The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

I like how in Fallout New Vegas there are plenty of gay people to be found but the game doesn't make a big deal out of it. Now we're expected to applaud when seeing two 19 year old girls make out, as if this wasn't totally done because someone on the dev team finds lesbians super hot. Wish we could go back.
I don't think anyone's really saying that. There have been gay characters in RPGs long before The Last of Us was made (e.g.: Fable) where people didn't give a rats, and say what you will about TWD, but the original gay couple (Adam and whoever-it-was) weren't insufferable piles of shit that nobody can stand.

The two main things that confound acceptance now is when the journalist/media types hold these games up as some irrefutable Holy Grail simply by the fact that some gay characters are in it, and act like this is in the aftermath of some horrific Gay Holocaust when gamers have mostly been fine with gay characters for decades.

The other reason is because post-Gamergate, "diversity" pushes are viewed with cynicism rather than optimism. For example, journalists complained that a game aimed at simulating medieval times in Europe didn't have any black people in it, yet expect their revisionism to take precedence over the purpose of the game they will never bother playing.

I've said why Ellie doesn't strike me as a good character, but if anything I hope that someone sensible in Naughty Dog ensures that a good game is created, rather than the trainwreck that rumours are implicating it to be.

Shit like this is why a lot of homesexuals despise gay pride parades and forced inclusions. They feel like they are being forced into a pedestral and used. They hate the steriotype that they are loud semi-naked borderline pedo freaks and that conservative gays dont exist. Overall, they are gay but they hate how society views them now on the other extreme of the bigoted spectrum.
 
It's a complicated issue because on one hand I don't want to say that games can never have LGBT themes or characters, I don't really want to go that far.

But on the other hand nothing is made in a vacuum and it's just a fact that LGBT has tons and tons of political baggage, from the very moment the sister was revealed to be gay in Gone Home I just got a vibe from it that the developers were showing off, there was just something about it that didn't feel organic, I don't know if the term virtue signaling had even been coined yet in 2013 and if it was I wasn't aware of it, but I still got the vibe that that's what it was even before I knew the term.

And then the same thing happened in the Last of Us DLC when it reveals Ellie is gay, it happens near the end and up to that point I thought the DLC was pretty great, but that stood out like a sore thumb.

It's interesting to me that the Last of Us DLC released in early 2014, before Gamergate happened that year and this video game culture war really began in earnest.

The other reason is because post-Gamergate, "diversity" pushes are viewed with cynicism rather than optimism. For example, journalists complained that a game aimed at simulating medieval times in Europe didn't have any black people in it, yet expect their revisionism to take precedence over the purpose of the game they will never bother playing.

The sort of virtue-signaling in Gone Home is exactly what led to the cynicism towards anything that even remotely smells of "diverse"/woke media.

A lot of media from the last decade ends up making a serious mistake: They think that if they include a character who's LGBT/female/non-white/Muslim/etc. that they are also required to preach about social issues relating to those identities. It's not enough to have a gay character- we gotta rant about homophobic oppression. Not enough to make a character .J.e.w.i.s.h.- gotta rant about anti-Semitism. Main female characters/primarily female-led games, chances are you're going to be getting a 'lol fuck men' comment at some point, if not a bit about misogyny or sexism.

People are pushing away from "diverse" media because they've come to associate it with preachy, condescending, one-sided sociopolitical messages. It's a poisoned well for anyone looking to create a good character who happens to be LGBT/et whatever, because the instant assumption is going to be "Oh, this is more godawful ~diversity~ shit, hard pass, I don't feel like being preached to today."
 
Pokemon Gen 3 did have some quite...flamboyant characters tho

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The remake wasnt even trying to be subtle...

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This is how Eidos used to market a game with lesbians 20 years ago. Despite the fact that Hana and Rain had a very sweet relationship and Hana's sexuality is not a big part of her character, they aren't considered "good" representation because "male gaze" or something.

But when naughty dog is doing the exact same thing by using lesbians as a marketing tool they get praise for being woke and inclusive...
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So I'm really starting to buy the "use the Coronavirus as an excuse to indefinitely delay" theory.

While Sony corporate is obviously not the smartest around, I do wonder if a few competent people basically warned that the blatant wokeness could blow up in their faces badly. Especially since it seems so much of the core narrative for part 2 was reportedly reworked right after the 2016 election when Trump Derangement Syndrome was at an all time high. So much of the game was conceived in the prime time woke/sjw era.

They have to have been getting feedback from testers and playgroups by now. To cancel all preorders only a month or so out just screams someone is scared and wants to rework things.
You're pulling this straight out of your ass, dude.

