Stab You in the Back
kiwifarms.net
- Joined
- Sep 3, 2018
If brown people are so amazing, date an Indian woman you hypocrite.
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Imagine all this started because he got buttblasted over white women finding him repulsive. Even Chris took rejection from girls better than this clown.
Could you imagine if someone of his position was white and had "building a white future" in their bio? Jesus how the Sparks would fly!....And you faggots thought this train-ride was over.
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So put yourself in the shoes of Manveer "White People Are Responsible for All My Problems" Heir. Your most recent game was a failure roughly on level with a biblical plague, people have made absolutely clear that your politics are about as welcome in their midst as a fire in a nursing home, and if anything, you've only gotten worse since. How do you chase this?
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By starting your own dev studio, of course, with the established goal of "building a black and brown future":
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....He seriously deserves his own thread at this point, if only for the idiocy this is going to lead towards.
God he's a fucking incel too.Imagine all this started because he got buttblasted over white women finding him repulsive. Even Chris took rejection from girls better than this clown.
Instant honor suicide is the only solution.
Imagine all this started because he got buttblasted over white women finding him repulsive. Even Chris took rejection from girls better than this clown.
Imo to be a true zealot you've got to have a doubt that your mind is trying to silence. Since they're so focused on whites instead of real positivity about their own people, makes perfect sense to me they have a huge fetish for whites. Same as how so many feminists have rape/rough sex kinks or priests are sexual deviants or "big is beautiful" advocates almost never want a big, beautiful partner.You ever notice that this is a running theme with the black identitarian crowd?
Francesca Ramsey, Munroe Bergdorf, Manveer Heir - all exclusively dating white people. The fuck is even up with that? Tender misanthropy?
all exclusively dating white people.
I really hated that aspect of the game. To me the whole point of Mass Effect is the choices (yeah, I know, they don't matter in the end), each dialogue choice would shape your character. On ME:A there is no choice, it's all about muh feels. It's a big problem, because in the game there are certain stories that should have had more than one path, I'm thinking of the side mission related to the hack of the omnipresent AI/SAM. Playing that mission really disturbed me because I couldn't understand if it was there because the writers couldn't be bothered to write two paths (one "pro" and one "anti") or if the writers all saw the AI as something good for mankind (which is a bit scary). To me, the people who were against it were right, I mean I've played the ME trilogy, but in this side mission there was no opportunity for Ryder (you) to either side with them or be indifferent. Hell, you never got a chance to say "no" about having a fucking AI chip in your head or even question the necessity of it.The dialogue system is dog shit and railroads you along a predefined, linear path. There is no player choice at all. The "emotional" or "logical" choice amounts to "sound like Kirk" or "sound like Spock". There are no actual repercussions for picking one or the other, unlike the Paragon/Renegade choices that defined who Shepard was. The quests are shallow, poorly-written Korean MMO-level bullshit fetch quests. They actually padded the length of this turd by slipping a Sudoku minigame into it.
Indeed. The plot was a let down and it was really sad to see how empty and boring the Andromeda galaxy was. The Milky Way was rich of alien races, cultures, vistas. Here, there are only the Angarans and the Kett (both looked like the result of someone trying Zbrush for the first time). An entire galaxy just for 2 alien races? Really? Also the Remnant stuff was so boring too, I mean it's like Bioware played Halo and copied the Forerunner aesthetic and the plot of Halo 4.The plot is a bullshit rehash of the assimilation plot from the original trilogy, except instead of the bad guys turning you into cybernetic abominations, they inject their gooey alien cum or whatever into you and you become the living embodiment of bone spurs or something. It's like, totally the Borg, except biological instead of cybernetic. The main antagonist, the Archon, is a cardboard standup with no discernible motive other than chewing the scenery. He is both impossible to like and also impossible to hate. He is neither charismatic nor is he that much of an asshole. He's just bland as fuck.
