The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

yeah the 'games as art' faggots tend to almost exclusively focus on the 'interactive movie' and 'walking simulator' type of non-game. anything that requires actual thinking or engagement to play is shunned or ignored. they seem to be only interested in passive consumption of storytelling and actively dislike actual gameplay.
You know this was a way back but i wanna add onto it a bit. The actual reason why they're unable to incorporate gameplay is because giving freedom to the player to make their own decisions would allow the player to take whatever message they want from their actions. It's autonomy, blameless freedom. But the main reason these "auteurs" wanna make "a statement" is because of the control and the propagation of their totally unique and honest statement that isn't totally them putting their chips on the popular mindset in order to get a piece of the pie for conforming.

As you've alluded to the less control the player has over the narrative the more the game maker has. Essentially it's a sacrifice for greater attempts at profits, but it's also a bucket of crabs where performance means more ridiculous and outlandish stories in order to loose the purse-strings.

All in all video games is a venture where they can sling bullshit because they're unable to hobnob in Hollywood or slum it with trust fund faggots in Portland like the parasites they actual are.
 
having the player feel bad for forcing you with mechanics like this and the previously mentioned story parts.

But if it's forcing you to do it, then the player won't feel bad about it at all. Who felt bad for squishing a Goomba in 1-1?

If Neil was out to make the player feel guilty, maybe he should have taken another look at the first games ending. Or many other examples which were mentioned here.
Why? He can just consult with his Yes Men and his darling Anita instead.
Why would he want the advice of the people he apparently despises and thinks himself better than?
 
They stated going in they wanted to "blur the lines" of what male and female look like to be more trans friendly
You literally can't "blur the lines" between a 0 and a 1. Queer clothing? Sure. Andro face and questionable clothing? Sure. A huge fucking tank of a soyboy beater butch lesbian? Nah that's just doubliing down on womyn.
 

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  • The Last Of Us Part II FIRST REVIEW - Mega64.mp4
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Wouldn't most working dogs be dead at this point? I highly doubt people would be focusing on dog breeding during the apocalypse, I mean maybe some might, but making it a common thing makes little sense to me and it's funny because it just ends up feeling like Neil just wanted dog killing cause edge

In short, yes. Because Dogs were one of the first domesticated animals and are useful for dozens of roles that would otherwise result in needing more people. They can guard, keep watch, deal with pest control and in a pinch be used to hunt be it livestock or other humans. They're excellent alarm systems too. Many working breeds would return to their nature and go off doing their jobs again.

You could also get funky hybrids that would be a bit more aggressive that had interbred with wolves in the US and mainland Europe.

I think on the topic of subversive games, COD Modern Warfare 2 is one of the most ignored subversive game. One mission is to protect a small town, even the burger town, instead of a high priority military facility. You go on a mission to be a terrorist instead of hunting and killing terrorists. And your actions is not actually to stop the war, but actually start world war 3. that's just scratching the surface. I'm sure someone can actually analyze the game and its subversive message better than me

I think COD MW2 handled its message better than Spec Ops that tried to beat you over your head with it.

Spec Ops the Line beats you over the head because its a derivative of Heart of Darkness which itself beats you over the head constantly with its own messaging, as a derivative of that its pretty good.

MW2 does subversion of expectations right, but its also meant to be a bit more of a movie-game in the traditional sense, which is great.
 
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„So long, gay Bowser“

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„Wait a second Squidward, is that a penis? You’re actually a man?“
 
The release date was changed to June of this year because of the leak right? How much could they possibly change and playtest in such a short amount of time? At best we're probably talking a slightly alternate ending
How the hell am I 60 pages behind?

Best case scenario for ND and Sony:
Last 10 minutes of gameplay is revealed that Joel/Ellie smashed head/fever dreamed entire game, pleae stay tuned for DLC that actually advances plot, please wait 7 years for TLOU3.
 
It laughably gets more depraved and ridiculous with every new piece of info it makes games like POSTAL 2, Hatred and I would go as far as to say Yandere Simulator look extremely tame and ineffective on the edginess scale. Not even death metal bands radiate the amount of edge TLOU2 does.

"But it's all for a greater artistic purpose and meaning!" Getting druckmann's willy up where viagra couldn't isn't art.

Druckman is impotent and this is what he needed to do to get an erection.

Because it is base emotional manipulation. People like animals, having someone screech at you for killing their puppers as it was trying to rip out your throat is just trying to tug on those bugman heart strings because they love the little fur babies. He might as well just spray painted "BE SAD YOU KILLED SOMEONES PET" on the screen every time you have to do it.

Here's the problem: Its VERY difficult to get someone playing a video game to feel bad, because we're forced into it by design. I mean, in a lot of games you have to kill people just doing their job, even if they aren't part of the larger plot/conspiracy. Like in Dishonored, where these guards are just doing their job and you slit their throats and murder them viciously.

Emotion wise, cut-scenes will do it, but game play wise it is hard as fuck. MGS is one of the games that does this as well. You're forced to pull the trigger on Boss in Snake Eater. You have to kill named NPCs you worked with in 5. In fact, its very difficult for me to think of examples of this where a game forces you into a moral choice that you have to play out which would make you uncomfortable or elicit an emotional response. MGS and Spec Ops are the only two games I can think of.