There's been no "reports" about the game being reworked after the 2016 election. How could it be reworked when it didn't even enter full production until late 2017, after The Lost Legacy, and was only announced a full month after said election?

Playtesting and focus grouping happens throughout development. At the very least, it does not start at the tail bloody end. That wouldn't make any sense. As soon as there's a playable build and a solid pitch, they've got QA testers and outsiders getting their hands and eyes on what the game is shaping to be. Any playtesting done in the past 6 months probably garners little to nothing in terms of surprising feedback.

Posts like this (and there are plenty on this thread) insinuate a complete lack of understanding of how game development works.

It's either that, or wilful ignorance motivated by a preemptive, unproven assumption that the game is going to have one too many wokie elements in it.

The "sources" for these assumptions that have been thrown around in this thread are embarrassing.
 
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You're pulling this straight out of your ass, dude.

There's been no "reports" about the game being reworked after the 2016 election. How could it be reworked when it didn't even enter full production until late 2017, after The Lost Legacy, and was only announced a full month after said election?

Playtesting and focus grouping happens throughout development. At the very least, it does not start at the tail bloody end. That wouldn't make any sense. As soon as there's a playable build and a solid pitch, they've got QA testers and outsiders getting their hands and eyes on what the game is shaping to be. Any playtesting done in the past 6 months probably garners little to nothing in terms of surprising feedback.

Posts like this (and there are plenty on this thread) insinuate a complete lack of understanding of how game development works.

It's either that, or wilful ignorance motivated by a preemptive, unproven assumption that the game is going to have one too many wokie elements in it.

The "sources" for these assumptions that have been thrown around in this thread are embarrassing.

Literally go back to the last Sony E3 and the fallout from the multi-million dollar "church service" they did. Several interviews immediately after confirmed major story parts were reworked in 2016-2017.

As for the focus group posting... that's basically what I said. No fucking shit they have testing over the course of development. My point was that they had to have gotten enough feedback by now. To pull this shit so late in the game is a major sign something has gone horribly awry.

You're practically gushing to defend the game when people are posting legit warnings based on current information and past work by key developers.
 
This is how Eidos used to market a game with lesbians 20 years ago. Despite the fact that Hana and Rain had a very sweet relationship and Hana's sexuality is not a big part of her character, they aren't considered "good" representation because "male gaze" or something.

But when naughty dog is doing the exact same thing by using lesbians as a marketing tool they get praise for being woke and inclusive...
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Fear Effect 2 was 2001 wasn't it? So not quite 20 years ago, but close.

It highly disturbs me to think of to think of the early 2000s being 20 years lol.

Didn't they actually come out with a new Fear Effect game not that long ago? How sexual was it?
 
Fear Effect 2 was 2001 wasn't it? So not quite 20 years ago, but close.

It highly disturbs me to think of to think of the early 2000s being 20 years lol.

Didn't they actually come out with a new Fear Effect game not that long ago? How sexual was it?

There was a lesbian kiss (which FE2 didn't have actually), and some slightly suggestive outfits, but not much else.
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They talked about how they wanted to make the new Fear Effect less sexualized than the previous games, which sucks considering that was one of the games strongest suits. Also Sedna is a terrible, boring game. Hopefully they do something better with the remake of the first Fear Effect they say they're working on, and that they make sure to include this scene.

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Literally go back to the last Sony E3 and the fallout from the multi-million dollar "church service" they did. Several interviews immediately after confirmed major story parts were reworked in 2016-2017.

As for the focus group posting... that's basically what I said. No fucking shit they have testing over the course of development. My point was that they had to have gotten enough feedback by now. To pull this shit so late in the game is a major sign something has gone horribly awry.

You're practically gushing to defend the game when people are posting legit warnings based on current information and past work by key developers.
Source the interviews. I see no such interviews. You would've said interviews in the first place if that were true, but you said "reports". And again, that just doesn't make sense based on the facts.

And no, that's not what you "practically said".

They have to have been getting feedback from testers and playgroups by now. To cancel all preorders only a month or so out just screams someone is scared and wants to rework things.
The way you've worded this implies that they've somehow only now got enough feedback and only now have figured out something's gone "horribly awry" and are going to be making heavy reworks at this stage in the game. I'll tell ya, if there was TDS stuff in the game, you can bet it's in, and it's staying in.

And the lockdowns have an impact on the printing and distribution of physical discs, which are still the majority of game sales on console overall. Especially with SP games like TLOU.
FF7R has displayed that, and that went gold in early March.

