Inactive Byuu / byuu_nyan / setsunakun0 / Near / David Ginder - "Non-binary" furry programmer who wrote a Super Nintendo emulator, tried to blackmail Null into removing his thread, and is probably actually dead lol

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
This is why I use snes9x. I don't know who programmed it but they're probably not a tranny furfag sped.
Snes9x has been around for years (the "9x" part was originally because it was merged between two emulators, "Snes96" and "Snes97"), it's not the best at playing obscure titles and there's still a few glitches (most notably with Stunt Race FX) but it's fast, solid, and has a good user interface. I still remember how blown away I was when nearly two decades ago when my cousin was playing Super Mario World or Link to the Past on his iMac. And speaking of two decades ago, how old is this guy? Most of us were fairly young in 2004, either teens or not even there yet. So a few theories on his age:

1. 13 year old whiz kid, 28 year old furry failure. Sad because late 20s joining furry fandom is already on the upper echelon itself, plus being that bright as a kid probably meant that at this time in his life he could be making a great salary as a software engineer.
2. 16 year old teenager, 31 year old furry failure. Makes the furry part even worse, probably dropped out of college. (This is probably the most likely guess, but I dunno)
3. 19 year old college dropout, 34 year old furry failure. Yikes, but given what we've seen with Schmorky it's well within the range of plausibility.
 
Ah, the classic case of someone being talented at one thing, but absolutely hating it. Although usually it causes alcoholism, not becoming a goddamn pedo furfag troon.
Well when you put it like that, the similarities between this guy and the speds at Channel Aweome are pretty noticeable.
Let me guess: you had a hard time hitting the combo beats during battles on the emulator?

That was a problem with VisualBoyAdvance and pretty much every other emulator then. Button timing was very slightly off and it was very noticeable in Mother 3.
I never found it to be that big of an issue. Sure, Mother 3 has a lot of battle themes but eventually you hear them enough to anticipate the rhythm. The only enemy I could never combo was the Masked Man, and that's because the 29/16 time signature in his version of Strong One is bullshit.
 
I remember reading an article he wrote on how emulators like ZSNES cut corners on accuracy. Thought it was pretty informative and detailed at the time.

Had no idea he'd turn into (or become a much more obvious) deviant of the highest caliber, as he gave not the slightest hint of such predilections in his emulator sperging.
 
After he dies, I hope his computer goes to a recycling center and gets picked apart by the schlubs who work there for resale on private forums.

________________________________________________________________
^
|
|
|
|
You have to be at least this into the community to get this reference.
 
Why doesn't Byuu work on another emulator that could provide him with a challenge like the N64 one or the PS2 one.
Besides the obvious answer of "not enough sanity", one of the reasons why N64 emulation is a bit of a black hole is that the NES and the SNES were based on the MOS 6502 or its derivatives, a very popular, well-documented processor that was the processor of choice for nearly every computer and video game system in the 1980s, while the GameCube and Wii were based on PowerPC, another fairly popular, well-documented processor. In contrast, the N64 uses the NEC R4200, which was almost exclusively used by the N64 and nothing else.
 
Just to chime in my bit of his super secret rom dump. Byuu might as well not to dump any roms really, since all that his romdumps are going to be discarded storage media in dump after he bites down the shotgun barrel in few years.
That's the biggest issue with hoarders, especially with regards to prototypes. They'll flex their rare prototypes/games, brag how they won't release them (or in some cases they will if you fork over thousands of dollars), then one day bit rot (burnable disks and programmable ROM chips die eventually), acts of god, or HDD failures will take out their rare prototype games, leaving no copies left.

Lots of people don't like them either, for example one major release of a high profile video game's alpha version happened because the person releasing it spent his own money to outbid a hoarder.

Why doesn't Byuu work on another emulator that could provide him with a challenge like the N64 one or the PS2 one.
There's likely 2 reasons. For starters, Byuu drained his 401k to work on his SNES dump project and got into insane bid wars over SNES cartridges, and then there's the fact that he's still laser focused on the SNES to some degree.
 
Why doesn't Byuu work on another emulator that could provide him with a challenge like the N64 one or the PS2 one.

