Sekiro: Return to Dark Souls rage quit or unexpected surprise?

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Raven'sChild

Peep, peep, RAWR!!!!!!111one
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D$P says he is going into Sekiro blind and as he keeps referring to it as 'another FromSoft game', I lean toward him telling the truth for once. Our hero, however is in for one heck of an eye opener as FromSoft have repeatedly said the combat in this game is "Completely New". Take a look:
and

From what I have seen and heard, D$P will absolutely FAIL at this dynamic combat specially with it's exact timing of deflecting and thought provoking 'Perilous Attack' alert . Having to build up a 'posture meter' before executing a critical strike that will need to be done multiple times for more powerful enemies. We are all, at this point, well aware of D$P skill at stealth and his preference of running past enemies. He will be asked to be stealthy in this game while not being allowed to blow past all the random mobs so he can brute force his way thru to a boss fight. Now, the death penalties I see D$P being particularly salty about and whining about to no end. The Dragon Rot mechanic will add another layer of super duper uber saltiness, I believe...if he even realizes what's happening that is.

Even with his chat holding his hand, they will be unable to help him negotiate this new combat system. I foresee a pre-streaming Dark Souls rage quit for Sekiro. What are your thoughts? Additionally, please try to post Sekiro related info here as to keep the main thread less cluttered as well as allowing for greater ease of discussion and later data mining. I thank you in advance for your co-operation.
 
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D$P says he is going into Sekiro blind and as he keeps referring to it as 'another FromSoft game', I lean toward him telling the truth for once. Our hero, however is in for one heck of an eye opener as FromSoft have repeatedly said the combat in this game is "Completely New". Take a look:
and

From what I have seen and heard, D$P will absolutely FAIL at this dynamic combat specially with it's exact timing of deflecting and thought provoking 'Perilous Attack' alert . Having to build up a 'posture meter' before executing a critical strike that will need to be done multiple times for more powerful enemies. We are all, at this point, well aware of D$P skill at stealth and his preference of running past enemies. He will be asked to be stealthy in this game while not being allowed to blow past all the random mobs so he can brute force his way thru to a boss fight. Now, the death penalties I see D$P being particularly salty about and whining about to no end. The Dragon Rot mechanic will add another layer of super duper uber saltiness, I believe...if he even realizes what's happening that is.

Even with his chat holding his hand, they will be unable to help him negotiate this new combat system. I foresee a pre-streaming Dark Souls rage quit for Sekiro. What are your thoughts? Additionally, please try to post Sekiro related info here as to keep the main thread less cluttered as well as allowing for greater ease of discussion and later data mining. I thank you in advance for your co-operation.
Having watched Elajjaz play the demo, I 100% believe that he will fail miserably at the gameplay, and it will be the highlight of 2019 for the detractors to meme on.

Shadows may die twice, but a coward dies a thousand deaths.
 
I go into games completely blind, so I didn't know all the stuff you just listed. That being said; if it really is that big of a difference... Phil is either gonna have his hand literally fucking held, like he was in his first run of Dark Souls... or we're gonna have a ChimpGout on par or greater than Ludwig from Bloodborne.
 
Apparently he has been mispronouncing the name of the game all this time and he probably won't correct himself, so we will have a "battle royal" type DSPism for the foreseeable future
 
As a massive FromSoft fan(boy), I absolutely can't wait for this shit show to start. DkS broke him, DkS 2 made him cheese it, Bloodborne broke him again, DkS 3 showed how little he improved in all the years in between and Demon's Souls showed how much of a pussy he is. Hopefully Sekiro keeps this streak alive. I wanna see the whole 9-yards, moaning, bitching, blaming FromSoft, blaming the camera and if it has MP I wanna see him pussy out every time (IDK if it has MP, that's how blind I'm going in to it).
 
This is going to be fucking fantastic. From what little I've seen, the game is more mechanically complicated than Souls or Bloodborne - some attacks can only be blocked, some can only be avoided with the jump, and some can only be avoided with the standard roll. I cannot wait to see how quickly this game breaks him.
 
This is the same guy that said that changing stances in Nioh was unnecessary and actually marked the game down in his review for the unnecessary mechanic.

DkS 3 showed how little he improved in all the years in between and Demon's Souls showed how much of a pussy he is.

This is the thing that has always fascinated me about DSP. It's not that he's bad at games, because a lot of people are bad at games. It's that he never gets better at a game even when playing it a second time. Usually mediocre players improve as they play more.

I predict that DSP will attempt to find one mechanic that he thinks will help him cheese the game, and then when he gets to a boss where that mechanic doesn't work he will say that the game is broken and the developers are stupid. Like when he played Mario Tennis and didn't ever learn how to beat the AI; he just kept breaking their rackets and winning with their KO condition. Then when he got to Luigi whose rackets couldn't be broken he raged for hours saying that it wasn't fair.
 
This is the same guy that said that changing stances in Nioh was unnecessary and actually marked the game down in his review for the unnecessary mechanic.



This is the thing that has always fascinated me about DSP. It's not that he's bad at games, because a lot of people are bad at games. It's that he never gets better at a game even when playing it a second time. Usually mediocre players improve as they play more.

I predict that DSP will attempt to find one mechanic that he thinks will help him cheese the game, and then when he gets to a boss where that mechanic doesn't work he will say that the game is broken and the developers are stupid. Like when he played Mario Tennis and didn't ever learn how to beat the AI; he just kept breaking their rackets and winning with their KO condition. Then when he got to Luigi whose rackets couldn't be broken he raged for hours saying that it wasn't fair.

