NeoGAF & ResetERA - The Hilarious N̶e̶v̶e̶r̶e̶n̶d̶i̶n̶g̶ Splintering "Gaming" Forum Circus

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Stay in the media consumption sphere, bigot.

And an old lady isn't doing what Reee wants
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Resetera hates any woman proud of herself, either for her position or her body, real or fictional

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Stinky, jokes need to be funny, and also as a verified poster posting to a normal member you're punching down which is not what comedy is about, and using the language of the ones higher than you (kiwis and twitter normies) on others makes you no different.
 
And Jason Schreier is back at it again with another incendiary article all about the terrible supply chain of the games industry.

This time; Borderlands! Problem?
The game sold a lot, but also cost way more to make than previous Borderlands games, and the studio is bigger than ever (there's even a second studio in Quebec now). As such, bonuses were lower than expected.

The totally not slanted, totally not clickbait title for this article?

Despite Huge Sales, Borderlands 3 Developers Are Getting Stiffed On Bonuses


The video game Borderlands 3 was a big sales success when it launched last fall, according to its publisher, 2K, which described it as “a billion-dollar global brand.” That’s why it was shocking to employees at Gearbox, the developer of the game, when the studio’s CEO, Randy Pitchford, told them yesterday that they would not receive the significant royalty bonuses they expected.
Employees at the studio will get small bonus checks, but nothing close to the tens of thousands or even hundreds of thousands that many had expected. This account is based on conversations with six people close to Gearbox, all speaking anonymously because they were not authorized to talk about what happened. Some said it was crushing news that has upended their financial plans for the future.
Gearbox, based in Plano, Texas, offers its employees below-average salaries for the video game industry, according to more than a dozen current and former Gearbox staff who have spoken to Kotaku over the years. To make up for that, the studio offers something unique: profit-sharing. Royalties from all of the developer’s games are split 60/40, with 60% going back into the company (and its owners) while 40% is distributed to employees in the form of quarterly bonuses. This system has been in place since Gearbox’s inception, and when the company has big hits, it can be lucrative. When 2012's massive Borderlands 2 came out, many Gearbox workers made enough money to buy houses—a fact that the studio often touted while recruiting new employees.
Since then, however, Gearbox has been struggling, failing to find much financial success with flops like Aliens: Colonial Marines (2013) and Battleborn (2016). As a result, quarterly bonuses have been smaller in recent years. In 2020, that was supposed to change. Several Gearbox employees told Kotaku that company management promised them six-figure bonuses following the launch of Borderlands 3. The more years they’d been with the company, the larger the check. This vision of financial success helped Gearbox’s developers get through many long nights and weekends working on the game.

Then, in a meeting yesterday, Gearbox boss Randy Pitchford told employees that Borderlands 3 bonus checks would be significantly lower than they hoped, according to three people who were present. He said the game had been more expensive than expected, the company had grown significantly larger than it had been in the past (it now operates a second studio in Quebec, Canada), and that their sales projections had been off-base.
The game had sold very well—“We expect lifetime unit sales to be a record for the series,” said Strauss Zelnick, CEO of 2K parent company Take-Two, on an earnings call in February—but it cost way too much to make. One large factor was a technology swap midway through development, from the Unreal Engine 3 to Unreal Engine 4, which added a great deal of time to the project. In addition, before Gearbox could receive any royalties from publisher 2K, Borderlands 3 would have to recoup not just the game’s entire budget (around $95 million) but also the budget for all of the downloadable content (for a sum closer to $140 million), thanks to a contract that the two companies had signed.
Pitchford also told Gearbox developers that if they weren’t happy with the royalty system, they were welcome to quit, according to those who were in the meeting. He did not attribute the diminished bonuses to the coronavirus pandemic, which has led to economic uncertainty and pay cuts in many other fields. He did say that he hoped to get more money to employees as an advance from 2K on future royalties.
When asked for comment, Gearbox sent over the following statement:
Borderlands 3 represents an incredible value to gamers and an incredible achievement by the team at Gearbox Software. Our studio is talent-led and we believe strongly in everyone sharing in profitability. The talent at Gearbox enjoys participation in the upside of our games – to our knowledge, the most generous royalty bonus system in AAA. Since this program began, Gearbox talent has earned over $100M in royalty bonuses above and beyond traditional compensation.
In the most recent pay period Gearbox talent enjoyed news that Borderlands 3, having earned revenue exceeding the largest investment ever made by the company into a single video game, had officially become a profitable video game and the talent at Gearbox that participates in the royalty bonus system has now earned their first royalty bonus on that profit. Additionally, a forecast update was given to the talent at Gearbox that participates in the royalty bonus to set expectations for the coming quarters. Gearbox is a private company that does not issue forward looking statements to the public, but we do practice transparency within our own family.
Last year, former Gearbox lawyer Wade Callender became entangled in an ugly set of lawsuits with the studio. In one suit, he alleged that Pitchford had taken a $12 million bonus in 2016, when development started on Borderlands 3. The bonus did exist, according to two people with knowledge of what happened, but it came out of the company’s 60%, not the 40% of profits that were meant to go to employees.
Still, yesterday’s news combined with word of Pitchford’s hefty bonus has upset a number of Gearbox employees, some of whom say they expect an exodus in the near future. Those who made financial plans based on the expectations set by the company’s management may now find themselves in tough spots.
Gearbox, which is privately owned, has been seeking to go public, according to two people familiar with the company’s plans. It remains to be seen how this news will impact that.