Nobody is going to feel sorry for someone who sent an attack dog at you and you had to rip their throat out. This happens to characters in movies too. Its hard to feel sorry for the dog if its trying to rip your fucking throat out. Same with the NPCs. Literally don't care. Not even if the game stops and forces us to watch a cutscene every time we kill one where you see the person raising the dog with love and care (of course, you don't show the part when you teach it to murder people) and then we go back to the game. I STILL wouldn't care and I'd enjoy blowing away the fuckface owner who did it. Don't want your dog to die? Don't have it try and kill me.
 
I noticed something with this whole shebang, and that's that we've been comparing it to the wrong work. A lot of people have been comparing this shitstorm to Star Wars, and in terms of the leak revealing what a gigantic fuck-up this is going to be, that's certainly true. But as far as thematics, this work is cut from the exact same cloth as Star Trek: Picard. For the uninitiated, this alleged sequel to the original Next Generation features the brutal, graphic, horrific murders of several well-known characters - Bruce Maddox, Icheb, and Hugh. The deaths are all violent, senseless, and mostly done for shock value - the writers admitted as much - and the blastback from the fans was huge.

This same shit's been done with The Last of Us 2. While the world of this setting is no stranger to brutality, it's never been the primary focus - survival and themes of perseverence through despair have been. But here, the violence is once again on full display and once again being used to shock rather than for any specific artistic reason.

You ever notice how despite claims of hating violence, it always seems to be a theme in SJW-dominated media these days? Usually as visceral and as aggressive as humanly possible, to boot? It's almost like they're a bunch of teenagers using Wattpad who think using it and/or rape as a plot device is good writing and not a telltale sign that you're not mature enough to handle either subject properly.
 
Druckman is impotent and this is what he needed to do to get an erection.



Here's the problem: Its VERY difficult to get someone playing a video game to feel bad, because we're forced into it by design. I mean, in a lot of games you have to kill people just doing their job, even if they aren't part of the larger plot/conspiracy. Like in Dishonored, where these guards are just doing their job and you slit their throats and murder them viciously.

Emotion wise, cut-scenes will do it, but game play wise it is hard as fuck. MGS is one of the games that does this as well. You're forced to pull the trigger on Boss in Snake Eater. You have to kill named NPCs you worked with in 5. In fact, its very difficult for me to think of examples of this where a game forces you into a moral choice that you have to play out which would make you uncomfortable or elicit an emotional response. MGS and Spec Ops are the only two games I can think of.

Nobody is going to feel sorry for someone who sent an attack dog at you and you had to rip their throat out. This happens to characters in movies too. Its hard to feel sorry for the dog if its trying to rip your fucking throat out. Same with the NPCs. Literally don't care. Not even if the game stops and forces us to watch a cutscene every time we kill one where you see the person raising the dog with love and care (of course, you don't show the part when you teach it to murder people) and then we go back to the game. I STILL wouldn't care and I'd enjoy blowing away the fuckface owner who did it. Don't want your dog to die? Don't have it try and kill me.
Some of this is variable. If you're a really empathetic person that is used to getting a dopamine hit for saving people, and has a hard time reminding yourself that these are just pixels of actors, you'll find more games that have guilty moments. There's a nasty point in God of War III when you grab and drag a scared sex slave woman to a giant heavy crank gate and TIE her to it to prop it open so you can go through the gate. The crank then crushes her. I kind of felt like shutting the game off at that point.
 
You know this was a way back but i wanna add onto it a bit. The actual reason why they're unable to incorporate gameplay is because giving freedom to the player to make their own decisions would allow the player to take whatever message they want from their actions. It's autonomy, blameless freedom. But the main reason these "auteurs" wanna make "a statement" is because of the control and the propagation of their totally unique and honest statement that isn't totally them putting their chips on the popular mindset in order to get a piece of the pie for conforming.

As you've alluded to the less control the player has over the narrative the more the game maker has. Essentially it's a sacrifice for greater attempts at profits, but it's also a bucket of crabs where performance means more ridiculous and outlandish stories in order to loose the purse-strings.

All in all video games is a venture where they can sling bullshit because they're unable to hobnob in Hollywood or slum it with trust fund faggots in Portland like the parasites they actual are.
I think you are overthinking 'games as art' faggots. You can very easily make a flowchart of how they think:
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Edit: For places like Angry Gamer just flip alt-right with SJW.
 
I noticed something with this whole shebang, and that's that we've been comparing it to the wrong work. A lot of people have been comparing this shitstorm to Star Wars, and in terms of the leak revealing what a gigantic fuck-up this is going to be, that's certainly true. But as far as thematics, this work is cut from the exact same cloth as Star Trek: Picard. For the uninitiated, this alleged sequel to the original Next Generation features the brutal, graphic, horrific murders of several well-known characters - Bruce Maddox, Icheb, and Hugh. The deaths are all violent, senseless, and mostly done for shock value - the writers admitted as much - and the blastback from the fans was huge.

