The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

VG247 is damage controlling TLOU2 now.

The first is an article declaring that "Despite leaks, The Last of Us Part 2 is an Amazon best-seller worldwide". If anything that's why Naughty Dog is attempting damage control, they need those preorders from those who will buy anything PS4 exclusive.

The other article is more clear clickbait and titled "“It’s about hate” – The Last of Us Part 2 has brought out the worst of us". It's another rerun of "Gamers are dead" mixed with fanboy screeching.

Yet the conspiracy theories soldier on because of whollopers on the internet. I believe there’s a singular reason for this: it’s because this vocal minority of angry internet babies are pissed off that the story isn’t catered to them, the protagonists of reality.

Over the years, video games have done their best to pander to them. Every bit of corporate messaging makes them believe art is for them and artists are their servants. “We do this for you, the gamers,” says the corporate overlord who wants to sell you a product. “Don’t like something? No worries. We’ll patch it out.”

It’s basement dwelling shitlords who complain about characters’ breast sizes. If they’re realistic, it’s an “SJW” game and it’s “censorship”. If they’re massive cartoon tits, that’s just artistic integrity, dude.

Anyone who’s played The Last of Us knows Ellie is gay and these shitbirds use that fact as a shield – “I liked the first one, so I’m clearly not mad that the game is progressive,” they’ll say. Except Ellie’s sexuality was only explored in an optional DLC. In The Last of Us Part 2, it’s clearly a part of her character and she even has a love interest.

I won’t go into spoiler territory, but The Last of Us Part 2 also features other forms of representation, and the reaction to this has been abhorrent. I came into work this morning and spent the first hour of my day banning people in the comments for being hateful, disgusting human beings. And this is only a portion of the turd pie that Naughty Dog employees have been served over the past couple of weeks.

This is the writer of the article:
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"'How much of a bigot are you?' At IGN we ponder on this question day and night, grieving over the unblemished masses and their penchant for purchasing the misogynistic and the macabre. Until now! The Last of Us Two: Part II, is too good for a two minute review. So, tune in to hear, point by point, how a brain twice your size tells you why you must purchase this second coming of Christ!
  • TLoU 2: Part 2 has an AI that chooses to not see you in plain sight. Too complex for 2-bit simians like you to understand, so it's challenging. 10/10.
  • The graphics are great. We had greater difficulty discerning genders than we did in 1986's Metroid. So it's progressive. Also you club the patriarchy (that killed mankind's future) to death. 10/10.
  • The story is complex. You ask yourself the question: 'Do I want to kill because I like it? Or because I feel like it?' 10/10.
  • Subversion! Just like Naughty Dog subverted our expectations by giving us a doubly generous donation for this review, your expectations will be subverted, too. 10/10.
  • Not too much water. 10/10.
What are you waiting for, you simian? Buy it! BUY IT NOOOOW!"

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I saw a clip where the tranny and friends are having a shootout, and something about the voice clips/deaths of the people they were killing made me feel bad about them, and I though this was the intended effect.
But then I realized those people they were killing were probably evil christians, and that was probably the opposite of the intended effect.
 
VG247 is damage controlling TLOU2 now.

The first is an article declaring that "Despite leaks, The Last of Us Part 2 is an Amazon best-seller worldwide". If anything that's why Naughty Dog is attempting damage control, they need those preorders from those who will buy anything PS4 exclusive.

The other article is more clear clickbait and titled "“It’s about hate” – The Last of Us Part 2 has brought out the worst of us". It's another rerun of "Gamers are dead" mixed with fanboy screeching.



This is the writer of the article:
View attachment 1270886View attachment 1270887
Wonder why people who called Tifa Lockhart a prostitute didn't get articles calling them "disgusting human beings"
 
After making squeeky noises for a full minute trying to be funny, he talked for 14 minutes about how crunch time in game dev is not success of developers, but failure of management, and that the poor guys in the trenches get fucked over by the suits.

To be fair he's not entirely wrong. About the crunch, that is. If the article about how people were forced to stay late because everything was reliant on other things that had to be done in advance and they couldn't get done because people were overworked and there was a presenteeism culture and a culture of extreme perfectionism and blamestorming is accurate, that is the sort of bad management that leads to trannybuilders braining popular characters with a five iron and calling it "starting important conversations" or "subverting expectations." Because nobody dares speak up and say that this is a bad idea.

I've told this story on another thread, but I'll repeat it here. Background: I'm a lawyer.

A while back I was interviewed by a firm whose boss came in and told me that they were big on "accountability" and "openness." This meant, in their words, that they competed with each other for billing and everyone's billing for the week was presented to everyone else at a weekly team meeting. They were also encouraged to "hold each other to account" on things like, whether they could have done better or how they conducted their files. It was also stated that they had a plastic crown for whoever billed the highest that week and the "Slap Seat" (they said this was a joke, but I don't know) for who billed the lowest. That, and how they trained their clients (!) to complain if calls or e-mails weren't returned within 15 minutes and how you were encouraged to talk to colleagues if they weren't living up to standards. Oh, and colour printing, because colour toner costs the same by mass as gold, must be justifiable if anyone challenges you on it.