Another thing that I really didn't like was the background of the characters, more precisely what pushed them to leave the MW for Andromeda. For most of the characters it's: "been there, done that". WTF? The Milky Way galaxy is huge, there are so many things to see and/or discover. Why do 90% of the characters speak like Joss Whedon characters? Why is everything a joke to them?But the fucking writing, oh sweet fuck. Never have I wanted to strangle a bunch of video game characters more than my own party in ME:A. Their characterization is a big, sick joke.
Imagine all this started because he got buttblasted over white women finding him repulsive. Even Chris took rejection from girls better than this clown.
Also speaking of the Krogans, I really got pissed at that entry:
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The writers thought that it was cool to use in-universe pop culture to basically teach male krogans not to rape.
Everything is a joke to these, but no one is laughing.
It was a dumb idea to turn the Krogan into a [current year] society on ME:A. The writers kind of forgot that the Initiative left the MW during ME2, so there's no cure for the genophage and I doubt that anybody cared about it in the Milky Way outside of Maelon. So it makes no sense for the Krogans to change their society drastically in the blink of an eye.One of the weakest aspects of Andromeda is how the neutered the Krogan and other races were, Krogan were unapolegtically not us in the last three games.
Indeed but in ME:A they've slightly retconned the genophage. Apparently they can have more babies because "scientists altered their genes while in cryo during the 600-year journey to Andromeda". It's as dumb as it sounds.Also arnt these guys still suffering from the Genophage because pretty much any Krogan sex ed should be a ruthless desperate breeding program not a lighthearted punchline.
Indeed but in ME:A they've slightly retconned the genophage. Apparently they can have more babies because "scientists altered their genes while in cryo during the 600-year journey to Andromeda". It's as dumb as it sounds.
EA is releasing their Origin exclusives on Steam now, including this shitpile. You still need Origin to play them, making their presence on Steam totally useless, given that Origin sucks big fat donkey balls and there is absolutely no reason to have it on your computer unless you like taking it up the ass from EA. My guess is that the 'Rona made their now-penniless subscribers, all two of them, cancel their Origin Access accounts, and now, EA is desperate for some dosh.
I figure now is good a time as any to deliver a big steaming dump on this game. It's never too late to criticize this giant pile of soggy cardboard.
Mass Effect: Andromeda had reasonably solid core gameplay and pretty environment art, but that was it. That was all it had going for it.
The facial animations were execrable, because they didn't do mocap or hand-animations for most of the cinematic sequences and dialogues. They used a conversation system about on-par with Oblivion for sophistication, and they had a trained monkey line up the phonemes and expressions with the dialogues. Every character was wooden as fuck. There are all of two fucking Asari models in the game, they reused faces out the ass, and Peebee's stupid facial markings look like shit. When this game was released, it even had a bug where characters' iris textures were flat because they used the wrong material settings, making them look even more unnatural and corpse-like.
The plot is a bullshit rehash of the assimilation plot from the original trilogy, except instead of the bad guys turning you into cybernetic abominations, they inject their gooey alien cum or whatever into you and you become the living embodiment of bone spurs or something. It's like, totally the Borg, except biological instead of cybernetic. The main antagonist, the Archon, is a cardboard standup with no discernible motive other than chewing the scenery. He is both impossible to like and also impossible to hate. He is neither charismatic nor is he that much of an asshole. He's just bland as fuck.
That's not even the worst of it. If that was the worst of ME:A's sins, it could largely be forgiven.
The dialogue system is dog shit and railroads you along a predefined, linear path. There is no player choice at all. The "emotional" or "logical" choice amounts to "sound like Kirk" or "sound like Spock". There are no actual repercussions for picking one or the other, unlike the Paragon/Renegade choices that defined who Shepard was. The quests are shallow, poorly-written Korean MMO-level bullshit fetch quests. They actually padded the length of this turd by slipping a Sudoku minigame into it.