This same shit's been done with The Last of Us 2. While the world of this setting is no stranger to brutality, it's never been the primary focus - survival and themes of perseverence through despair have been. But here, the violence is once again on full display and once again being used to shock rather than for any specific artistic reason.

You ever notice how despite claims of hating violence, it always seems to be a theme in SJW-dominated media these days? Usually as visceral and as aggressive as humanly possible, to boot? It's almost like they're a bunch of teenagers using Wattpad who think using it and/or rape as a plot device is good writing and not a telltale sign that you're not mature enough to handle either subject properly.
As I said, that is why you need to nip the SJW agenda in the bud before it fully take over. It's too late for Sony but gaming can still be saved.
 
I don't understand this sudden fuss about killing dogs in vidya. The supposed retailer describing in detail how killing a dog will make some dude cry out in despair is really fucky and uncomfortable, as is the prospect that Druckmann may have had his team research actual murders, dog or no. But it's not like you're killing somebody's real life dog. I've killed dogs in plenty of video games, why is this a problem?
Reading about the dogs, haven't other games already done this?
Stalker and Fallout have you kill Man's best friend plenty of times, and not all of them are mangy/mutated for you to feel any less bad about it.

Not that it excuses this anus of a product, but still failing to see the big deal.
Unless you're supposed to use Ellie's hands and they programmed a mechanic to strangle the dogs like your name's Chris Benoit...

I want to clear up this dog question a bit.
  1. People love their dogs.
  2. Dogs are inherently innocent.
  3. People are desensitized to killing game people.
1 needs no explaination.
2. Dogs are only doing what they're trained to do or doing what they need to do to survive. It's at this point some teenager/hack writer will say "so are people when you get down to it. Woah! Did I blow your mind?", but that misses the point. It's rare that a dog is needlessly cruel or malicious.
3. Killing humans, be it named characters or nameless goons in games and films gets no reaction from most people. The reasons are numerous. They are bad people, they are trying to kill you, they knew the risks when they signed up to be evil henchmen, etc.

Killing a dog is a cheap way to pull at the heartstrings of anyone.

The reason dogs dying in other games isn't a big deal is because they are presented as the same kind of nameless, faceless mooks as the rest of the enemies, or the game is trying to tell a story.

That is why it's Druckmann being a hack. He's digging into a big box of cliches labeled "spite" and grabbing the first thing he finds. Add in everything else we know about the story and this comes across as yet another attempt for Druckmann to stroke his own ego and slap the audience in the face.
 
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I noticed something with this whole shebang, and that's that we've been comparing it to the wrong work. A lot of people have been comparing this shitstorm to Star Wars, and in terms of the leak revealing what a gigantic fuck-up this is going to be, that's certainly true. But as far as thematics, this work is cut from the exact same cloth as Star Trek: Picard. For the uninitiated, this alleged sequel to the original Next Generation features the brutal, graphic, horrific murders of several well-known characters - Bruce Maddox, Icheb, and Hugh. The deaths are all violent, senseless, and mostly done for shock value - the writers admitted as much - and the blastback from the fans was huge.

This same shit's been done with The Last of Us 2. While the world of this setting is no stranger to brutality, it's never been the primary focus - survival and themes of perseverence through despair have been. But here, the violence is once again on full display and once again being used to shock rather than for any specific artistic reason.

You ever notice how despite claims of hating violence, it always seems to be a theme in SJW-dominated media these days? Usually as visceral and as aggressive as humanly possible, to boot? It's almost like they're a bunch of teenagers using Wattpad who think using it and/or rape as a plot device is good writing and not a telltale sign that you're not mature enough to handle either subject properly.

Knowing that Picard was written By Michael Chabon really soured me:the guy is way better than that

It's like SJW are projecting Their fantasies towards "The Heretics" into their games,masking it by "I will show you that violence it's not like an action movie"

The line between "showing raw&crude violence" and "Pornography of violence" it's thin and those people doesn't seems to see it (because they have their heads up their asses,usually) even if they constantly preach the opposite,of course
 
You ever notice how despite claims of hating violence, it always seems to be a theme in SJW-dominated media these days? Usually as visceral and as aggressive as humanly possible, to boot? It's almost like they're a bunch of teenagers using Wattpad who think using it and/or rape as a plot device is good writing and not a telltale sign that you're not mature enough to handle either subject properly.
And yet those are the kinds of things they condemn other writers for using. "Women in refrigerators", or complaining about using rape to establish someone is evil.

The Star Trek Picard comparison also works because it not only missed the point of the franchise by having a post scarcity future where bigotry is a thing of the past into ham fisted political pablum that features things like slums, poverty, and discrimination in a setting that moved past that.

But really, you can compare TLOU2 to any SJW infested franchise and have it work. She-Ra, Ghostbusters, Mass Effect, they're all basically the same. Take thing, insert politics and ego stroking Mary Sue, miss the point of the licence entirely. For TLOU2 we're just waiting for financial ruin, followed by blaming bigots/gamergate/Trump.
 
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