The Elder Scrolls

I miss Morrowind, I loved playing it on my PC when I was eleven and twelve years old. This would have been around 2004-2005, so after Morrowind's height of popularity but before Oblivion came out.

First character I ever played was a female Dark Elf styled like a ninja, I always would use stuff like katanas and other weeb weapons and wear light armor.

Part of why Morrowind was so awesome despite its dated combat system and graphics was the sheer diversity of weapons, items, apparel, factions, locations, and quests.

Don't get me wrong, I do enjoy Oblivion and Skyrim. But I do miss the days of walking across the bizarre landscape of Vvardenfell and fighting weird monsters like Netches and Cliff Racers with my katana.
WARNING: WALL OF TEXT INBOUND

I still argue that Morrowind was the best ES game. Sure, the gameplay isn't quite as polished as Oblivion or Skyrim, but honestly it was a game where I felt that there were few restrictions. Restrictions that would just fuck the later games over in one way or another.
Morrowind had no locked doors that couldn't be picked or magicked open. Oblivion and Skyrim did.
Morrowind didn't treat you like a child by turning a fuckload of quest NPCs unkillable. Oblivion did, and Skyrim fucking dialed it to 11 making almost any character that was part of any faction quest permanently unable to be killed. (Maven Blackbriar sent the Dark Brotherhood after you and you want some revenge? Too fucking bad.)
Morrowind let you make your own spells. So did Oblivion (though to a slightly lesser extent and requiring you to join the Mage's Guild). Skyrim didn't.
Morrowind allowed you to make your own potions anywhere the fuck you want. So did Oblivion. Skyrim requires you to haul your ass back to town to make your own potions, even if you were deep into a long ass dungeon.
Morrowind assigned different enchantment values to every item based on their material. Ebony weapons and armor were the most enchantable things in the game. In Oblivion and Skyrim you can enchant a shitty iron sword just as much as you can an Ebony or Daedric sword.

Morrowind also felt more real in a lot of ways. For instance by making some things understandably rare, and thus valuable and desirable. Dwemer armor and Daedric Armor were in very limited supply, and Ebony armor would also be in limited supply until the Tribunal DLC came out.
In Oblivion and Skyrim you had fucking bandits wearing what's supposed to be rare as fuck ages old Dwarven armor, armor that isn't made any more because the race that made it is literally fucking gone from the world, like it was on sale at a fucking bargain market. Same for Daedric armor. You tell me how the fuck some dipshit bandit is supposed to get Daedric armor when it's supposed to literally be created through special processes from powerful Daedric spirits and rare metals.
And in Skyrim you can just craft all of it. Fuck, why not, it's not like they're supposed to be special or something, right?

They just kept stripping shit out, too. Weapon types, armor parts, skills, the entire class system, established enemies (Why the fuck aren't Scamps in Skyrim? Or Daedroth? Or any Daedra that aren't Atronachs and Dremora?), the ability to persuade people via dialoge outside of a few skill checks (And Fallout 3 and NV did that so much better), and as of Skyrim all of the core stats like strength, agility, endurance, etc...

There were things I did like a bit more about Skyrim and Oblivion. I liked that Oblivion gave you new abilities and bonuses as you leveled up, allowing you to dodge and roll and backflip as your athletics skill increased, for instance. I liked that in Skyrim I could bash someone with my shield, or that in both Skyrim and Oblivion blocking wasn't just a random check but something you actively had to DO. I liked that there were horses to use to travel faster. But honestly, these additions just weren't worth some of the losses in my opinion.

And Morrowind just felt so different! Skyrim is just fucking Scandanavia, and Oblivion's setting was generic as fuck. Morrowind felt fucking alien as hell. The first time you saw the giant mushroom trees, the Telvanni towers or Netch it just screamed at you that you were in a new and unknown world and you legitimately didn't know what to expect around the next corner.

For all it's faults and flaws, Morrowind was something truly special.
 
