What is the best Final Fantasy game of all time? - And hey, explain why if you feel like it.

What is the best Final Fantasy game of all time?


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Of those final Fantasy in the main series that I have played, I got to go with FFVII. I only playes it for the first time in 2008 or something like that, so I knew from day one what would happend to Aeris. It still hit like a brick when she got shanked by pretty boy. I like the story and the characters and the materia system is fun. FFXV is also really good but I need to play it again as most of its problem at launched has now been fixed in patches.
I also love Crisis core as it was my first ff that I played.
 
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Theatrhythm Final Fantasy: Curtain Call is one of the best rhythm games I've ever played. Also the best Final Fantasy game I've ever played, slightly better than VI imo.
 
FF6 is the best in the series, followed closely by FF9.

This. Although I voted for 9... it was a tough call. I'd say FF4 and FF8 are a close follow up to the two. They get progressively shittier after that.

I've never understood why 7 seems to get so much love... I couldn't even finish that game because the graphics were so bad/clunky looking. It was like the original Star Fox, all "ground breaking" and such, but too early to make decent use of style. To me 7 will always be more of a "proof of concept" type game... one in terrible need of a remake.

I wish they would make a 3D version of 6 like they did for 4 though. The 3D version of 4 was outstanding.
 
-shrug- I never said FFVIII was the *only* FF game I liked. Hell, I *liked* your explanation of why you liked VI and IX. (I actually quite like *both* of those games)
Again, I still do think that VIII was a lot better than people give it credit for being though...

I guess my main gripe with 8 is that I find the core mechanic of junctioning to be really, really lame. Spoony was right with this one, it amounts to a lot of busywork for very little reward. At least when I am level grinding in past games I can raise the stats of objects or work toward higher mastery in skill groups. But in 8 all I am accomplishing by grinding is to get more of an item that I can junction. There's something missing there.

Let me tell you about Sephie though. You fuckers can stay the fuck away from my Selphie. We have a train to catch.


Chrono Trigger

Chrono Trigger is more like the best Dragon Quest game. Followed closely by Dragon Quest 5 and 7. You only lessen Chrono Trigger by comparing it to Final Fantasy.
 
3.
It’s story was a bit iffy but it really felt down to earth and a traditional RPG feeling.
 
I guess my main gripe with 8 is that I find the core mechanic of junctioning to be really, really lame. Spoony was right with this one, it amounts to a lot of busywork for very little reward. At least when I am level grinding in past games I can raise the stats of objects or work toward higher mastery in skill groups. But in 8 all I am accomplishing by grinding is to get more of an item that I can junction. There's something missing there.

Let me tell you about Sephie though. You fuckers can stay the fuck away from my Selphie. We have a train to catch.

Video Games - Selphies Panties.png



Chrono Trigger is more like the best Dragon Quest game. Followed closely by Dragon Quest 5 and 7. You only lessen Chrono Trigger by comparing it to Final Fantasy.

The best Dragon Quest game is DQ9, even as good as Chrono Trigger is, mostly just story wise, the mechanics AND story of DQ9 make it superior.
 
The best Dragon Quest game is DQ9, even as good as Chrono Trigger is, mostly just story wise, the mechanics AND story of DQ9 make it superior.

Dragon Quest 9?? Really? Why'd you like it so much more than the other DQ games?

Don't get me wrong, 9 is a great game but I wouldn't put it above 4, 5, 6, 7, or 8. Well... maybe 4.
 
I think it was largely the ability to actually dress up the characters, not just in outfit but in weapons and styles.

In terms of seen mechanics of older style RPGs a whip is no different than a sword in that they're both just numbers on a screen, the only difference is the quantity.

