I like how optimistic Jake was about
The Massive vs. the masses, with at least two expansions planned as well at the "computer-game version" he was having his cousin help him with.
http://archive.is/qAqSG http://archive.is/xMPzQ
Jake kept demoing it at NonCons until he managed to get it created (and then "financially ruined" himself with it).
http://archive.is/aoNKm
Jake apparently started pseudo-selling his first RPG (Tyranny) in 2002 or 2001, offering it as "shareware" with the option to pay for it.
https://archive.li/KwOxB#selection-231.0-230.1 Jake mentions it again in Christmas 2001 and then a few years down the line.
https://archive.li/o0WMG#selection-248.0-248.1
Jake went to NonCon (the con has since changed it's name after "noncon" began to mean something they wanted nothing to do with) for the first time in 2002, with an unnamed cousin. They stopped at a Taco Bell on the way and Jake had two liters of Code Red Mountain Dew. He later ate "a huge handful" of "Chocolate Covered Espresso Beans" the "equivolent[sic] of 2 whole pots of coffee" (don't worry though, Jake is "immune to caffeine.") http://archive.li/QNAEL
Jake was a "guest" again in 2003 and mentioned wanting to demo the game idea he had called Tyranny ("The Diceless RPG"
https://archive.li/TSECT) at next year's NonCon.
https://archive.li/EnyNY He also mentions trying to "shareware" Tyranny as a test and not many people bought it despite lots more saying it was fun.
https://archive.li/gPyp0 Later in the year, he again said he planned to demo Tyranny at NonCon 4
https://archive.li/zbq5b#selection-254.0-252.2
Sometime in between his birthday in June and his trip to Japan to see Jono (
https://archive.li/Ys7me), Jake posted a list of his projects which included an early description of what would become The Massive vs. the masses
https://archive.li/EF1xW
Sometime in between November 2003 and February 2004, Jake said that a "multiplatform PC incarnation" of The Massive vs. the masses was being made by Jono while the physical game was still in rough prototype form.
http://archive.li/WZmqQ
In 2004, Jake was demoing a prototype of The Massive vs. the masses at NonCon. He was hopeful, as people seemed to enjoy it and someone had expressed interest in publishing it.
https://archive.li/a7iHC
In 2005, Jake was demoing The Massive vs. the masses at NonCon again.
http://archive.li/r4QtY
Next year, Jake was demoing The Massive vs. the masses at NonCon again.
http://archive.li/anckl#selection-251.0-251.99
Jake went to NonCon 7 with Jono, Jake had to get a ride from "another RetroMUD GM." Jake had two panels set up but cancelled them because of a Magic: The Gathering event at the same time, and demo'd a new game idea called Collision. One of the panels was going to be on Red Shirt, and he mentions the Massive vs. the Masses being played. As we know, someone beat Jake to the market with Redshirts
in 2012, so Jake easily could have been the premiere product with that theme since he appears to have had the idea since 2007.
https://archive.li/hP4FV
2008 seems to be a significant year for Jake Alley, in between NonCon 7 and 8 he had put himself $20,000-$30,000 in debt to finally produce The Massive vs. the masses. Jake did demos of The Massive vs. the masses at TempleCon and NonCon 8. Jake was excited because he was now attending NonCon as an "actual professional game designer/publisher" and "actually had the final production version of MvM to unveil to all the people who have been playing my old cardboard and styrofoam demo sets, and it was a nice chance to meet briefly with R.K. Milholland face to face to talk about him illustrating Red Shirt." He ended up losing money at TempleCon due to his hotel room costing more than he made in sales, and this year NonCon didn't comp his travel expenses. Jake was still excited because he had worked out the art deal with R.K. (a webcomic creator
https://en.wikipedia.org/wiki/R._K._Milholland).
https://archive.li/1Tqra
The experiences from the cons early in 2008 were definitely a bad omen. Jake said he was "bleeding money" due to The Massive vs. the masses. His "big plan" was to produce a cheap card game that may sell faster and "climb at least part way out of debt here.," the game was to be Red Shirt. Jake considered asking his friend who had done Massive vs. masses to do the art, but he was hoping to have R.K. - a "Special Celebrity Guest Artist" - to help sell the product. Jake said he emailed the guy after NonCon, a couple weeks went by, R.K. replied and said he hadn't seen Jake's emails but he was working on the project. Six weeks elapsed with no further contact from him, and then Jake wrote this "venting" rant. Jake said he was losing sleep over this and stressed out since he needed to know if R.K. was still on for the project since he was already promoting it with R.K.'s name attached. Jake asked into the void for anyone who read the blog to try and contact R.K. about it if possible.
Jake further explains how he was $20,000 to $30,000 in debt and was frustrated that nobody knew how bad it was. "The problem is that people around me are constantly just completely failing to understand how broke I am."
I believe he had 1,000 copies of the game produced (according to another thing each copy cost about $25 in raw materials), Jake had sold less than 100 copies between the game's production and this post. Game stores were asking for demo copies or severe discounts and Jake refused. "Yes, I do have 900+ copies of it just sitting around here, but no, you can't have them. I need to sell these, they aren't nearly paid off yet." Jake was annoyed by people being surprised at what he said the manufacturing costs were, and Jake said that he had got the cheapest costs he could get while avoiding companies that sounded like they were exploiting "slave labor." Jake did give out some review copies of the game.
https://archive.fo/D0yBV
In 2009 someone wondered if The Massive vs. the masses existed or not. Jake blamed the economy and said "most retailers don't want to take the chance on a hard to classify game from a new publisher, in the $40-$50 range."
http://archive.is/vqJIe
By late 2009 Jake's future insulation was already "taking up tons of space here we need to clear out to work on" one of the expansions for it.
