Biggest bullshit in a video game

Because it's not an oversight. I don't remember which interview, but they admitted they allow it instead of making the enemies smarter and more reactive. I don't know why.
That's even worse, cause at least if it was a technical limitation it's almost out of their hands in a sense, but for it to be a purposeful design choice? Braindead
 
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Speaking of Soulsborne enemies...
skeleton-wheel-large.jpg

Also, I don't get how the fuck everyone says the Flamelurker is the hardest Demon's Souls boss when the Maneaters are the very next level and fucking Hobbes tiger pounce you off the stage. I had to grind and upgrade one of my swords so I could just slice through the first one before the second one even had a chance to approach me.
 
I don’t have a specific game in mind, but a pet peeve is a sudden and unneeded spike in difficulty. There’s a difference in “this is difficult bc I’m not supposed to be in this area yet” and “this is difficult bc why the fuck not and let’s make you use powers we just introduced 7 secs before this fight!”.
Even more so, when you up the difficulty of a game, either your enemies have more health or your health decreases faster. That is a cheap form of challenge.

Ryse: Son of Rome. The second level of the game on Legendary difficulty. There's a section on the level where you have to stop archers from killing you and your Roman soldiers while you're in one confined space. On the normal difficulty, you and your soldiers have plenty of health to survive the archer's fire arrows.

On Legendary, they have the same AI but they can withstand two thrown spears. AND your soldiers have less health, AND they throw more and more archers at you. If they're not aiming at your soldiers, they are aiming at YOU. If they hit you, you are stunned for a couple seconds while your allies' health decreases as well.

Even worse, the timing of the spear throw is delayed. Sometimes it will work, sometimes it won't. You end up failing over and over because the aiming is touchy and health is decreased unfairly. I gave up trying to beat the game on the highest difficulty.

 
I'm probably gonna get told to just play better games but in the ultimate ninja storm naruto games and a few (notably Xenoverse) dbz games they add a mechanic to instant dodge an attack to get out of combos etc. These suck, both players get 2 in the uns games and it basically means the first 4 attacks are pointless, theres no skill involved you just tap the button, same with xenoverse.
 
I'm probably gonna get told to just play better games but in the ultimate ninja storm naruto games and a few (notably Xenoverse) dbz games they add a mechanic to instant dodge an attack to get out of combos etc. These suck, both players get 2 in the uns games and it basically means the first 4 attacks are pointless, theres no skill involved you just tap the button, same with xenoverse.
Play better games, lol!

Each side gets 4 now. It was kinda hard for me to use subs in Storm 1 but in Storm 2-4 it's piss easy. Bosses in 4 seem to get infinite subs though, especially fucking moon bitch.
 
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SRW endless frontier, a game of which is unwinnable without turbogrind or cheats because of the godforsaken Forced Evasion mechanic. It just gives bosses and enemies a free turn. And by free turn, I mean "Your battle ended in defeat because the Forced evasion allowed the enemy to use a TPK".
Finished once and did not came back.

Korean Online games have only one rule: Anything past level 50 requires you to forget everything you learned and focus only in killing everything in one hit. "Wait, why are you investing in defense points? Healing spells? Nope, take this giant summon instead. Ah, so you're a rogue or ninja and likes stealth? Screw this, better learn to hurl giant shurikens at your enemy".

The grappling hook in The Messenger is so ridiculously overpowered you can even cheese the bosses with it, making even the battle against Phantom a joke if you know what you're doing.
 
Extreme, Savage and ultimate difficulty in Final fantasy 14

while some are ok, there are some fights in these 3 difficulty tiers that can fuck right off. its not even, oh you got hit, let me heal you, its oh you got hit, wipe the raid and start over, if your fight requires, google docs, spread sheets and a program that tells you whats gonna happen next, which by the way is suppose to be against the TOS but the devs let it slide. Then you really need to go back to the drawing board.

Even worst, these fights have a invisible timer where the boss just decides its had enough and kills off your party with an attack that cant be avoided.

Nevermind that some of these fights within these 3 tiers are long, like the newest one, The Eulogy of Alexander is damn near 20 minutes long all packed with touch of death attacks where if one person dies, you might as well wipe. these difficulties also attract some of the most toxic assholes you could ever meet, where 1 wipe equals disbanding the party wasting everyones time.

