- Joined
- Jun 18, 2014
Journalism mode should remove all game play and become a Telltale style game with choices like *Kill the enemy or *Die and *Make Progress or *Get Stuck on a Wall for 30 minutes.
I think having one difficulty is fine because it makes it easier to design the challenge around that difficulty. Maybe you can have some sort of hidden scaling difficulty like in RE 2 where the game might give you more or less ammo based on how much you have or boost the damage of your next shot if you missed the last 12 but you can't expect that in every game. At best you might just get difficulties that change life and damage numbers and I don't think that will really help the disabled gamers that are clearly the only concern of these games journalists.
I think having one difficulty is fine because it makes it easier to design the challenge around that difficulty. Maybe you can have some sort of hidden scaling difficulty like in RE 2 where the game might give you more or less ammo based on how much you have or boost the damage of your next shot if you missed the last 12 but you can't expect that in every game. At best you might just get difficulties that change life and damage numbers and I don't think that will really help the disabled gamers that are clearly the only concern of these games journalists.