Secret Gamer Girl / SecretGamerGrrl / Googleshng / "Violet Hargrave" / Jacob Lawrence (Jake) Alley / Violet Cassandra Ocean - Delusional Zoe Quinn Stalker, Libelous Tweeter, Thirsty Gnome, Faux-Tranny Neckbeard Incel, Micropenis, "Known Troubled Person", Creator of "Massive vs the Masses", Self-Described "Noise Making Thing"; Lives in Niantic, CT

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Jake, your Twitter followers aren't your friends, they are merely acquaintances, if that. That you are moaning online for someone to hear your problems is pathetic. Here--as many times before--you implicitly admit that you are IRL/AFK friendless, and all that that implies. But by next week you will have forgotten the above tweet and will start Googleshnging about people you dislike being "friendless losers" etc. This is one disturbing pattern of behavior among others that you demonstrate.

The above tweet also demonstrates your self-centered parasitism. It doesn't occur to you that good friendships are characterized by reciprocity. It is understood that one's friends can come to you to talk about their problems. But this doesn't occur to you. The relationship to you is implicitly one-sided, it's always Jake with the problems and the friends with the sympathetic ear. All take and no give--no reciprocity. Reciprocity isn't even alluded to.
And his attempts at sympathy inevitably come down to “Ah yes, that is unfortunate, and I should know because [talks about self in passive-aggressive one-upmanship]”
 
Muuuuuuum

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It's funny that Jake is so desperate to claim we're barely more accurate than a low brow tabloid at best, even though even most of them tend to be broadly accurate on basic facts even if the specifics are BS incarnate.

But that's the rub: We must be full of shit, or he is, and if the former is not true, the latter is, so we HAVE to be full of shit.

Also, he admitted a lot of our information is sourced from public records and that the rest is speculation, which, we admit, it is, as this is a forum for talking about that public information.

tl;dr: No matter how he tries to phrase things, he admitted we are just accurate enough it scares him, and even if he is right that WE suck at verifying things, as the guy he spoke with on Twitter confirmed, we don't have to be, the public can see if the dots connect on their own, and to Jake's terror, we still come off as quite accurate.
 
We looked at Jake's recent history at conventions, it turns out his history of attending and speaking on panels at cons goes back to at least 2002 (he would have been 20, or 21 if it was after June), when he started attending Vassar College's NonCon as a "guest" because he knew one of the founders somehow (https://archive.li/Lztyi), which granted him free admission, compensation for travel/hotel expenses, and in exchange he had to speak on panels. He also talked about going to E3 and some other stuff including Anime Central, but NonCon was his main convention he was attending every year since 2002 up to at least 2008. By 2011 he no longer was "regularly getting invited out to gaming cons with all [his] expenses covered."

I like how optimistic Jake was about The Massive vs. the masses, with at least two expansions planned as well at the "computer-game version" he was having his cousin help him with. http://archive.is/qAqSG http://archive.is/xMPzQ
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Jake kept demoing it at NonCons until he managed to get it created (and then "financially ruined" himself with it). http://archive.is/aoNKm
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Jake apparently started pseudo-selling his first RPG (Tyranny) in 2002 or 2001, offering it as "shareware" with the option to pay for it. https://archive.li/KwOxB#selection-231.0-230.1 Jake mentions it again in Christmas 2001 and then a few years down the line. https://archive.li/o0WMG#selection-248.0-248.1

Jake went to NonCon (the con has since changed it's name after "noncon" began to mean something they wanted nothing to do with) for the first time in 2002, with an unnamed cousin. They stopped at a Taco Bell on the way and Jake had two liters of Code Red Mountain Dew. He later ate "a huge handful" of "Chocolate Covered Espresso Beans" the "equivolent[sic] of 2 whole pots of coffee" (don't worry though, Jake is "immune to caffeine.") http://archive.li/QNAEL
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Jake was a "guest" again in 2003 and mentioned wanting to demo the game idea he had called Tyranny ("The Diceless RPG" https://archive.li/TSECT) at next year's NonCon. https://archive.li/EnyNY He also mentions trying to "shareware" Tyranny as a test and not many people bought it despite lots more saying it was fun. https://archive.li/gPyp0 Later in the year, he again said he planned to demo Tyranny at NonCon 4 https://archive.li/zbq5b#selection-254.0-252.2

