The Elder Scrolls

Oh, I enjoyed Morrowind, right up until I had to consistently fight things at least.

The world's pretty nicely put together with some nice variety in the towns, and I liked how there wasn't a terrible awful scaling system.
 
Oh, I enjoyed Morrowind, right up until I had to consistently fight things at least.

The world's pretty nicely put together with some nice variety in the towns, and I liked how there wasn't a terrible awful scaling system.

Technically speaking, there IS a scaling system, but the Construction Set reveals it was a fairly logical mix of of hand placed enemy spawns of a certain level in many areas with some random leveled ones otherwise.

Many dungeons have hand placed, static enemies, while the outdoors has more leveled stuff. Dungeons do have leveled spawns, but not to the stupid extent of Oblivion, where you could fight Dremora that were stupid weak to insane strong between levels 1-30.

Rather, it's more stock Dremora are about level 8-12 tier powerful even from level 1, and the Dremora Lords are even harder, and you have a chance to run into both in certain dungeons regardless of level.
 
Technically speaking, there IS a scaling system, but the Construction Set reveals it was a fairly logical mix of of hand placed enemy spawns of a certain level in many areas with some random leveled ones otherwise.

Many dungeons have hand placed, static enemies, while the outdoors has more leveled stuff. Dungeons do have leveled spawns, but not to the stupid extent of Oblivion, where you could fight Dremora that were stupid weak to insane strong between levels 1-30.

Rather, it's more stock Dremora are about level 8-12 tier powerful even from level 1, and the Dremora Lords are even harder, and you have a chance to run into both in certain dungeons regardless of level.
Oblivion at least on my playthroughs had dumb scaling but it didn't matter because you got so powerful so fast the creatures couldn't keep up. I don't remember feeling challenged at all after Kvatch or whatever the first tower was called.
 
I forget what it's called and where to find it, but there is a mod for Morrowind's leveling system that removes all the suck from it and makes it very fun.

It essentially changes it so as you improve your skills, your stats improve as well, removing the need to optimize your level ups.

Just installing that mod alone makes Morrowind a LOT more enjoyable.

Oblivion had a similar mod that also made it less tedious.
 
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More related to concept art and the like: came across a webpage owned by a guy who worked on the series a few weeks back. Since this thread has gotten some life, I'll just share some of it.

Some trivia over Battlespire. The page has links to things like the textures, animations, and even box art for Battlespire.
http://www.mjonesgraphics.com/batspire.html

The evolution of the clanfear in how it was originally envisioned to the dinosaur like daedra it is now
http://www.mjonesgraphics.com/clannfear.html

Morrowind concept work
http://www.mjonesgraphics.com/Morowind.html

Page focused on Daggerfall
http://www.mjonesgraphics.com/dagger.html
 
alright, so i started Morrowind, but on exiting it killed itself. the graphic give me cancer too. so i need your help:
1. how do i fix the crashing upon exiting the game? my pc runs on windows 10 in case that's important
2. what graphic-mods do you recommend?
 
alright, so i started Morrowind, but on exiting it killed itself. the graphic give me cancer too. so i need your help:
1. how do i fix the crashing upon exiting the game? my pc runs on windows 10 in case that's important
2. what graphic-mods do you recommend?

A few things to make Morrowind less shit:

1. Refer to this page for a lot of help in making the game way more stable, but a few notes:

A. Morrowind Patch Project is good idea. There are several versions lying around,mostly because some people didn't like some of the changes done in the official versions,but overall it's worth using regardless of version, fixes a lot of issues that can be fixed without modifying the game coding itself.

B. Morrowind Code Patch: Fixes a ton of things in the game code that make the game suck a lot less, makes the controls more modern, adds support for nicer graphics than was supported in the original engine (some graphics mods require this),adds a bunch of features that would have made the original game much less a hassle, and so on. Also stabilizes the game considerably.

You can pick and choose what code patches you want and re-do at any time too.

C. EXE Optimizer: If you have an AMD processor, skip this. If using Intel, get this, it optimizes the code to take advantage of optimized processor instruction calls and makes the game crash way, way less. Run after the Code Patch.

D. Large address aware patch: Allows the game to use 3.2 GB instead of a max of 2GB. Essential for heavily modded games and mitigates memory leaks.

E: UV Texture fixes: If you use stock graphics, you won't notice problems, but if you add graphics mods, you will notice ugly seams everywhere. Use these mods to make mod textures look nicer.

F: Morrowind Graphics Extender/Morrowind Script Extender: Tends to be bundle together, both are needed for some mods and add features like shaders, distant land and grass that were not in the original engine. If you computer doesn't suck ass, use in conjunction with most texture and mesh improvement mods to really make your game beautiful.

G: Morrowind Overhaul: Kinda-sorta recommended. It's a for dummies setup of most of the above, but some of the utilities it included are outdated versions of the above. Only use if you don't mind updating the outdated stuff, see linked page above for links to more details.

Check the above link for fixes to other issues you may experience.


As for making the graphics in general suck a lot less, check the Nexus or Morrowind Mod History and pick your poison.
 
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A few things to make Morrowind less shit:

1. Refer to this page for a lot of help in making the game way more stable, but a few notes:

A. Morrowind Patch Project is good idea. There are several versions lying around,mostly because some people didn't like some of the changes done in the official versions,but overall it's worth using regardless of version, fixes a lot of issues that can be fixed without modifying the game coding itself.

