The Final Fantasy Thread

I'm not really here to argue about VII's pacing, I haven't played it in at least a year or more (though I do plan to play again in the next month or so), I do agree it had better pacing than V or VI. All I'm really saying is that no one asked for Midgar to be stretched in to a full game and it's a dangerous precedent to set in many ways least of all from a storytelling and pacing standpoint. It would be like if Star Wars consisted of Luke finding out his parents were dead and leaving Tatooine and then the movie just ended, only they stretched the movie to like 20 hours to show scenes of Luke just farming and shooting whomp rats.

Now would Star Wars fans enjoy that sort of cut of the movie? Some of them absolutely would. But the public at large will hate it.

I see what you're saying, but the truth is that the fans aren't always right. Nintendo has made a lot of games over the years that no one ever asked for that ended up being big successes.

They could devote an entire chapter of the to the motorcycle game and if it's fun, a lot of people will be happy. Or they could do everything the fans want but do a bad job of it and a lot of people will be angry. The trick isn't whether you're doing what was asked- audiences are historically not very good at predicting what they want in any medium- it's just to make sure that whatever you're doing, you're doing well.
 
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I did it! I found a Lalafell who wasn't a horrifying abomination.

afro lalafel.jpg



Dancer is fun in FFXIV. It feels very powerful in relation to other ranged dps classes at the same level (60ish).
 
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Lakshmi Creeps Me Out
To get straight to the point, I hate Lakshmi. She scares me, the main reason being is her special move "Alluring Embrace" which is an attack that essentially puts the entire party into a charmed state and to put it bluntly, makes people fall for her.

Now you may be thinking "ok why does the move scare you?" my character Garoth Gragonith, is a canotical gay Roegadyn Male within the Eorzea lore. He has no attractions to females at all, nor does he have any attractions to goddesses or ladies of the insert location here.

Lakshmis skill just rubs me the wrong way, like I know it's not exactly what it seems but it's literally how it's being described to be within the canon of the battle. "Rest your weary head on my bosom" Unless its a fellow Roebro Garoth will do no such thing.

And this isnt an isolated incident either, the Ruby Princess which can be found in the Violent Tides dungeon, she can utilize a skill literally called "Seduce" which unless you use the games mechanics and transform yourself into an old lady in a cloak, she will cast the spell and your hero will run towards her and take critical damage.

Charm/Seduce/Allure/Attract spells in general just give me the creeps. I know its fantasy and again I know its not exactly what it seems but the way the game is spelling it out for me its literally looking as such.

Now Im sure some of you will counter and say "Your only saying this because they are women if they were big burly husky monster men you would not care one bit" Not True!

Ramuh, our lovable big bearded lightning God can also utilize a sort of charm spell which if struck will cause the players to fall for Ramuh and go haywire on the battlefield! This move can only be relived after a short countdown.

My overall point is this, these kinds of skills/spells just make me feel uncomfortable. And I know this game isnt suppose to bend to my will but consider this.

Imagine if your a F/F or a M/F player, your having fun your running through dungones with the girl/guy of your dreams then here comes a boss fight which consists of an elzen solider man. With a snap of his finger he can cast allure, which will attract you if dodged incorrectly and youll rush over to him to receive a slash damage.

Wouldnt that make you uncomfortable? An enemy essentially turning you into something that your not? Basically making you love/fall for something or someone would would never find attractive/be with in your life?

I know many people will see this as a troll post and thats ok. People are entitled to their opinions and its opinion I value. I could easily just scream nothingness on a blog or an empty chat room but I do genuanly believe people read these and offer constructive feedback! Plus its fun to read some of your responses lol

So I ask, what's your opinion on skills/spells like these? Are my fears justified or am I thinking to deep? Do you share the same sentiments?
 
