The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

Writing 101, kiddos: be sincere.

It doesn't matter if you're writing absolute dogshit. You need to BELIEVE in your message and BELIEVE in your audience to see it shining through. I've met people who genuinely unironically love The Room because Wiseau is being so goddamn sincere in it despite its complete lack of coherency. That's why Ed Wood is so beloved. Or those weird Italians that made Troll 2. Any of those losers can be a winner to many because they weren't trying to torture the audience with heartless politics. Have a vision and bleed for it. If you're a good writer, you'll make media history. If you suck and take it in stride, people will laugh with you.

When you're a bitter corporate douchebag that wastes talent and creativity on insincere politics and pandering, you're not an artist or a visionary. You're a fucking asshole scamming people that came to go on a journey with characters that speak to them.

Fuck off, Druck. I'll keep my sixty bucks and you can kiss my ass.

Oh, indubitably. That's what makes them so loveable. That just earnestness is what draws people in. Audiences can be very sensitive to when you're milking them. This depends if they WANT to be milked or don't. There's a big difference. If an audience wants action schlock done by committee (Or a 9 year old, ala the Onion video with the Fast and Furious Screenwriter), they'll be perfectly happy to give you their money. If you milk them and spit in their face and deride them...I really wouldn't be expecting any big returns on that. And TLOU 2 really spits in your face.

A thing to note about Waters though is he fucking hilarious in interviews. Which changes how you approach his uncomfortable films and other matters because you know there's his pencil moustache and a smile and wink behind his work. The stories from his various films in interviews with Graham Norton in the UK especially had the audience howling with laughter and Graham himself practically doubled up on his interview chair.

Cage is also the same, he leans into the "auteur" director schtick and the other part is he doesn't call his work games, they're interactive movies and he doesn't apologise for it. If you go into it that way you wind up strapping in for a ride with a usually half decent (if slightly hackneyed) story and setting.




Except if you're part of the hideous bilge the BBC's "independent" studios constantly pump out as you get shit like Happy Valley which is just made of depression.

Well, Waters loves his fans and his audience. So its not like he's making them miserable/uncomfortable to prove how much an 'artist' he is. Cage I think wanted to do movies (I don't think he honestly cares about landing Hollywood, also French art films are huge and have a long history so he doesn't need to), but became more enamored with the ideas of interactive movies than film-making. So that's the medium he makes and wants to try to explore. Good for him. He doesn't try and 'trick' you into thinking its something it isn't. You know what you're going to get when you buy his game. Also I can't recall if he does sequels or not. That being said....I still don't like his games or his approach. I think its pretentious nonsense, but I can respect what he is trying to do.

Irreversible?

That's the one.

Replace "Western media" with "American mainstream media" and I'd say you are correct. Say what you want to about Europe politically, they have a lot of respect for their audience artistically. Probably because they're secure enough in their own cultures' artistic output that there aren't really any hangups about what "true art" is or things being unnecessarily pretentious, France being the most notable example.

On the other hand, you have a lot of relative unknowns making stuff for the love of it despite their financial hardships. This is where a lot of Western indie stuff resides, but also where a lot of media produced by developing countries is as well. When you're small, delivering quality is how you make a name for yourself. That, and honesty goes a long way.

The best part is that nowadays, you can by Euro comics on Amazon, games made by Chileans on Steam, and you can even see a lot of international animation/movies on sites like Netflix. (That's not even getting into GOG.) Call me :optimistic: but I think that this increased competition will reduce other nations' dependence on American media, forcing large American companies to actually pay attention to anti/pro-consumer behavior. So if you hate what's happened to Star Wars or The Last of Us, there's a host of other people with great stories to tell, and your money means a whole lot more to them.

(I could sperg about this kind of thing for a while, but I'll leave it here.)

Hrm, its hard to say. The thing with East vs. West, is typically when people refer to 'East', its almost exclusively talking about Japan. Because a ton of stuff comes from one country, Americans can moreso get behind it. When shit is coming at you from all over the place, its hard to know where to look. With anime, there are very VERY clear cultural motifs that are constant through every genre (manning up, being a man and protecting women is literally a theme in 90% of the anime I've ever watched. From stuff like Food Wars, to Ecchi, to Comedy to fucking Edgelord to where 90% of the cast is strong women). And we're not talking subtle, it is very very explicit that Western society would grasp their chests at.

