- Joined
- Aug 17, 2018
Interesting fact I heard about GTA V RP (I think the official name is FiveM or RP), you would need a second copy of GTA V to even access the RP mod. If you have a modified copy of GTA Online, you would be booted out of the session in theory. Imagine people so invested in the world and modding, they would buy the game twice. That shows the potential GTA has for the PC community.Another thing about V: Something interesting I've been aware of for a long time but didn't pay attention to until a few months back is that people have created realism mods and hosted them on private "roleplay" servers where instead of GTA Online, the idea is to create a character and essentially do improv using GTA's mechanics and map. This exact idea was actually very popular on Arma for years and second only to the DayZ mods in popularity.
I think what fascinated me how is how it naturally encouraged people to explore and use the more overlooked parts of GTA V's huge map (the game's most important asset by far) and actually use the series lore without even knowing because it's just built into the map. There's an entire dimension of detail that I feel R* never bothered to follow up in pursuit of making GTA V more cinematic and it's interesting that by stripping away the crazier shit and making players more fragile (almost pushing them to think of themselves more as NPCs than protagonists), the game suddenly feels much deeper.
I don't have a PC for GTA, but I love seeing all the mods the community would make for the series. Not just with adding cars and weapons, but changing the world entirely with new assets and manmade customization. My favorite is the GTA 3D mod recently released, it shows GTA 3 in its alpha stage with original assets and even manmade ones from past screenshots. Archival history made by a few people.
Shame that R* (or Take Two) almost tried to destroy the modding scene by sending a mod script a cease and desist to "protect GTA Online". In reality, the cheats used online are from somewhere else entirely. And it was getting in the way of their revenue stream. If R* truly cared about protecting their online multiplayer, they would've patched or fixed the multitude of cheaters on console GTA IV/V and especially Red Dead Redemption.
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