The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

"It was a hacker!" also deflects blame and tries to squash debate over why a massive leak would happen in the first place.
Ye, basically, if game was leaked by faceless hacker, to media it automatically means that ND employees are fine with work conditions and were not underpaid.
I just hope we’ll get more leaks right near release, I need more salt.
 
There's a nasty point in God of War III when you grab and drag a scared sex slave woman to a giant heavy crank gate and TIE her to it to prop it open so you can go through the gate. The crank then crushes her. I kind of felt like shutting the game off at that point.

I think about that sequence a lot in light of SJWs and how it would have caused a HUGE shitstorm had the game released just a couple of years later, you forgot to mention the woman is topless on top of everything else.

It blows my mind how quickly things changed.
 
I wonder why western media got obsessed with ultra realistic, nihilistic, apocaliptic narratives. I mean, the original game was a good example of this, but there seems to be a tendecy to try and be as cruel, pessimistic and colorless as possible. Hope for the future and the idea that humans beings can overcome fear, anger and revenge seems to be disapearing from our collective consciousness. I feel like Mike from rlm when he talks about modern star trek.
 
I wonder why western media got obsessed with ultra realistic, nihilistic, apocaliptic narratives. I mean, the original game was a good example of this, but there seems to be a tendecy to try and be as cruel, pessimistic and colorless as possible. Hope for the future and the idea that humans beings can overcome fear, anger and revenge seems to be disapearing from our collective consciousness. I feel like Mike from rlm when he talks about modern star trek.

To put it simply, it's because of 9/11.
 
I wonder why western media got obsessed with ultra realistic, nihilistic, apocaliptic narratives. I mean, the original game was a good example of this, but there seems to be a tendecy to try and be as cruel, pessimistic and colorless as possible. Hope for the future and the idea that humans beings can overcome fear, anger and revenge seems to be disapearing from our collective consciousness. I feel like Mike from rlm when he talks about modern star trek.
They think it makes them look smarter and more refined than the people who just want to have fun. Plus they're miserable crybullies who want others to feel what they feel, or they themselves are sadists and losers who want to just get attention and reactions.

Either way, they're utter jokes that will not be remembered in the superconsciousness of culture when they drop dead, and that enrages them.
 
So how deep and hot is the trash fire at this point? I'm trying to keep up with this pre-release shit show and keep falling behind. If I'm understanding right, so far we have:

Allegations of horrendous working conditions at Naughty Dog during crunch.
Footage and spoilers leaked, highlighting terrible story decisions.
Beloved characters murdered/you, the player, forced to hunt down and murder them.
Forced to do this as a 'roided manlady lauded for wokeness and fierce bravery, that in leaked footage looks like she was designed to parody troons.
Anita might be involved.
Sony attempts damage control with outsourced and false DMCA claims, making the situation and their company look worse.
"We found a 'hacker.'"
You have to kill pets and it will make their owners cry.
Wait, no, some lying liar bigot was lying about that, you don't have to kill pets.
Except, it's obvious you do have to kill pets and this is more damage control.
Neil et al jerking off all over Twitter about how brave, proud, and right they are.

And I guess I'll add:

Bad guise are LOL Xtian cult probably running off early '00s ExChristian.Net posts. This game is for the edgiest of edgelords and anyone not on board can fuck off and play something good.

I got a few big enough that they should really have their own sections:

1. Antagonized employees who happened to be Christian, to the point where several left, because you may have no gods before Social Justice.
2. Successfully drove one of the most critically-acclaimed writers in video games out of the industry because she wasn't an ideologue.
3. Has crunched so brutally and so hard that Naughty Dog currently has an over 70% turnover rate.
4. Attempted to force employees to sign Non-Disclosure Agreements if they wanted their paychecks when leaving the company.
5. Fought against giving employees their bonuses while they crunched their asses off due to COVID, but gave bonuses to Druckmann and all executive staff.
6. Forced employees to look at snuff videos on Liveleak so they could make his violent scenes accurately.

Was playing a little bit of the new Tomb Raider and you know what occurred to me should be a game? (we could make it "art" too)

A game with QTEs, BUT your input on them determines the game path. So if you're successful on the QTE, you advance towards the best ending. But if you fail, then you proceed on to the other (probably bad) endings.

It would be like a visual novel without the time to think and weigh your choices.

I reviewed such a game.

I wonder why western media got obsessed with ultra realistic, nihilistic, apocaliptic narratives. I mean, the original game was a good example of this, but there seems to be a tendecy to try and be as cruel, pessimistic and colorless as possible. Hope for the future and the idea that humans beings can overcome fear, anger and revenge seems to be disapearing from our collective consciousness. I feel like Mike from rlm when he talks about modern star trek.

Ideology notwithstanding, it's a young writer's mistake, fundamentally misunderstanding what makes a work mature. The hope is that the dark tone lets them give their story grit, and that grit lets them put together a setup that can be taken seriously. The problem is that you need to have more care than that to handle these subjects well, and, for the most part, the writers behind these projects are underexperienced at best and completely inept at worst. At the core, this usually comes from a desire to desperately be seen as mature and as able to handle these "adult" themes.