B. Morrowind Code Patch: Fixes a ton of things in the game code that make the game suck a lot less, makes the controls more modern, adds support for nicer graphics than was supported in the original engine (some graphics mods require this),adds a bunch of features that would have made the original game much less a hassle, and so on. Also stabilizes the game considerably.

You can pick and choose what code patches you want and re-do at any time too.

C. EXE Optimizer: If you have an AMD processor, skip this. If using Intel, get this, it optimizes the code to take advantage of optimized processor instruction calls and makes the game crash way, way less. Run after the Code Patch.

D. Large address aware patch: Allows the game to use 3.2 GB instead of a max of 2GB. Essential for heavily modded games and mitigates memory leaks.

E: UV Texture fixes: If you use stock graphics, you won't notice problems, but if you add graphics mods, you will notice ugly seams everywhere. Use these mods to make mod textures look nicer.

F: Morrowind Graphics Extender/Morrowind Script Extender: Tends to be bundle together, both are needed for some mods and add features like shaders, distant land and grass that were not in the original engine. If you computer doesn't suck ass, use in conjunction with most texture and mesh improvement mods to really make your game beautiful.

G: Morrowind Overhaul: Kinda-sorta recommended. If it's for dummies setup of most of the above, but some of the utilities it included are outdated versions of the above. Only use if you don't mind updating the outdated stuff, see linked page above for links to more details.

Check the above link for fixes to other issues you may experience.


As for making the graphics in general suck a lot less, check the Nexus or Morrowind Mod History and pick your poison.
jaysus, that's a lot.
 
So, GF got me back into ESO before the big Summerset Isle expansion. Now, ESO is her thing. She's a leader in like three different guilds, owns like three castles, has done all the veteran dungeons, mentally mapped out most of the delves, it's crazy.

Myself, been playing ESO off and on (mostly off) for the last three years. Not much into grinding and can't say I like the powercreep-ishness of the game. Same time, don't want to disappoint my GF, and don't want her having to run through Summerset having having to drag my weak ass behind her. So, I've decided to bite the bullet. I'm gonna grind like a motherfucker.

I got approximately 3 weeks to grind myself up 290 levels. Pray for my soul, Kiwis.
 
So, GF got me back into ESO before the big Summerset Isle expansion. Now, ESO is her thing. She's a leader in like three different guilds, owns like three castles, has done all the veteran dungeons, mentally mapped out most of the delves, it's crazy.

Myself, been playing ESO off and on (mostly off) for the last three years. Not much into grinding and can't say I like the powercreep-ishness of the game. Same time, don't want to disappoint my GF, and don't want her having to run through Summerset having having to drag my weak ass behind her. So, I've decided to bite the bullet. I'm gonna grind like a motherfucker.

I got approximately 3 weeks to grind myself up 290 levels. Pray for my soul, Kiwis.
You do know everything scales to you..? Unless she plans on running the new vet trails with ya, day one it doesn't really matter.
 
You do know everything scales to you..? Unless she plans on running the new vet trails with ya, day one it doesn't really matter.
Son of a...

Yeah, no. I kind of figured as much, but knowing her, she'll be adamant on going headfirst into some vet dungeons. Gonna need to make sure to get my champion points up, and respec my character since my previous build was shit (and probably why I thought playing the game was boring af).
 
Fighting unarmed people in Morrowind is a pain in the ass.
Tell me about it, I tried to fight a Hlaalu official unarmed for a Redoran quest, and it dragged on for 10 minutes.

On the plus side, I managed to increase my speed attribute for five points when I leveled up.
 
Fighting unarmed people in Morrowind is a pain in the ass.

Tell me about it, I tried to fight a Hlaalu official unarmed for a Redoran quest, and it dragged on for 10 minutes.

On the plus side, I managed to increase my speed attribute for five points when I leveled up.

The idea was that unarmed combat was supposed to drain stamina, THEN do health damage.

Unfortunately, due to some buggy math and the game mechanics working against you, your accuracy sucks, the stamina damage you do will take awhile to build up, and it's often more cost effective to just stab the jackass to death.

Granted, this does let mug people who you've knocked to the ground (and the Code Patch fixes bugs with this to make it a very viable tactic), but it's still fairly useless until higher levels, at which point you're stabbing people to death anyway.

Later TES games did away with this crap because it was so tedious.
 
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The idea was that unarmed combat was supposed to drain stamina, THEN do health damage.
Tell me about it, I tried to fight a Hlaalu official unarmed for a Redoran quest, and it dragged on for 10 minutes.

On the plus side, I managed to increase my speed attribute for five points when I leveled up.
I think you misunderstood. I meant fighting NPCs that don't have weapons. The stamina drain is fucking obnoxious, because you can't fight, cast spells, run away, or move.
 
I think you misunderstood. I meant fighting NPCs that don't have weapons. The stamina drain is fucking obnoxious, because you can't fight, cast spells, run away, or move.

Ah, my mistake, but that's another reason they did away with that system, it made NPCs able to literally stunlock you to death.
 
I think you misunderstood. I meant fighting NPCs that don't have weapons. The stamina drain is fucking obnoxious, because you can't fight, cast spells, run away, or move.
Or you abused alchemy and you were immune to any stamina drains in the base game.

I'm glad they nerfed the hell out of that in later games at least.
 
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