The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

Sharks - one of the most noticeable new features of the game is the inclusion of sharks. These sharks are in the game to follow your scent and will attack you as soon as they have sniffed you out. The game doesn't pull any punches or "stray" from the idea that while you're playing as Martin Brody in a struggle to survive, killing sharks is necessary. You'll also have to deal with the fact though that each shark has an owner, which will call out the shark's name and cry in absolute horror when they discover their lifeless baby shark duh duh duh best friend. You've been warned.
What did Ellie tell jaws when taking a shot? Brace for it!
Take it easy. I don't have a dog in this fight.
Good! That means we don't need a dog whistle!
 
I mean, its obvious this game is just abject, total misery porn through and through.
Misery porn can be okay though when done right. Look at the manga Berserk.

TLoU2 is clearly some mishmash of ideas that could be great on their own but they conflict with each other when crammed together by shit story-telling by some idiot too high on his own farts.
 
Something that really sucks about this whole situation (outside of the other ocean of things that suck about this whole situation) is that now its going to be trending to pick on the Last of us, the original game that is. I feel like its going to be the hipster thing to hate on the first game and perhaps even the Uncharted games ("ND was so much better when they did Jak and Daxter and etc"). Its not going to be done for real but because its just going to be "cool kids" thing to do. The Last of Us Part 2 deserves it, the original and Uncharted games (perhaps minus 4) do not deserve it. Its okay to not dislike them but to announce the world that you never liked them as if you are expecting a trophy is something extremely r.etarded.
 
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What the fuck is wrong with you Druckmann
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Its okay to not dislike them but to announce the world that you never liked them as if you are expecting a trophy is something extremely r.etarded.

It does make me glad I never got into the original though, or I'd be genuinely angry to see a turd like Schmuckmann smear his tard shit all over it.
 
It does make me glad I never got into the original though, or I'd be genuinely angry to see a turd like Schmuckmann smear his tard shit all over it.

Yeah, in retrospect, thats a blessing on your part. People like me are stuck left, as you said, genuinely angry (to say the fucking least) about this tard shit.
 
Watching people mock the hell out of this crappy emotional manipulation shit is great.

Also, all the NPCs have names and their friends whil cry when you kill them.

Seriously.
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Yeah that "art is suffering" trend from the edgelords is annoying. You'd think sony would look over at something like animal crossing and think, "hey we should do something like that" instead of giving barista-material the keys to the castle.
 
You know, I felt bad for killing a dog in RDR2. Why? Because I decided to rob some rando‘s house, killed him, and realized that there is his dog that started to attack me out of protection of it’s owner, not because it sniffed me out on purpose.
While I understand that in post apocalypse dogs are handy af, guard dogs first alert you that you’re going into it’s territory and only if you keep going it’ll attack you. Or dogs owner comes out because he herd dog‘s barking. If dogs were trained to hunt down and kill, no way someone will feel bad for killing it. Last thing I want for Ellie is to get rabies or some other infection from bite of crazy ass dog.
 
BioShock Infinite
BioShock Infinite

I can actually talk about this a lot. Bioshock Infinite is interesting both from a story perspective, as well as an FPS perspective and gameplay design one.

The whole game is (spoilers) about fate and the few constants. In video games, the player is always controlling things from the head down. People may talk about "choices" and the like, but unless you're playing a tabletop game or something choices aren't actually real. What IS real is the actions that you do, so any game that goes "oooh choices and multiple endings" is not entirely telling the truth, as in most cases your choice doesn't really matter.
It was also a criticism of other games in the same genre. There's always a man, a gun, and an enemy, just like the game goes about lighthouses and stuff. The game was also criticizing how because the player must be able to DO things inherently prevents games from being introspective or smart on a certain level because, like Spec Ops, you HAVE to do the thing the game will inevitably criticize you for.
It's similar in a way to why, in the end of Telltale's TWD Season 1, the guy has to go "hey that's my stuff you stole a while ago" because otherwise there isn't a way to have the player be responsible for their decisions.
Links to where this is talked about in a greater manner:

Like, I could go on and on about this, but the people above are able to elucidate it much better than I can.

[Also apologies for replying to an old post, I'm going through the thread.]
[Also feel free to rate this autistic, I'm very well aware. But I think I'm given somewhat of a pass considering it involves my job.]
 
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