Most important quotes here are the following, in my mind:

Employees at the studio will get small bonus checks, but nothing close to the tens of thousands or even hundreds of thousands that many had expected.

[Pitchford] said the game had been more expensive than expected, the company had grown significantly larger than it had been in the past (it now operates a second studio in Quebec, Canada), and that their sales projections had been off-base.

Pitchford also told Gearbox developers that if they weren’t happy with the royalty system, they were welcome to quit, according to those who were in the meeting. He did not attribute the diminished bonuses to the coronavirus pandemic, which has led to economic uncertainty and pay cuts in many other fields. He did say that he hoped to get more money to employees as an advance from 2K on future royalties.

The reasonable analysis here is that Gearbox made a rather risky promise. A stupid one, if you ask me. But it's all predicated on "if the game does well enough given the investment we make". And everyone involved is made fully aware of that. You've not been stiffed, the risk just didn't pay off.

This is what happens when the whole profit sharing thing that union-lovers like Schrier and the likes of Ree keep advocating for goes tits up. Workers at Gearbox are consentually taking a lower salary than average salary for the games industry (however much is never made clear) at the risk-reward proposition of very high profits.
Most of that risk, in this case, is still maintained by Gearbox's owners, like Pitchford.

That being said, if you are going to take up the risk of profit sharing, you should note that it is a risk. I don't know if would've made plans based off of a hypothetical 6 figure bonus that will materialize based on Borderlands' financial power 7 years after Borderlands 2.

Cue Resetera's totally nuanced responses that signify that they actually read Schreier' shit stirring in full:


I mean, c'mon guys. Don't make me defend Randy Pitchford.
 
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Hello friend, have you heard the Good Word about chemical castration?

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Hello friend, have you heard the Good Word about chemical castration?

View attachment 1211687

If only all of the parents of Resetera posters were chemically castrated.

The troons are sterile, so here's hoping the male feminists left on Era go for chemical castration. Help the future gene pool.
 
Hello friend, have you heard the Good Word about chemical castration?

View attachment 1211687
"Christ? No way, that might actually HELP you become a good person! We can't have that. Just get chemically castrated and neck yourself later, because admitting that the Church was right can't be allowed."
 
Hello friend, have you heard the Good Word about chemical castration?

View attachment 1211687
SSRIs are not something you should recommend to fucking anybody; the side effects are fucking ruinous and the withdrawal symptoms can be even worse.

Also, they tend not to mitigate sex drive. They just make it more difficult to experience sexual pleasure.
 

I'm noticing a trend

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Seems like becoming a troon like its a fashion trend isn't such a good idea

:thinking:

Calming Larry's distress... like listening to him screech about Buck Angel for a whole vacation in Japan. If that boss had any sense Larry would be out the door. Then again, he probably does all the bitch work for free.
 
I'm noticing a trend

View attachment 1212504


Seems like becoming a troon like its a fashion trend isn't such a good idea

:thinking:

Calming Larry's distress... like listening to him screech about Buck Angel for a whole vacation in Japan. If that boss had any sense Larry would be out the door. Then again, he probably does all the bitch work for free.
Larry is in British Columbia, a province so loony-left that you can’t fire someone with a disability for ANY reason, so he’s legally bulletproof and the boss has to tolerate all of his shit, because there is fucking NOTHING that can be done about it.
 
Calming Larry's distress... like listening to him screech about Buck Angel for a whole vacation in Japan. If that boss had any sense Larry would be out the door. Then again, he probably does all the bitch work for free.
This is what the "emotional labor" that these tards like to screech about looks like. Not yelling on Twitter or whatever. I bet this woman would have rather been anywhere else, doing anything else, than comforting an insane troon. I bet Larry never would have expected a male boss to comfort him like that either, so there's some genuine sexism going on here, but since Larry is the one doing it he will never, ever see it.
 
And Jason Schreier is back at it again with another incendiary article all about the terrible supply chain of the games industry.

This time; Borderlands! Problem?
The game sold a lot, but also cost way more to make than previous Borderlands games, and the studio is bigger than ever (there's even a second studio in Quebec now). As such, bonuses were lower than expected.

The totally not slanted, totally not clickbait title for this article?

Despite Huge Sales, Borderlands 3 Developers Are Getting Stiffed On Bonuses




Most important quotes here are the following, in my mind:







The reasonable analysis here is that Gearbox made a rather risky promise. A stupid one, if you ask me. But it's all predicated on "if the game does well enough given the investment we make". And everyone involved is made fully aware of that. You've not been stiffed, the risk just didn't pay off.

This is what happens when the whole profit sharing thing that union-lovers like Schrier and the likes of Ree keep advocating for goes tits up. Workers at Gearbox are consentually taking a lower salary than average salary for the games industry (however much is never made clear) at the risk-reward proposition of very high profits.
Most of that risk, in this case, is still maintained by Gearbox's owners, like Pitchford.

That being said, if you are going to take up the risk of profit sharing, you should note that it is a risk. I don't know if would've made plans based off of a hypothetical 6 figure bonus that will materialize based on Borderlands' financial power 7 years after Borderlands 2.

Cue Resetera's totally nuanced responses that signify that they actually read Schreier' shit stirring in full:


I mean, c'mon guys. Don't make me defend Randy Pitchford.

Randy took a twelve million bonus.

Don't defend him, please.
 
Hello friend, have you heard the Good Word about chemical castration?

View attachment 1211687
So, they'd rather he chemically castrate himself or abuse SSRIs then do something sane like try and get a psychologist who understands his personal issues and can work with him? Not surprising, really, these people see mental illness as a badge of honor.
 
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