Biggest bullshit in a video game

I don’t have a specific game in mind, but a pet peeve is a sudden and unneeded spike in difficulty. There’s a difference in “this is difficult bc I’m not supposed to be in this area yet” and “this is difficult bc why the fuck not and let’s make you use powers we just introduced 7 secs before this fight!”.
 
Death Stranding. The whole story.

I have nothing against the game loop, is oddly enjoyable, maybe except the BTs which fuck up your rhythm, but the story is so fucking rеtarted that it hurts. I'm not the kind of guy, who notices every single logic flaw, but this story is so fucking stupid that I was really bothered.

All in all this game is a gigantic fellatio Kojima performed on himself.
 
I absolutely hated the scaling system in Oblivion. Any game that does level scaling is bullshit, but Oblivion was the worst. You never really feel like you're growing in power or achieving any major goal. Those lowly bandits you were fighting at level one are still a challenge ten levels later because they're all decked out in Daedric equipment instead of fur and leather. Any rewards you gain from quests are leveled, and usually trash or negligible in comparison to what you can craft yourself. Your maxed out destruction or weapon skill still does the same amount of damage to enemies as you were doing at novice rank. Why bother trying to level then? It completely defeats the purpose of playing the game when your character feels consistently stagnant.
 
theres one of the Assassins Creed games, i think black flag?
The one with the pirate ships, some of the legendary ships you can attack had some of the most absurd AI's with ships that can turn on a dime and run circles around you.
Yep, that's Black Flag. They even had the gall to make you fight a two on one and the reward for beating all of them? A ramming ability that would been perfect to use against them.

Also, fuck Halo 3's Cortana level.
 
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Platinum games have this awful habit of forcing you to do secret fights and missions if you want to get the highest rank for the level. It sucks because most of the time the secrets are tucked away in obscure locations but you gotta find them if you want anything higher than a B/silver.

Secret fights should be a reward for curious players, not something you have to do if you want to get that high ranking. Devil May Cry doesn't force you to do its hard as nails secret missions to get the almighty S rank, they're there to reward you with health upgrades. I shouldn't have to do those bullshit Alfheims in Bayonetta to get that Platinum rank.
 
I absolutely hated the scaling system in Oblivion. Any game that does level scaling is bullshit, but Oblivion was the worst. You never really feel like you're growing in power or achieving any major goal. Those lowly bandits you were fighting at level one are still a challenge ten levels later because they're all decked out in Daedric equipment instead of fur and leather. Any rewards you gain from quests are leveled, and usually trash or negligible in comparison to what you can craft yourself. Your maxed out destruction or weapon skill still does the same amount of damage to enemies as you were doing at novice rank. Why bother trying to level then? It completely defeats the purpose of playing the game when your character feels consistently stagnant.

that’s actually why they had the difficulty slider in the game. If you dicked around setting up your character in the beginning and accidentally had “acrobatics” or “athletics” as a main skill you would always level up but never get any stronger.

I like a good leveling system as long as it’s fair and balanced, but Oblivion knew there were issues with theirs and gave you a little more freedom over it. Iirc the difficulty slider could make it to where you would get better loot tho, so you could exploit that if you were willing to grind/deal w the bullet sponges.
 
A bit meta but I was none too pleased when I bothered paying for a bunch of bullshit in Destiny II only for every thing I bought to end up free. Then again, Bungee's notoriously stupid business practises involving Destiny are well-known by now and I was foolishly peer-pressured into spending that money in the first place so shame on me but it still pissed me off.
 
I don't remember the name, but I was playing a ROM hack of Fire Red with increased difficulty. It was really well-paced, the difficulty curve was steep but manageable, and I was really enjoying it. Then I got to Lavender Town. The roads to the next two routes were blocked off. I was confused, so I read the documentation for the game. The creator said the game was unfinished and was a work-in-progress. So I wasted several hours on a game I could never beat.
 
I quit playing the Batman Arkham games towards the end of them because they were too annoying to play due to artificial difficulty inflation. I enjoyed the combat and the puzzles, but by the end of the game, they ran out of unique enemies and challenge and just started throwing you in rooms of such diverse enemies that have immunities that make it just a fucking chore to play. This guy is immune to counters, this guy is immune to grabs, this dude is immune to light attacks, this dude has to be grappled, this dude will aggressively follow you and interrupt all the special moves required to take out the twenty other guys in the room. Its just a chore. Its not 'too hard' its just a chore and a slog and adds nothing to the experience.

Also on the subject of artificial difficulty inflation, I also hate when all the difficulty slider does is make you have less health and enemies have more health or any similar system. It is lazy and bad game design, and is essentially the dev saying "we have no creativity and AI coding is hard so here's a sponge that does one million damage by just looking at you cupcake". See also games with "The Rubberband Effect" where the lazy devs just let the AI outright break the rules as opposed to even attempting to have a balanced challenge.

And finally, on different gear, I hate when single player games patch out exploits that are not something that would be accidentally done in normal gameplay. They always say its for balance, but at the end of the day the player gets to choose whether or not they use said exploit and the people that do not want to can choose to just not do it. This has become even worse in the current "Patch Culture" of gaming, and also seems to be in proportion to the death of cheat codes as well. I will never understand why Bethesda would utilize time and resources to patch out exploits in a game while the same game-breaking bugs stay in sometimes forever. Its single-player, why are you worried more about people choosing to exploit the game that they bought rather than fixing the bugs that prevent others from playing?
 
When a puzzle that gives you a small workspace and even smaller areas to click on is timed. I get that it's near the end of the game, but I can't even double check that I'm doing it right before I get a game over.
 
The chaingunner was awful in Doom II, he's a cheap bastard that can rapidly snipe you from tall buildings with strangely impeccable accuracy.

However, he didn't get truly awful until Plutonia.

Plutonia abuses the shit out of chaingunners, way more than Doom II ever did. Levels like Ghost Town were a goddamn nightmare because they weren't so much levels as much as they were giant circular arenas where you were turned into Swiss cheese by asshole chaingunners that deal damage faster than you can. And the Casali brothers knew this, they deliberately made Plutonia as ball-busting as possible, and what enemy is more cheap and annoying than the goddamn chaingunner?

The only redeeming quality about these bastards is that their death animation is beautifully cathartic, with half their bodies being blown in half. Doesn't make up for the rest of their bullshit though.
 
Watch Dogs

I'm playing this single player game, liking the world and the mechanics, then I get a mission:
Find a hacker.
OK, let's go find that asshole.
The game tells me to access the web. Since the game is all about tech and hacking stuff, I assume that it refers to some in-game equivalent of the internet.

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The game actually wants me to go online in order to find a hacker.
A motherfucking single player game needs me to go online in order to finish the mission and I can't continue the game until I do so.
FUCK THAT!!!
I went out and sold the damn game on the same day.
 
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