[Game] Rogue Trader: Heroes of the Imperium

Uzumaki

Just bein' ahwnist
kiwifarms.net
Joined
Feb 4, 2013
For centuries House Dampier have combined blind luck, spin control, nepotism and incompetence into a legacy of heroism known throughout the more credulous portions of the Imperium of Man. Run almost entirely on credit the influential house is a small man who casts a long shadow.

Until recently that man was Horatio Dampier, a Rogue Trader known for his ability to parlay his House's unique situation into personal profit that he spent as quickly as he earned. However, after Horatio brutally cut his own head off in an apparent suicide, the House's Warrant of Trade has fallen into the hands of one William Dampier.

William has gathered together his closest approximation of a loyal command crew, and is ready to stake a claim and carve his name into the stars.

In the grim darkness of the 41st millennium, there is only opportunity.

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Deus Ex Machina
Lathe-class Monitor Cruiser

Machine Spirit: Ancient and Wise (The Deus Ex Machina is an old ship whose storied career long predates it's acquisition by House Dampier. Although slightly worn from it's millennia of service in the hands of someone who knows the ship it responds like an extension of the pilot. -3 Hull Integrity, +10 bonus to Maneuver actions.)

History: Wrested From A Space Hulk (The Deus Ex Machina was reclaimed by the Mechanicus after it's successful removal from a Space Hulk. The ancient ship is much more technologically sophisticated than it's peers, but some believe it's origins mark it as cursed. +1 Armor, +1 Speed, +3 Maneuverability. Every time the crew rolls a misfortune, roll twice and take the worse result.)

Speed: 6
Maneuverability: +15
Detection: +15
Armor: 21
Hull Integrity: 60
Turret Rating: 1

Morale: 100/100
Crew: 100/100

Space: 53/60
Power: 50/60

Weapon Mounts

Dorsal: Sunhammer Lance (P9/S4)
Prow: Gryphonne Pattern Torpedo Tubes (P2/S6)
Port: Mars Pattern Macrocannon Broadside (P4/S5)
Starboard: Mars Pattern Macrocannon Broadside (P4/S5)

Essential Components

Jovian Pattern Class 3 Drive (PG 60/S10)
Strelov 2 Warp Engine (P12/S12)
Geller Field (P1/S0)
Single Void Shield Array (P5/S1)
Combat Bridge (P2/S2)
Vitae Pattern Life Sustainer (P5/S3)
Voidsman Quarters (P2/S4)
M-100 Auger Array (P3/S0)

Supplemental Components

Crew Reclamation Facility (P1/S1) (Allows you to bring back dead crew as servitors)

Please make a post either containing your spoilered character sheet, or reserving a spot which you can later edit your character sheet into.
Do not make any further posts until I make a second post to start the game. Post post post. The word is losing all meaning for you. Post.
 
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Darrel Verngaust, age 38.
Weapon skill (WS) - 20 (+25) 45
Ballistic skill (BS) - 19 (+25) 44
Strength (S) - 12 (+25) 37
Toughness (T) - 14 (+25) 39
Agility (Ag) - 8 (+25) 33
Intelligence (Int) - 11 (+25) 36
Perception (Per) - 4 (+25) 29
Willpower (WP) - 4 (+25) 29
Fellowship (Fel) - 6 (+25) 31

Origin
(Death World)

+5 Strength,
+5 Toughness,
-5 Willpower,
-5 Fellowship,
-10 penalty to interaction skill tests in formal surroundings,
+10 bonus to any test to resist Pinning or Shock
17 Starting Wound
(Survivalist)
+3 Toughness
Survival +10
+1 Fate Point
+3 Insanity
(Bounty Hunter)
+3 Willpower,
+3 Fellowship .
+1 Insanity
(Forbidden Knowledge)
(Fortune)
+1 Fate (Total 10)

Skills -
Survival +10
Forbidden Lore (Xenos)
Common Lore (Koronous Expanse)
Common Lore (War),
Dodge,
Intimidate,
Scholastic Lore (Tactica Imperialis),
Secret Tongue (Military),
Speak Language (Low Gothic)
Talents: Basic Weapon Training (Universal),
Pistol Weapon Training (Universal),
Melee Weapon Training (Universal),
Thrown Weapon Training (Universal),
Sound Constitution.

