- Joined
- Feb 17, 2019
That`s not Delirium, nor is it Ultra Greedier.One more for now, way worse than The Bloat
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That`s not Delirium, nor is it Ultra Greedier.One more for now, way worse than The Bloat
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At least those are the absolute final bosses of their respective modes.That`s not Delirium, nor is it Ultra Greedier.
Doesn`t mean they`re not TOTAL FUCKING BULLSHITAt least those are the absolute final bosses of their respective modes.
I forgot about that, not only do you die if you run out of MP there are enemies that attack just your MP and instantly drain it completely.Star Ocean 3: you also die if you run out of MP.
Extreme, Savage and ultimate difficulty in Final fantasy 14
also any game that puts high level endgame enemies in the same area as low level enemies that you farm to level up, again, xenoblade chronicles. Would be so bad if they only attacked you if you attacked them, but 99% of the time they aggro you from so far away and go for the kill.
The savepoints are EVERYWHERE. All of them are on main thoroughfares. Every boss has one immediately before.May have been mentioned already but Blasphemous's instant kills. It's so close to being a really excellent game that I'm tempted to decompile it and mod it into one.
TL; DR It's a metroidvania that plays like 2D Dark Souls. The combat is fun, punishing and crunchy, and it has the Souls corpse-recovery mechanic. So far, so good.
What is decidedly not good is that it has ALL of the bullshit that makes NES Ninja Gaiden unfun to play, raised to the power of enemies who are active while offscreen. Savepoints are also few and far between and never placed in spots where you'll just run across them naturally instead of being crammed in a remote corner somewhere. Put all this together and it results in bullshit deaths costing you 5+ minutes of walking to get back to where you were.
Seriously, just cut the knockback (getting hit already eats a third of your lifebar) and move the savepoints to the main thoroughfares and it would move from being a low C- to a low A-. It's got a great aesthetic but it's such an unfun bitch to play.
In speaking of Achievements,Play through Ghost Recon Advanced Warfighter. OK what are the rest of these achievements like. 'Get number 1 on solo ladder on multiplayer, get number 1 on team ladder on multiplayer' etc
Lol no
Isn't one of these "difficulties" where they actively remove the "Boss's ability will hit here" animations? I remember finding out about a raid difficulty in the game and straight up laughed me ass off about it because it was literally going back in time 15+ years of MMO design to a time where the games difficulty came from not having basic things like indications where the massive one shot ability is going to land.
i'll agree about the ninja boss, that thing wore out its welcome the second time you fight it, but i never had a problem figuring out how to kill most of the bosses aside from Mother because theres really no tell on what your suppose to do to something like that.Iconoclasts has shit-tier boss fights.
Bosses are usually immune to all attacks except the ones the devs intended you to use, or have specific weak points you have to hit, except there’s rarely any indication of WHAT it’s weak to. The only way to find out is literally just by hitting it with your entire arsenal until you find the right thing that works. I usually like puzzle bosses where the only way to win is to figure out the right “way” to beat it, but these aren’t puzzles - it’s just trial and error until you stumble across the right solution. I never felt any sense of satisfaction from finally figuring out how to beat the bosses, because it didn’t require strategy or thinking - just using all my attacks until I found the one the devs wanted me to use.
The worst example I’ve encountered so far is this ninja that slashes at you with a katana. What you’re SUPPOSED to do is time a wrench spin right before he slashes at you, which will knock his sword out of his hands and stun him, allowing you to get a few hits in. This is the ONLY way to do damage to him, and the would be a cool fight... if there were any precedent for disarming enemies, which there isn’t. Literally the way I beat it was by randomly trying different attacks until I stunned him by accident, then spending the next 10 minutes trying to figure out which attack did that, then spending the next 5 minutes trying to get the execution down, which was the only part of the fight that was actually FUN.
Do the attacks just hit the same place every time?Yeah some of the difficulties remove the AOE markers so you just have to know where and how the attack comes out.