Boy, do Aerith's voice actress likes roles that get stabbed a lot (Maaya Sakamoto voices Da-Vinci in FGO and Aerith in FF7 compilations and remake)
 

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I'm not really here to argue about VII's pacing, I haven't played it in at least a year or more (though I do plan to play again in the next month or so), I do agree it had better pacing than V or VI. All I'm really saying is that no one asked for Midgar to be stretched in to a full game and it's a dangerous precedent to set in many ways least of all from a storytelling and pacing standpoint. It would be like if Star Wars consisted of Luke finding out his parents were dead and leaving Tatooine and then the movie just ended, only they stretched the movie to like 20 hours to show scenes of Luke just farming and shooting whomp rats.

Now would Star Wars fans enjoy that sort of cut of the movie? Some of them absolutely would. But the public at large will hate it.
Disagree, for a few reasons.

1) There is a very stark contrast between the mood and environments of Midgar and the rest of the game world. Midgar is very technological, dark, and brooding, while other areas in the game are less developed and more bright and cheery. That's not to say that there are no other dark or sullen environments in the rest of the world, but leaving Midgar and entering the overworld is a very significant change of scenery.

2) The scene at the end of Midgar with everyone sitting on the edge of the road looking over the barrier is a defining moment, and it feels like a great obstacle has been overcome. A lot of loose ends are tied up, with President Shinra dead and the new pursuit of Sephiroth. It would seem very anticlimactic to not end it there, and tack on some shit like the crossing of the Midgar swamp or the walk over to Junon or whatever.

3) To a newcomer, the events of Midgar already span multiple sittings, so it is not unreasonable to imagine that a similar or longer experience could be had in a full-length game without the need to add much (if any) filler. They can flesh out areas that only spanned a few screens, such as the train graveyard or sewers, and all of the scenes that you could just blast through on account of them being text based, and in a meaningful way.

4) In FF7, we know there are events outside of Midgar, which makes the whole thing seem like a needlessly long tutorial level. Having it stand alone can remove this stigma, and allow it to be good on its own merits.

Your Star Wars example is not a bad one, but I think there's more to it than that.
 
Disagree, for a few reasons.

1) There is a very stark contrast between the mood and environments of Midgar and the rest of the game world. Midgar is very technological, dark, and brooding, while other areas in the game are less developed and more bright and cheery. That's not to say that there are no other dark or sullen environments in the rest of the world, but leaving Midgar and entering the overworld is a very significant change of scenery.

2) The scene at the end of Midgar with everyone sitting on the edge of the road looking over the barrier is a defining moment, and it feels like a great obstacle has been overcome. A lot of loose ends are tied up, with President Shinra dead and the new pursuit of Sephiroth. It would seem very anticlimactic to not end it there, and tack on some shit like the crossing of the Midgar swamp or the walk over to Junon or whatever.

3) To a newcomer, the events of Midgar already span multiple sittings, so it is not unreasonable to imagine that a similar or longer experience could be had in a full-length game without the need to add much (if any) filler. They can flesh out areas that only spanned a few screens, such as the train graveyard or sewers, and all of the scenes that you could just blast through on account of them being text based, and in a meaningful way.

4) In FF7, we know there are events outside of Midgar, which makes the whole thing seem like a needlessly long tutorial level. Having it stand alone can remove this stigma, and allow it to be good on its own merits.

Your Star Wars example is not a bad one, but I think there's more to it than that.
My only comment is that the scene at the end of Midgar isn't nearly as satisfying and conclusive as you state. Yes, there is a significant change but no great obstacle has been overcome. It was Sephiroth who killed the president of Shinra, not you, and at that point in the game you still don't even know who Sephiroth is. Literally everything that happens up to leaving Midgar is the game giving you no actual choice or impact and leaving you more as the viewer. It isn't until considerably later in the game that Cloud actually gets to make choices and get involved in the struggle for the planet... which is why when they released Final Fantasy VII the first time they didn't stop at Midgar.

To a newcomer: that's going to suck.

