The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

So it is a FtM, then. Surely the character is as well. Seems like her version of being a 'man' is cutting her hair short and changing her pronouns lol.

That seems to be all there is to all the FtM I come across. It's like, you know that tomboys are a thing, right? Same thing with lazy MtF: Drag queens are a thing.

I swear, it's like gender is just a fashion style matched to a stereotyped personality and interests to these people. They don't match the stereotype of their gender, so they think they're extra super special and demand a title for it. And that goes double for the 'gender-fluid' and 'non-binary' folks.
 
As someone who basically grew up with Naughty Dog and being an intense fanboy of theirs, this is just really sad
I just remembered how I sent them an email message back in 1997 or 1998, noting how fucking awesome their Crash Bandicoot games were. I really cannot describe how I miss the good old Naughty Dog crew from 1996-2004, and seeing what's happening right now to my (once) favourite video game company, nostalgia hits me as twice as that.
 
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As someone who basically grew up with Naughty Dog and being an intense fanboy of theirs, this is just really sad. My first Playstation game I ever played was the first Crash Bandicoot game, where it was just a simple zany, cartoony platformer that you could enjoy for hours on end. There was no sociopolitical messages, no SJW pandering, nothing. It was a bandicoot who spun animals out of the way and had a guy with a giant N on his forehead trying to capture him to create a super soldier. Video game companies today believe that by adding "realistic" characteristics or talk about "real world" issues in games that it will be more "enjoyable" for the player or will make video games finally be known as "art", but most of the time, I dunno, the things as simple as the original 4 Crash Bandicoot games come off as way more creative, enjoyable, and worth the money.

I remember subscribing to Playstation Underground, where they would send you discs of behind the scenes footage at some of the games you bought. I got one for I believe Crash Team Racing, and I remember seeing Andy Gavin and Jason Rubin leading a team of well-intentioned nerds on a game that was supposed to be FUN. No politics, no pandering, didn't care if they sexualized anything, didn't care if they made inneundos kids couldn't get, they were thinking about what the fans wanted. In that footage too you can see the developers just goofing off like college kids when they did team bonding exercises (such as riding go karts or playing hockey). Compare that with Druckmann being an egotistical big-wig asshole, where he only cares about himself rather than the consumers or even his own subordinates. Naughty Dog for him is just Druckmann Studios. For Gavin and Rubin, it was the entire team that mattered, and they even showed that by saying that their various dog mascots were the real leaders of the studios. Where the hell is this today in any Western game developer? Or any media for that matter? It's certainly a product of a by-gone era. I stopped caring about ND after the first Uncharted game.

I also played The Last of Us (since it came with my PS3), and I was incredibly bored. Maybe it's just because I prefer games not to be "cinematic" experiences. Ellie was also so annoying. At the end of the day, I think I stopped right around the time you were supposed to sneak around these bandits and not get sniped. I found myself getting sleepy just playing that part and I didn't care to finish the rest. To this day, I still break out Crash Bandicoot or the first 3 Jak games and play the crap out of them. To me, that was what defined ND. Not this garbage. Druckmann deserves to get every ounce of backlash he can get and it sucks to say, but ND should really quit. They made the mistake of, just like everybody else, turning too "how do you do, fellow kids?" in trying to stay relevant.
This reminds me of when I watched the behind the scenes for Uncharted 1 and it shows the inside of the studio during the mid 2000s. They'd talk about team exercise get togethers to play paintball and again, were goofing off like a bunch of goons but they looked like they were having a good fuckin time. It does suck that visionary auteur dickheads like Dan Houser and David Cage are so common to find in this industry because they want their games to be seen as high art. Also Jonathan Blow can piss up a rope. Fuck it'd be easy to make a thread for games industry lolcows. Anyways truth is this shit's about making money and having fun. Everything in games is fabricated to what brings enjoyment and pays the bills. With the way these triple A releases have been this year the only game I have been legitimately satisfied and impressed with is Half-Life Alyx. At least that game innovates and does something fuckin' new and hits all the story beats like a tack.
 
druckman and his writers wanted a stronk female for representation/"subversion", and no one was questioning it since a lot of writing rooms are reetardera level echo chambers.

In a writing room where they produce actual content, instead of woke vomit, they shoot down other people's ideas ruthlessly. Only the best ideas survive. In a woke writing room, I'd bet they just suck each other's dicks, praise the worst ideas imaginable, and take notes on who is problematic and needs to be purged.
 