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WARNING: WALL OF TEXT INBOUND

I still argue that Morrowind was the best ES game. Sure, the gameplay isn't quite as polished as Oblivion or Skyrim, but honestly it was a game where I felt that there were few restrictions. Restrictions that would just fuck the later games over in one way or another.
Morrowind had no locked doors that couldn't be picked or magicked open. Oblivion and Skyrim did.
Morrowind didn't treat you like a child by turning a fuckload of quest NPCs unkillable. Oblivion did, and Skyrim fucking dialed it to 11 making almost any character that was part of any faction quest permanently unable to be killed. (Maven Blackbriar sent the Dark Brotherhood after you and you want some revenge? Too fucking bad.)
Morrowind let you make your own spells. So did Oblivion (though to a slightly lesser extent and requiring you to join the Mage's Guild). Skyrim didn't.
Morrowind allowed you to make your own potions anywhere the fuck you want. So did Oblivion. Skyrim requires you to haul your ass back to town to make your own potions, even if you were deep into a long ass dungeon.
Morrowind assigned different enchantment values to every item based on their material. Ebony weapons and armor were the most enchantable things in the game. In Oblivion and Skyrim you can enchant a shitty iron sword just as much as you can an Ebony or Daedric sword.

Morrowind also felt more real in a lot of ways. For instance by making some things understandably rare, and thus valuable and desirable. Dwemer armor and Daedric Armor were in very limited supply, and Ebony armor would also be in limited supply until the Tribunal DLC came out.
In Oblivion and Skyrim you had fucking bandits wearing what's supposed to be rare as fuck ages old Dwarven armor, armor that isn't made any more because the race that made it is literally fucking gone from the world, like it was on sale at a fucking bargain market. Same for Daedric armor. You tell me how the fuck some dipshit bandit is supposed to get Daedric armor when it's supposed to literally be created through special processes from powerful Daedric spirits and rare metals.
And in Skyrim you can just craft all of it. Fuck, why not, it's not like they're supposed to be special or something, right?

They just kept stripping shit out, too. Weapon types, armor parts, skills, the entire class system, established enemies (Why the fuck aren't Scamps in Skyrim? Or Daedroth? Or any Daedra that aren't Atronachs and Dremora?), the ability to persuade people via dialoge outside of a few skill checks (And Fallout 3 and NV did that so much better), and as of Skyrim all of the core stats like strength, agility, endurance, etc...

There were things I did like a bit more about Skyrim and Oblivion. I liked that Oblivion gave you new abilities and bonuses as you leveled up, allowing you to dodge and roll and backflip as your athletics skill increased, for instance. I liked that in Skyrim I could bash someone with my shield, or that in both Skyrim and Oblivion blocking wasn't just a random check but something you actively had to DO. I liked that there were horses to use to travel faster. But honestly, these additions just weren't worth some of the losses in my opinion.

And Morrowind just felt so different! Skyrim is just fucking Scandanavia, and Oblivion's setting was generic as fuck. Morrowind felt fucking alien as hell. The first time you saw the giant mushroom trees, the Telvanni towers or Netch it just screamed at you that you were in a new and unknown world and you legitimately didn't know what to expect around the next corner.

For all it's faults and flaws, Morrowind was something truly special.
It's also kind of dumb how ghosts are killable without silver weapons in Skyrim or that you could wait in the middle of nowhere yet not get attacked like in Morrowind. I also think Skyrim's biodiversity is lacking. You got bears, wolves, trolls, deer, polar bears, white wolves, white trolls, giant bugs.
 
WARNING: WALL OF TEXT INBOUND

I still argue that Morrowind was the best ES game. Sure, the gameplay isn't quite as polished as Oblivion or Skyrim, but honestly it was a game where I felt that there were few restrictions. Restrictions that would just fuck the later games over in one way or another.
Morrowind had no locked doors that couldn't be picked or magicked open. Oblivion and Skyrim did.
Morrowind didn't treat you like a child by turning a fuckload of quest NPCs unkillable. Oblivion did, and Skyrim fucking dialed it to 11 making almost any character that was part of any faction quest permanently unable to be killed. (Maven Blackbriar sent the Dark Brotherhood after you and you want some revenge? Too fucking bad.)
Morrowind let you make your own spells. So did Oblivion (though to a slightly lesser extent and requiring you to join the Mage's Guild). Skyrim didn't.
Morrowind allowed you to make your own potions anywhere the fuck you want. So did Oblivion. Skyrim requires you to haul your ass back to town to make your own potions, even if you were deep into a long ass dungeon.
Morrowind assigned different enchantment values to every item based on their material. Ebony weapons and armor were the most enchantable things in the game. In Oblivion and Skyrim you can enchant a shitty iron sword just as much as you can an Ebony or Daedric sword.

