So how deep and hot is the trash fire at this point? I'm trying to keep up with this pre-release shit show and keep falling behind. If I'm understanding right, so far we have:
Allegations of horrendous working conditions at Naughty Dog during crunch.
Footage and spoilers leaked, highlighting terrible story decisions.
Beloved characters murdered/you, the player, forced to hunt down and murder them.
Forced to do this as a 'roided manlady lauded for wokeness and fierce bravery, that in leaked footage looks like she was designed to parody troons.
Anita might be involved.
Sony attempts damage control with outsourced and false DMCA claims, making the situation and their company look worse.
"We found a 'hacker.'"
You have to kill pets and it will make their owners cry.
Wait, no, some lying liar bigot was lying about that, you don't have to kill pets.
Except, it's obvious you do have to kill pets and this is more damage control.
Neil et al jerking off all over Twitter about how brave, proud, and right they are.
And I guess I'll add:
Bad guise are LOL Xtian cult probably running off early '00s ExChristian.Net posts. This game is for the edgiest of edgelords and anyone not on board can fuck off and play something good.
I got a few big enough that they should really have their own sections:
1. Antagonized employees who happened to be Christian, to the point where several left, because you may have no gods before Social Justice.
2. Successfully drove one of the most critically-acclaimed writers in video games out of the industry because she wasn't an ideologue.
3. Has crunched so brutally and so hard that Naughty Dog currently has an over 70% turnover rate.
4. Attempted to force employees to sign Non-Disclosure Agreements if they wanted their paychecks when leaving the company.
5. Fought against giving employees their bonuses while they crunched their asses off due to COVID, but gave bonuses to Druckmann and all executive staff.
6. Forced employees to look at snuff videos on Liveleak so they could make his violent scenes accurately.
Was playing a little bit of the new Tomb Raider and you know what occurred to me should be a game? (we could make it "art" too)
A game with QTEs, BUT your input on them determines the game path. So if you're successful on the QTE, you advance towards the best ending. But if you fail, then you proceed on to the other (probably bad) endings.
It would be like a visual novel without the time to think and weigh your choices.
I reviewed such a game.
I wonder why western media got obsessed with ultra realistic, nihilistic, apocaliptic narratives. I mean, the original game was a good example of this, but there seems to be a tendecy to try and be as cruel, pessimistic and colorless as possible. Hope for the future and the idea that humans beings can overcome fear, anger and revenge seems to be disapearing from our collective consciousness. I feel like Mike from rlm when he talks about modern star trek.
Ideology notwithstanding, it's a young writer's mistake, fundamentally misunderstanding what makes a work mature. The hope is that the dark tone lets them give their story grit, and that grit lets them put together a setup that can be taken seriously. The problem is that you need to have more care than that to handle these subjects well, and, for the most part, the writers behind these projects are underexperienced at best and completely inept at worst. At the core, this
usually comes from a desire to desperately be seen as mature and as able to handle these "adult" themes.
Since they can't maintain a consistent tone and they don't understand the proper way to do things - and since they fundamentally think their work is mature and amazing by default, they get very defensive, very quickly, especially given that many of these individuals are grotesquely over-promoted. Under normal circumstances, I won't smack a neophyte writer for this kind of mistake because it's one of those things that a writer has to learn and the only way to learn it is hands-on, but these people are
invariably the sort who don't understand that writing is something that takes time and figuring out what works and what doesn't is part of the journey (take a look at Chuck Wendig trying to argue that he's a better writer than Tolkien for a perfect example of this).