Yeah, I forgot that about ME 3. They mislead you with the ending as well as with the game as it was going to be like 'The Battle for Earth' and Earth was barely fucking in the thing.

The whole circumstances of this leak explains why they and Naughty Dog can FRO, frankly.

You may not remember this but in 2014 someone leaked a whole mess of Witcher 3 development documents including quest and enemy details, a full rundown of at least one of the main quests, the map of Ard Skellig, and also the three main endings. I downloaded them and paged through it, and came away feeling even more charged up for the game to come out. CDPR's response was not to have an inquisition into stomping the leaks off the web, but simply to ask nicely that people not spoil it for others. The fact that they had quality content already in place made them come over better than before. This... is different. That Sony are trying to stomp every reference to it off the web and sue people for spoiling it implies that they are embarrassed by the fact that this is what they have to show for it all.

Of course they are. I have NO IDEA why Sony didn't intervene. They just let this random do whatever the fuck he wanted, ran everybody off and basically burned a franchise into the ground. It is quite obviously clear they didn't oversee the studio at all because they were so overconfident in the success of TLOU nothing could POSSIBLY go wrong, right?

This is both Sony's fuckup and ND's fuckup. I mean, its more ND than Sony, but still, Sony bears responsibility for not even bothering to look at what this faggot was doing with their property or they just didn't give a shit. Now that everyone fucking hates them, loathes them and the game has become a meme, they're in full panic mode.

Cyberpunk footage leaked and people got hyped. I bet CDPR doesn't even care.

But because the reaction to this was overwhelmingly negative, they are trying to put a grease fire out with oil. And I'm still kind of shocked that they thought people would enjoy this trash and shitting over the original. Its fucking Disney Star Wars all over again.

they won't nuke it, they'll release it and it will massively underperform (which given what we know would've anyway). like I said before sony was probably blindsided how bad it really is which caused all this corporate level damage control.
another thing that might be an indication how hard that shit blew up is that the damage control doesn't feel like sony commifornia, but straight out of the japanese HQ. nip corps are notoriously bad at grasping how the internet and the western online world works, in large part due them basing it on how it works in japan, their influence on ISPs and the law being on their side. just look up how they handle piracy.

There's no way they can. They are clearly ashamed of it, but admitting it is another thing. Like I and many others have said, they will throw this in free with bundles, just so they can get SOMETHING out of this. But they'll have to have it pre-installed to make people actually fucking play this trash.

In a writing room where they produce actual content, instead of woke vomit, they shoot down other people's ideas ruthlessly. Only the best ideas survive. In a woke writing room, I'd bet they just suck each other's dicks, praise the worst ideas imaginable, and take notes on who is problematic and needs to be purged.

People in these companies are constantly worried about diversity and diversity quotas and are told by fucktards in marketing sexy women and games people like don't sell anymore. So they hire this mongoloid instead of someone competent. A mongoloid who pushed everyone talented out. That's why it took 7 years. He wanted full control, without compromise.

This is why it took so long, because he had to purge creatives who went against him, until all that were left were yes men.

Also, I bet $1000 all game journos praise this as being a 'brave' and 'shocking' sequel to the original (Some will say its better) just to spite all the gamers out there. Because if nothing else, journos love shitting on their audience too.
 
Also, I bet $1000 all game journos praise this as being a 'brave' and 'shocking' sequel to the original (Some will say its better) just to spite all the gamers out there. Because if nothing else, journos love shitting on their audience too.
You can confidently add three extra zeros to your summ, this is exactly what will happen once the game comes out.
 
Some journos are going to blindlingly praise the game, but I bet most of the "mainstream" outlets are going to be turned off by the fact that this is basically gonna be a 20 hours long snuff film.
They're definitely screwed by the fact that a lot of journos love Ellie. There will definitely be a struggle between their loyalty towards Ellie and their loyalty towards super powered female protagonists
 
If the concept artist constantly has to ask him "What if it was a girl?", does this mean all of his female characters were actually default male?
That explains why they all are masculine and have the same personality... Well, except Dina but she had to be female because Ellie is a lesbian and they needed a girlfriend for her. Makes you think...