And your justification for this is because they've cancelled pre-orders and Bethesda didn't? Despite one delay being indefinite due to the pandemic-lockdown, and the other immediately having a new date since it was based on scheduling. Shaky at best. 2 different situations, 2 different companies.

The only credible source who's spoken on it is Jason Schreier. And he has repeated multiple times "game's practically done, this is a market logistics thing." And, that there will be more delays, based on both market and development logistics from basically every studio.

What completely destroys the arguments being made here is that the exact same thing has occurred with Iron Man VR. What terrible development issues have suddenly cropped up there?

I'm not "gushing to defend the game". I've made like 5 posts on this, and the game isn't out. There's nothing to defend.

What I am doing is pointing out the logical and factual fallacies being promulgated in this thread.

You, alongside others, seem more interested in judging the game, before it comes out, based on ridiculous and unsourced rumors. There's nothing in these devs past work that implies any of the shit being suggested here.

I mean, if having a lesbian character is all that's required for people to jump to conclusions that ignore reality, or preemptively have a bend against the game, as insinuated in this thread, that says more about them than anything else. And I am not some type of crusader for the alphabet crew.

So you can rate me dumb, autistic, or anything like that, but the arguments being made here are not even slightly legitimate. And, when the release date is confirmed soon-ish, it's going to be very funny watching the walk-backs and rationale-retooling behind these claims.
 
The only credible source who's spoken on it is Jason Schreier.

EDIT: But okay, if you wanna bring up Mr. Schreier as a source, then you will also know how bad TLoU2 has been suffering from extrememly bad crunch, and how many of Naughty Dog's key leads and employees have been walking out because of this game, in an article that Schreier himself wrote.

Employee walkouts also including back in 2017 when the main game's previous Game Director, Bruce Straley, left Naughty Dog, causing the game's story to change, because shocker: losing your director completely kills the momentum of pushing the game's creative vision to the rest of your team.
He then got replaced in 2018 later that year by Anthony Newman and Kurt Margenau, with Neil Druckmann going from a creative director for the game to vice president of the entire company.
But hey: if you wanna keep talking about how our claims are still baseless because these are third-parties and we can't possibly know that there's trouble brewing with this game, then...have fun with that, I guess. If any of this is not a red flag to you, nor these articles on the 2016-2017 rework due to the walkouts, then I don't know what to tell you.

EDIT 2: Also Iron Man VR at the very least stated that the reason why it was delayed due to coronavirus was because they weren't able to directly communicate at all with their quality assurance team (which they desperately need right now as they're trying to polish the game), and they didn't want to risk something getting lost in translation. They also didn't completely refund any pre-orders or digital purchases of the game for seemingly no reason; the game's still coming to those who decided to buy it when they had the chance. Whereas The Last of Us 2 did. Update: Never mind, they did also refund Iron Man VR. My mistake
 
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Honestly, speaking more of the first game, I would have personally prefered if the DLC focused on Joel more than Ellen. Why? Simple, we skip, I dont know, "just" 20 years of his life in the apocalypse. The dialogue made it seem like we could have seen things like Joel being one of the bad guys, the bandits that is (tho from his reaction to the cannibal freezer, seems like he his band of bandits werent THAT fucking despered in comparison). See how he and Tommy grew more and more distant to the point the latter just left the former, telling he doesnt want to see him ever again (and they only do years later when Joel is with Ellen, it would show us how Joel different was back then and now).

Now it would be kind of constantly skipping time or focus on a very important moment in his life. Joel was a refreshing character because we werent playing as a good guy or even a neutral guy.

Joel, if you consider everything, is kind of a anti-villain/hero (he switches between both). He did horrible things but it was to ultimately survive, nothing personal, while at the end he did a horrible and selfish thing to keep Ellen alive so he wouldnt lose a daughter figure for the second time. Its refreshing to play as a guy that, in any other story, would be a villain or at least the asshole of the crew (Im not saying it NEVER happened before but this felt like the most mainstream example, even Kratos was sort of justified in his murder quests if you see that the greek gods deserved all of that).

I love TLOU because at the end, it doesnt state that morality is meaningless, simply that it seems so to broken people. Joel is VERY broken and Ellen is the closest thing of goodness he has in this awful world (for him, humanity deserves to be wiped out, ignoring the good people in it) so he destroyed the closest thing to salvation the world had to keep that goodness alive. It doesnt say he did the correct him but it doesnt say what he did was evil. In the end, like most great stories, its up to you.

And I wanted the DLC to show more about Joel's character, so the ending has more weight. Make us see that we shouldnt expect a broken morally ambiguious man to do the correct thing in the end, he is no Nathan Drake, he is an extremely flawed human being at the end of the day.

