Sir Wesley Tailpipe
kiwifarms.net
- Joined
- Jun 19, 2019
There were so many low-effort SNES Final Fight clones that it basically killed the genre. There were fewer, and by that merit better, on Genesis, but practically every other licensed SNES game in the west was a shit Beat-em-up because they took less effort than Street Fighter II clones did. People gloss over just how bad the signal-to-noise ratio was on SNES in the west.Key word: decent. There were better Beat 'Em Ups on both systems.
By the time Separation Anxiety came out, it was just white noise. Maximum Carnage was slightly notable because the SNES version supported 2 players, where most brawlers on that platform couldn’t due to the shitty slow processor it used, but neither game honestly had much going for it compared to the brawlers that Jaleco and Capcom put out on SNES or the Streets of Rage trilogy and Final Fight CD on the SEGA side of the fence.