Edit: to be clear there's a difference between having a character not defined by the gender and genderswaping a male character for political agenda without bothering to change anything about them to make it feel more natural. This is why we have so many Mary sue clones and uninspired female leads these days

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If the concept artist constantly has to ask him "What if it was a girl?", does this mean all of his female characters were actually default male?
That explains why they all are masculine and have the same personality... Well, except Dina but she had to be female because Ellie is a lesbian and they needed a girlfriend for her. Makes you think

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... what?

What the fuck you mean "if it was a girl?"

You're the character designer, where do you get off asking dumb shit like that?!

No wonder this is a shitstorm, everyone involved is a fucking rëtarded lunatic!
 
... what?

What the fuck you mean "if it was a girl?"

You're the character designer, where do you get off asking dumb shit like that?!

No wonder this is a shitstorm, everyone involved is a fucking rëtarded lunatic!


Also underscores the fact that woke female protagonists are just men with a tit job
 
Also, I bet $1000 all game journos praise this as being a 'brave' and 'shocking' sequel to the original (Some will say its better) just to spite all the gamers out there. Because if nothing else, journos love shitting on their audience too.

And because they know who really pays their wages.

Payola in game reviewers has been around for fucking decades and all that's happened is that publishers just got better at it. In the 1990s, PC Format on their "Final Insult" page which was basically the last page where they'd take the piss out themselves or others or attempt comedy once did one where they claimed it was a report on how games will have to have PR ratings as well as age ratings with logos to determine exactly what inducements were given to the reviewer, from "free drinks" and "three course meal" through "fact finding trip to developer HQ" all the way up to "sexual favours." I wish I could find a scan of that issue of PCF.

It was even worse in the 16 bit days. Amiga Power was openly hated in the industry because it didn't accept payola and used the entirety of the rating scale. As such, their ads were never for games or computing gear or console gear but animu and comedy performances and similar because all the publishers kept pulling their ads. They also got threatened with lolsuits for shitting on shitty games and said that if they were forced to give a shit game a good score to appease someone in the industry, they'd use the rating "73%" as a code because that is the lowest score you can give something without getting sued.

Please be reminded that these GARME JURNALIZTS are the same cretins who:

- panned Kingdom Come for failing to have a properly representative ethnic makeup in rural Bohemia in 1403;
- trashed Doom Eternal for being too hectic and difficult;
- dismissed The Long Journey Home (a roguelite) for hiding its best content behind a "skill wall,"
- dismissed ELEX (the spiritual successor to the legendary Gothic series) for being rough around the edges when compared to similar "TRIPLE AYYY" open world games, despite the fact that its developers had a fraction of the budget, and for having an early game difficulty spike;
- trashed CP77 for problematically having a gang called The Animals who are predominantly POC;
- and much more.

No wonder people are paying more attention to YouTube critics than IGN, Kotaku, RPS, et al. It's almost as if they don't actually play the game. But then they probably don't. They're apparently invited to some closed-door session where they play a pre-vetted and polished vertical slice and have their nuts tickled with free drinks and events and goodies.
 
O.K, so after reading the leaks, theories, and mulling the whole mess over for a bit, allow me give my two cents too.

I can sort of get what they were trying to go for, and in all honestly, the moral of revenge being a viscous cycle isn't a bad one it could have worked in the setting of The Last of Us, but from what's been shown. they completely botched the presentation and delivery both from a story and game play perspective.

From a story perspective the message of "revenge is a viscous cycle and ends up hurting everyone involved" falls flat because Abby doesn't really learn this or comes to the conclusion herself. She only spares Ellie because Lev begged her to, so the message ends up leaving a sour taste in your mouth. Now, it seems like they, or Druckmann or whoever, wanted to go for a more "gloom and doom" angle and push the message by showing a really terrible outcome by the characters in the story not heading that message, which, while tricky to pull off, could also work, but you gotta go balls to the walls if that's the path your taking., Everyone has to end up screwed over in a story like that, which means that either Abby or her friend Lev or both should end up dead as well (bonus points if one directly caused the others demise, even accidentally, in the fit of their revenge, or maybe Lev puts Abby down because she's completely lost it), however neither really suffer any consequences aside from some vague threat about being hunted by Ellie's friends. Which is another huge problem, ending with sequel bait and not delivering a complete and satisfying story.

There's also a few other issues based on what we know, such as despite wanting revenge on Abby for Joel's death, it seem's as though Abby's the one who goes out of her way to try and kill Ellie and bring about the final confrontation. Right now it's unclear whether Abby does this because killing Joel wasn't enough for her or out of paranoia that Ellie is going to try and kill her for killing Joel, but with how the things are set up, I don't see it playing out very satisfyingly.

