Part 1 - The Demo
[Note: So I'm dumb when it comes to recording stuff, and I apologize in advance for weird screw ups. X-Mirage has a bug where it doesn't sync video and audio, so parts 1 and 2 are de-synced.]
I'm going to start this with praise, because a twenty minute demo of a story driven mobile game is pretty great. I wish more companies would do that.
The worst thing about the game, so far, is that it's mediocre. There hasn't been anything really offensive at all, but it's just boring and stilted. The voice acting is pretty decent, and they do what they can with the lines they're given. But we'll get in to story in a little bit. You'll see as I'm playing that I start intentionally screwing up to try and cause a fail state. At first I thought it was because of the tutorial that you couldn't fail, but nothing ever happens. Sometimes you'll have to start the minigame over again and the animation will loop.
The only time it does matter is in combat, when trying to perform a special move. Combat is absolutely abysmal. In the twenty minute demo of this game, there are 3 battles, and the only differences between them are slightly different animations and colors. I really don't imagine that the game is going to throw anything different towards me throughout, so I'm looking forward to shooting the little pistol at the same enemy models for another 2 hours.
The story, so far, is unbelievably generic. Holiday is an assassin that works for a perfect AI master-control system named Chessboard. She is going to steal a space ship for a currently unknown reason with unknown people who are also eccentric freedom fighters. One of the eccentric ones gets hurt and we discover she has sci fi bugs living inside her and they have to use robots to heal her brain. Future.
Combat Tally: 3
Playtime: 23:09
Part 2 - Save the Ship!
You get to see me constantly fucking up a couple more times to see if anything would happen, at all. It doesn't, and I think in the future I'm only going to fail because I'm bad at swiping and/or tapping.
This video is full of character development. We're introduced to all the main players:
Holiday: Assassin, Blond, The Player (90% asshole run)
Amelia: Enginer/Pilot, The Sassy One, Brunette.
Minuete: The Mission Commander, The Bitchy One, Rrobo-Bug, Redhead
Valentina: Nanoborg(?), possible sephiroth-style bad guy, the current plot object
Chessboard: Female AI system, second possible badguy, (prediction - probable GLaDOS/SHODAN, with a side of Skynet)
Because Brianna was so enamored with Mass Effect, you are able to explore your space ship and interact with your crew. You're going to see me looking around more than is reasonable because I 'm expecting to find something else to do. A choice, a branching path. But there aren't any, it's just following a rail to the next person to talk to. One of the loading screens says something like, "Green circles are mission objectives, and yellow circles let you explore!" But what it really means is "Yellow means you already went that way". I hope to never tap a yellow circle again.
One of the big mechanics in this game is having to raise your reputation with your crew members by picking their side in conversations.
On the pause screen is the Crew-O-Meter, showing how your Holiday is shaping up. I'm assuming when you hit those bars with certain characters or evil/good meter you get some kind of bonus.
The last battle in this video is where I think I learned the trick to potentially beating everyone in the game. The mechanics currently only have one other enemy on the field, and you can only fire from a still position. If you just stand one column to the side of a bad guy, you get a free hit as soon as he enters your column that usually briefly stuns him. Since it's real time, If you move before their attack animation is finished you don't get hit, and I'm going to try and get my attack rate up high enough I can just spam attack without them getting a shot in return.
Story: The Gang bandies about a bunch of future talk, and discus their backstories. Then there's some nonsense about Zero-G Training and Snow Leopards (government hit squads of generic bad men) trying to plant bombs on the ship.
Combat Tally: 6
Playtime: 46:21