Sometime in between his birthday in June and his trip to Japan to see Jono (https://archive.li/Ys7me), Jake posted a list of his projects which included an early description of what would become The Massive vs. the masses https://archive.li/EF1xW
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Sometime in between November 2003 and February 2004, Jake said that a "multiplatform PC incarnation" of The Massive vs. the masses was being made by Jono while the physical game was still in rough prototype form. http://archive.li/WZmqQ
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In 2004, Jake was demoing a prototype of The Massive vs. the masses at NonCon. He was hopeful, as people seemed to enjoy it and someone had expressed interest in publishing it. https://archive.li/a7iHC

In 2005, Jake was demoing The Massive vs. the masses at NonCon again. http://archive.li/r4QtY
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Next year, Jake was demoing The Massive vs. the masses at NonCon again. http://archive.li/anckl#selection-251.0-251.99

Jake went to NonCon 7 with Jono, Jake had to get a ride from "another RetroMUD GM." Jake had two panels set up but cancelled them because of a Magic: The Gathering event at the same time, and demo'd a new game idea called Collision. One of the panels was going to be on Red Shirt, and he mentions the Massive vs. the Masses being played. As we know, someone beat Jake to the market with Redshirts in 2012, so Jake easily could have been the premiere product with that theme since he appears to have had the idea since 2007. https://archive.li/hP4FV

2008 seems to be a significant year for Jake Alley, in between NonCon 7 and 8 he had put himself $20,000-$30,000 in debt to finally produce The Massive vs. the masses. Jake did demos of The Massive vs. the masses at TempleCon and NonCon 8. Jake was excited because he was now attending NonCon as an "actual professional game designer/publisher" and "actually had the final production version of MvM to unveil to all the people who have been playing my old cardboard and styrofoam demo sets, and it was a nice chance to meet briefly with R.K. Milholland face to face to talk about him illustrating Red Shirt." He ended up losing money at TempleCon due to his hotel room costing more than he made in sales, and this year NonCon didn't comp his travel expenses. Jake was still excited because he had worked out the art deal with R.K. (a webcomic creator https://en.wikipedia.org/wiki/R._K._Milholland). https://archive.li/1Tqra

The experiences from the cons early in 2008 were definitely a bad omen. Jake said he was "bleeding money" due to The Massive vs. the masses. His "big plan" was to produce a cheap card game that may sell faster and "climb at least part way out of debt here.," the game was to be Red Shirt. Jake considered asking his friend who had done Massive vs. masses to do the art, but he was hoping to have R.K. - a "Special Celebrity Guest Artist" - to help sell the product. Jake said he emailed the guy after NonCon, a couple weeks went by, R.K. replied and said he hadn't seen Jake's emails but he was working on the project. Six weeks elapsed with no further contact from him, and then Jake wrote this "venting" rant. Jake said he was losing sleep over this and stressed out since he needed to know if R.K. was still on for the project since he was already promoting it with R.K.'s name attached. Jake asked into the void for anyone who read the blog to try and contact R.K. about it if possible.

Jake further explains how he was $20,000 to $30,000 in debt and was frustrated that nobody knew how bad it was. "The problem is that people around me are constantly just completely failing to understand how broke I am."

I believe he had 1,000 copies of the game produced (according to another thing each copy cost about $25 in raw materials), Jake had sold less than 100 copies between the game's production and this post. Game stores were asking for demo copies or severe discounts and Jake refused. "Yes, I do have 900+ copies of it just sitting around here, but no, you can't have them. I need to sell these, they aren't nearly paid off yet." Jake was annoyed by people being surprised at what he said the manufacturing costs were, and Jake said that he had got the cheapest costs he could get while avoiding companies that sounded like they were exploiting "slave labor." Jake did give out some review copies of the game. https://archive.fo/D0yBV

In 2009 someone wondered if The Massive vs. the masses existed or not. Jake blamed the economy and said "most retailers don't want to take the chance on a hard to classify game from a new publisher, in the $40-$50 range." http://archive.is/vqJIe