"Swear to me that everything you told me about the fireflies is true..."
".........I swear."
"........Okay...."

Such a powerful ending.
Hopefully they do something better with the remake of the first Fear Effect they say they're working on, and that they make sure to include this scene.

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This is "current year" so...nope, this scene will NEVER be in it. If anything they will have her extra covered.
 

EDIT: But okay, if you wanna bring up Mr. Schreier as a source, then you will also know how bad TLoU2 has been suffering from extrememly bad crunch, and how many of Naughty Dog's key leads and employees have been walking out because of this game, in an article that Schreier himself wrote.

Employee walkouts also including back in 2017 when the main game's previous Game Director, Bruce Straley, left Naughty Dog, causing the game's story to change, because shocker: losing your director completely kills the momentum of pushing the game's creative vision to the rest of your team.
He then got replaced in 2018 later that year by Anthony Newman and Kurt Margenau, with Neil Druckmann going from a creative director for the game to vice president of the entire company.
But hey: if you wanna keep talking about how our claims are still baseless because these are third-parties and we can't possibly know that there's trouble brewing with this game, then...have fun with that, I guess. If any of this is not a red flag to you, nor these articles on the 2016-2017 rework due to the walkouts, then I don't know what to tell you.

EDIT 2: Also Iron Man VR at the very least stated that the reason why it was delayed due to coronavirus was because they weren't able to directly communicate at all with their quality assurance team (which they desperately need right now as they're trying to polish the game), and they didn't want to risk something getting lost in translation. They also didn't completely refund any pre-orders or digital purchases of the game for seemingly no reason; the game's still coming to those who decided to buy it when they had the chance. Whereas The Last of Us 2 did. Update: Never mind, they did also refund Iron Man VR. My mistake
None of those links say anything about reworking the story. Nothing, zero. Nice try with the headline flaunting.

I'm not suggesting that it's been kept the exact same since 2016 (when the game started any sense of pre production, to our knowledge), there's always iteration. But there's 0 sourced information that says that there have been big sweeping changes.

Bruce Straley left the studio just before the game went into full production. And that article that you posted about him not returning to direct is from 2016. Again, when the game was announced. At that PSX, Naughty Dog specifically stated that they'd barely started development. So unless you're going to suggest that Straley somehow still had any significant impact on the game despite never being brought "on board" or it you've nuked your own point.

As for the Omniscient Jason Schreier (who as you'll see by my post history, I do not like, for good reason): You talk as if there was some type of mass exodus from the studio specifically because of TLOU2. Wrong.

Within the article (that I have read before) Schreier states that 70% of the designers from UC4 (not TLOU2) have left the studio. 70% of the number 20 he explicitly calls out is equal to 14.

Stop the presses, 14 people have left the studio over the 4 years between UC4's release and the writing of that article. Excuse me if I balk at the suggestion that this is somehow massively abnormal in a studio of about 200 people, in a sector of the tech industry.

"Extremely bad crunch", sure. Point me to a AAA game that doesn't have that. Better yet, point me to a AAA game that has pushed boundaries of quality that hasn't had a crunch story or two to tell.
That point is null and void, unless you'll make unrelated arguments, coalescing with Jason Schreier's unionist propaganda?
The guy talks to people who don't enjoy their hours or the intensity of the work. And while I won't say that those feelings are completely meaningless, I will say: Welcome to the world of working. There are going to be people who think that. Schreier hones in, and with his very much leftie agenda, frames the dynamics of the game industry as some type of turn of the century factory worker allegory, when that could not be further from the truth.

And if you don't believe me, then this should be enough of a verifier:


Salty employees, who, in the same article you source (and seemingly have not read thoroughly, if at all beyond the headline), literally say:
“This game is really good, but at a huge cost to the people.”
That is not me being selective with what I choose to believe Schreier on. I believe the lion's share of the information that he puts out. There's 0 denying that he has industry connections. Undeserved though they may be. I don't buy into the narrative he tries to spin.

Given half of the shit that you wrote is only a good sign (3 men who are leading TLOU2 get massive promotions; I would understand the concern if you were talking about Marvel Comics or some shit, but has Sony's output not pointed to a meritocratic internal culture?), I will very much have fun with saying that your crystal balls seem more than a little cloudy with your own biases.
 
None of those links say anything about reworking the story. Nothing, zero. Nice try with the headline flaunting.

I'm not suggesting that it's been kept the exact same since 2016 (when the game started any sense of pre production, to our knowledge), there's always iteration. But there's 0 sourced information that says that there have been big sweeping changes.