Weapons Specialization:
Basic.

Talents -
Resist (Poison)
Melee Weapons Training (Primitive)
Bloodtracker
Paranoia
Enemy

Equipment
Good Craftsmanship Hellgun
Monosword
Micro-bead,
void suit,
enforcer light carapace,
keepsake,
medikit,
manacles,
Data-slate of bounties
Final Skills:
Weapon skill (WS) - 20 (+25) 45
Ballistic skill (BS) - 19 (+25) 44
Strength (S) - 12 (+25) (+5) 42
Toughness (T) - 14 (+25) (+5) (+3) 47
Agility (Ag) - 8 (+25) 33
Intelligence (Int) - 11 (+25) 36
Perception (Per) - 4 (+25) 29
Willpower (WP) - 4 (+25) (-5) (+3) 27
Fellowship (Fel) - 6 (+25) 29
Insanity: 4
Fate Points: 6
 
Name
William Dampier

Weapon skill (WS) - 16 (+25) 41
Ballistic skill (BS) - 8 (+25) 33
Strength (S) - 7 (+25) 32
Toughness (T) - 9 (+25)(-3) 31
Agility (Ag) - 16 (+25) 41
Intelligence (Int) - 13 (+25)(+3) 41
Perception (Per) - 9 (+25)(-3) 31
Willpower (WP) - 11 (+25)(-5)(+3) 34
Fellowship (Fel) - 13 (+25)(+5)(+5) 48
Corruption - 5
Wounds - 10
Fate Points - 3


Origin
Child of the Dynasty
(Honor Amongst One's Peers)
-3 Toughness
-5 Willpower
+3 Intelligence
+5 Fellowship
+5 fellowship with High ranking Imperials and Nobles
Vaunted
+3 Fellowship
-3 Perception
1d5 Corruption points (3)
Chosen by Destiny
(Xenophile)
+10 Fellowship with Aliens
-5 Willpower with Alien Artefacts and Psychic powers
Product of Upbringing
(Decadent)
Cost-150xp
+3 Willpower
+5 bonus to Charm tests
1d5 Corruption points (2)
Long and Glorious History
(My Great-Grandfather Built this Colony)
Cost-350xp
Peer (any one) talent
+1 starting profit factor.

Skills -
Command
Commerce
Charm
Common Lore (Imperium)
Evaluate
Literacy +10
Scholastic Lore (Astromancy)
Speak Language-High Gothic +10
Speak Language-Low Gothic
Pilot (Space craft) Cost: 100xp
Evaluate cost: 100xp
Awareness cost: 100xp

Talents -
Air of Authority
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Decadence
Talented
Peer (Adeptus Titanicus)
Ambidextrous cost: 200xp

Equipment -
Best-craftsmanship las pistol
Best-craftsmanship Mono-sword
Micro-bead
Void suit
Set of fine clothing
Xeno-pelt cloak
Storm Trooper carapace
 
Dorian "Leviticus" Jasphord
The Seneschal.