Morrowind also felt more real in a lot of ways. For instance by making some things understandably rare, and thus valuable and desirable. Dwemer armor and Daedric Armor were in very limited supply, and Ebony armor would also be in limited supply until the Tribunal DLC came out.
In Oblivion and Skyrim you had fucking bandits wearing what's supposed to be rare as fuck ages old Dwarven armor, armor that isn't made any more because the race that made it is literally fucking gone from the world, like it was on sale at a fucking bargain market. Same for Daedric armor. You tell me how the fuck some dipshit bandit is supposed to get Daedric armor when it's supposed to literally be created through special processes from powerful Daedric spirits and rare metals.
And in Skyrim you can just craft all of it. Fuck, why not, it's not like they're supposed to be special or something, right?

They just kept stripping shit out, too. Weapon types, armor parts, skills, the entire class system, established enemies (Why the fuck aren't Scamps in Skyrim? Or Daedroth? Or any Daedra that aren't Atronachs and Dremora?), the ability to persuade people via dialoge outside of a few skill checks (And Fallout 3 and NV did that so much better), and as of Skyrim all of the core stats like strength, agility, endurance, etc...

There were things I did like a bit more about Skyrim and Oblivion. I liked that Oblivion gave you new abilities and bonuses as you leveled up, allowing you to dodge and roll and backflip as your athletics skill increased, for instance. I liked that in Skyrim I could bash someone with my shield, or that in both Skyrim and Oblivion blocking wasn't just a random check but something you actively had to DO. I liked that there were horses to use to travel faster. But honestly, these additions just weren't worth some of the losses in my opinion.

And Morrowind just felt so different! Skyrim is just fucking Scandanavia, and Oblivion's setting was generic as fuck. Morrowind felt fucking alien as hell. The first time you saw the giant mushroom trees, the Telvanni towers or Netch it just screamed at you that you were in a new and unknown world and you legitimately didn't know what to expect around the next corner.

For all it's faults and flaws, Morrowind was something truly special.
I don't mind the conventional settings to be honest. I liked walking around the deep forests of Oblivion or the frozen areas of Skyrim. What I'd want from the next Elder Scrolls is a mash of conventional and fantasy areas. If anything it will make the fantasy areas pop more. I think that is why I like Blackreach so much in Skyrim because it is so different from everything else at that point.

I will also hazard a guess that in Oblivion the essential status was a shield from the game as much as the player. Weird things tended to happen in Oblivion due to the npcs having lives outside of the player's control. I remember reading about one quest being broken because one character you needed was being murdered by prison guards because it was time for them to eat and the only food in the area was on the prisoner.
 
I don't mind the conventional settings to be honest. I liked walking around the deep forests of Oblivion or the frozen areas of Skyrim. What I'd want from the next Elder Scrolls is a mash of conventional and fantasy areas. If anything it will make the fantasy areas pop more. I think that is why I like Blackreach so much in Skyrim because it is so different from everything else at that point.

I will also hazard a guess that in Oblivion the essential status was a shield from the game as much as the player. Weird things tended to happen in Oblivion due to the npcs having lives outside of the player's control. I remember reading about one quest being broken because one character you needed was being murdered by prison guards because it was time for them to eat and the only food in the area was on the prisoner.

Bingo. While Morrowind could get away with letting you kill everyone, Oblivion gave everyone schedules to follow and behavior to do beyond just walking around.

Since tons of quests could break if these things went awry, most quest NPCs were invincible until their use came to an end because, in Bethseda's or even any wide open sandbox game creator's defense, keeping shit from breaking on a WOS scale is a pain in the ass.

