The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

Not only that it's impossible that the book could have been written in the universe. It was written in 2009. In 2009 TLOU's zombie outbreak was still going on.

If Benioff was a soulless zombie it would explain a lot about why him and Weiss cut Game of Throne's throat like it was a pregnant lesbian in the last series.

Benioff is another one of these weirdos that you seem to get in the US entertainment industry.

Also, quality Benioff hate here

https://archive.vn/CdsHa


tl;dw - talentless but well-connected son of Goldman Sachs boss tries to pander to the woke crowd, fails due to total lack of artistic ability and staggering hypocrisy.
 
Ugh. What a power-read through this thread. Whoever put out those leaks is a hero, because it saved me a bunch of time attempting to finish TLOU 1. Joel was okay, but Ellie was insufferable already to me. I find she tends to grate on females more than guys, but that might just be in my circle of friends.

There are a few games that manage to make playing first as one side in a conflict, then as the other side, part of a satisfying and cohesive whole. The War for Cybertron and Fall of Cybertron games were actually very good at it. War for Cybertron has you playing first as the Decepticons messing everything up, then as the Autobots attempting to fix it. And Fall of Cybertron had you switch sides to whichever would be achieving their next goals. The games had flaws, but the shifting perspective wasn't one of them.

The difference is that the Decepticons are lovable cartoon villains that revel in senseless violence, not some rage filled beef cakette foisted on us halfway through the franchise.

If I squint, I can almost see the story they're going for here. Two androgynous female sons battling over the killings of their fathers who were both flawed men capable of horrible things in the name of love and/or the greater good. But, as much as it's a trope that can work, audiences tend to recoil from the morality pet of a previous story going dark and gritty in a sequel, and the hero of the previous story being fridged. If you're going to do it, you have to be telling a damn good story.

She-hulk pummeling a bisexual baby mamma doesn't seem to be that story.
 
Her nickname is literally Abs, ahahahahahahahahahaha wft is this shit and how is this real nigga?

I thought her name was Slam Womanmuscle.

A brave, fearless trans "woman" beating the shit out of a lesbian that's less than half "her" size?

Damn, this is some next-gen realism. We've truly peaked.

Clearly Naughty Dog has bet it all on Granite Chestboob.
 

Why do "woke" developers like Druckmann think that simply gender bendering everything is "something totally different" or "hasn't been done before!!!"? Like really? Just because you make a common male trope of a character suddenly female doesn't do shit if your storyline gets royally screwed because of it. What's worst is that I truly believe that old school ND did more progressive work in introducing powerful female characters than anything shat out by Druckmann. Here's what I'm talking about:

-Crash Bandicoot had Coco. Yes, there was Tawna Bandicoot in Crash 1 but she was seen more as the typical "damsel" ala Princess Peach and to be fair she was designed to look like a furry pin-up girl. But this was because Gavin and Rubin didn't bother to flesh out an actual storyline because they didn't feel the need to. Platformers in general don't need storylines to be fun games (Mario, classic Sonic). So Crash 1 basically had the whole "save the girl" story. However, what they learned is that girls were also a huge demographic that played Crash 1. So it was Gavin and Rubin themselves who designed Coco Bandicoot for Crash 2 so that they could send a huge thank you to the female audience that were also giving them support. Coco is the smartest out of all the characters. She is great at designing tech, and she constantly helps her idiot, lazy brother out by giving him advice. She is also not "sexualized" like Tawna is, keeping a casual outfit of overalls and in later non-ND Crash games it's implied that she becomes a prominent mechanic. Gavin and Rubin took this a step further in Crash 3 and made her playable, and to be honest her jet ski and China levels are some of my most favorite ones in the entire Crash franchise. I remember some of my friends, boys and girls alike, thinking that she was badass in some regards. And at that time in the late 1990s, it was admittingly rare to see a secondary female character get such popular reaction. When the remake for the Crash trilogy was announced and the developers said that Coco would be playable for all three games, everyone in the comments section were so pleased. Sure, Activision threw in some weird "feminist" angles here or there (They wouldn't animate certain death scenes for Coco like they would for Crash, some levels like the Hog levels in Crash 1 couldn't have Coco playable in (too "masculine"??)) but it's not like they came out and said "Coco is totes lesbian guys!!!! She hooked up with Tawna and that's why she broke up with Crash!!" The characters stayed who they were, and people were happy about it.