Bruce Straley left the studio just before the game went into full production. And that article that you posted about him not returning to direct is from 2016. Again, when the game was announced. At that PSX, Naughty Dog specifically stated that they'd barely started development. So unless you're going to suggest that Straley somehow still had any significant impact on the game despite never being brought "on board" or it you've nuked your own point.

As for the Omniscient Jason Schreier (who as you'll see by my post history, I do not like, for good reason): You talk as if there was some type of mass exodus from the studio specifically because of TLOU2. Wrong.

Within the article (that I have read before) Schreier states that 70% of the designers from UC4 (not TLOU2) have left the studio. 70% of the number 20 he explicitly calls out is equal to 14.

Stop the presses, 14 people have left the studio over the 4 years between UC4's release and the writing of that article. Excuse me if I balk at the suggestion that this is somehow massively abnormal in a studio of about 200 people, in a sector of the tech industry.

"Extremely bad crunch", sure. Point me to a AAA game that doesn't have that. Better yet, point me to a AAA game that has pushed boundaries of quality that hasn't had a crunch story or two to tell.
That point is null and void, unless you'll make unrelated arguments, coalescing with Jason Schreier's unionist propaganda?
The guy talks to people who don't enjoy their hours or the intensity of the work. And while I won't say that those feelings are completely meaningless, I will say: Welcome to the world of working. There are going to be people who think that. Schreier hones in, and with his very much leftie agenda, frames the dynamics of the game industry as some type of turn of the century factory worker allegory, when that could not be further from the truth.

And if you don't believe me, then this should be enough of a verifier:


Salty employees, who, in the same article you source (and seemingly have not read thoroughly, if at all beyond the headline), literally say:

That is not me being selective with what I choose to believe Schreier on. I believe the lion's share of the information that he puts out. There's 0 denying that he has industry connections. Undeserved though they may be. I don't buy into the narrative he tries to spin.

Given half of the shit that you wrote is only a good sign (3 men who are leading TLOU2 get massive promotions; I would understand the concern if you were talking about Marvel Comics or some shit, but has Sony's output not pointed to a meritocratic internal culture?), I will very much have fun with saying that your crystal balls seem more than a little cloudy with your own biases.

I only read a third of that and that third was enough to convince me that you're a massive faggot.
 
None of those links say anything about reworking the story. Nothing, zero. Nice try with the headline flaunting.

I'm not suggesting that it's been kept the exact same since 2016 (when the game started any sense of pre production, to our knowledge), there's always iteration. But there's 0 sourced information that says that there have been big sweeping changes.

Bruce Straley left the studio just before the game went into full production. And that article that you posted about him not returning to direct is from 2016. Again, when the game was announced. At that PSX, Naughty Dog specifically stated that they'd barely started development. So unless you're going to suggest that Straley somehow still had any significant impact on the game despite never being brought "on board" or it you've nuked your own point.

As for the Omniscient Jason Schreier (who as you'll see by my post history, I do not like, for good reason): You talk as if there was some type of mass exodus from the studio specifically because of TLOU2. Wrong.

Within the article (that I have read before) Schreier states that 70% of the designers from UC4 (not TLOU2) have left the studio. 70% of the number 20 he explicitly calls out is equal to 14.

Stop the presses, 14 people have left the studio over the 4 years between UC4's release and the writing of that article. Excuse me if I balk at the suggestion that this is somehow massively abnormal in a studio of about 200 people, in a sector of the tech industry.

"Extremely bad crunch", sure. Point me to a AAA game that doesn't have that. Better yet, point me to a AAA game that has pushed boundaries of quality that hasn't had a crunch story or two to tell.
That point is null and void, unless you'll make unrelated arguments, coalescing with Jason Schreier's unionist propaganda?
The guy talks to people who don't enjoy their hours or the intensity of the work. And while I won't say that those feelings are completely meaningless, I will say: Welcome to the world of working. There are going to be people who think that. Schreier hones in, and with his very much leftie agenda, frames the dynamics of the game industry as some type of turn of the century factory worker allegory, when that could not be further from the truth.

And if you don't believe me, then this should be enough of a verifier:


Salty employees, who, in the same article you source (and seemingly have not read thoroughly, if at all beyond the headline), literally say:

That is not me being selective with what I choose to believe Schreier on. I believe the lion's share of the information that he puts out. There's 0 denying that he has industry connections. Undeserved though they may be. I don't buy into the narrative he tries to spin.