As far as i know he is pretty much obsessed with perfect and more accurate SNES emulation, i hope when he finish his project could go and work with the Sega Saturn, god knows that emulation there is pure garbage with Mednafen trying very hard to make it work
 
Byuu just announced that he's turning BSNES into a new, standalone emulator "with a focus on performance and simplicity":

upload_2018-5-17_19-34-6.png
https://twitter.com/byuu_san/status/997136812396040193

The replies:

upload_2018-5-17_19-35-35.png

upload_2018-5-17_19-36-32.png

upload_2018-5-17_19-37-28.png

upload_2018-5-17_19-38-27.png

upload_2018-5-17_19-39-27.png

He also made an announcement on his forum:

upload_2018-5-17_19-45-18.png
https://board.byuu.org/viewtopic.php?f=4&t=2066

There's also a currently active reddit thread in the emulation subreddit. Byuu is apparently reading the thread and has commented in it (nothing interesting, a guy posted "Uh...byuu? You okay over there, buddy? <.<" to which Byuu replied with "?").

Because the reddit thread is on-going, I'll wait until it's none-active before I screenshot it.
But here's the link:

https://www.reddit.com/r/emulation/comments/8k5f1h/byuu_san_i_am_reviving_the_bsnes_project_this/

Update: The thread's run its course, screenshots of it in the spoilers below:
Byuu-thread-part-1.png
Byuu-thread-part-2.png
 
Last edited:
Byuu just announced that he's turning BSNES into a new, standalone emulator "with a focus on performance and simplicity":

View attachment 452506https://twitter.com/byuu_san/status/997136812396040193

The replies:


He also made an announcement on his forum:

View attachment 452534https://board.byuu.org/viewtopic.php?f=4&t=2066

There's also a currently active reddit thread in the emulation subreddit. Byuu is apparently reading the thread and has commented in it (nothing interesting, a guy posted "Uh...byuu? You okay over there, buddy? <.<" to which Byuu replied with "?").

Because the reddit thread is on-going, I'll wait until it's none-active before I screenshot it.
But here's the link:

https://www.reddit.com/r/emulation/comments/8k5f1h/byuu_san_i_am_reviving_the_bsnes_project_this/
I get the feeling judging by the replies that he's mainly doing it for the "emulator consoles" that use ARM chips and licensing purposes, along with the fact that Higan has a reputation of having a terrible UI.

I can see why people are also viewing it as some sort of elaborate joke though, his internet image is of an OCD programmer trying to make the most accurate Super Nintendo emulator to the point of requiring ROMs to be processed before playing them and dumping the "less accurate" higan builds that existed, only to do a 180 and make an emulator with higher performance and the ability to directly load roms.

Also, he ended up posting a top level reply mentioning the hoarding allegations too, since people on /vr/ still to this day bring up his dumping project.
upload_2018-5-17_17-4-41.png
 
only to do a 180 and make an emulator with higher performance and the ability to directly load roms.

The problem with higan is that he wanted to emulate every bit of the hardware and this created a kind of messy GUI that people hated, also the thing runs like shit in older computers, bsnes is the ol'reliable to the point that is even in Bizhawk

he is practically dividing higan in two modes one to people that don't give two shits about accuracy and only want to play without the hassle (bsnes) and another version for those who want their accuracy through the roof and have decent computers (higan) i say this because he said in reddit that the new bsnes is going to share code with higan

Wondering if the guys at libretro are going to work overtime after he released it
 
Too bad he didn't market himself to software companies instead of wallowing his pride to the point it cause him his sanity. Its pretty hard to market yourself when your name is associated with a pedo fursona.

Unlike other people here who have threads, it's still not too late to turn his life around. The cyber security industry will hire people with criminal records, which is a big no-no in other high-paying fields. He might be able to score diversity points and he has a good résumé if he puts one together. :optimistic:

Besides the obvious answer of "not enough sanity", one of the reasons why N64 emulation is a bit of a black hole is that the NES and the SNES were based on the MOS 6502 or its derivatives, a very popular, well-documented processor that was the processor of choice for nearly every computer and video game system in the 1980s, while the GameCube and Wii were based on PowerPC, another fairly popular, well-documented processor. In contrast, the N64 uses the NEC R4200, which was almost exclusively used by the N64 and nothing else.

The SM64 community is in the process of going through and attempting to decompile the entire codebase. It helps that MIPS is very reasonable and there's quite a bit of documentation.

I know a few people involved in implementing old consoles in FPGAs, and they're brilliant people yet very normal to talk to. I hope people don't get a bad view of assembly programmers based on a few crazies.
 
Back