By late 2009 Jake's future insulation was already "taking up tons of space here we need to clear out to work on" one of the expansions for it. http://archive.is/XmaPZ
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In May 2010, Jake chimped because Monsterpocalypse (https://boardgamegeek.com/boardgame/32674/monsterpocalypse) was in the news and possibly getting a movie deal, which was a "Problem" because the "intellectual property rights here are kind of uh... mine." According to Jake, Privateer Press saw his game after he 'bankrupted' himself to produce it, then "took a look at what [Jake] had at yon events turn around and release their own game with the same premise/exact unit list/art style/general overall appeal as [his] game." Monsterpocalypse released in Fall 2008, uses minis and dice, and seemingly is only similar through a "kaiju" theme. Jake was thinking about trying to sue them and was annoyed because "my older (and I've been told better) game is wallowing in near total obscurity while the derivative model has some serious advertising behind it. Having to explain to people that this predates an awful movie would just kinda make my life hell." Jake tried to get a personal army: "at the very least I should at least be raising a big public fuss, get some free press out of it, maybe some money of some sort to smooth things over, let me get some other games actually published, get a new computer that can run StarCraft 2 so I have better things to do with my spare time than write long articles pining over oldschool RPG maps. So... anyone up for helping get the rabble rousing ball rolling?" http://archive.is/3zWcb


When Jake's claims were repeated in a forum discussion a few months later in 2010, someone pointed out that "kaiju" themed games already existed and that from what he could tell there was unlikely any mechanical similarities between the games, as Jake's was "heavily asymmetric" with cards and the other was "an even-playing-field army-list minis game with dice and no cards." https://archive.fo/qvvK4

By September 2011, Jake's wild ride of "getting invited out to gaming cons with all my expenses covered" was over, and he had lost a way to get extensive playtesting and feedback. Jake turned to the Talking-Time forum to try and recruit playtesters for Red Shirt, Collision, and an unnamed card game. He wanted them to print out NDAs and scan and email them back to him, which turned off most prospective players. He also mentioned Jono was making a "crazy online testing environment" for playtesting games but had abandoned the project in a non-functional state.
https://archive.fo/eiALj
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In 2012, Jake claimed he was still needing playtesters for Red Shirt. https://archive.fo/Mx3ec#selection-5979.1-5962.3 His site had advertised a 2010 release date at some point https://archive.fo/X9N9s Jake claimed he was "just about" to take out a loan and publish Red Shirt when he found out Redshirts had been made. Despite not playing it, Jake believed it had possibly stolen his idea. https://archive.fo/ODnfA#selection-1850.1-1860.1

In 2014, Jake was still mad and still claimed he was just about to publish Red Shirt when he found out Redshirts had beaten him to market, Jake wondered if R.K. had betrayed him to help the other game. https://archive.fo/Fx9dH#selection-5331.0-5326.12

In early 2015, in Zoe Quinn's secret Skype chat, Jake complained about being in debt because other people "basically released games of [his]" and said that same thing happened with "the big expensive game that kinda ruined [Jake] financially" although Massive vs. masses was "technically on the market for a year first." http://archive.is/zFazS#selection-6341.0-6472.1

He wondered if Redshirts was just a "REALLY nasty coincidence" or if someone had seen him demoing Red Shirt at cons and then put an "S on the name." http://archive.is/zFazS#selection-6496.0-6544.1

Jake also said he still had "like 700" copies of The Massive vs. the massive left (so he sold/gave away maybe around 200 between the 2008 post and 2015) and was using them as makeshift insulation. http://archive.is/as22v#selection-10957.0-11058.1

Random stuff (the dating is hard to pin down on anything from 2002 or earlier since he didn't put time stamps on the blogs nor the archive of them)

2005/2006 Jake Alley vs. 2018 Jake Alley
http://archive.li/fHn9h#selection-255.63-255.196
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http://archive.is/SdUNF#selection-289.284-289.322 (to be fair you could use almost anything he Googleshngs to compare that with)
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Well this attitude would explain him abandoning his game company after Massive vs. masses didn't sell well and his other projects didn't materialize, but not him stalking CHELSAY for over a year after she cut contact, or him lying and Googleshnging about Gamergate/nazis/etc. for years despite getting on every blocklist in existence. (2002) http://archive.li/TB2zu#selection-205.63-205.153
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Jake's old ebegging page, some of it seems to date to 2002 http://archive.li/gyAOK and this second archive was it when it was updated in 2003 (and possibly later) as he mentions the trip to Japan to see Jono. http://archive.li/gGHkH