That's just one example. So culturally and thematically, I know what to expect. Like if I'm diving into 10 different countries, I have no clue with what I'm going to get or if I'm going to like it. Or if it is easy for me to acquire. Even a lot of popular anime is difficult to get sometimes, so I can't even imagine lesser known countries pop-culture. And even with torrenting, there's only so much. Not to mention I have to be sure its translated in a way that makes it half-way decent to follow. Like, a LOT of cultures have their own idioms, expressions and euphemisms that just don't translate to English at all. And unless it enters the English lexicon (ala schadenfreude from German), its going to need to be explained. What could be a single word or phrase could require a paragraph of explanation, whereas the audience its for would get it immediately, you'd have to look up translator notes. Even during anime, I hear the same words being repeated, but they're translated in different ways. So I sometimes question, "Am I getting something accurate? Or is the translator getting tired and I'm just getting a lot of short-hand?"

Also another important thing that is quite lost in translation and needs to be expressed is intonation and pronunciation. This varies from culture to culture. If you watch anime enough, you begin to pick up a little of the artistic cultural beats and what they're trying to say. But you have to watch a lot of it. Sometimes this isn't really available and you hear something great out of another country and it just feels janky and stilted, because you don't know the culture. This also goes for body language, which isn't universal.

Grammar is extremely important as well, and sometimes cannot be translated at all. 'The Witcher' is considered to be a Polish masterwork, not only in content, but mastery of the language. All of that is completely broken when its translated to English. For stuff like that, you basically need PhDs to translate and creatives to polish it to even have the same effect, and sometimes you never will unless you learn the language. This is EXTREMELY common, especially with books, where authors play with the grammar, phrasing and metaphor of their native language. Some books are basically untranslatable because 90% of the meaning is completely lost unless you know the culture or are a scholar.

So its not as easy as you'd think to just consume media from other cultures. I understand Americans are thought of as primitive beasts with gigantic, neanderthal sloping skulls and simple brains, but we're a hodge-podge of nearly every nation on Earth. Our media dominates simply because the sheer amount we put out, and even then there are certain cultural things even other Americans don't grasp about their own citizenry. We're 365 million people in 50 states, each with their own customs, little cultures and expressions.

I feel like Japan dominates because its a singular country that a sub-culture revolves around and generally has monolithic themes. Themes the Japanese might find dramatic I might find pointless and vice-versa. Just because i understand their pop culture a little doesn't make me a master of it. This is why anime series are so divisive I feel. Its about how much you accept those difference, interpret them correctly in order to follow the story. Which is why anime was a niche hobby for so long. It grew in popularity by word of mouth, people consumed it, and those that got used to the cultural differences stuck around. (The sub vs. dub endless debate is basically a debate over meaning and interpretation. A dub in an anime can change the whole fucking thing, just demonstrating that fragile balance). And this is from a country with popular foreign media all over the world.

I am all for nations creating their own pop culture and getting away from American habits or even taking American habits and making them their own (Bollywood for example, which is another really big foreign pop-culture that's made its ways over seas). Korean horror and Korean movies, which are generally more abstract, ambiguous and strange. All of these carry their country with them, and that's beautiful. The problem is the overwhelming amount. We even see this in gaming. See 'The Witcher's 3' treatment of sex vs. most American games. Same with the Japanese and their art and design philosophy.

I appreciate the thought, but I'm barely keeping up with Eastern Europe and Japan, so central and southern Europe (Fuck Northern Europe, you guys are FUCKED) is just too much, as is more impoverished, domineering societies where media is censored.

I think the real medium will honestly be gaming other than comics, books or movies. Games feed us on a primordial level, and cultural differences are much easier expressed when you can interact with them. So I think games, out of all other media types, has more of a capacity to bridge that culture gap.

nah, they'll just go after chink bucks
or at least they would if we didn't have the great coof

also i feel the average american still only bothers looking at what's new and popular in the US and has no interest in expanding horizons.

Its the choice paradox, honestly. As you have more and ever expanding options before you, the anxiety of picking something increases, you end up paralyzed and choosing nothing. In the past, French and Italian films were EXTRAORDINARILY popular, because they were so uncommon and you can find them easily. With the advent of the internet, Youtube, Twitch, gaming, our entertainment options ballooned like pancreatic cancer. Its a well known phenomenon.