But the fucking writing, oh sweet fuck. Never have I wanted to strangle a bunch of video game characters more than my own party in ME:A. Their characterization is a big, sick joke. They treat you with nothing but fawning obsequiousness from beginning to end, no matter what boneheaded shit you do or say. Not a single one of them has the balls to berate or criticize you for the silly decisions that the game railroads you into. There is no sense of conflict. None. All of the protagonists have such an accord, they may as well be a fucking hive mind. When consulted, these characters don't have anything to say about you, really, but they have plenty to say about themselves, and they will burble on narcissistically for hours and hours on end, telling you all about it. It was around the time Liam Kosta told me all about his car (that he had shipped from home and which he will never see, much akin to the vain and useless gesture of shooting a Tesla Roadster into space) that my eyes started rolling back into my head.
There is no conflict with your party. At all. Even the Krogan fucking simps the fuck out when it's clear he's started raining on their parade. The fucking Krogan. One of the most warlike species in the whole goddamn universe, and Drack speaks the one, single word of dissent in the game, and everyone's like "Take your meds, grampa", and he's like, "Well, okay".
There is no scene with equivalent tension or moral stakes to Wrex threatening Shepard with a gun in the first game over the matter of the impending destruction of a cloning facility that could help his people with their fertility problem. None. Zero. These hive mind motherfuckers do nothing but lick your taint whenever they get the chance. The moment you walk into the room, they're like, "Oh, Pathfinder! Ohh! Ohhhhhh!" *sploosh* "I've always wanted to suck your dick, Ryder! Now, I finally get the chance! Omgobblegobble!"
I know SJWs are conflict-averse, and they love writing narcissistic, Tumblr profile-writing, safe-space-having knob goblins like these, but Jesus fucking Christ. I can just picture the writers sitting around in a circle, focusing their chakras or doing yoga or whatever the fuck it is that SocJus drones do, and then, they all collectively resolved not to make the party "toxic", and in so doing, stripped any ounce of humanity from them that they may have otherwise had. At several points throughout the game, I couldn't help but wonder, where the fuck is my crew? Where the fuck are my bros, like Wrex and Garrus? Who the fuck are these brown-nosing assholes who are utterly incapable of independent thought? Where is the sense of conflict? Why are these people kissing Ryder's ass and showing him or her all this respect when Ryder did absolutely nothing to earn it and, in fact, inherited their position through nepotism?
Mass Effect: Andromeda failed in some very fundamental ways, for an RPG. It failed to tell a story that was in any way interesting or original, and it failed to have characters who were believable as people.
The only way that BioWare could atone for this fucking cock-mongling shitshow of a game would be if they made a sequel that was tonally the polar fucking opposite of this, with everyone swearing nonstop and making threats of bodily harm towards one another like they're in an Armando Iannucci sitcom.
Eat shit, BioWare.
I still think that Cora should have been the Pathfinder, at least for half of the game.Your point about how the mantle of Pathfinder is thrust onto the protagonist is very true. Rather than lining up to worship the PC, how about making it so that Ryder has to live up to expectations? Have someone, Cora maybe, explain to them what it means to be the Pathfinder and the values that, as Pathfinder, they have to espouse.
I kind of disagree on that point. I would have added a bunch of new alien races and cultures but you wouldn't be able to establish first contact or talk to them unless you had explored their solar system, learned bits of their language via journals, paintings, carvings, etc. The player's choice of outposts (military, scientific, colony) would also have an impact on a quadrant, some of the aliens in the area would either trust you or see you as a threat. That could also lead to some side-missions (playable or not) where you could lose an outpost.1. No new aliens.
I agree almost entirely. The really frustrating thing is, there's occasional flashes of competence and even, dare I say it, quality. Like Cora's loyalty mission had some glimmers of character development where she has to consider whether she's the species she was born (human) or the species she grew up with (asari). But alas, they were quickly stamped out. Liam's loyalty mission with the gravity changing room was great fun. I think there also was some good writing with Suvi, the navigator, where you could discuss her belief in God and either go along with it or go full euphoric fedora-wearer on her. That was some quite nice dialogue.
Unfortunately, all these occasional glimpses of what the game could have been are squashed by the fact that the player is shoved into being a boring invincible Jesus. Shepard wasn't boring, and certainly wasn't invincible. In fact, his/her failures were just as important to his/her character as the successes and the bit where you first meet Kai Leng in ME3 and failure is the only option was actually really nicely written. But... no. You have the choice between playing a plank, or a she-plank.