Frankly them dividing the game up in to sections is clearly just an attempt to prevent the already long and troubled development cycle from getting even longer, and it really shows how troubled this remake is if they're that desperate to release something. Even if you want to deny that a $60 game of just Midgar will be unsatisfying for the average fan, you have to admit this game has had a terribly troubled development cycle ever since it was first announced for PS3 (not a typo, that's how long ago this shit was announced).

Optimism and hype are cool and all but at some point reality will set in, just like it did with Final Fantasy XV.
 
Lakshmi Creeps Me Out

I honestly dont even know how to respond to that person lol. Honestly feels like 80% of the playerbase is either gay or a chick playing a hyper efeminit gay guy and noticed they tend to suck more at the game since they spend more time doing erp then learning easy mechanics plus taking solace in the fact they are immune from critisim since they can label it elitist and homo/trans phobic.
 
Even if you want to deny that a $60 game of just Midgar will be unsatisfying for the average fan, you have to admit this game has had a terribly troubled development cycle ever since it was first announced for PS3 (not a typo, that's how long ago this shit was announced).
Same deal with Kingdom Hearts III and Final Fantasy XV really. Square's developed a nasty habit of taking fucking forever to release mainline entries in their giant AAA franchises to the point it almost makes Duke Nukem Forever's development look like a joke.

I don't know who or what to blame here. Nomura's become notorious for having his projects fly off the rails if KH3 and FF15 are anything to go by, but at the same time it's become far more intensive trying to develop these giant RPGs than it was during the SNES and PS1 eras. It's probably a mixture of both really.
 
I suspect that Yoshi-P poached all the actually competent managerial staff for FFXIV. In any case, the corporate near-death experience caused by FFXIV 1.0's failure definitely delayed a lot of projects. It was pretty clear before that that something was seriously wrong development-wise, though; see: Crystal Tools being garbage, FFXIII's troubled development cycle with teams not even talking with each other and producing twice as much stuff as was used in the game, FFXIV 1.0 itself being insanely shitty, FFXV originally having started in 2006(!) as FF Versus XIII, FFXI's notoriously shit "mini-expansions", etc. I don't know what the hell is wrong but I don't expect things to improve any time soon, or maybe ever.
 
My only comment is that the scene at the end of Midgar isn't nearly as satisfying and conclusive as you state. Yes, there is a significant change but no great obstacle has been overcome. It was Sephiroth who killed the president of Shinra, not you, and at that point in the game you still don't even know who Sephiroth is. Literally everything that happens up to leaving Midgar is the game giving you no actual choice or impact and leaving you more as the viewer. It isn't until considerably later in the game that Cloud actually gets to make choices and get involved in the struggle for the planet... which is why when they released Final Fantasy VII the first time they didn't stop at Midgar.

To a newcomer: that's going to suck.
I don't totally disagree with this; by an obstacle being overcome I guess I meant just getting the hell out of Midgar. Jenova/Sephiroth does really do most of the work. I think they could maybe mix in the Sephiroth story, so long as they don't just awkwardly tack it on the end.

Frankly them dividing the game up in to sections is clearly just an attempt to prevent the already long and troubled development cycle from getting even longer, and it really shows how troubled this remake is if they're that desperate to release something. Even if you want to deny that a $60 game of just Midgar will be unsatisfying for the average fan, you have to admit this game has had a terribly troubled development cycle ever since it was first announced for PS3 (not a typo, that's how long ago this shit was announced).

Optimism and hype are cool and all but at some point reality will set in, just like it did with Final Fantasy XV.
Are we sure that's what happened though? I remember it starting out as a tech demo, which I took to mean that it was just showing off what they could do with the tech. I don't remember hearing much about it again until after FFXV had been out for a while, and iirc there were rumors that Square-Enix would stop at 15 and make KH their new flagship IP.

It's hard to say because we know absolutely nothing, but to me it feels like it was just shelved and they waited until 15 was out before they thought about developing it. I don't have all the dates in my head atm though, so I could be way off.
 