-Jak and Daxter had two prominent ones: Keira and Ashelin. In Jak 1, Jak is the silent hero who's a bit happy-go-lucky, while Daxter is the womanizer and know-it-all. Like Coco, Keira is a prominent engineer and helps the team out by harnessing power cells and telling them where to go next. She wasn't a damsel at all, in fact it was her father who got kidnapped and they had to go rescue him. Sure, in Jaks 2 and 3 where Jak is a little more "masculine" and "edgy" now and their world is fucked beyond belief, Keira STILL survives by using her wits and expertise on fixing parts by opening up her own shop and becoming a name in the racing industry. ND didn't do some stupid crap like make her into a stronk transgender who "found her love for playing with the men's toys" or whatever. She's just a girl who loves tinkering with things, and clever enough to avoid trouble. Ashelin is the leader of the rebel guards, who goes against her tyrannical father and deeply cares for her comrades. She's athletic, can kick ass, and she again is not a damsel.

It's like, am I missing something here? From what Druckmann says, it seems to me like he thinks he can shit gold by making "manly" characters out of woman like it's something new. Or to make girls more interesting by making them lesbian or kill each other for no reason for using the wrong pronouns or whatever. It's funny how the old Naughty Dog made more relatable girls out of bandicoots and...whatever Jak's race is, but when it comes to portraying "realistic" humans, they turns out to be an utter shitfest that is devoid of anything you can relate to yourself. Highly ironic.
 
In the end I feel like this is a soulless sequel, not made out of the love of a creator, or creative teams heart, but something made to only make money and make the company seem "woke" while still holding such anti-consumer views and practices, and crack a whip against its developers.

Today I finished Half Life Two: Episode 2, and played through it with the commentary, and the harsh constrast you get from such modern games is so heart breaking. Its obvious at the time the people making the game put a lot of love and value into there characters, story, and how the game feels, like with Alyx's voice direction and character, or how the game moves along with a good feel to it, like it was made correctly.

Seeing all of this puts such a damper on me, because all of this shows that Naughty Dog is willing to butcher a good idea of a game. I am not a fan of the Last of us, hell I didn't even play it, but it held such high views and was interesting for its kind of game for when it came out.

I feel like its gonna be wolfenstien, with the New blood, and how they shat all over what the previous games stood for. Everything just feels like its there just to draw up drama, or show something so progressive, that it comes off as backwards, and recessive.

I miss when major companies made games out of love, we get so few people who still care.
 
I'd like to remind everyone, the far superior revenge game Tales of Berseria is on sale at Steam for $12.49


Less than $60, you get some good characters, some good RPG mechanics and it isn't written by some faggot who is trying to get into Hollywood.
 
I'd like to remind everyone, the far superior revenge game Tales of Berseria is on sale at Steam for $12.49


Less than $60, you get some good characters, some good RPG mechanics and it isn't written by some faggot who is trying to get into Hollywood.

I started replaying this yesterday.
 
I'd like to remind everyone, the far superior revenge game Tales of Berseria is on sale at Steam for $12.49


Less than $60, you get some good characters, some good RPG mechanics and it isn't written by some faggot who is trying to get into Hollywood.
Even Tale of Berseria's characters hate TLOU's troon!
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Also, I bet $1000 all game journos praise this as being a 'brave' and 'shocking' sequel to the original (Some will say its better) just to spite all the gamers out there. Because if nothing else, journos love shitting on their audience too.

And as usual everyone will utterly fucking ignore them, or take their praise as advice to avoid the game completely, because these cunts never like anything good, and actively hate anything good.
 
And as usual everyone will utterly fucking ignore them, or take their praise as advice to avoid the game completely, because these cunts never like anything good, and actively hate anything good.

Oh, most definitely. Another problem is companies think that game journos sell games. They uh, don't. Ever.
 
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