Unpopular Opinions about Video Games

As a huge fan of the first one. I'd say you'd love it if you replayed it, taking into consideration that this was Squares first time experimenting with actual Real Time battle (not FF RTB), you gotta give them kudos for that. I don't think the rest of the game fell flat, the zoo had exploding and amazing cutscenes as did the museum and it really shows the power of the mitochondria through out and proves to be a extremely powerful foe, also makes you use her powers more, to beat enemies quicker.
The hospital and station had some feels.

Post game which is the true ending was something I didn't see coming, having to go through many floors and fighting some different bosses you didn't see in the game which are extremely strong that you have to pick the right weapon to fully enhance because if not, you're fucked by the end. You do get that feeling of suspense when you reach the last floor.
Having to fight the true Mitochondria which takes form as Ayas sister because her body was the perfect host, the music making everything more sad as you fight

But of course its a biased opinion, but i hope you do play again and enjoy!

Fucking love the Parasite Eve games. Unpopular opinion: Parasite Eve 2 is my favorite for the great writing. I love examining everything multiple times for Aya's opinion on things. Plus, the monster designs are top tier nightmare fuel (hate the human faced horses).

Even 3rd Birthday was at least fun to play if you have it on the vita and assign the camera control to the right analog stick.

Admittedly the story was fucking garbage in the 3rd Bday. I understand they probably lost the rights to the name and basic plot since the games were sequels to a book, but why a quantum leap story?

It's a shame, because at the end of PE2 Dr. Maeda and Pierce work together to find more people like Aya and help them learn to control their powers. That would of been an interesting follow up.
 
Metal Gear Solid 1 is the weakest in the Solid franchise due to devolving into a boss rush with only like 3 soldiers to sneak by in disc 2. Fuck the PAL key.
 
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The Housers of Rockstar belong in prison for multiple violations of labor laws.
What did they do? I haven't heard about this so I'm curious.
He's referring to how they had to work crunch time for several weeks.

However something to keep in mind is that this usually isn't illegal and it's not uncommon it just usually goes unreported. There are examples of games that were developed 100% in crunch mode with full overtime days. Crunch is so common in the industry it's surprising it's getting brought up now considering how many horror stories there were about similar working conditions at companies like THQ and Midway.
 
The Uncharted games are extremely mediocre.

I agree with this statement.

As an addendum, I prefer Uncharted 3 to Uncharted 2 (which I've never even bothered to complete). I don't understand the contempt so many people have for the third game.
 
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I don't understand the contempt so many people have for the third game.
For me, a lot of that is the completely haphazard nature of the story and the inconsistent pacing. The first two didn't have the greatest stories I'll admit, but the third one felt phoned in and was packed with inconsistent characterizations and completely pointless scenes (the ship graveyard being a big one). 3 feels a lot less coherent in general; Cutter is just suddenly introduced and he's built up as an important character but he does next to nothing and leaves the story never to be heard from again. Then there's Drake and Elena's relationship, which was started right back to where they were at the beginning of 2 for no real reason, and at that point it was starting to feel extremely repetitive. Naughty Dog admitted that for 3 they wrote the setpieces first and then cobbled a story around that, and it really shows.

Uncharted 3 isn't a bad game per se, personally I think 4 is the worst in the series because that one is straight up dull and monotonous. 3 at least as some of the most stunning high-octane sequences in the series, like the sinking boat at the end of the ship graveyard and the burning building in France. I guess that 3 didn't make me care as much for the characters like the first 2 did and relied way more on spectacle than actual pacing.
 
The Uncharted games are almost literally Resident Evil 4 reskins just with even shittier plots.
 
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The Uncharted games are almost literally Resident Evil 4 reskins just with even shittier plots.
Without the resource + health management systems like that game has I'm not sure you could even say they're that much. They're incredibly shallow games driven entirely by spectacle with next to no engaging interactive elements.
 
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What did they do? I haven't heard about this so I'm curious.
I was hyperbolic with the prison comment, but that company's culture promotes mandatory crunch for years. There are good articles on (gasp) Kotaku and other sites documenting this. Just search "rockstar crunch":

https://kotaku.com/inside-rockstar-games-culture-of-crunch-1829936466
https://www.vg247.com/2018/10/23/rockstar-games-crunch-overtime-game-credits-work/
https://venturebeat.com/2018/10/25/rockstar-red-dead-redemption-crunch/

There are dozens of other articles about this.

It's peer pressure, bonus dangling, credits blackmail, and other BS. Very unethical. You'd probably make more money and spend more time with your family as an Uber driver than a Rockstar QA test slave or junior dev.
 
I was hyperbolic with the prison comment, but that company's culture promotes mandatory crunch for years. There are good articles on (gasp) Kotaku and other sites documenting this. Just search "rockstar crunch":

https://kotaku.com/inside-rockstar-games-culture-of-crunch-1829936466
https://www.vg247.com/2018/10/23/rockstar-games-crunch-overtime-game-credits-work/
https://venturebeat.com/2018/10/25/rockstar-red-dead-redemption-crunch/

There are dozens of other articles about this.

It's peer pressure, bonus dangling, credits blackmail, and other BS. Very unethical. You'd probably make more money and spend more time with your family as an Uber driver than a Rockstar QA test slave or junior dev.

Is this like something you've never heard of before? This happens every time with every major AAA release.
 
Is this like something you've never heard of before? This happens every time with every major AAA release.
Rockstar culture is bad even for vidya jobs. They are notorious for using Hollywood tactics ("Be glad you have a job slaving away for Pixar 100 hours a week"). They are total assholes.

Show us how this is normal for "every major AAA release."
 
