Magic The Gathering

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If I had any advice to give people getting into the game competitively it’s to try to play to win rather than play to not lose.

Exactly, so long as you aren't out and out cheating or being an asshole always play to win regardless of who your opponent is. That mind set, and the fact my local stores and remained uncucked, is what keeps me in the game.

Competitive rules have change and now have it on both player to remember the game state so both parties have to remember things like Chalice of the Void triggers. Though judges are flexible on this one, like with the troon who forgot they had an Experimental Frenzy in play. Frenzy is a card that lets you play the top card of your Library but you can't play cards from your hand, and our brave transwoman went on to cast 2 cards from the their hand. No judges intervened during this and said tranny won the last round of the SCG tournament. I will be to first to admit that said tranny did just have lethal on board and would have won anyway, but it does go to show the favoritism in the community since the opponent didn't call a judge who was standing next to them since it was the LAST game of tournament.
 
Exactly, so long as you aren't out and out cheating or being an asshole always play to win regardless of who your opponent is. That mind set, and the fact my local stores and remained uncucked, is what keeps me in the game.

Competitive rules have change and now have it on both player to remember the game state so both parties have to remember things like Chalice of the Void triggers. Though judges are flexible on this one, like with the troon who forgot they had an Experimental Frenzy in play. Frenzy is a card that lets you play the top card of your Library but you can't play cards from your hand, and our brave transwoman went on to cast 2 cards from the their hand. No judges intervened during this and said tranny won the last round of the SCG tournament. I will be to first to admit that said tranny did just have lethal on board and would have won anyway, but it does go to show the favoritism in the community since the opponent didn't call a judge who was standing next to them since it was the LAST game of tournament.
It’s pretty common for troons to get special treatment for being stunning and brave in the community. I had one I got matched up against who’d call the judge over for every little interaction that didn’t go their way, like tapping mom to keep their removal from killing my brimaz so they couldn’t go wide or my canonist so they couldn’t go off. Troons and women taking advantage of the sympathy for tits and a mangled peengina is a good example of playing to not lose. I can’t say I’ve ever been paired up against any of their sacred demographics at any tournament where I could say good game and shake their hands and say good game.
 
It’s pretty common for troons to get special treatment for being stunning and brave in the community. I had one I got matched up against who’d call the judge over for every little interaction that didn’t go their way, like tapping mom to keep their removal from killing my brimaz so they couldn’t go wide or my canonist so they couldn’t go off. Troons and women taking advantage of the sympathy for tits and a mangled peengina is a good example of playing to not lose. I can’t say I’ve ever been paired up against any of their sacred demographics at any tournament where I could say good game and shake their hands and say good game.

Personally, I've managed to avoid those types. The obnoxious people I run into are the ones who bitch when they lose or whine about how everything good that happens to you is unfair/because of luck. Thank God these are people have been few in my experience.
 
The Reserve List is stupid and I have argued against it before*, but I also understand WotC not wanting to blow up the speculator-driven secondary market. Those Chinese proxies are a nice middle ground, imo.

*I would like to see every card printed ten or more years ago available on a print-to-order basis. Also, no reserve list, cheaper master sets made for the sole purpose of drafting, and limited set/block pack reprints for drafting events.

WotC wastes so much fucking money and paper printing garbage commons its ridiculous. And by "garbage" I mean if you were to give every Magic player a set of four, there would be millions of every common leftover that are completely and utterly superfluous. Eight card packs were perfect. I don't know why they ever jacked it up to 15 just to flood landfills with common cards.
 
The Reserve List is stupid and I have argued against it before*, but I also understand WotC not wanting to blow up the speculator-driven secondary market. Those Chinese proxies are a nice middle ground, imo.

*I would like to see every card printed ten or more years ago available on a print-to-order basis. Also, no reserve list, cheaper master sets made for the sole purpose of drafting, and limited set/block pack reprints for drafting events.

WotC wastes so much fucking money and paper printing garbage commons its ridiculous. And by "garbage" I mean if you were to give every Magic player a set of four, there would be millions of every common leftover that are completely and utterly superfluous. Eight card packs were perfect. I don't know why they ever jacked it up to 15 just to flood landfills with common cards.

Draft/Sealed is a lot of it, but yeah the amount of cards that are just trash, or bulk rares/mythics in some sets is kinda silly.

>Burns hole in M25 Tree of Redemption with a stare of pure hatred.
 
My LGS actually gave you your money back if you open one.

Yeah that (or a free pack) was quite common at least for that, maybe I should have said Comet Storm in Modern Masters sets.

My biggest rage pack opening was getting a Japanese War of the Spark pack, hitting Liliana, Dreadhorde General... but it was the fucking regular art not the Amano art. :(
 
That mindset is pretty much what drove me out of Commander tbh. People get mad if kill the sweet combo piece or counter a key spell. Said people are they same sort who will just sit there and complain if your going off on a combo of your own and protect it with a counterspell.
Competitive Commander is basically Legacy with slightly more card variety- i.e. a new and exiting flavor of cancer is still cancer. I've only ever really had fun playing with people I know, where you can treat it as a really complicated board game variant with no stakes.
 
Competitive Commander is basically Legacy with slightly more card variety- i.e. a new and exiting flavor of cancer is still cancer. I've only ever really had fun playing with people I know, where you can treat it as a really complicated board game variant with no stakes.