Jake liked to Googleshng weird and "lewd" art/anime titties at the end of some of these blog posts. http://archive.li/bOf6m#selection-243.0-286.2 http://archive.li/apGCY#selection-247.0-276.2 http://archive.li/84ixV#selection-261.1-298.2

Jake won't wear the ribbon. (2004/2005) http://archive.li/jqPj4

Jake talking about his family (2004) http://archive.li/W0Ml5

Logs from an IRC D&D game he was DMing (2002 or earlier) http://archive.li/zafKv

He was doing this "Slime World" webcomic (2002 or earlier) http://archive.li/GiY6u
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The one where Jake had a job at a grocery store. (2002 or earlier) http://archive.li/84ixV

Jake's dad invited him to his third wedding in Georgia, Jake didn't want to go because of the potential heat. (Christmas 2002) http://archive.li/ZQfay

Jake killed his Slime World in 2003 and ranted about webcomics http://archive.li/Oghsd

@repentance the one about the death of Jake's 19 y.o. cousin https://archive.li/vFNQ8 he said he was "wallowing in grief and depression" and hadn't updated his rants site in 5 months (2004) http://archive.li/5JKnq

Jake sperged out about World of Warcraft. (2005 or 2006) https://archive.li/A3bKo

Jake Alley confirming his birthday is June 9th (2002 or earlier) https://archive.li/bslDF
 
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This timeline explains a lot. At the time when most people his age would have been looking at getting real jobs and starting a career, the best thing going in his life, the thing he looked forward to and felt like a bigwig doing, was a games convention where he got to go for free. And it was in 2002, when entry-level jobs were hard to come by due to the post-9/11 recession. Since that's when he probably last tried looking for normal jobs, it also explains his total insistence that the job market is forever fucked and that it's pointless to even bother looking for work without connections and credentials.

His decision to become a game maker puts me in mind of a local newspaper reporter who gets comped meals at the local watering holes so he can write a review about how great the cheese fries are, then decides this means he should open a restaurant himself, since he already knows what makes a restaurant good or bad. People do this kind of thing in the food industry all the time, which is why the average new restaurant is open less than a year before closure. Hemorrhaging money is the rule, making it is the exception (which is why it's a good idea to only open a restaurant if you've got money to burn and already have business experience so you know when to pull the plug instead of throwing good money after bad).

Jake decided that critiquing games on the internet meant he knew enough about them to make his own game and make money from it. In an alternate reality, if he'd chosen to get an entry-level job and moonlight as a game designer, he could have kept going to cons, learned about what it took to make money from selling games, and eventually went into a bit of debt that he'd be able to pay off in a year or two making a first, shitty game. After a couple years, he could make a new, slightly less shitty game, and after a few tries, maybe he would have a niche hit that afforded him access to better cons.

So many lolcows think you'll reach your dreams faster by taking shortcuts.

It's sad, because so many of them are, like Jake, totally in love with games where you level up and grind skills and iteratively improve a character. But in games, incremental improvement is predictable and you can much more easily forecast which character builds will result in specific kinds of success. That's what they think they're entitled to.

So when there are obstacles to progress (tough job market, getting laid off/fired, not having your project succeed, having an unexpected medical issue crop up), they just throw their hands in the air and talk about how unfair it is, like, who even playtested this shitty "real world" game if it's just going to dick you over after you put your heart and soul into your dream of how to build your character? May as well retreat into fantasy forever, where game developers have put thousands of hours of boring work into figuring out how much level grinding you want before it's perfectly satisfying, and how much of a challenge you can handle without feeling like you're dealing with an unfair scenario.
 
It's funny that Jake is so desperate to claim we're barely more accurate than a low brow tabloid at best, even though even most of them tend to be broadly accurate on basic facts even if the specifics are BS incarnate.

But that's the rub: We must be full of shit, or he is, and if the former is not true, the latter is, so we HAVE to be full of shit.