Yeah it seems to be he never learns the mechanics of whatever game he plays. SoulsBorne in particular exploits that kinda play style and fucks you into the dirt until you either get lucky or get good. The i-frames are the best example of it, he knows they exist but seems to think as long as he's rolling they should just make him invincible for the whole animation, so he panic rolls and dies a lot because of bad placement or piss poor stamina management. He never tries to learn the way it works, the timings of it and how best to dodge attacks so he can take advantage of it.

It's like that in most games, he tries to cheese/bull rush through them and it takes far longer than if he just learned the game.
 
You guys must not be aware, but Philip Burnell has a 10 year legacy of being a professional gamer. Yeah this game might be hard if you are a paid shill, but guess what? Print media is dead! Phil has beaten Dark Souls over 2 times. Phil can pick up any game on the fly and play at a professional level.

Maybe you aren't aware that Phil has gotten first place at least once in every battle royal game he has ever played. Even Tetris 99!

Phil beat the new Resident Evil game on the hardest difficulty in only 18 hours. This game will be a cake walk.

You guys talk like he had to cheat to beat Donkey Kong or something.
 
He'll play Secker Row with extreme stream chat holding, go super defensive when he's called out on it with the excuse being "It's a new combat system doods! I haven't learned it! You all expect me to be a MASTER at this game straight up when I dunno how the combat system works? It's not hand holding! It's HELPFUL TIPS! Getdafuckouttahere! Goodbye, goodbye, you're banned! Bye! Fucking idiots, yes, I should AUTOMATICALLY know how to play this game, with NO stream chat help!"
Then a few months later when he needs the money he'll do a redemption run and shit talk his last playthrough saying it wasn't a "true" play through and that he was handheld and that this new playthrough of Secker Row will be SO much better. Then its just the same playthrough with less stream chat help but still stream chat help.
 
Can't wait for:
  • Outdated mechanics
  • Pressed the button
  • Whuuuaaaat
  • Uuuuuuh
  • Ah mah gaaaahd fap pose
  • Mobile Phone Watching
  • Okay then
  • Authentic focused silence
  • Snort
  • Random Sexual "jokes" / LGBT "jokes"
  • Random clowning around
  • Random shitting on streamers
  • This game sucks / I hate this game
  • Huuuh, interesting beard scratch
  • Huuuuuuuaawwh stretching
  • Other random noises
  • Yawn at noon
  • Siiiiiigh
  • 100 bitch ears
  • Trolls in the chat
  • Leans in for ban
  • Let me update the whoreboard
  • Dropped the input
  • Glitched through [object] (he did not)
  • Tells what's happening on screen
  • Repeats what the game already told
  • Slow day
  • Goes to my taxes / bills
  • Thank you, but - BEGGING-
  • Fuck you [viewer]
  • Of course, ah beginner's trap
  • Huuuu, this game bores me
  • Camera's fucked up dood
See you on the next game where I copy-paste this list.

(I'll update this list when another usual predictable behavior comes to mind. Thanks for adding to it, @Salubrious)
 
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See you on the next game where I copy-paste this list.

You forgot at least three:

  1. "I'm so bored" - when he loses to a boss several times.
  2. "It's not hard; it's just [insert excuse here]" like the camera screwing up or too much environment noise.
  3. "Why the fuck aren't their checkpoints! It's 2019 and these lazy stupid developers don't understand checkpoints."
 
I'll predict DSP talks shit about other Youtubers or Twitch streamers today because they are paid shills playing advanced copies of Sekiro and DSP has too much integrity to do something like that.
 
Some quotes taken from reviews, with every single quote being from a different review:

Sekiro rises above so many of its peers because it dares to punish you for not paying attention. This is one for the masochists and the hard-headed, but it will welcome any who have the patience to learn it.

You have to be ready to hit your head against the wall in a dead end until the brick wall breaks.

Sekiro is probably the most difficult FromSoft game since Demon’s Souls.

Sekiro is challenging, but fair—a game with the goal of allowing the player to grow, rather than the avatar.

The simplified levelling system and increased reliance on exploration make Sekiro feel even more difficult than FromSoftware’s Dark Souls series and Bloodborne.

You have to attack and you have to block at highly coordinated intervals and you can’t take a break from either. The cycle of engagement demands absolute focus.

The opening hours were a bit difficult.

The Japanese setting, art style and open map design complete an amazing game, which, can be too difficult for some players.

Sekiro is more accessible, but also more difficult than previous From Software titles.

Sekiro has been difficult to master but has never felt unfair.

Sekiro isn’t difficult for difficult’s sake. It gives me hints, but no roadmap. It implies. It finds ways to reward me when I read between the lines. It hands me my ass when I try something a little too clever or panicked or cheap, but it gives me victories when I act with care and react with considered split-second decisions. This is the skill that Sekiro challenges me to accumulate, and it never lets me forget that.

It’s one for the “git gud” crowd – for people who want a feeling of accomplishment, rather than the fake achievement you feel from finding some Level 20 Pants in most modern triple-A experiences.


High difficulty, stealth, improving by challenging yourself, precise coordination between attacking/defending, requires absolute focus, punishes cheap tactics.

Yes... yessss... this sounds exactly like a game DSP will be good at. :suffering:
 
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