The fight itself is absurdly difficult to where the world first clear didnt happen for a week. Also the boss in the final phase, which there are 5 of, all with transitions where if someone dies, the party wipes, will enrage around 30% of its hp and begin freezing your party members one at a time until the entire party is frozen. this resets the already 20 minute plus fight back to the beginning.

these difficulty tiers have some very strict requirements and due to the toxic portion of the player base that gravitate to these difficulty tiers most people dont even bother touching them.
 
I'm probably gonna get told to just play better games but in the ultimate ninja storm naruto games and a few (notably Xenoverse) dbz games they add a mechanic to instant dodge an attack to get out of combos etc. These suck, both players get 2 in the uns games and it basically means the first 4 attacks are pointless, theres no skill involved you just tap the button, same with xenoverse.
Even worse is when you attempt to use these against the CPU and they instantly whip around and keep comboing you like nothing happened. You have to use 3-4 of them and then just block until you get them back, or you are just fucked forever.

Then there's the story battles where you have to play as some big fucker and everything is so awkward and delayed that you can't dodge shit. Even if you do, the game finds a way not to give you an S rank for that fight. Garbage.
 
I'm going to say ARMA in general, from Op Flashpoint Cold War to Arma 3.

I understand "Military Sims" are by design BS, but ARMA is full of moments that are bullshit.

What's that, you're in charge of a defensive checkpoint? Well flip a fucking coin, because either A) You get killed instantly or your dipshit AI teammate who had the rocket launcher obliterated himself right before three T-72's add you into the pavement, or B) By some fucking miracle you survive. Oh what's that? You need air support now ? The AI pilot just crashed into the tree line. And you can't win any way now. Too bad!

But the most absolute Bullshit mission I can remember is from Cold War Crisis, called Guardian.
And it fucking sucks.

Do you like escort missions? No? Fuck you. You have to escort three trucks that have all the armor of a wet cardboard box, and if they have two bullets come within 5 feet of them, even though the truck will be fine, the AI will consider the truck on fire and ruined. Now imagine doing this across a map that's at least 5-10 miles. And the Russians have ambushes set up along the path. Because fuck you. Now I hear you ask, how can I stop the Red Horde from stopping my mission? Well you can either get in an M113 with a big old .50 Cal, a Humvee with no weapons, or another cardboard truck with your squad. If you want to win, take a guess which one you choose.

Now imagine how fun it is riding in an APC that's driven by the AI about as well as you can think, with a physics engine that makes a 12 ton APC bounce like its on the moon, searching inch by inch for Russians that may or may not be there. Oh and some of those Russians have RPG's, which will kill you instantly on impact. Where are they? Well just wait for the death cam to flip its bird at you and make you say "How could I not see that cunt?" Oh, and at a certain part of the map, there's a Soviet armored assault that has a BMP and T-72 roll up on you, which will both kill you almost instantly.

I have never completed it. I have always done a finish mission cheat, and I have no shame, because every time I want to play ARMA and see that mission pop up, I almost instantly drop it for a while. I'm not even going to go in on how the truck drivers pathfinding is abysmal, and the fact that you can only save one time the entire mission, and have to rely on checkpoint saves. It is the most aggravating thing I've ever attempted in a video game. Just writing about it here is making my BP go up.

ARMA is supposed to be a realistic depiction of war and how miserable it is. But just because war as a whole is miserable, doesn't mean a game simulating it has to be.
 
Platinum games have this awful habit of forcing you to do secret fights and missions if you want to get the highest rank for the level. It sucks because most of the time the secrets are tucked away in obscure locations but you gotta find them if you want anything higher than a B/silver.

Secret fights should be a reward for curious players, not something you have to do if you want to get that high ranking. Devil May Cry doesn't force you to do its hard as nails secret missions to get the almighty S rank, they're there to reward you with health upgrades. I shouldn't have to do those bullshit Alfheims in Bayonetta to get that Platinum rank.
Probably stretching it from me, but I honestly hate Bayonetta's combat system. Everything about the game's combat system is made to be obtuse and for your disadvantage, and not in a fun way. Maybe it's because I'm a Devil May Cry veteran, but fuck me, I don't have time to memorize all 1000 combo variations on every fucking weapon; use a fucking command interface or have a special move command feature, I don't care if that takes up screen space, there's fucking plenty of it. Don't even get me started on how you only are allowed two sets of weapons at a time and you can't even wield your own guns properly as much as the cutscenes in the game; again, maybe it's because I'm such a whore for DMC3, but there was every reason why you could and why it made it fun, let alone being able to have a fighting style system that allowed guns to be used at their optimal performance. Probably something to nitpick from me too about Bayonetta, there's no "true magic" element significant of, oh I don't know, witches? How about some actual spells or some shit, Platinum? Good heavens thinking about this fucking game gives me a fucking migraine.
 
