Biggest bullshit in a video game

oh, any jrpg or rpg, or any game that has side quests, but said side quests have no objective marker leaving you to scratch your head on how to complete them, xenoblade chronicles is a prime example, the side quests in that game can fuck right off, you need a guide to complete majority of them.

also any game that puts high level endgame enemies in the same area as low level enemies that you farm to level up, again, xenoblade chronicles. Would be so bad if they only attacked you if you attacked them, but 99% of the time they aggro you from so far away and go for the kill.
 
At least those are the absolute final bosses of their respective modes.
Doesn`t mean they`re not TOTAL FUCKING BULLSHIT
But if we`re gonna talk about bullshit non-final bosses, then look no further than this asshole.
Boss_Big_Horn.png
 
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Star Ocean 3: you also die if you run out of MP.
I forgot about that, not only do you die if you run out of MP there are enemies that attack just your MP and instantly drain it completely.

Fuck that game in it's stupid ass with a razor blade.

Extreme, Savage and ultimate difficulty in Final fantasy 14

Isn't one of these "difficulties" where they actively remove the "Boss's ability will hit here" animations? I remember finding out about a raid difficulty in the game and straight up laughed me ass off about it because it was literally going back in time 15+ years of MMO design to a time where the games difficulty came from not having basic things like indications where the massive one shot ability is going to land.

also any game that puts high level endgame enemies in the same area as low level enemies that you farm to level up, again, xenoblade chronicles. Would be so bad if they only attacked you if you attacked them, but 99% of the time they aggro you from so far away and go for the kill.

FF12 was really bad about that bullshit too, It is something I don't mind if the monster doesn't have the aggro range of the entire zone..but 12 had some real fucking BS aggro conditions "Oh that level 80 elemental in the level 10 zone..gets pissed at you if you cast any magic at all anywhere near it."
 
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TMNT for the NES. Half the platforming was terrible "land on the exact pixel or go back to start" shit and the time bomb water level was hell. I think in my childhood I got to the area past the dam once. Apparently the DOS version was even worse and had a jump that was legitimately impossible and you had to skip that sewer by using a no clip code on the overworld.
 
May have been mentioned already but Blasphemous's instant kills. It's so close to being a really excellent game that I'm tempted to decompile it and mod it into one.
TL; DR It's a metroidvania that plays like 2D Dark Souls. The combat is fun, punishing and crunchy, and it has the Souls corpse-recovery mechanic. So far, so good.
What is decidedly not good is that it has ALL of the bullshit that makes NES Ninja Gaiden unfun to play, raised to the power of enemies who are active while offscreen. Savepoints are also few and far between and never placed in spots where you'll just run across them naturally instead of being crammed in a remote corner somewhere. Put all this together and it results in bullshit deaths costing you 5+ minutes of walking to get back to where you were.

Seriously, just cut the knockback (getting hit already eats a third of your lifebar) and move the savepoints to the main thoroughfares and it would move from being a low C- to a low A-. It's got a great aesthetic but it's such an unfun bitch to play.

e: According to the patchnotes the offscreen enemy thing has been patched as of last month and the platforming improved, so I guess some of this was just 1.0 issues. Good devs.
 
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May have been mentioned already but Blasphemous's instant kills. It's so close to being a really excellent game that I'm tempted to decompile it and mod it into one.
TL; DR It's a metroidvania that plays like 2D Dark Souls. The combat is fun, punishing and crunchy, and it has the Souls corpse-recovery mechanic. So far, so good.
What is decidedly not good is that it has ALL of the bullshit that makes NES Ninja Gaiden unfun to play, raised to the power of enemies who are active while offscreen. Savepoints are also few and far between and never placed in spots where you'll just run across them naturally instead of being crammed in a remote corner somewhere. Put all this together and it results in bullshit deaths costing you 5+ minutes of walking to get back to where you were.

Seriously, just cut the knockback (getting hit already eats a third of your lifebar) and move the savepoints to the main thoroughfares and it would move from being a low C- to a low A-. It's got a great aesthetic but it's such an unfun bitch to play.
The savepoints are EVERYWHERE. All of them are on main thoroughfares. Every boss has one immediately before.
The only bullshit place is the church garden, because of the hotfix.
I'm shit at "difficult" games and I platinumed this twice.
git gud
 
Any game that does a shit job of explaining itself, and then correcting problems that come up as a result is annoying or impossible - that's bullshit. If you want your game to be obtuse or whatever fine, but don't make me re-roll my goddamn Dark Souls edgelord because I didn't look up a build online and didn't realize Resistance was a useless stat until it was way too late, or make me start over a playthrough in a 50 hour jrpg because I forgot to sleep at a specific inn in a specific town in a narrow time-controlled window and then missed a skill, or lock me out of an ending because of a choice I made last fucking week IRL, or make trophies permanently missable unless I want to start the goddamn game over again.
 