I told them I'd have a think about it and then rang the recruitment agent and said he could tell them to FRO.

That is exactly the sort of bad management style that ND have. You don't trust your staff but rely on them to grass on each other and this creates a vicious circle of presenteeism culture ("excuse me, it's only 8.00 pm, why are you leaving already?") and "friendly competition" becomes "knife your buddy." It also probably isn't good for the clients either; how can you be sure that if a colleague has to look at one of your cases they aren't going to try to suborn the client against you. The client loses out because their case takes second fiddle to scoring points at office politics.

Six months later, I was told they were still recruiting, do I fancy being re-interviewed for the same job? I gave the same answer as before - they can FRO.
 
To be fair he's not entirely wrong. About the crunch, that is. If the article about how people were forced to stay late because everything was reliant on other things that had to be done in advance and they couldn't get done because people were overworked and there was a presenteeism culture and a culture of extreme perfectionism and blamestorming is accurate, that is the sort of bad management that leads to trannybuilders braining popular characters with a five iron and calling it "starting important conversations" or "subverting expectations." Because nobody dares speak up and say that this is a bad idea.

I've told this story on another thread, but I'll repeat it here. Background: I'm a lawyer.

A while back I was interviewed by a firm whose boss came in and told me that they were big on "accountability" and "openness." This meant, in their words, that they competed with each other for billing and everyone's billing for the week was presented to everyone else at a weekly team meeting. They were also encouraged to "hold each other to account" on things like, whether they could have done better or how they conducted their files. It was also stated that they had a plastic crown for whoever billed the highest that week and the "Slap Seat" (they said this was a joke, but I don't know) for who billed the lowest. That, and how they trained their clients (!) to complain if calls or e-mails weren't returned within 15 minutes and how you were encouraged to talk to colleagues if they weren't living up to standards. Oh, and colour printing, because colour toner costs the same by mass as gold, must be justifiable if anyone challenges you on it.

I told them I'd have a think about it and then rang the recruitment agent and said he could tell them to FRO.

That is exactly the sort of bad management style that ND have. You don't trust your staff but rely on them to grass on each other and this creates a vicious circle of presenteeism culture ("excuse me, it's only 8.00 pm, why are you leaving already?") and "friendly competition" becomes "knife your buddy." It also probably isn't good for the clients either; how can you be sure that if a colleague has to look at one of your cases they aren't going to try to suborn the client against you. The client loses out because their case takes second fiddle to scoring points at office politics.

Six months later, I was told they were still recruiting, do I fancy being re-interviewed for the same job? I gave the same answer as before - they can FRO.
God I love my grocery job. Not high pay, but it covers my bills, vidya, and none of that shit is present.
 
Remember when it came out that working conditions at Konami and Kojima Productions were fucking terrible during the production of MGSV? Remember when everyone collectively shit on them for basically stomping all over the workers? Remember when people like George Weidman (Super Bunnyhop) got copyright strikes for just reporting on the disturbingly awful conditions and everyone sided with those people because it was completely unfair?

We've degenerated as a society since then.
Didn’t most of their dev staff leave with Kojima though? I may be misremembering, but there’s a hell of a distinction between the publisher being a shithead and the Director.
 
Didn’t most of their dev staff leave with Kojima though? I may be misremembering, but there’s a hell of a distinction between the publisher being a shithead and the Director.
Well yeah, it wasn't really Kojima's fault. Konami was actively making life hell for the devs if the rumors are to be believed.

I just find it interesting how people were leaking how bad Konami was making things all those years ago and everyone collectively got angry at them, but when the working conditions at Naughty Dog are rumored to be terrible with an insane turnover rate, a disturbing number of people look the other way.
 
VG247 is damage controlling TLOU2 now.

The first is an article declaring that "Despite leaks, The Last of Us Part 2 is an Amazon best-seller worldwide". If anything that's why Naughty Dog is attempting damage control, they need those preorders from those who will buy anything PS4 exclusive.

The other article is more clear clickbait and titled "“It’s about hate” – The Last of Us Part 2 has brought out the worst of us". It's another rerun of "Gamers are dead" mixed with fanboy screeching.



This is the writer of the article:
View attachment 1270886View attachment 1270887

How the fuck does shitting on a game for doing the lesbians it was heavily promoting dirty make you a homophobe? Do these people have any consistency whatsoever?
 
Well yeah, it wasn't really Kojima's fault. Konami was actively making life hell for the devs if the rumors are to be believed.

I just find it interesting how people were leaking how bad Konami was making things all those years ago and everyone collectively got angry at them, but when the working conditions at Naughty Dog are rumored to be terrible with an insane turnover rate, a disturbing number of people look the other way.
My overall point is that the situation seems to be largely inverted between the situations. With Kojima you have well-liked developer who had to make major, near-fatal concessions to a very controlling publisher. With Drukmann/Naughty Dog you have a controlling, incompetent developer being enabled by a publisher that seems to have been far too trusting.
 
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