Also, he admitted a lot of our information is sourced from public records and that the rest is speculation, which, we admit, it is, as this is a forum for talking about that public information.

tl;dr: No matter how he tries to phrase things, he admitted we are just accurate enough it scares him, and even if he is right that WE suck at verifying things, as the guy he spoke with on Twitter confirmed, we don't have to be, the public can see if the dots connect on their own, and to Jake's terror, we still come off as quite accurate.
The problem isn’t just our version of events, though - it’s his. He has no counter to our points. All he’d need is evidence for Violet’s existence - a photo, for instance. But he has none, so who do you believe?

If he was smart, he’d claim Jake knew Violet and that’s why they keep showing up as linked. But he decided to pretend to have no idea who Jake was, so now you have these two totally unrelated people who somehow keep ending up in the same place, even having the same email.
 
And it was in 2002, when entry-level jobs were hard to come by due to the post-9/11 recession. Since that's when he probably last tried looking for normal jobs, it also explains his total insistence that the job market is forever fucked and that it's pointless to even bother looking for work without connections and credentials.

We know from his own Googleshngs that he'd decided by the time he was 20 (which is when we think he graduated high school) that "normal" jobs weren't for him. Much earlier in this thread there's a screencap of young Jake explaining that getting a normal job for peanuts would cut into the time available for writing and not be "worth it".
 
He graduated high school at 20? Did he go to a sped school or something?

Until we locate his yearbook, we can't be sure. 2000 is the only year close to when he should have graduated that we can find reference to Jake Alley graduating from a local high school BUT (and this is important) the information on classmates type sites is imperfect. If the information is correct, he would have been nineteen that year.

I forgot that the northern hemisphere school year ends in the middle of the calendar year, so he would have been 18 for most of the year 2000 school year and turned 19 as it ended.
 
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At the time when most people his age would have been looking at getting real jobs and starting a career, the best thing going in his life, the thing he looked forward to and felt like a bigwig doing, was a games convention where he got to go for free.

This isn’t even like the guy who never got over the time his band opened for Nirvana back in 1989/1990. This is the guy who never got over getting free tickets to see a band that the previous year had opened for Nirvana. Or the guy who drops out of college to become a barista and regales his friends with how much money he’s making while they slog around in school.

He thought that at the age of 18, he was on top of the world by living high off of the indie website game review gravy train.
 
Based on timeline it almost seems like he had a psychotic break after the failure of The Massive vs The Masses, crawled into a social justice hole and never came out.

I suspect that people started putting more pressure on him after that and probably suggested that he should keep game development/writing a a hobby. Red Shirts being "stolen" also seems to have unhinged him (he doesn't see that having a million things "on the backburner" inevitably means you'll be beaten to the punch on some of them).

The victim mentality he'd already developed probably made his slide into the SJW mindset extremely easy.

Waaaaaa, nobody ever invites me to play games

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If you want to invite me to play games, you need to pass a purity test

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Jake the YA writer. He's got more "professions" than Wu at this point.

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I suspect that people started putting more pressure on him after that and probably suggested that he should keep game development/writing a a hobby. Red Shirts being "stolen" also seems to have unhinged him (he doesn't see that having a million things "on the backburner" inevitably means you'll be beaten to the punch on some of them).

The victim mentality he'd already developed probably made his slide into the SJW mindset extremely easy.

Waaaaaa, nobody ever invites me to play games

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If you want to invite me to play games, you need to pass a purity test

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Jake the YA writer. He's got more "professions" than Wu at this point.

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:story: :story: :story:
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"I myself am a woman" "folks should tap me on the shoulder to get a token woman into a chair "
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I suspect that people started putting more pressure on him after that and probably suggested that he should keep game development/writing a a hobby. Red Shirts being "stolen" also seems to have unhinged him (he doesn't see that having a million things "on the backburner" inevitably means you'll be beaten to the punch on some of them).

The victim mentality he'd already developed probably made his slide into the SJW mindset extremely easy.

Waaaaaa, nobody ever invites me to play games

View attachment 435492

If you want to invite me to play games, you need to pass a purity test

View attachment 435495

Jake the YA writer. He's got more "professions" than Wu at this point.

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I can’t get invites to play RPGs because everyone hates trannies. Sure Jake, has nothing to do with you being the real creep.
 
That's pretty much exactly why feminists are unimpressed with this self-identification thing. It's bad enough to be half the population and still be relegated to token spots, but neckbeards taking token spots and leaving panels with 100% dick-having-humans while claiming diversity credit is adding insult to injury.
 
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