My Steam list has an embarrassing amount of games on it. Yet I only play a handful and am hesitant to explore. Why? Because I don't know what I'm going to get. I want to have a good time, so I stick with that good time I know is guaranteed. Same with a lot of series I re-watch instead of exploring new ones. It takes a lot to plunge into new things constantly, and even with the overwhelming amount of foreign games (Easter Europe is my second favorite, those weird bastards producing shit like 'The Void' and 'Pathologic' and the fucking Agony games (I get the body horror and the geiger influences). The Poles are fucking insane and doing God's work.

I think China will bite them, because they view China as a monolithic entity, so they'll just try and game their ratings board for maximum profit. This also reduces American media domestically, as what China wants, doesn't translate. Like that Matt Damon movie. It bomed here but the Chinese were like "WE WANT MATT DAMON" and all the screaming of white-washing fell on deft ears as it made bucketloads of money.

The Chinese, in general, don't like controversial or political media. They like white people. A LOT (I've heard it even extends to Chinese businesses, when meeting the competition, will hire whites to up the appearance of their prestige). And they expect them to be beautiful, but not sexual. Almost art to look at. And they like things where they turn their brains off (living in a communist shithole makes escapisim extremely profitable). So the Chinese is a different beast that really only thrive for Hollywood and corporate creatives because of exploitation of censorship. If the market was freer, I think it'd be way harder to capture.
 
Well, Waters loves his fans and his audience. So its not like he's making them miserable/uncomfortable to prove how much an 'artist' he is. Cage I think wanted to do movies (I don't think he honestly cares about landing Hollywood, also French art films are huge and have a long history so he doesn't need to), but became more enamored with the ideas of interactive movies than film-making. So that's the medium he makes and wants to try to explore. Good for him. He doesn't try and 'trick' you into thinking its something it isn't. You know what you're going to get when you buy his game. Also I can't recall if he does sequels or not. That being said....I still don't like his games or his approach. I think its pretentious nonsense, but I can respect what he is trying to do.

Very true about Waters.

David Cage was originally a composer, and it seems set out to make The Nomad Soul as an interactive game like experience from the start. It makes him an actual pioneer in the whole "Interactive movie" schtick and has been at it now for 21 years.

Note that after Nomad, all Quantic Dream games have gone third person, and that's mostly because he gets dizzy when playing first person games. Farenheit became a mess because it was originally intended to be an episodic saga and was nerfed awkwardly down at Atari's request, and rather than rewrite it and cut down the concepts and factions Cage just sort of... fudged it. Hence ridiculous stuff like the internet god thing and stuff all sort of appearing instead of being explained and revealed steadily over a further 12-20 hours.
 
Well, Waters loves his fans and his audience. So its not like he's making them miserable/uncomfortable to prove how much an 'artist' he is. Cage I think wanted to do movies (I don't think he honestly cares about landing Hollywood, also French art films are huge and have a long history so he doesn't need to), but became more enamored with the ideas of interactive movies than film-making. So that's the medium he makes and wants to try to explore. Good for him. He doesn't try and 'trick' you into thinking its something it isn't. You know what you're going to get when you buy his game. Also I can't recall if he does sequels or not. That being said....I still don't like his games or his approach. I think its pretentious nonsense, but I can respect what he is trying to do.
John Waters put more dedication, love, and thought into giving a family of incestous, chicken fucking, shit eating, steak stealking, egg fixiated, cannibalistic filth addicts a nuanced connection with the audience and a sympathetic characterisation than literally every mainstream western media franchise for the past eight or so years, and he did this for a film that looks like it was shot on a urine drenched betamax camera

The fact I am not even being remotely hyperbolic when I say this makes me want to be dead.
 
Druckmann could be considered an industry veteran of sorts, he's been in the business since 2004.

Nomura and Kojima though are both much older, Nomura being the early 90s and Kojima the 80s.

The difference is simple attitude. Japanese media knows you need to land the whales to make a profit, you want the people who always buy the special edition and that loyalty is both considered two way and often repaid by Jap Media companies, with either nods or neat stuff thrown into the bundles to justify their price tags and make a decent slice.

The issue we have with Western Devs is the increasing arrogance due to prevalent media attitudes Art is for Arts sake and not for entertainment and if you complain they have a barrage of excuses reasons why you suck and should just fuck the hell off.