Weapon skill (WS) - 10 (+25) 35 35
Ballistic skill (BS) - 20 (+25) 45 45
Strength (S) - 6 (+25) 31 31
Toughness (T) - 16 (+25) 41 46
Agility (Ag) - 19 (+25) 44 44
Intelligence (Int) - 16 (+25) 41 47
Perception (Per) - 16 (+25) 41 46
Willpower (WP) - 13 (+25) 38 36
Fellowship (Fel) - 18 (+25) 43 38
Insanity 5
Corruption 1
Starting Wounds 12
Fate Points 2 points

Origin
Penal World
- 5 will power
- 5 fellowship
+ 5 perception
+ 5 toughness
+ 1d5 insanity points
In Service To The Throne
(Tithe)
+3 willpower
New Horizons
(seeker of the truth)
+3 intelligence
+1 corruption point
Knowledge
(Knowledge is power guard it well)
+3 intelligence

skills:
Security
Deceive +20
Medicae
Tech-Use
Inquiry +10
Barter
Commerce
Evaluate
Literacy
Speak Language (Low Gothic, Traders Cant)

talents:
Peer (underworld)
Light sleeper
Foresight
Paranoia
Basic weapon training (universal)
Pistol weapon training (universal)
Die Hard

lore skills:
Common Lore (Administratum, Rogue Traders, underworld)
Scholastic lore (Bureaucracy)
Forbidden Lore (Archeotech,)

Special Abilities:
Seeker of Lore

Equipment:
Best Craftsmanship Hellpistol
Best Craftmanship Hellgun
Mesh Armor
Auto Quill
Chrono
Cameleoline
Cloak
Dataslate
Mulitkey
Synskin
Robes
 
"On Encarmine, did Winterscale
A stately pleasure dome decree
Where Styx, the scented river, ran
Through caverns measureless to man
Down to a sunless sea"


-Heironymus Thrax, Xicarph Poet and noted plagerist.

The Winterscale Palace on the pleasure world of Solace Encarmine is one of the largest and richest privately owned residences in the Koronus Expanse. Consisting of a compound of domed and spired buildings and gardens, the domain runs parallel to the sweetly-scented river Styx and is surrounded by Winterscale's private hunting grounds. The exotic megafauna, imported from Deathworlds across the expanse, that inhabit these grounds serve both as targets for trophy hunting and a sort of primitive security system, making meals of some of the more low-tech would-be-theives.

Every ten years House Winterscale throws a grand masquerade on Solace Encarmine in order to rub their wealth in the faces of their rivals. Most Warrant Holders active in the Koronus Expanse make it a point to attend if for no other reason than to network. The grand masquerade is the largest organized gathering of Rogue Traders in the Segmentum Obscurus.

House Winterscale was seemingly unable to manufacture an appropriately face-saving reason to exclude House Dampier in time, and so no one made a a serious effort to stop you from attending.

The high born guests, Warrant Holders, their more refined retainers, and apparently Darrel, are received in the grand ballroom at the top of the tallest spire. The room is an utterly tasteless affair with walls the color of the interior of a clam shell and cluttered with enough valuable art to open the sector's most gaudy museum. Gorgeous, barely-dressed servants of both sexes flit about offering refreshments to the guests, who mingle among themselves. In keeping with a tradition shamelessly stolen from the nobles of Quaddis everyone in attendance wears an elaborate mask.

It has been less than a year since the mysterious and brutal suicide of William's cousin caused the Dampier warrant to pass into his hands. In the intervening time he consolidated his power, made proper arrangements, and is finally ready to take the reigns of the dynasty. The Winterscale masquerade was a perfect opportunity for William Dampier's introduction to his peers, as well as an excellent place to start looking for leads on his first official endeavor as the Dampier Rogue Trader.

William:

Calligos Winterscale, a large man in an even larger red coat, looks every bit the stereotype of a Rogue Trader. His skull mask does little to conceal his identity, not that it was ever meant to. Given that he is the host of a party you're only not considered to be crashing on a technicality, it comes as a bit of a surprise that he makes a bee-line for you as soon as you come into his field of vision. A single dirty look brings a serving wench over to you, offering a tray filled with several potent and exotic intoxicants.

"Calligos Winterscale," he introduces himself "You're the new Dampier warrant holder, are you not? I knew your cousin. I had a proposal I was waiting to make to him. Perhaps it will interest you now that you have taken his place."

Not waiting for a response, he continues.