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Lakshmi Creeps Me Out
I actually responded to this post way back when it was current. The dude is clearly trolling/fucking kooky based on his post history on the OF, and was basically a big bait thread to most people.

My favorite poster on there (who I haven't seen post around for a while) is Lacan. If you ever look up his posts and replies they're all baits that get to many people razzled up.
 
Did anyone else know that Dragon Quest 1-3 was ported to the Switch in japan and got a physical edition?

They're not the GBC versions or NES versions, but the IOS ones, and have also been modified again from the original IOS releases. Square apparently has no plans to put out a physical edition in the states because both Mana and Final Fantasy have apparently failed to garner an audience on the switch outside of Japan on top of Dragon Quest.

The switch is region free and the collection has an english option already so you can just import it with no problems. But this doesn't bode well for the switch or even it's successor ever getting shit like the Final Fantasy 7 Remakes.
 
I suspect that Yoshi-P poached all the actually competent managerial staff for FFXIV. In any case, the corporate near-death experience caused by FFXIV 1.0's failure definitely delayed a lot of projects. It was pretty clear before that that something was seriously wrong development-wise, though; see: Crystal Tools being garbage, FFXIII's troubled development cycle with teams not even talking with each other and producing twice as much stuff as was used in the game, FFXIV 1.0 itself being insanely shitty, FFXV originally having started in 2006(!) as FF Versus XIII, FFXI's notoriously shit "mini-expansions", etc. I don't know what the hell is wrong but I don't expect things to improve any time soon, or maybe ever.

I don't think there's a ton of competent managerial staff at Square - because they have been struggling for a very long while, well before Yoshi-P was a major player at the company. I do suspect that he had a hand in removing FF7:Remake from the third-party studio it was supposed to be made by and may have had a hand in the delay if it wasn't ready for release.
 
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I don't think there's a ton of competent managerial staff at Square - because they have been struggling for a very long while, well before Yoshi-P was a major player at the company. I do suspect that he had a hand in removing FF7:Remake from the third-party studio it was supposed to be made by and may have had a hand in the delay if it wasn't ready for release.
They did promote him to some sort of elite senior leadership council role after he saved FFXIV. He has a lot of power now. So it's possible. I agree with you on Square's long-term management problems, which is how it ended up being Square-Enix and not just Squaresoft. I'm curious about how the Tanaka thing played out with regards to senior management staff though; as I recall, after FFXIV 1.0 failed catastrophically, they wanted to fire Tanaka but there were a bunch of other old guard management types who threatened to quit if they did. (In the meantime, he was briefly put back in charge of FFXI; we were not happy to have him back.) Tanaka did leave for "health reasons" and then started a new company; did he bring any of these people with him? And if so, was their loss a bad thing or a good thing, considering said long-term management problems may have been partly the fault of these people?
 
They did promote him to some sort of elite senior leadership council role after he saved FFXIV. He has a lot of power now. So it's possible. I agree with you on Square's long-term management problems, which is how it ended up being Square-Enix and not just Squaresoft. I'm curious about how the Tanaka thing played out with regards to senior management staff though; as I recall, after FFXIV 1.0 failed catastrophically, they wanted to fire Tanaka but there were a bunch of other old guard management types who threatened to quit if they did. (In the meantime, he was briefly put back in charge of FFXI; we were not happy to have him back.) Tanaka did leave for "health reasons" and then started a new company; did he bring any of these people with him? And if so, was their loss a bad thing or a good thing, considering said long-term management problems may have been partly the fault of these people?

He sits on the board of directors for Square as well as now being a full blown division leader, up from a project leader. He's also alleged to be on a "Final Fantasy Brand" board as well. Chances are he's aware how important it is for Square to not fuck up FF7-R as it's a gigantically important project from a "people's faith in SquareEnix to not be garbage" perspective, especially as they already have a few strikes against them (FFXIV 1.0, FFXV) already.
 
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