Lot of the trick with commander is getting people to agree on roughly the same power level or playing a variant of it like Kingdoms where killing everybody on turn 2 or 3 won't really win you the game.

Being somewhat competent in your deck building helps a ton too. Understanding that yeah you can run all these big goofy creatures but chances are you'll never get enough land or mana rocks to play them before you're dead is one of the big hurdles for newbies, they don't understand how to value cards correctly.
 
Well this made me fuckin' lol. I hope like hell they are trolling, or you know flipped the cards over.

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Being somewhat competent in your deck building helps a ton too. Understanding that yeah you can run all these big goofy creatures but chances are you'll never get enough land or mana rocks to play them before you're dead is one of the big hurdles for newbies, they don't understand how to value cards correctly.

This is my biggest issue.
I go way overboard with my decks. I dont think I have one with less than 100 cards in MTG Arena. I settle on a theme and start to looking at combinations for it and wind up with this mentality where I want to see the full potential of every possible thing that theme is capable of pulling off.

In some cases this actually works. Such as in red/blue control decks and in white/black knight decks. Others, however, have tons of potential and many different combos and tricks but just don't play fast enough.

Its like I cant prioritize one card over another if either card can be used for a given setup.
 
This is my biggest issue.
I go way overboard with my decks. I dont think I have one with less than 100 cards in MTG Arena. I settle on a theme and start to looking at combinations for it and wind up with this mentality where I want to see the full potential of every possible thing that theme is capable of pulling off.

In some cases this actually works. Such as in red/blue control decks and in white/black knight decks. Others, however, have tons of potential and many different combos and tricks but just don't play fast enough.

Its like I cant prioritize one card over another if either card can be used for a given setup.

Wow, 100 cards main-deck in something other than Commander? Yeah you defiantly need to trim some fat there chief.

Look at some of the Standard metagame stuff on https://www.mtggoldfish.com/metagame/standard#paper since it's Arena it shouldn't be too hard for you to scrape one of those together I'd be willing to wager. You want to have 60 in your maindeck and a 15 card sideboard (unless you're doing best of one), just so you can have a chance at drawing the cards you want/need them. Diluting things that much is just going to cause you to have a bad time.

Don't feel bad about it though, it's a mistake every new player makes you just gotta get your ideas a bit more focused.


It has to be a troll. I least hope their aren't people this stupid.

From what I was reading, it wasn't. I'm still chuckling pretty hard at reading that.
 
Faithless Looting did nothing wrong, why must it die for Hogaak's sins?
 
Faithless Looting did nothing wrong, why must it die for Hogaak's sins?

I wouldn't say it died for Hogaak's sins, I think it died for being in 80% of the top decks over the past 5 or so years. Discarding a card is basically not a cost anymore so the card effectively reads R : Draw two cards for decks that use it.
 
I wouldn't say it died for Hogaak's sins, I think it died for being in 80% of the top decks over the past 5 or so years. Discarding a card is basically not a cost anymore so the card effectively reads R : Draw two cards for decks that use it.

I say that half jokingly but it really seemed like all the dredge shenanigan's were the nail in the coffin for it, more so than Phoenix which could have some crazy turns but wasn't quite as consistent as dredge ended up being.
 
It wasn't even really just Dredge/Hoogak/Pheonix, Decks like Mardu Pyromancer, Hollow One, and Death Shadow all basically used Faithless looting as a free draw two, if it didn't have flashback I imagine it would be fine but given that you can cast it, discard a second copy and have two more casts basically made it an absurd card advantage engine for a deck that has any sort of graveyard shenanigans.
 
It wasn't even really just Dredge/Hoogak/Pheonix, Decks like Mardu Pyromancer, Hollow One, and Death Shadow all basically used Faithless looting as a free draw two, if it didn't have flashback I imagine it would be fine but given that you can cast it, discard a second copy and have two more casts basically made it an absurd card advantage engine for a deck that has any sort of graveyard shenanigans.

Rarely if ever did I cast it for it's flashback cost in Phoenix, calling it card advantage is a bit silly as well considering you end up loosing a card in the exchange if you cast it from your hand and if you have less than 2 cards in your hand it becomes effectively useless. Except in the case of dredge/hogaak.

Also Death Shadow hasn't really ran looting in quite some time. It tends to use bauble and street wraith to do the job.
 
Rarely if ever did I cast it for it's flashback cost in Phoenix
Phoenix is a bit of a different monster, given that it's goal is to cast 3 spells in one turn a 3 CMC spell cast isn't super great for that game plan, but Arclight could have easily kept two lands in hand to discard to Faithless if you run out of gas. Being able to sculpt your hand late game is still an incredibly powerful effect, especially for a combo deck.

calling it card advantage is a bit silly as well considering you end up loosing a card in the exchange if you cast it from your hand and if you have less than 2 cards in your hand it becomes effectively useless. Except in the case of dredge/hogaak.

And Phoenix if you discard your Arclights, exchanging 2 cards that aren't useful for 2 cards that are useful is card advantage, and I was pointing out it is card advantage in graveyard strategies, which has been strong in some form or another in modern for years.

Also Death Shadow hasn't really ran looting in quite some time.

My mistake, I've never touched Death Shadow.
 
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