Since they can't maintain a consistent tone and they don't understand the proper way to do things - and since they fundamentally think their work is mature and amazing by default, they get very defensive, very quickly, especially given that many of these individuals are grotesquely over-promoted. Under normal circumstances, I won't smack a neophyte writer for this kind of mistake because it's one of those things that a writer has to learn and the only way to learn it is hands-on, but these people are invariably the sort who don't understand that writing is something that takes time and figuring out what works and what doesn't is part of the journey (take a look at Chuck Wendig trying to argue that he's a better writer than Tolkien for a perfect example of this).
 
Last edited:
I wonder why western media got obsessed with ultra realistic, nihilistic, apocaliptic narratives. I mean, the original game was a good example of this, but there seems to be a tendecy to try and be as cruel, pessimistic and colorless as possible. Hope for the future and the idea that humans beings can overcome fear, anger and revenge seems to be disapearing from our collective consciousness. I feel like Mike from rlm when he talks about modern star trek.
When you're young, you hope for the best and see only the goodness in the world.

When you grow older, you start seeing all the ugly shit you didn't before because your little brain couldn't process it. (Thus the teenage edge phase.)

The immature stay in this phase and keep seeing hope as childish and the realm of babies, the gritty and awful being the "adult" thing.

But those who continue to grow and mature realize that there is goodness and light to be found in the world, and if you fight for it, work for it, you can add a bit more to it.

And that can give one... hope.

"To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But then on into middle life or even into early manhood this concern about being adult is a mark of really arrested development: When I was ten I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." -CS Lewis
 
I wonder why western media got obsessed with ultra realistic, nihilistic, apocaliptic narratives.
everything is either pointlessly dark, where characters suffer for reasons that add nothing to the story
or pointlessly comedic, whever there's a snarky lol so random line or 10 seconds of awkward pauses 3 times a minute
or smart wammin who doesn't faulter at all while every other character just quips and trips over themselves

it's all boring
 
Sakura Taisen series of games have something like that. What can you expect from the company that is the father of QTEs Though in their game, its called LIPS system. You get QTE choices and time depending on the situation. For example, choose coming strong on a girl, she'll see you as a creep, choose a meek reply, the girl thinks you're a pushover, if you let time run out without choosing anything, she thinks you're an indecisive faggot.

Resident Evil 3 original kinda does it too, specially with encounters with Nemesis
The Lips system isn't a QTE, it's a timed response that will go to the default/null option if nothing is tirggered and the game will still progress(there's no fail state for the responses, you just get trust points deducted if it's the wrong answer). QTE's in the New Sakura Wars game only come about if you dodge the attack perfectly and the enemy has 15% of it's HP left or less and you can do a fatality for extra points.
 
I wonder why western media got obsessed with ultra realistic, nihilistic, apocaliptic narratives. I mean, the original game was a good example of this, but there seems to be a tendecy to try and be as cruel, pessimistic and colorless as possible. Hope for the future and the idea that humans beings can overcome fear, anger and revenge seems to be disapearing from our collective consciousness. I feel like Mike from rlm when he talks about modern star trek.
It's a trend I've noticed too, and it's not just limited to the West. It happens a lot in Japan too, but usually more in the manga industry rather than the video game industry.

I think it's just a repeat of 90s angst and edge with an SJW twist to it. If I had to guess why it happened, I'd say it's because we had about a decade of heroes fighting for their friends and hope and some faggots who never grew out of their angsty, emo, fourteen-year-old phase decided to make every dark, misanthropic, and nihilistic just to make things "unique", "interesting", and "meaningful".
 
Last edited:
It's a trend I've noticed too, and it's not just limited to the West. It happens a lot in Japan too, but usually more in the manga industry rather than the video game industry.
This kinda shit makes me miss when stuff was made for fun rather than an agenda. I really hate all this crap about people needing to turn everything into a piece of propaganda.
Reminds me when James Rolfe talked about Chex Quest, which was a weird mod for Doom and he said a quote that is golden and should be applied to everything: "The devs understood this is a game first and an advertisement second."
If you want to convey a message through a game, don't forget to make it fun before anything else.

Plus, the fact that everyone is pushing wokeness when they are in hot water or when they need to push a turd onto the public has made me extremely suspicious when they show even the mere inkling of wokeness in the first trailer.
 
I wonder why western media got obsessed with ultra realistic, nihilistic, apocaliptic narratives. I mean, the original game was a good example of this, but there seems to be a tendecy to try and be as cruel, pessimistic and colorless as possible. Hope for the future and the idea that humans beings can overcome fear, anger and revenge seems to be disapearing from our collective consciousness. I feel like Mike from rlm when he talks about modern star trek.

Because we live in a society held hostage by the fascist Trump/Pence regime (ORANGE MAN BAD! ORANGE MAN BAD!) and where we're all going to die of global warming by 2030 unless we join Greta Thunberg's movement and shriek and howl until somebody Does Something.

Therefore, enjoying oneself is wrong and a symptom of unexamined privilege.
 
Back