Fuckface34
kiwifarms.net
- Joined
- May 21, 2019
"Common mispronunciation"? Come on dude, the only way you would think that is if the game was played by anyone besides youtubers and weebs.
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>claims that he never attack other devsHe deleted the tweet and posted a typical Alex "apology":
View attachment 794693
https://twitter.com/YandereDev/status/1138170630182825984 https://twitter.com/YandereDev/status/1138170695173754880
archived http://archive.li/zIUff http://archive.li/BOegD
His Twitter followers didn't like the whole situation at all:
View attachment 794698
YandereDev's Twitter Stats Summary Profile (Social Blade Twitter Statistics)
YandereDev Twitter Statistics and Summary Page. Discover daily Twitter statistics, YandereDev ranking charts, and more! Provided by SocialBlade.comsocialblade.com
His reputation precedes him. No one with half a brain cell would pick up this hot mess and recode it.The funniest thing about yansim to me remains the fact that most of the problems he’s having aren’t due to his code as much as his complete refusal to actually learn how to use the tools he’s given. Remember when he refused to turn on occlusion culling because it might make the game not run on certain ancient intel onboard videocards? Or the awful, awkward way he implemented animations/cosmetics by stacking thousands of unused objects on a character and disabling them? Both of these situations are ones I’m pretty sure unity would cover in their basic handholding tutorials on how to link together objects and create basic behaviors. These are the easy things that Nice Tomeetyou and I are able to fix with some simple code injection and it’s astounding he hasn’t fixed them yet. He really is the Dobson of the coding world.
My prediction for the future of yansim is that he gets really frantic and hires someone and they fix a couple of the basic things like this that can resolved with some simple code or altering settings in the editor. Maybe they buy an actual proper threaded agent simulation and replace the pathfinding with it. As a result the framerate goes up a bit and so does the Patreon, but then Alex’s horrible code gets its time to truly shine when he starts implementing rivals and running hard into the limitations of his unmaintainable clusterfuck of an architecture.
Okay, that is a terrible explanation for that joke. Who the hell even pronounces it "Yan-deer?"He deleted the tweet and posted a typical Alex "apology":
View attachment 794693
https://twitter.com/YandereDev/status/1138170630182825984 https://twitter.com/YandereDev/status/1138170695173754880
archived http://archive.li/zIUff http://archive.li/BOegD
His Twitter followers didn't like the whole situation at all:
View attachment 794698
YandereDev's Twitter Stats Summary Profile (Social Blade Twitter Statistics)
YandereDev Twitter Statistics and Summary Page. Discover daily Twitter statistics, YandereDev ranking charts, and more! Provided by SocialBlade.comsocialblade.com
Yandere Sim is graphically intense? The damn game could probably run on a Dreamcast at a solid 30fps if it was coded properlyOnce again Alex blames his fanbase for his shitty coding.
Gotta love how the best thing he could come up with was fucking "Deer Simulator". Almost like Simulator games are the only things he has ideas for.
.... Nobody bought that. Please, for the love of God, tell me nobody in the replies bought that. Holy fuck please no. Nobody can be THAT stupid.He deleted the tweet and posted a typical Alex "apology":
View attachment 794693
https://twitter.com/YandereDev/status/1138170630182825984 https://twitter.com/YandereDev/status/1138170695173754880
archived http://archive.li/zIUff http://archive.li/BOegD
His Twitter followers didn't like the whole situation at all:
View attachment 794698
YandereDev's Twitter Stats Summary Profile (Social Blade Twitter Statistics)
YandereDev Twitter Statistics and Summary Page. Discover daily Twitter statistics, YandereDev ranking charts, and more! Provided by SocialBlade.comsocialblade.com
...He actually did that. He actually made the same argument that South Park did as a joke, and even then they had to follow it up with "Dude. You have sex. With. Children." And he's making said argument completely serious.Also something I saw on twitter. This seems to be gaining some traction. https://twitter.com/planetpyuru/status/1137907213694099456?s=19
His reputation precedes him. No one with half a brain cell would pick up this hot mess and recode it.
Lol I asked shit about blaming his fans like that while acting all innocent, then claimed that i'm overreacting from just a "Minor and Trivial" phrase, yet his later messages also tells me the oppositeOnce again Alex blames his fanbase for his shitty coding.
Lol I asked shit about blaming his fans like that while acting all innocent, then claimed that i'm overreacting from just a "Minor and Trivial" phrase, yet his later messages also tells me the opposite
I don't follow this guy, so I was blown away by the sub-zero self awareness I just read.
And then to turn the topic around to "muh haters"?
Typical cow.
I checked out the post he linked: https://yanderedev.wordpress.com/2019/06/09/answering-a-fans-questions/ archived: http://archive.li/cbeI9Lol I asked shit about blaming his fans like that while acting all innocent, then claimed that i'm overreacting from just a "Minor and Trivial" phrase, yet his later messages also tells me the opposite
Bruh.Alex said:As the years have passed, it has become increasingly apparent that this goal is incompatible with Yandere Sim’s design. It’s simply not feasible to build a graphically intensive and processor-heavy game that can be played at max settings on a toaster.
Bruh.Alex said:You may look at Yandere Simulator and say, “This game doesn’t look graphically intensive at all!” but this judgement would be made in error. A significant number of Yandere Simulator’s aspects are actually very taxing for a graphics card.
Bruh.Alex said:The only times I’ve ever heard someone complain that Yandere Sim has a low framerate, the complaints were coming from a young child who was attempting to play the game on a $200 laptop they got for Christmas. I cannot devote myself to catering towards that demographic.
Bruh.Alex said:One of the reasons why it’s graphically intensive to render the school is because your graphics card is rendering hundreds of models instead of one. Once the school’s layout is complete, it will be converted into one complete model, and then the framerate will improve. So, attempting to judge the game’s framerate at this point in time is actually kind of foolish, since the framerate you’re seeing now is not at all indicative of what the final framerate is going to be like.
He’s a slow burn cow and can be much worse. Every 6 months or so you get a blinding gem of autism like this out of him.
Doesn't help that he has a stupidly high object count because of how he animates or works with things.Christ, how has he still not figured out yet that it's the polygon count and not the number of models? He's hopeless.
Converting the school into one model makes no difference if all the extra unneeded polygons are still intact.