In DQ9 it was like you could really see and feel the sense of those numbers

like numbers were actual reality

like the game was real

it was the first game that really felt real

the rest of the games feel like games

like you're playing a game

but DQ9 is the first game that feels like it could really be a real story

like it could really be about /YOU/

wake up from your fall coma and go adventuring little angel

an angel fallen from heaven and becoming human\mortal

that's you, an angel living as a person

everyone should see you as an angel

that's something we can all fantasize about sometime

so I'm saying the story made for better fantasy masturbation

that's what a Mary Sue is... it's fictional masturbation

masturbating with fiction

DQ9 had the perfect Mary Sue spot.

Pleasure over Quality

how much quality would you be willing to sacrifice for more pleasure

you could give up your sight for orgasms that last an hour
 
IX is by far my favorite. I got a good atmosphere, great music, and memorable character designs, among other things that make me love this game. It was also the first of the games I really got into.
I also had my fun with most of the other titles in some way or another, even the spin-offs. Crystal Chronicles was pretty good.

The only ones I never really got into were XI and XIV (I'm a poorfag with a dying computer) and XV (haven't really touched it yet, don't know if I will since it looks kinda boring from what I've seen) .
 
:epik: X-2 :epik:
the only one i played for more than half an hour, i was too dumb to get far in IX so i gave up on it
 
I lie... the real reason I love DQ9 so much is because it's about becoming more powerful than God, transcending creation itself and becoming all powerful. Where as Chrono Trigger is just about survival, at best trying to save yourself... pathetic.
 
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V is my favorite. The job system is a lot of fun to play around with and the tone of the game is a bit more sarcastic and light-hearted than most of the games (especially in the GBA translation). VII was the first in the series I played, then I got into the Anthology on the original Playstation.

Agree with all of this, the complete lack of seriousness is a great contrast to the grim/serious tone of 4 and 6 (same reason I enjoyed RE4 so much more than RE1).

The other thing I enjoyed about V was the sheer amount of side content in the mid/late game: Once you reach a certain point (not saying where because spoilers), you can go straight to the final dungeon... or you can explore the world and explore all the side quests/legendary items that were hinted at but unavailable up until then. Really rewarding and adds replay value when you combine it with the job system.

The one I think I like least is IV, honestly. (Not counting entries after IX, cause I've never finished any of the subsequent releases). I know it's where the series shifts gears and kind of comes into its own, but it's pretty dull to me story-wise. Probably because in my head I'm comparing it to V and VI.

My personal un-favorite would have to be the NES/DS version of III. You can't fault it for ambition-more complex plot, introduction of summons, and a more fleshed-out job system, but Square did a really poor job of turning individual quests into a cohesive overall story and the jobs need a large amount of grinding compared to V. I've got a skewed perspective since I played IV, V, and VI before III, but to me it really feels like a testing ground for many of the ideas they did (successfully) in the SNES games-more interesting as a history lesson than a standalone game IMO.
 
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My personal un-favorite would have to be III. You can't fault it for ambition-more complex plot, introduction of summons, and a more fleshed-out job system, but Square did a really poor job of turning individual quests into a cohesive overall story and the jobs need a large amount of grinding compared to V. I've got a skewed perspective since I played IV, V, and VI before III, but to me it really feels like a testing ground for many of the ideas they did (successfully) in the SNES games-more interesting as a history lesson than a standalone game IMO.
I don't think I played III. By the time it came stateside my interest had waned too much in the series. I found 2's leveling system to be a frustrating and counterintuitive grind, too.
 
7, always. I played that shit when I was 12 years old and there was nothing else like it. Nobody else had ever made such a fully realized science fiction universe in a video game. In fact, they still haven't. And that's entirely without all of the supplementary crap, spin-offs, and add-on games they've made over the years (Advent Children, Dirge of Cerberus, etc.), none of which I've ever bothered with.

6 is overrated, 5 and 8 are extremely underrated. 8 in particular gets a lot of grief because the story is phoned-in and the junctioning and drawing mechanics are too complex for most people to deal with. But that's the point. It's a systems-driven game, not a narrative experience like most JRPG's.
 
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