-The second trial in Super Danganronpa 2. Filling a swimsuit with gravel to use as a weapon? Seriously, Kodaka?? My ex, who I borrowed the game from and was watching me play at the time, literally had to spell it out for me. I was pissed.

-Zombie baseball and the “No Fear of Heights” achievement in Lollipop Chainsaw.

-Getting staggered by enemies.

-Time limits.

-RPGs where it’s game over if the party leader is KO’d.
 
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Play through Ghost Recon Advanced Warfighter. OK what are the rest of these achievements like. 'Get number 1 on solo ladder on multiplayer, get number 1 on team ladder on multiplayer' etc

Lol no
In speaking of Achievements,
There are People that are stupid enough to have like 6 or 8 Xbox 360s all with live to hog games that have leaderboard achievements (Quake 4, GRAW 1, Kane & Lynch), just so you can't get them or unless you want to spend like 500 hours getting it and rip your hair out doing it

I'd Say Bullshit moments for me is the Survior AI in Dead Rising 1, that game will make you hate Escort Missions, I swear they Programmed them to be Re.tarded on Purpose

also Disappearing/Re-Appearing Blocks in Mega Man, I always hated the ones were that appeared above so you had to time your jump right or you die
 
Iconoclasts has shit-tier boss fights.

Bosses are usually immune to all attacks except the ones the devs intended you to use, or have specific weak points you have to hit, except there’s rarely any indication of WHAT it’s weak to. The only way to find out is literally just by hitting it with your entire arsenal until you find the right thing that works. I usually like puzzle bosses where the only way to win is to figure out the right “way” to beat it, but these aren’t puzzles - it’s just trial and error until you stumble across the right solution. I never felt any sense of satisfaction from finally figuring out how to beat the bosses, because it didn’t require strategy or thinking - just using all my attacks until I found the one the devs wanted me to use.

The worst example I’ve encountered so far is this ninja that slashes at you with a katana. What you’re SUPPOSED to do is time a wrench spin right before he slashes at you, which will knock his sword out of his hands and stun him, allowing you to get a few hits in. This is the ONLY way to do damage to him, and the would be a cool fight... if there were any precedent for disarming enemies, which there isn’t. Literally the way I beat it was by randomly trying different attacks until I stunned him by accident, then spending the next 10 minutes trying to figure out which attack did that, then spending the next 5 minutes trying to get the execution down, which was the only part of the fight that was actually FUN.
 
Isn't one of these "difficulties" where they actively remove the "Boss's ability will hit here" animations? I remember finding out about a raid difficulty in the game and straight up laughed me ass off about it because it was literally going back in time 15+ years of MMO design to a time where the games difficulty came from not having basic things like indications where the massive one shot ability is going to land.

Yeah some of the difficulties remove the AOE markers so you just have to know where and how the attack comes out.

Iconoclasts has shit-tier boss fights.

Bosses are usually immune to all attacks except the ones the devs intended you to use, or have specific weak points you have to hit, except there’s rarely any indication of WHAT it’s weak to. The only way to find out is literally just by hitting it with your entire arsenal until you find the right thing that works. I usually like puzzle bosses where the only way to win is to figure out the right “way” to beat it, but these aren’t puzzles - it’s just trial and error until you stumble across the right solution. I never felt any sense of satisfaction from finally figuring out how to beat the bosses, because it didn’t require strategy or thinking - just using all my attacks until I found the one the devs wanted me to use.

The worst example I’ve encountered so far is this ninja that slashes at you with a katana. What you’re SUPPOSED to do is time a wrench spin right before he slashes at you, which will knock his sword out of his hands and stun him, allowing you to get a few hits in. This is the ONLY way to do damage to him, and the would be a cool fight... if there were any precedent for disarming enemies, which there isn’t. Literally the way I beat it was by randomly trying different attacks until I stunned him by accident, then spending the next 10 minutes trying to figure out which attack did that, then spending the next 5 minutes trying to get the execution down, which was the only part of the fight that was actually FUN.
i'll agree about the ninja boss, that thing wore out its welcome the second time you fight it, but i never had a problem figuring out how to kill most of the bosses aside from Mother because theres really no tell on what your suppose to do to something like that.
 
The save system in Tomb Raider III (PlayStation version). You basically have to collect purple crystals to save within a level, problem is that they're mostly found in well hidden secrets, or hard to reach places.

And then there's the puzzles…
 
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The motorcycle races in Midnight Club 2. I mean, there are only three of them, but you better make sure your driving skills are good because the bikes are faster than your car.
 
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