"A mining expedition of mine on Gallant has uncovered a massive adamantium vault deep underground. We have as yet been completely unable to breach it and my Tech-Priest tells me that it's likely that the only way in is to trigger the gene-lock. Interestingly, the vault bears the coat of arms of both House Haarlock and your own House Dampier. It is my belief that you would be able to trigger the gene-lock and give us access to the vault. If you will agree to accompany me to Gallant and open the vault I am willing to give a reasonable share of whatever is inside with your House."

House Haarlock and House Dampier were originally hated rivals. It wasn't until Erasmus Haarlock inherited the Haarlock Warrant and arranged for the deaths of everyone with even a drop of Haarlock blood before disappearing into the Tyrant Star (if the old wives are to be believed) that this ancestral rivalry cooled somewhat.

Although the grudge was purely motivated by competing self interest, in the years since House Dampier has spun the story into one of a loyal Imperial House objecting to the blasphemous machinations of a House fallen to darkness. In some especially embellished versions of the story your great-great grandfather personally chased Erasmus Haarlock into the Tyrant Star to rid the galaxy of his taint.

Dorian:

You can't help but take note of some of the more influential attendants. Aspyce Chorda is here, in spite of or perhaps as a direct result of her trade war with the Winterscales, dripping with oriental finery. No doubt a significant portion of the servants are on her payroll. Speaking with her is the self-styled "trade admiral" Jonquin Saul, no doubt deep into a soul crushingly tedious conversation about counting pennies.

Aoife Armengarde, looking as stiff and unpleasant as ever, is here as well. Her hand hovers around the grip of the Eldar sword she wears on her hip while she sips a drink and glares at everyone present. Her young daughter and heir Igraine is with her, learning first hand the various character defects necessary to be a successful Rogue Trader.

Sarvus Trask, a man seen as ambitious to the point of insanity even among Rogue Traders, has taken a brief respite from kissing the ass of Calligos Winterscale to glower from a dark corner.

Any one of these individuals would make a potent ally for House Dampier. Or victim.

There are other Rogue Traders here as well, along with dozens of retainers, none of whom are important enough to catch your immediate attention. Everyone, of course, is wearing masks. This is to create plausible deniability once they all sober up.

Darrel:

If you noticed such things, you would have immediately concluded upon arrival that you were under-dressed for the event. Instead your attention is taken up by a nearby serving girl and her tray of delicious alcohol.

Looking around you count at least three men with active bounties. They're all dressed as House armsmen, though, and the Lord-Captain specifically told you not to attack anyone at the party without his express permission. You have no idea how it's supposed to be a party if there isn't going to be any fighting. It's been nothing but rules rules and more rules since you arrived at this planet. You're starting to suspect you're not going to get to kill anyone on Solace Encarmine. A lot of these gits have it coming too.

One of the bounties, Kantor Gone you believe is his name, wanted dead or alive, is openly wearing a very nice looking boltgun on his back. It's sort of ruined by all the naff decorations but it looks proper shooty. You know the Lord-Captain will be cross if you kill him at the party, but he didn't say anything about the myriad other places you could potentially kill him. This could be an opportunity for some of that suttle-tee Dorian is always bleating about.

Please include a physical description of your character in your first post. You should be wearing a mask unless you have a good IC reason not to. Of course they let you wear your weapons. Also keep in mind that this is a sandbox game. Don't feel obligated to bite any of these plot hooks if you're disinterested in them, you can just look for your own opportunities if you prefer.
 
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Dorian Jasphord had become a very unassuming man in the last age since becoming a servant to house Dampier. He was a middle aged man and grey hairs were starting to grow into his well groomed black beard that poked out from under his mask. He wore an unassuming featureless silver mask that covered the top of his face, light blue eyes peered out without betraying a single ounce of feeling or compassion. He wore light grey robes with gold trim that wouldn't have been out of place on any high class citizen just shy of the nobility, on top of these he wore a dark blue sleeved fur trimmed cloak draped on his shoulders fastened with a crest that bore the house insignia. His hood was down revealing shoulder length salt and pepper hair. His goal was to look unassuming compared to the captain but well dressed enough not to draw attention.