Given half of the shit that you wrote is only a good sign (3 men who are leading TLOU2 get massive promotions; I would understand the concern if you were talking about Marvel Comics or some shit, but has Sony's output not pointed to a meritocratic internal culture?), I will very much have fun with saying that your crystal balls seem more than a little cloudy with your own biases.
Okay let's go at this one piece at a time.
I'm not suggesting that it's been kept the exact same since 2016 (when the game started any sense of pre production, to our knowledge), there's always iteration. But there's 0 sourced information that says that there have been big sweeping changes.

Bruce Straley left the studio just before the game went into full production. And that article that you posted about him not returning to direct is from 2016. Again, when the game was announced. At that PSX, Naughty Dog specifically stated that they'd barely started development. So unless you're going to suggest that Straley somehow still had any significant impact on the game despite never being brought "on board" or it you've nuked your own point.
The key things you're missing is what goes on and what can happen in the pre-production phase, especially when transitioning into game production, and the timeline of events for the game.

Pre-production usually consists of a team coming together and writing out the main ideas of the game, developing where certain key points in the narrative may happen, and how the game actually plays. This can all change wildly in development due to how complicated the process is to making the game, and as a result, can cause massive delays in the game, or cause a team to need more time to do that, but generally, if all of those people stay on and you have a goal to achieve, the game'll usually stay on schedule without any serious hitches. Which wasn't the case for The Last of Us Part II.

2016 was when the game started production, as in when they started working on the game, but pre-production on the game had started in 2014, right after they wrapped up Uncharted 4, and the reason we know this is because the people working on it flat-out told people this as they were wrapping up mocap shooting back in April of last year. All-hands-on-deck-mode, meaning this is the sole project that the studio is working on, didn't start until after they finished up Lost Legacy, and needed people from there to help make the game.

Right now, Naughty Dog is, I'd assume, in the post-production phase as they're finishing polishing up the game (which we know they're in because they'd stated they were already doing that when they delayed it for an additional two weeks, because they said it didn't meet their standard of quality just yet), sound mixing, editing any pre-rendered cutscenes that were created by the staff during production, and anything else that isn't covered by the main development team.

Like...you don't just make a fully-rendered trailer with allusions to a storyline and time skip that much in the narrative if you haven't started working on anything yet or for something that just began production. If you ARE, that's not only a colossal waste of money for a trailer that could mean nothing later down the line, but you also actively lied to your audience to generate hype: which even for their faults, I don't think even the artsy-fartsy factory that Naughty Dog would do something that dumb.
As for the Omniscient Jason Schreier (who as you'll see by my post history, I do not like, for good reason): You talk as if there was some type of mass exodus from the studio specifically because of TLOU2. Wrong.

Within the article (that I have read before) Schreier states that 70% of the designers from UC4 (not TLOU2) have left the studio. 70% of the number 20 he explicitly calls out is equal to 14.

Stop the presses, 14 people have left the studio over the 4 years between UC4's release and the writing of that article. Excuse me if I balk at the suggestion that this is somehow massively abnormal in a studio of about 200 people, in a sector of the tech industry.
Didn't Anthem have even less people leave and yet that game turned out to be a massive shitshow in the end because the main director/creative consultants for that game dropped like flies? All detailed in an post-mortem Schreier himself wrote up? And that was for a game that had an 8 year cycle from another lauded game company, BioWare. Naughty Dog had six and they've already lost this many people working on The Last of Us Part II. And that's not even counting the people they already lost (i.e. Amy Henning, the main lady of the Uncharted series) over creative differences while working on U4), and Uncharted 4 showed how badly that affected the game. Not enough for a completely shit game, but enough that it wasn't as highly-regarded and for people to point out the pacing issues and weak story the game had.

Again, the amount of people leaving doesn't matter: it's the roles those people had and what they did that'll have a huge impact. If it's just some random buttfuck designer then yeah, who cares: there's plenty out there that are willing to take your place. If it's one of the lead writers, a director, or anyone in a higher position, not only do you have to account for the story losing some of those most integral people responsible for making the thing, and looking over your work to see if it meets their idea, but any potential changes could mean swathes.

70% of the designers left, yes: but not only was Uncharted 4, and pre-production on The Lost Legacy, being made by the entirety of the company up until release, where they had created a B-team for finishing up The Lost Legacy in the meantime, while the main team starting work on TLoU, but again: if we're going only by what Schreier says, you'd have seen in the crunch article several former Naughty Dog employees expressing unusal grievances with the project; discussing that while the game they believe is good and worthy of praise, and that working at Naughty Dog is an excellent resume filler, the work environment was brutal: doubly so with all of the new blood they had to hire and teach for The Last of Us: Part II and The Lost Legacy.