Rockstar culture is bad even for vidya jobs. They are notorious for using Hollywood tactics ("Be glad you have a job slaving away for Pixar 100 hours a week"). They are total assholes.

Show us how this is normal for "every major AAA release."
Like you said about unethical practices, Konami had reviewers go through boot camp to make sure they made positive reviews for MGS5. And this is stuff that they've been doing even before the infamous Kojima split.

Edit: Also in regards to horrible crunch time like you said, during the development of Halo 2, it was infamous among the Bungie staff that they had to work a shit load of hours even to the point of leaving till 11 at night for months on end to finish the demanding deadline MS set in.
 
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Soma is a really overlooked and underappreciated game and has some really poignant fucked up shit in it. There are parts of it that slog a little but it deserves some solid recognition in the sci fi genre of gaming.
 
Is anyone else annoyed at that one hold-down-X-to-do-the-thing function that every fucking modern game has? You know, the one where you hold down a button, wait for a circle to fill up, and then you open the door, take the item, kill the guy etc etc etc?

It feels lazy and I don't understand the purpose. If it's to make the process longer and heighten tension, why not just make it a simple button press and make the animation slightly longer?

It might be an artifact of multiplayer games: "hold left mouse for 20 seconds to open the exit" works in Dead by Daylight because the rest of the game is still running while you're doing that, meaning that there's a good (better than good, in some cases) chance that the killer will stroll up and murder your happy ass while the bar is filling.
 
For me, a lot of that is the completely haphazard nature of the story and the inconsistent pacing. The first two didn't have the greatest stories I'll admit, but the third one felt phoned in and was packed with inconsistent characterizations and completely pointless scenes (the ship graveyard being a big one). 3 feels a lot less coherent in general; Cutter is just suddenly introduced and he's built up as an important character but he does next to nothing and leaves the story never to be heard from again. Then there's Drake and Elena's relationship, which was started right back to where they were at the beginning of 2 for no real reason, and at that point it was starting to feel extremely repetitive. Naughty Dog admitted that for 3 they wrote the setpieces first and then cobbled a story around that, and it really shows.

Uncharted 3 isn't a bad game per se, personally I think 4 is the worst in the series because that one is straight up dull and monotonous. 3 at least as some of the most stunning high-octane sequences in the series, like the sinking boat at the end of the ship graveyard and the burning building in France. I guess that 3 didn't make me care as much for the characters like the first 2 did and relied way more on spectacle than actual pacing.
From a gameplay standpoint 3 is also incredibly frustrating since all enemies rushed your position because Naughty Dog wanted to show off their NEW and IMPROVED melee combat system, so then random fucks with assault rifles would saunter up to you and lock you into a fistfight while shotgunners got close and instakilled you.
 
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I have quite a few..:

Zelda games are overrated. People who like it are stuck in nostalgia land.
Assassin's creed 1 and 2 (the only ones ive played) are shit. Repetitive with a boring plot.
Undertale is, as someone else said here, "autistic garbage"
Red Dead Redemption is boring and repetitive
 
Rockstar is incredibly abusive. They mandate crunch, they exploit interns and first-year grads, they are shit. What they do is illegal under US and Canadian law. These lame game journalism articles only scratch the surface of a culture of abuse and exploitation so a couple fakes get rich. Wait for the articles about Chinese and Filipino render shops, outsourced hell.
 
Alan Wake has one of the most unlikable protagonists I've ever had to deal with.

Max Payne 3 is an insult of a game and the worst of Rockstar's "attitude".

I couldn't finish Far Cry 2 because it's a chore to play and I didn't care about a single person in the campaign, not even my own.

I think Phantasy Star III was rushed out before it was really finished but is a legitimately good game and if Mega Man 3 got a pass despite being even more unfinished then I don't see why PSIII gets so much crap.

Mega Man 2 is an uneven game with far too many parts that are somehow more difficult than in the first game, and Mega Man 3 is an unfinished boring chore to go through and the only good piece of music in the entire game is the credits theme.
 
Every time I hear people talking about Alan Wake, they're trashing it.
To me, aside from the few very short driving sections, it might be the best horror game I've ever played.
The game looks and sounds beautiful, the idea of combat system where you fight the creatures of darkness with light is neat, it also has the best story in any horror game ever (the game is clearly an homage to horror books and the script is so good that it could have very well been a solid horror book instead of a game).

Every Sonic game except the Sonic Racing games is trash.

Skyrim is the ugliest thing I've seen since Caitlyn Jenner.
 
Rockstar is incredibly abusive. They mandate crunch, they exploit interns and first-year grads, they are shit. What they do is illegal under US and Canadian law. These lame game journalism articles only scratch the surface of a culture of abuse and exploitation so a couple fakes get rich. Wait for the articles about Chinese and Filipino render shops, outsourced hell.
Because sperging about on the internet is gonna make it all better, right? Nothing says "cares about the working man" like a pampered bitch autistically screeching in front of a keyboard. Go back to ResetEra, I'm sure the "capitalism is killing gaming" thread misses you dearly.

P.S.: While the Housers are probably assholes and do deserve much of the blame, you can't forget that Take-Two's "neckbreathing" is probably the biggest reason as to why it happened. The Housers may be douchebags, but Take-Two is legitimately evil.

On to my unpopular opinion: I actually kind of enjoy Jaws Unleashed. It's a stupid ass game that spits in the face of Ecco the Dolphin's legacy, but it's also stupidly fun. It's difficult to not be amused by the fact that this big fucking shark that was killed by a fucking spear in the original movie is now a criminal mastermind capable of navigating minefields, using keycards, battling killer whales and using old torpedos to blow up ships, helicopters, and oil derricks. It's by no means well made, but goddamn does it entertain me
 
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