He made note of the various scantily clad servers going about their business, soon to be bedded by the various retainers and guards of the notables. They would no doubt hear their fair shares of secrets and would be a valuable source of information come morning. He wouldn't be the only one seeking to hear what they learned and made sure to take note if Darrel or even Master Dampier decided to act upon their invitations. He took stock of the various big names and more importantly their retinues. He watched the advisers looking to see which ones greedily consumed their beverages and which ones shied away from their masters. Soon enough it would be time to "mingle". Of particular note was the young Lady Igraine who if she left her mother's hip might be interested in having words with the Captain.
 
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William, is a young lad of 17 clad in the fineries expected of a Rogue Trader. He'd decided to wear his favorite maroon coat tonight, complete with fine gold epaulettes. William's neatly combed mop of sandy blonde hair hides beneath a bizarre and intricate helmet meant to imitate the Eldar. Underneath is a handsome but childish looking face that's prone to grinning. at 5'8 and looking a tad thin, the 17 year old hardly looks like someone who should be the warrant holder. Something that injures his inflated ego greatly. Many people gossip that the young warrant holder would be near useless without his retainers. Something that is probably true, but William is rarely without his entourage. Though the boy had come here expecting to drink and bed a pretty serving girl, it seemed fate had another plan for him, this was business.

"Calligos Winterscale! This is a lovely party I must say. Truly, the drinks are exquisite." William replied with his usual brand of confidence that bordered on arrogance. "My late cousin, God-Emperor rest his soul, occasionally spoke of you. I must say, your offer has indeed captivated me. Let's skip the usual dancing Rogue Traders are so fond of when dealing and get right with the business. I shall heavily consider your offer, no definite yeses, on the condition we get the first crack at whatever is in that vault. Only fair after all, that's a bit of my family's history in there."
 
Of particular note was the young Lady Igraine who if she left her mother's hip might be interested in having words with the Captain.

Indeed, Igraine looks about the Lord-Captain's age as well, perhaps a season younger. She sticks close to her mother. Aoife is eventually motioned over to the conversation between Aspyce and Jonquin, to which she shows great interest. That leaves her daughter looking bored, sipping a sinister-looking purple drink, and scanning the room with her eyes for something interesting to look at.

He took stock of the various big names and more importantly their retinues.

Trask's men, primarily the former inhabitants of Imperial prisons emptied out to replenish his crew, are getting as drunk as decorum will allow (which is quite drunk indeed) and harassing servers of both genders.

By contrast none of the Chorda crew are drinking or partying at all. This makes sense given the animosity between House Winterscale and House Chorda. Obviously the Chorda's want to have their wits about them if a trap is sprung or a fight breaks out. A woman wearing glasses and a long dark cloak over a black bodyglove ignores everyone at the party in order to stand a few paces beside Aspyce and pluck at a dataslate. She would appear to be the highest ranking of the Chorda retainers.

Jonquin brought just enough armsmen to keep from being vulnerable, and they are drinking just little enough to still collect their paycheques. Jonquin was never one to waste money paying people to attend a party. There is, however, a sickly looking young woman in black robes wearing the Jonquin House seal on a necklace. Smart money says psyker. You might want to guard your thoughts.

Of course, there are so many members of House Winterscale here it would be almost impossible to tell who is important and who isn't. A few minutes of mingling could likely turn up almost any important member of the Winterscale crew.

"Calligos Winterscale! This is a lovely party I must say. Truly, the drinks are exquisite." William replied with his usual brand of confidence that bordered on arrogance.

"I live to serve," says Calligos sarcastically.

