Also spotable in Sekiro, his excu-planation was even dumber. According to Thousand Brain Burnell shoulder buttons have input lag while other buttons don't (he dunno why, rated it as an universal fact). He tried to show that as he held his controller to the cam, the whole chat laughed at him, there was no delay, every animation starts as soon as he presses the button.
After playing every modern Soulsborne he does not understand intended startup-delay. A moving avatar does not mean the move is instantly ready. Those games are designed to force you to THINK AHEAD, learn enemies and how your own avatar works. There is no universal rule that says a button press has to conclude in an instant move. Learn the game or get fucked.
My favorite example is the dodge mechanic of Bloodborne. You don't dodge the moment you press the button, but as soon as you let go of it. This literally makes your dodge more precise and faster, but only if you read the enemie's moves correctly.
Phil does not understand this mechanic and calls it input lag. Pressed the button, I dahdged.
I bet my ass he is the type of gamer who presses dodge afterwards, the moment he gets punched in the face, or even later. I think this works in Street Fighter And Company, but not in other genres. A frame too late is still too late.