Your point about how the mantle of Pathfinder is thrust onto the protagonist is very true. Rather than lining up to worship the PC, how about making it so that Ryder has to live up to expectations? Have someone, Cora maybe, explain to them what it means to be the Pathfinder and the values that, as Pathfinder, they have to espouse. Then let the player do as they see fit without let or hindrance, but failure to live up to those values (and often you will have to arsehole one value to live up to another) may result on colonies failing or dying. After all, that's what Richard Garriott did back in Ultima IV. He'd done three games of killing a big bad evil overlord and destroying an existential threat to the setting. So for the fourth one, he made the PC become the Avatar by being the change they wanted to see.
Here's another thing. How are we supposed to believe that the Initiative's first contact with the angara is when they first fly to Aya, their main base, yet once you get to the stinky sulphuric acid planet (I forget it's name) you see angara mingling with and trading with human, turian, asari, and krogan exiles? This is stupid.
How would I have fixed Andromeda? Well, here's how:
1. No new aliens. There are ruins, but they're all dead. Maybe keep the Remnant. A central mystery could be whether the Remnant are the robots that turned on and killed their masters or whether they're just waiting for their masters to return. I'd prefer the latter myself. They are just mindlessly doing their thing and when they accidentally run over or machine-gun a colonist, to them it's just pest control because they don't recognise that anyone other than their masters are sentient beings. Perhaps that Scourge could be the by-product of their masters having gone... wherever they've gone.
2. The big bad is the harshness and unforgivingness of Andromeda. The Initiative are stranded on undeveloped planets, most of which are death worlds or dead worlds, with supplies running out. They have nothing to rely on but the stuff they came over with and their own resourcefulness. They've been in stasis for 600 years. It'll take at least a decade or two to terraform the new worlds. They also have a limited number of people. Probably a few thousand at best per species. They haven't received anything from the Milky Way in all that time and aren't going to. Maybe the characters will realise that the Reapers were right, and it is in the nature of all civilisations to destroy themselves. Maybe the Reapers actually won. How does one stay sane or thrive under such conditions.
3. The game is divided into chapters with a time skip between each one. This allows for the player to see how their decisions affect the viability of the colony long term. This could also allow for the player to have longer term romantic encounters which actually feel meaningful and maybe even (gasp!) have children. Which would dovetail really nicely with the callousness of the dead-and-death world setting as well as be both a hope spot and an examination into how things change when you have skin in the game.
4. Any and all "representation" and "inclusivity" would be introduced organically rather than literally a character coming up to you and saying, "have I mentioned I am trans today."
The whole Andromeda Initiative is another shitty world building. How in the hell did TIM get the money and resources to create this expedition? Bioware turned Cerberus into a big bad villain in ME2 and 3 but that was never the point of Cerberus or TIM.
Doesnt that mean things are going to escalate as they did during the Krogan? The cure in MA3 came with the caveat of a Krogan reformation and an eventual staggered birth rate. Consent workshops are the least of your concerns when these fuckers start breeding and everyone else in the low thousands a few gens in and that's before you get to the fact these things are in their element in the settings enviroment, they're very hard to kill and live for Hundreds of years. Urdnot Wrex predates the enlightenment.
The fluff implies they've bumped their birthrate up by around 4% rather than full restoration but the math implies this is a power keg when you consider the low pop levels of everyone else.
Lana K suggested a lot of this stuff is missplaced rage over your job, can't talk shit about your cunty organization so you lash out in other directions. Bioware has had a couple of scandals on how they treat their staff like shit and are gradually becoming EA. So king curry thunder was most likely Curryserf, saw his bosses where white and couldnt see the forest for the trees. I'm genuinly curious how he'll act now he has power my guess is if he's succesful he'll perpetuate the cycle since he can't clock it's systematic. Then again he's the sort of guy to sperg in public how much he hates differant ethnic groups so success is a big if