And of couse there's the game-play issues. If The Walking Dead taught us anything, is that diminishing the appearances and overall threat of zombies in a zombie franchise isn't a good idea, enough said. The perspective switch half way through the game, while different and has the potential to an interesting story device, isn't used properly. Like some have said before, you should start the game playing as Abby, probably right before her family got killed and then develop the character from there and ending with her just barely killing Joel in a tough boss fight, all the while Joel is picking apart her motives and subtly telling her how revenge is a cycle the screws over everyone. Though Abby wins the fight, it's clear Joel won the argument and his words clearly leave a lasting effect on Abby. Then it switches over to Ellie. Playing and watching as she either devolved into a revenge driven lunatic or is constantly on the run from Abby and the rallied survivors of the people they killed plus some allies she earned in her part of the games story.

In the latter scenario, I'd either have it end with a boss fight against Abby, with Ellie either completely consumed by revenge and becoming more of a monster then the zombies, or have a gradual epiphany during the fight at what she's become and gradually have the battle against Abby turn unwinnable as Ellie looses the desire to keep fighting. You can even twist the knife in by having Abby bring up the same points about how empty revenge leaves people that Joel did when they fought. Whether Abby kills Ellie after this can be up to player choice or be dependent on how violently they played Ellie in her part of the game, if they do Abby get's a bad end or a good end if she doesn't, reflecting on the theme the revenge screws over everyone. In the former, I'd probably just go with Abby eventually catching up to Ellie, but deciding not to kill her, realizing she's just a scared girl trying to survive and she's becoming everything Joel claimed he killed her family over, and leave.

Either way, those are just my thoughts. I was never super into The Last of Us and it's been a while since I played it, so some of the info might be hazy and I might have gotten a few things wrong with character or plot consistency, but I tried to put some honest thought into it. Besides, it's always fun, if not a little bitter sweet, to look at a story and think about where it went wrong and what could be done to fix it.
 
They're definitely screwed by the fact that a lot of journos love Ellie. There will definitely be a struggle between their loyalty towards Ellie and their loyalty towards super powered female protagonists
I mostly think there's a limit to the amount of misery you can try and shove down an audience's collective throat before there's a negative reaction. TLOU had its ups and downs, this just seems to be a miserable experience throughout.
Of course the genderspecials are gonna behave as they usually do, but I think that the death of Joel plus the massive amounts of grimdark violence might be a turn-off to the larger audience, the one that actually brings in the cash with these kind of games.
Remember the 2018 trailer? The "clip her wings" bit specifically. Now imagine 20 hours of that, with no payoff whatsoever at the end. Who would want to pay a ticket for that kind of experience?

TL,DR: someone was masturbating way too hard to horrific violence being inflicted on women during production, and it could hurt the game's overall reception, in my opinion.

edit: minor corrections
 
Another thing that occurred to me in that final showdown:

Abby doesn't slit Dina's throat because Lev gives her a meaningful look and says "Abby..."

Lev just shot a fucking arrow through Dina's back. The arrow went straight through and came out of her front.

That's a fucking death sentence in the circumstances, even if you didn't add in Abby's hulk-smash on her face afterwards. Unless there's a doctor hiding in the corner of that warehouse, she's bleeding out in a few minutes. And both of Ellie's arms are broken - she ain't helping.

Anyway what I'm getting at is the scene seems to imply that Abby and Lev leaving is some kind of act of mercy, when really Lev just robbed Dina of a quick death.
 
If the concept artist constantly has to ask him "What if it was a girl?", does this mean all of his female characters were actually default male?
That explains why they all are masculine and have the same personality... Well, except Dina but she had to be female because Ellie is a lesbian and they needed a girlfriend for her. Makes you think...

Edit: to be clear there's a difference between having a character not defined by the gender and genderswaping a male character for political agenda without bothering to change anything about them to make it feel more natural. This is why we have so many Mary sue clones and uninspired female leads these days

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I just want to say the "what if it was a girl" thing is what the Fate Series is based around of.

Leonardo Davinci but a girl

King Arthur but a girl

Jack the ripper but a girl

Thomas Edison but a furry

His creative team and their logic is on par with bottom of the barrel trash.
 
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