Probably stretching it from me, but I honestly hate Bayonetta's combat system. Everything about the game's combat system is made to be obtuse and for your disadvantage, and not in a fun way. Maybe it's because I'm a Devil May Cry veteran, but fuck me, I don't have time to memorize all 1000 combo variations on every fucking weapon; use a fucking command interface or have a special move command feature, I don't care if that takes up screen space, there's fucking plenty of it. Don't even get me started on how you only are allowed two sets of weapons at a time and you can't even wield your own guns properly as much as the cutscenes in the game; again, maybe it's because I'm such a whore for DMC3, but there was every reason why you could and why it made it fun, let alone being able to have a fighting style system that allowed guns to be used at their optimal performance. Probably something to nitpick from me too about Bayonetta, there's no "true magic" element significant of, oh I don't know, witches? How about some actual spells or some shit, Platinum? Good heavens thinking about this fucking game gives me a fucking migraine.
I honestly thought Bayonetta's combat was fine, but the quicktime events were cancer
 
More of an eyebrow raising moment than rage inducing.

Xbox 360 comes out and games have achievements. Fun little way to do little challenges in game and challenge yourself while playing through your games again.

Play through Ghost Recon Advanced Warfighter. OK what are the rest of these achievements like. 'Get number 1 on solo ladder on multiplayer, get number 1 on team ladder on multiplayer' etc

Lol no
 
Extreme, Savage and ultimate difficulty in Final fantasy 14

while some are ok, there are some fights in these 3 difficulty tiers that can fuck right off. its not even, oh you got hit, let me heal you, its oh you got hit, wipe the raid and start over, if your fight requires, google docs, spread sheets and a program that tells you whats gonna happen next, which by the way is suppose to be against the TOS but the devs let it slide. Then you really need to go back to the drawing board.

Even worst, these fights have a invisible timer where the boss just decides its had enough and kills off your party with an attack that cant be avoided.

Nevermind that some of these fights within these 3 tiers are long, like the newest one, The Eulogy of Alexander is damn near 20 minutes long all packed with touch of death attacks where if one person dies, you might as well wipe. these difficulties also attract some of the most toxic assholes you could ever meet, where 1 wipe equals disbanding the party wasting everyones time.

The fight itself is absurdly difficult to where the world first clear didnt happen for a week. Also the boss in the final phase, which there are 5 of, all with transitions where if someone dies, the party wipes, will enrage around 30% of its hp and begin freezing your party members one at a time until the entire party is frozen. this resets the already 20 minute plus fight back to the beginning.

these difficulty tiers have some very strict requirements and due to the toxic portion of the player base that gravitate to these difficulty tiers most people dont even bother touching them.
What the fuck, and I thought Absolute Virtue was the worst thing from MMO FF/XI. At least with AV, you had parties commit to the plan and stick to the end, even if it meant them literally getting physically sick. How disheartening.

I honestly thought Bayonetta's combat was fine, but the quicktime events were cancer
Those fucking things are, holy fucking shit. They didn't just have split second prompts out of nowhere, they also had precision windows so fucking narrow and pinpoint entry perfect that canned on you if you didn't get the prompt at the game's liking, or in more technical terms, in the window the programmers intended. The ones that got you instant game over are the worst.
 
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Dead by Daylight is 4 years old and to this day the devs still refuse to punish ragequitting.

Going by some of the stuff I've seen you post about the game, are you sure you aren't just a toxic killer lel

No but that does remind me that nothing contributes to the bullshit factor of games like toxic players. There are a lot of games that would be great if it weren't for the toxic playerbase.

Uhhh pay to win. Like, I don't care if people wanna pay a bunch of money for cosmetics but if you need to rely on spending actual money to give you an advantage over other players, you're kind of a shithead. Then again, maybe I'm just old-fashioned and salty because I rely on my own skill and mechanical knowledge and expect other people to not use modded controllers and throw money at a game to git gud.
 
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