http://archive.is/XmaPZ
In May 2010, Jake chimped because Monsterpocalypse (
https://boardgamegeek.com/boardgame/32674/monsterpocalypse) was in the news and possibly getting a movie deal, which was a "Problem" because the "intellectual property rights here are kind of uh... mine." According to Jake, Privateer Press saw his game after he 'bankrupted' himself to produce it, then "took a look at what [Jake] had at yon events turn around and release their own game with the same premise/exact unit list/art style/general overall appeal as [his] game." Monsterpocalypse released in Fall 2008, uses minis and dice, and seemingly is only similar through a "kaiju" theme. Jake was thinking about trying to sue them and was annoyed because "my older (and I've been told better) game is wallowing in near total obscurity while the derivative model has some serious advertising behind it. Having to explain to people that this predates an awful movie would just kinda make my life hell." Jake tried to get a personal army: "at the very least I should at least be raising a big public fuss, get some free press out of it, maybe some money of some sort to smooth things over, let me get some other games actually published, get a new computer that can run StarCraft 2 so I have better things to do with my spare time than write long articles pining over oldschool RPG maps. So... anyone up for helping get the rabble rousing ball rolling?"
http://archive.is/3zWcb
When Jake's claims were repeated in a forum discussion a few months later in 2010, someone pointed out that "kaiju" themed games already existed and that from what he could tell there was unlikely any mechanical similarities between the games, as Jake's was "heavily asymmetric" with cards and the other was "an even-playing-field army-list minis game with dice and no cards."
https://archive.fo/qvvK4
By September 2011, Jake's wild ride of "getting invited out to gaming cons with all my expenses covered" was over, and he had lost a way to get extensive playtesting and feedback. Jake turned to the Talking-Time forum to try and recruit playtesters for Red Shirt, Collision, and an unnamed card game. He wanted them to print out NDAs and scan and email them back to him, which turned off most prospective players. He also mentioned Jono was making a "crazy online testing environment" for playtesting games but had abandoned the project in a non-functional state.
https://archive.fo/eiALj
In 2012, Jake claimed he was still needing playtesters for Red Shirt.
https://archive.fo/Mx3ec#selection-5979.1-5962.3 His site had advertised a 2010 release date at some point
https://archive.fo/X9N9s Jake claimed he was "just about" to take out a loan and publish Red Shirt when he found out Redshirts had been made. Despite not playing it, Jake believed it had possibly stolen his idea.
https://archive.fo/ODnfA#selection-1850.1-1860.1
In 2014, Jake was still mad and still claimed he was just about to publish Red Shirt when he found out Redshirts had beaten him to market, Jake wondered if R.K. had betrayed him to help the other game.
https://archive.fo/Fx9dH#selection-5331.0-5326.12
In early 2015, in Zoe Quinn's secret Skype chat, Jake complained about being in debt because other people "basically released games of [his]" and said that same thing happened with "the big expensive game that kinda ruined [Jake] financially" although Massive vs. masses was "technically on the market for a year first."
http://archive.is/zFazS#selection-6341.0-6472.1
He wondered if Redshirts was just a "REALLY nasty coincidence" or if someone had seen him demoing Red Shirt at cons and then put an "S on the name."
http://archive.is/zFazS#selection-6496.0-6544.1
Jake also said he still had "like 700" copies of The Massive vs. the massive left (so he sold/gave away maybe around 200 between the 2008 post and 2015) and was using them as makeshift insulation.
http://archive.is/as22v#selection-10957.0-11058.1
Random stuff (the dating is hard to pin down on anything from 2002 or earlier since he didn't put time stamps on the blogs nor the archive of them)
2005/2006 Jake Alley vs. 2018 Jake Alley
http://archive.li/fHn9h#selection-255.63-255.196
http://archive.is/SdUNF#selection-289.284-289.322 (to be fair you could use almost anything he Googleshngs to compare that with)
Well this attitude would explain him abandoning his game company after Massive vs. masses didn't sell well and his other projects didn't materialize, but not him stalking CHELSAY for over a year after she cut contact, or him lying and Googleshnging about Gamergate/nazis/etc. for years despite getting on every blocklist in existence. (2002)
http://archive.li/TB2zu#selection-205.63-205.153
Jake's old ebegging page, some of it seems to date to 2002
http://archive.li/gyAOK and this second archive was it when it was updated in 2003 (and possibly later) as he mentions the trip to Japan to see Jono.
http://archive.li/gGHkH
Jake liked to Googleshng weird and "lewd" art/anime titties at the end of some of these blog posts.
http://archive.li/bOf6m#selection-243.0-286.2 http://archive.li/apGCY#selection-247.0-276.2 http://archive.li/84ixV#selection-261.1-298.2
Jake
won't wear the ribbon. (2004/2005)
http://archive.li/jqPj4
Jake talking about his family (2004)
http://archive.li/W0Ml5
Logs from an IRC D&D game he was DMing (2002 or earlier)
http://archive.li/zafKv
He was doing this "Slime World" webcomic (2002 or earlier)
http://archive.li/GiY6u
The one where Jake had a job at a grocery store. (2002 or earlier)
http://archive.li/84ixV
Jake's dad invited him to his third wedding in Georgia, Jake didn't want to go because of the potential heat. (Christmas 2002)
http://archive.li/ZQfay
Jake killed his Slime World in 2003 and ranted about webcomics
http://archive.li/Oghsd
@repentance the one about the death of Jake's 19 y.o. cousin
https://archive.li/vFNQ8 he said he was "wallowing in grief and depression" and hadn't updated his rants site in 5 months (2004)
http://archive.li/5JKnq
Jake sperged out about World of Warcraft. (2005 or 2006)
https://archive.li/A3bKo
Jake Alley confirming his birthday is June 9th (2002 or earlier)
https://archive.li/bslDF