The problem is that the defense for that wears thin when even the simplest things led to characters being dumbasses, like citizens getting killed by guards because they were retarded enough to try stealing shit and guard scripting was not refined enough to have any other option aside from killing a guy for stealing a 3 gold piece wooden cup. Modders had to make this not break horribly in Oblivion, a fix the official devs ripped off for Skyrim.
 
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Ugh, fuck. Why do they keep trying to use that broken-ass fucking engine? Its only advantage is its modability and it seems like Bethesda is doing outright everything to get rid of mods short of outright saying they don't want them anymore.

If they dropped Creation engine, their next release might be worse than Fallout 76, because not only do you have a dev team that 90% uses developer tools over programming. Therefore there could be even more bugs and be more unfinished. But there would probably be no way for the modders to fix Bethesda's screwups.

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I have a soft spot for Daggerfall, just because of the sheer ambition and scope of the game, it tried to combine the dungeon generation of Roguelikes with the epic tabletop RPG, along with the First Person of the Ultima Underworld games. Maybe it's because I was young, but your mind would go wild with the possibilities of what a game simulating a real fantasy world could do in the future.

The graphics have advanced, but the mechanics of the static NPC and spawned questgivers and quest targets hasn't changed much at all in 20 years. All that computing power has gone to cool graphics and spell effects. I don't suppose anyone knows of any games in the vein of Daggerfall or Wizardry 8? That sort of style? (Not graphically, I mean design wise)
 
Sadly, I missed Daggerfall and Arena and given their unusual design elements due to their age, I don't know if I could go that far back.

I can go back to Morrowind despite its age and dice-roller based combat system due to both nostalgia and because how awesome Morrowind truly was for its time, even with its now dated graphics.

Despite having the smallest map of any of the main Elder Scrolls games, Morrowind always felt the most epic and atmospheric of the Elder Scrolls games to me and part of that was due to the lack of fast travel (aside from boats and the Silt Strider, both of which required gold and could only go to fixed locations) but the main reason why it felt so in-depth and vibrant was because each location was designed from the ground-up and no two dungeons were the same (unlike Oblivion or Skyrim) and since there was no random generation like in Daggerfall, there was a real sense of attention to detail, which is sad given the half-assed approach Bethesda gives nowadays.

Also, my favorite PC race (Imperials) aren't in either Arena or Daggerfall.
 
I've decided to give Morowind another try since the first time I played it I ended up getting murdered by rats because I ran out of stamina and mana. This I'm modding anything that annoys me, so far I've improved the graphics and the stamina system. I'm playing as a Nord Crusader this time so I don't have to worry about mana as much. Much better so far, I might look for a fast travel mod later though.

I'm really enjoying it so far though, I'm torn between following everything I find that interests me and staying true to my brave Nord Crusader. I'll have to do another character at some point. With all the different factions in Morrowind I can't help but think about Skyrim and it's factions. I'm only a few hours in and I've already come across more in Morrowind than in all of Skyrim, and it's kind of sad how half ass'ed all the ideas in Skyrim are. I mean the Brotherhood quest line ends with you killing the Emperor and do you think Bethesda is going to do anything cool with that in Elder Scrolls VI? Of course they're not. After FO76 If that entire event isn't relegated to some lore book that only appears in some loot box I'll be pleasantly surprised.
 
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I've decided to give Morowind another try since the first time I played it I ended up getting murdered by rats because I ran out of stamina and mana. This I'm modding anything that annoys me, so far I've improved the graphics and the stamina system. I'm playing as a Nord Crusader this time so I don't have to worry about mana as much. Much better so far, I might look for a fast travel mod later though.
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Git gud faggot
 
Are Arena and Daggerfall worth playing in (current year)?
I actually started playing Daggerfall recently for the first time and I think if I ever play Morrowind again I'll be more receptive. Daggerfall is a HUGE game compared to the future titles. I think the main thing to keep in consideration if you do start playing is that it takes some time to beat quests and you can spend hours fully searching dungeons and still not find everything. I recommend you toggle cheats if only so you can enable teleporting to quest markers in dungeons if you hit dead ends.
 
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