"My late cousin, God-Emperor rest his soul, occasionally spoke of you. I must say, your offer has indeed captivated me. Let's skip the usual dancing Rogue Traders are so fond of when dealing and get right with the business. I shall heavily consider your offer, no definite yeses, on the condition we get the first crack at whatever is in that vault. Only fair after all, that's a bit of my family's history in there."

"The vault is on my planet," says Calligos "It belongs to me. It is an act of downright charity that I would allow you any share at all of what's inside. I'm not looking for a partner, Dampier. I'm looking for a key."
 
Dorian motions over one of the servers and tells them to offer a new harder drink to Igraine compliments of the Lord-Captain, leaving his house crest on the server tray to create a little extra intrigue for her. After the Lord-Captain finishes his conversation of course. Satisfied that will create a pleasant and hopefully productive night for his master he moves on. Trask's men look like an open book to him. He looks at them hoping to see some familiar faces of some old underworld acquaintances. He makes sure to wander into earshot of the conversation between Aspyce and Jonquin on his way to Trask's men.
 
"The vault is on my planet," says Calligos "It belongs to me. It is an act of downright charity that I would allow you any share at all of what's inside. I'm not looking for a partner, Dampier. I'm looking for a key."
"Mr. Winterscale, we must be practical when discussing business. The vault may be on your planet, but it's solid adamantium and gene-locked to boot. It requires a very unique kind of key, and with my late cousin's unfortunate suicide, I'm the only option you have. This key is very interested in what his family could have possibly left there. All I am asking, is that my men and I get the first look at these Dampier relics."
 
"Mr. Winterscale, we must be practical when discussing business. The vault may be on your planet, but it's solid adamantium and gene-locked to boot. It requires a very unique kind of key, and with my late cousin's unfortunate suicide, I'm the only option you have. This key is very interested in what his family could have possibly left there. All I am asking, is that my men and I get the first look at these Dampier relics."

"There was a reason the comparison I made was to an inanimate object. I don't care one whit what the key wants or thinks. Opening the gene-lock would save me time, nothing more. If you don't want to accept my generous offer then I have more important things to attend to."

You can make a charm test if you like, to try to make friends with him.


He makes sure to wander into earshot of the conversation between Aspyce and Jonquin on his way to Trask's men.

Make a deceive test to see if you can get close enough to hear without letting on that you're listening.
 
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deceive +20: roll result 45

"...is as big a bastard as Calligos, he'll betray anyone to advance his position. And the kid has more to gain from this than anyone. The only obstacle is Trask," Aspyce whispers.

"You speak to Percival," whispers Aoife "He'll believe it coming from..."

And that's all you can catch without tipping your hand that you were listening. Presumably Percival refers to Percival Winterscale, Calligos's Seneschal.

Most of Trask's men are penny-ante nothings from some shit world nobody's ever heard of. One man, however, stands out. Kantor Gone, something of a legend in drunken mercenary circles, has apparently signed on with Trask. You've never met him but you know him by reputation. You can see how the two fools might get along.

He is sitting on a purely decorative chair, with a very uncomfortable serving girl in his lap. He's obviously drunk, and he's seemed to have acquired a much nicer boltgun than you would expect scum of his calibur to have access to. That means he's no armsmen; he's probably Trask's Arch-Militant. You can't be sure though; Trask gets his men killed with such regularity that you're unable to keep accurate track of his crew.
 
You can make a charm test if you like, to try to make friends with him.
Fel 48, Charm+5 bonus to tests, 5 Fel with nobles. Rolled 52.
I feel like we've gotten off a bit on the wrong foot here. My cousin always said two Rogue Traders need to see eye to eye. Your offer is indeed generous but you must understand, my history is in that vault. Surely you could grant me this tiny luxury in exchange for my cooperation?
 
Dorian starts with the drunk mercenaries first, making conversation about Kantor with them trying to learn anything about his past service from them. Past postings, old commanders, his former company anything he will be able to use in conversation with him. He slurs his words a little and uses Low Gothic mixed with old prison slang to loosen their lips.
 