It's a lot of people in comparison to, say the comic industry, but if you somehow believe losing 70% of the workforce responsible for designing the game, something much more complex than a comic book, in a medium where you need that many people as projects get bigger and bigger, while three people getting promotions is a net good, then I'm wasting my breath even explaining this, but fuck it: I may as well make it entertaining for everyone else reading here.

Naughty Dog's also not part of the "tech industry", I don't know where the hell you're getting that from. Even Schreier has never referred to them as such, who (for someone you seem to hate, you sure seem to trust him a shitload and ignore half of the details in the articles he writes). Valve is more akin a tech development studio that doubles as a game development than Naughty Dog is.
"Extremely bad crunch", sure. Point me to a AAA game that doesn't have that. Better yet, point me to a AAA game that has pushed boundaries of quality that hasn't had a crunch story or two to tell. The guy talks to people who don't enjoy their hours or the intensity of the work. And while I won't say that those feelings are completely meaningless, I will say: Welcome to the world of working. There are going to be people who think that. Schreier hones in, and with his very much leftie agenda, frames the dynamics of the game industry as some type of turn of the century factory worker allegory, when that could not be further from the truth.
oh my fucking god
Just because everyone else does it, that doesn't make it okay.
Do I really gotta bring up the question "If all of your friends jumped off a cliff and told you it was fine, would you do it?", because you're actually one of those r.etards who thinks the correct answer is to jump!?

60 hour work weeks are fine, that's the world of working. 80-100 hours work weeks with no sleep, where you sometimes don't come home and have to sleep and eat at your desk is a fucking nightmare that can destroy the human body. And if you think that that IS normal because the opposing viewpoint fits into union propaganda, you're fucking delusional.
That point is null and void, unless you'll make unrelated arguments, coalescing with Jason Schreier's unionist propaganda?
I keep bringing up Schreier because you won't stop being a massive hyperactive nitpicker about me listing other sources except him. I could give a shit less about his opinion on unions, but now that you brought it up, I guess I can talk about it; what I especially don't get is why you think crunch is a good thing, deride Schreier for it, yet constantly want to bring up how Schreier is a verifiable source, except for the cases where his articles don't apply to your argument. You can't just pick and choose to believe him due to him doing things like leaking the Fallout scripts or whatnot in order prove his industry status/connections, yet completely ignore him when he writes about crunch or brush off his developer post-mortems as him lying/unionist propaganda: either he has complete insider knowledge and connections, or he doesn't and he's lying. Pick one.
And if you don't believe me, then this should be enough of a verifier:


Salty employees, who, in the same article you source (and seemingly have not read thoroughly, if at all beyond the headline), literally say:

That is not me being selective with what I choose to believe Schreier on. I believe the lion's share of the information that he puts out. There's 0 denying that he has industry connections. Undeserved though they may be. I don't buy into the narrative he tries to spin.
What you just posted was a Twitter thread with Schreier talking about how he believes late-stage capitalism is bad, within a retweet to Jeff Bezos donating $10 million dollars in addressing climate change.
There's nothing about The Last of Us or Naughty Dog employees in here, and the quote you linked doesn't appear anywhere in there. Like, I'm legitimately confused here: are you trying to make a point that Schreier has connections in the industry because...Amazon employees are forced to work with no bathroom breaks for a power-hungry greedy CEO? I genuinely don't understand what the connection is here.

If this is meant to be a verifier for him pushing his take on unions, I don't see what the problem is here with his argument: this is the coldest take I've seen on Amazon I've ever seen. Amazon's factory conditions are notoriously brutal. Even if you wanna bring up how that's still unionist propaganda: how the fuck does capitalism that factor into incidents like the ones where people have accidentally bear-maced themselves because the cans weren't stored properly? Twice, in two different factories? Or other events that showcase the factory's terrible conditions? You can't blame the worker for r.etarded decisions the company makes.

You can make a good game and love what you're working on, but you can also fucking HATE how you got there...or better yet, you just lie/not break your NDA and talk about how good it is so as to not piss off the people who are going to sign your recommendations when you move to a better studio. If you want me to give a personal experience, I can say I love the videos that I made, or artwork that I've recently worked on, and I absolutely mean that when I say it. That doesn't mean I didn't think it was a long, excruciating, and borderline painful process; and these were for passion projects, I can only imagine how much worse it would be if I did that having an unreasonably short deadline and executives breathing down my neck.

You suffer for your art, and in the working world, you gotta deal with it, that's true: but there's only so much pressure and agony the human body can take before it gives out; there's a limit.

