actually pretty low priority; If Dev wants to have a working demo, he seriously could just use temporary things, such as the placeholder leaders, while he later works on making a proper game.
You could consider all of his sandboxes a demo, but the issue with calling it a demo is that there is no way to win the demo. A demo is "a demonstration of a product or technique", but in game lingo it’s basically "a demonstration of how a working game will be".
That’s all it is: a demonstration. He could of had this game released in demo ages ago if he just put in Osana.
Edit (just an add on): Hell, demos don’t have to be exactly perfect. For example, Subnautica had missing textures when it was in early access, but the game actually functioned and did what it was supposed to do: simulate trying to survive on an alien water planet. YanSim doesn’t meet this because the game’s purpose isn’t there; the purpose is to get rid of rivals, and we don’t even have the first one yet in 3~4 years.
While it would be realistic to have the blood dry up and become more brown and dark as time goes on, I’m not sure if any gore-based game has ever implemented something like that in their games before.
toyota suprakuSorry if I'm late, this thread is 2 fast.
Honestly, I feel vaguely better about these naming conventions because at least he's using actual Japanese words instead of just Japanizing stupid shit like "Puresu Horuda". It's still shit, but it's a small step up. It's puzzling why he won't just check some name directories as that's easier. He must feel clever, I guess?
Adding 子 (ko, meaning child) at the end of feminine first names aren't that far fetched, because for a while, that used to be an extremely popular naming convention. If you look at the names of women born in the 80's maybe 90's, but that's sort of pushing it, and go back, names ending in 子 is common. I can see there being a female character called Hoshiko in some dumbass anime, though not irl.
With that said, it's not very popular in recent years and is thought of as being uncool. Too old school, I suppose. Though other feminine end characters are still in use, I guess.
I actually like the whole being in art club gives you a pass on being bloody thing because that's some Super Mario tier goofy game logic. It's hilarious, really. I understand that it totally clashes with the edgy mood Eva is trying to create, though. It would be so much easier for him if he would just embrace the memes/quirkiness. You can pull all sorts of weird shit out of your ass without being questioned. Though I have a feeling that the game would just get more pervy with some idiot upbeat harem anime logic thrown in.
So we are again talking about giving depth to features that won't be in the so called final game? :autistic:Alex Mahan said:
- Added a Kill La Kill easter egg. It’s pretty basic for now, but maybe one day I’ll give it more depth.
goodKoumi-Senpai the hentai artist got himself suspended
so he saw my post...Alex said:Killing a student with a blunt object stealth attack (neck snap) will no longer cause the student to spawn blood pools (since there is no open wound).
FTFY.I'm sure all those teen girls will love the new Yandere Dev body pillows.
-Connecting pictures together
-Ayano being "creepy" near senpai
-art club
-Art club leader is "peculiar", he might defy your expections, please read his bio on the website
-More events, like students talking anime
-New persona: Fragile students breakdown when bullying reaches max level and they kill people
-Improvements not worth mentioning
-LITERALLY SELLING BODYPILLOWS
For people that don't constantly stream videogames yes.Shouldn't this take like... 3 days of work?
i think the reason why people are so angry at him here is because of this reasonYou know, I wasn't much into anime for the longest time (I still only watch a select few), but this game initially looked promising. An anime schoolgirl Agent 47. That would have been kickass... But we didn't get that at all. Hell, I didn't even know of the drama that surrounded this game until I stumbled onto this thread today. Jesus.