Fel 48, Charm+5 bonus to tests, 5 Fel with nobles. Rolled 52.
I feel like we've gotten off a bit on the wrong foot here. My cousin always said two Rogue Traders need to see eye to eye. Your offer is indeed generous but you must understand, my history is in that vault. Surely you could grant me this tiny luxury in exchange for my cooperation?

One degree of success.

"Listen Kid, I actually kind of like you. You remind me of me at your age. But I was a duplicitous little shit. There's no way I'm going to let you in that vault alone because, to be blunt, I don't trust you not to steal something. If you're worried about the vault containing something incriminating about your family and becoming the subject of blackmail, I give you my word of honor that I will not repeat anything I learn there. My interest is in treasures or star charts, not the secrets of House Dampier. If you like we can go in and check it out together, no retainers."
 
Dorian starts with the drunk mercenaries first, making conversation about Kantor with them trying to learn anything about his past service from them. Past postings, old commanders, his former company anything he will be able to use in conversation with him. He slurs his words a little and uses Low Gothic mixed with old prison slang to loosen their lips.

Kantor Gone has been serving on the Cerberus for just a little longer than most of the men present. They came aboard when a planetary governor emptied his prisons and slums to supply Trask's demand for replacement crew when his damaged voidship limped it's way to his world. The men find the life of a voidsman quite agreeable as compared to life in prison, and they genuinely seem to look up to Trask.

Kantor is indeed the Arch-Militant of the Cerberus and the men's nominal leader. They don't like him as much as Trask, he's a drunk and an asshole. But he knows what he's doing in a fight and that's what's important. He seems frightened of law enforcement officials, but who isn't har har har. He's not military though, at least not Imperial Guard, because he's not familiar with standard Imperial military doctrine. He has his own crazy way of doing things.

Eventually the hushed conversation between some of the great houses breaks up. Jonquin goes over to Percival. Aoife whispers into the ear of her daughter just as the drink Dorian sent her arrives. Chorda strays where she is, looking like the cat who ate the canary.
 
One degree of success.

"Listen Kid, I actually kind of like you. You remind me of me at your age. But I was a duplicitous little shit. There's no way I'm going to let you in that vault alone because, to be blunt, I don't trust you not to steal something. If you're worried about the vault containing something incriminating about your family and becoming the subject of blackmail, I give you my word of honor that I will not repeat anything I learn there. My interest is in treasures or star charts, not the secrets of House Dampier. If you like we can go in and check it out together, no retainers."
On my honor as a Servant of the Imperium, I will open that vault, when do you wish to set out?
 
Darrel had been at the party for less then five minutes, and he was already getting bored. A tall, powerfully built man with greying light brown hair, green eyes, and a wide variety of scars, Darrel was not the typical party attendee. He had chosen to wear his nice long coat and an industrial filtration mask, and now suspected that he might be what those foofy prissy types refer to as 'underdressed'. Not that it really bothered him. He had more important things to do. He had noticed a few bounty targets mingled with the crowd, and as itchy as his trigger finger was, he had a feeling that the boss would get pissed if he decided to liven the party up a bit. Besides, it'd be easier to nab 'em after the foofy ball, when they're drunk and unsuspecting.
Darrel decided to grab some drinks, find a seat, make some small talk with anyone who tries to talk to him, and focus on what really mattered: what to loot first if when the Xenos invade/The Deathworld Monsters get loose/some dumbass tries some cult shit and summons some horrible rape squid thing/the Imperium shows up to shoot up the rape squid thing/The Imperium just blows up the planet because someone pressed the wrong button.
 
On my honor as a Servant of the Imperium, I will open that vault, when do you wish to set out?

"Gallant is not far from here, there's no time like the present. I have a party to host but once it is finished we can cast off. You and your men can stay here tonight as my guests and we will leave in the morning. Until then enjoy yourselves."
 
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