And lastly:
OmnipotentStupidity said:
But hey: if you wanna keep talking about how our claims are still baseless because these are third-parties and we can't possibly know that there's trouble brewing with this game, then...have fun with that, I guess. If any of this is not a red flag to you, nor these articles on the 2016-2017 rework due to the walkouts, then I don't know what to tell you.
...why do you exceptional morons keep TAKING the BAIT...what is it about it that makes it so TASTY and tantalizing to you...!?
TL;DR: Holy shit OP is a dumbass and quite possibly a communist (or at the very least REALLY hates unions). Huh, whodathunkit? :stress:

EDIT 2: I know this post is a day old, but I'd figure I'd respond here so I don't have to deal with Rude's idiocy again, and so people don't have to page skip for relevant information after the fact: even if the game according to Rude now started pre-production in 2016 and started production in 2017 (whereas before it was just production in 2016) in this magical Schreier-induced wonderland-esque fantasy world he's living in where he has to change facts in order to be right in this situation, then that STILL means the games going to be an unmitigated clusterfuck! That would mean they've officially spent 1 year on the story and the other 3-4 years on making the game alone. In any other game focused around gameplay as its main selling point, this'd be fine. For a story-based video game? There's no fucking WAY you can write the story on top of writing the interactions and player encounters in that short amount of time without your story being shit. Especially with how massive Naughty Dog's stated this game is, especially with how long it's supposed to be.

OP is such a massive shill it physically hurts my brain.
 
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None of those links say anything about reworking the story. Nothing, zero. Nice try with the headline flaunting.

I'm not suggesting that it's been kept the exact same since 2016 (when the game started any sense of pre production, to our knowledge), there's always iteration. But there's 0 sourced information that says that there have been big sweeping changes.

Bruce Straley left the studio just before the game went into full production. And that article that you posted about him not returning to direct is from 2016. Again, when the game was announced. At that PSX, Naughty Dog specifically stated that they'd barely started development. So unless you're going to suggest that Straley somehow still had any significant impact on the game despite never being brought "on board" or it you've nuked your own point.

As for the Omniscient Jason Schreier (who as you'll see by my post history, I do not like, for good reason): You talk as if there was some type of mass exodus from the studio specifically because of TLOU2. Wrong.

Within the article (that I have read before) Schreier states that 70% of the designers from UC4 (not TLOU2) have left the studio. 70% of the number 20 he explicitly calls out is equal to 14.

Stop the presses, 14 people have left the studio over the 4 years between UC4's release and the writing of that article. Excuse me if I balk at the suggestion that this is somehow massively abnormal in a studio of about 200 people, in a sector of the tech industry.

"Extremely bad crunch", sure. Point me to a AAA game that doesn't have that. Better yet, point me to a AAA game that has pushed boundaries of quality that hasn't had a crunch story or two to tell.
That point is null and void, unless you'll make unrelated arguments, coalescing with Jason Schreier's unionist propaganda?
The guy talks to people who don't enjoy their hours or the intensity of the work. And while I won't say that those feelings are completely meaningless, I will say: Welcome to the world of working. There are going to be people who think that. Schreier hones in, and with his very much leftie agenda, frames the dynamics of the game industry as some type of turn of the century factory worker allegory, when that could not be further from the truth.

And if you don't believe me, then this should be enough of a verifier:


Salty employees, who, in the same article you source (and seemingly have not read thoroughly, if at all beyond the headline), literally say:

That is not me being selective with what I choose to believe Schreier on. I believe the lion's share of the information that he puts out. There's 0 denying that he has industry connections. Undeserved though they may be. I don't buy into the narrative he tries to spin.

Given half of the shit that you wrote is only a good sign (3 men who are leading TLOU2 get massive promotions; I would understand the concern if you were talking about Marvel Comics or some shit, but has Sony's output not pointed to a meritocratic internal culture?), I will very much have fun with saying that your crystal balls seem more than a little cloudy with your own biases.

Dude: Are Naughty Dog paying you to shill this hard for them? All you've done is white knight this game since you entered this thread. You are going in quite hard for a game you have no real emotional or tangible connection to. You a Naughty Dog employee? Got some personal connection to this game you aren't telling us about?
 
Like...you don't just make a fully-rendered trailer with allusions to a storyline and time skip that much in the narrative if you haven't started working on anything yet or for something that just began production. If you ARE, that's not only a colossal waste of money for a trailer that could mean nothing later down the line, but you also actively lied to your audience to generate hype: which even for their faults, I don't think even the artsy-fartsy factory that Naughty Dog would do something that dumb.

To be fair, that is exactly what Square Enix did for Final Fantasy XIII...and Versus XIII/FF XV. That's partly why both of those game's developments turned into one big mess, and why they came out the way they did.
 
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