We see the same in a lot of Western Media. The hardcore is being told to repeatedly fuck off and then these companies are all stood about confused as to why their bottom lines are tanking. You can see it repeatedly in the shitty movie remakes, the comics industry, and increasingly gaming. The people involved have no interest in creating new, just rebrand and rehash things with their own fan fiction "fresh new take".

We could easily blame SJWism but I wonder if its because we don't take media consumption as seriously in the West. There's a weird prevalence of ridiculous hubristic arrogance that seems to not exist for a lot of the older school developers. They're always in the right and anyone says they're not is obviously outright evil and not someone to ever be listened to.
It’s telling to me that Nomura is actually only like 6-7 years older than Drukmann but has been in the industry for a much longer period of time. Really drives home that feeling that he latched onto the successes of others. No one can take Nomura being a good artist from him him, but Neil is about to choke his baby to death.
 
The worst part about the Last of Us 2 hindenburg is how everyone's now shilling for the disastrously dumb FF7 remake because it might not be quite as bad. It's almost as if Sony are sacrificing Naughty Dog to keep people from bringing up how Nomura pissed over a classic game with impunity.
 
Again, I'm just really amused that Druckmann is trotting out this whole "cycle of revenge" plot as if it's the most thought-provoking and original idea in the history of the medium. A plot that just recently, has been executed better in a fricken shark game.

 
If we're having the discussion about "game being designed to be not fun", there is actually an example of this type of game that does pull it off: Drakengard.

Drakengard was directed by Yoko Taro, the guy responsible for Nier. The game tries to pass the message that war is not a fun adventure you do with friends, but something that fucks you up and very quickly turns you apathetic. To do this your party is filled with psychopaths and generally unlikable people and the gameplay itself is made to feel dragging and repetitive. The game even goes further and argues against the idea of 100% completion by having the main side quest of the game (collecting weapons and leveling them up) being tedious slog and giving you bleaker endings (unlike the usual case of giving a perfect ending for full completion), with the 100% ending being a massive "fuck you" to the player.

Regardless, I don't think TLOU2 would be able to pull the "game no fun" aspect. First of all, I don't believe the creators we'll even attempt to make the gameplay feel bad, but just say they'll do it to make game-journos cream their pants. Second, at most the creators will try to manipulate the player to feel bad, while not really making the gameplay conform to the idea that killing dudes being not a fun past-time. Finally, Drakengard was a new title, not being based on an existing setting, and it is still liked only by people forgiving its bad design for the unique things about it, which will not translate well to a multi-million dollar game.
Reminds me of This War Of Mine and Darkest Dungeon. TWOM covered how brutal war (especially civil war) could be on an unprotected, vulnerable populace. DD, for all its flaws and quirks, pointed out that sane normal people do not go traipsing about in haunted monster-filled dungeons.
 
A thing to note about Waters though is he fucking hilarious in interviews. Which changes how you approach his uncomfortable films and other matters because you know there's his pencil moustache and a smile and wink behind his work.

John Waters may be a misanthrope, but he's a nice misanthrope and seems to like most actual people.
 
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Reminds me of This War Of Mine and Darkest Dungeon. TWOM covered how brutal war (especially civil war) could be on an unprotected, vulnerable populace. DD, for all its flaws and quirks, pointed out that sane normal people do not go traipsing about in haunted monster-filled dungeons.

Honestly TWOM loses its touch after you go to town on the bandits and reenact what happens when Strelok sneaks into a bandit hideout and steals their tourist delight and maybe kill them for their guns and armor.

If Dead By Daylight was made in the same setting as TWOM it may have more bite to it.
 
Honestly TWOM loses its touch after you go to town on the bandits and reenact what happens when Strelok sneaks into a bandit hideout and steals their tourist delight and maybe kill them for their guns and armor.

If Dead By Daylight was made in the same setting as TWOM it may have more bite to it.
Yeah, if you're playing a scenario with a character who's not rubbish at fighting, sure. A little harder when you play the scenario with the math teacher and the kindergarten teacher.
 
Not sure how on topic this is but I've been wondering what other studios are going to poach talent from Naughty Dog after this fiasco is over. In some recent interview I remember some employee stating a bunch of people there stating they were just waiting for their bonus and then are gonna jump ship. I don't doubt a bunch are gonna jump to either The Initiative, InXile, or Obsidian as TI has already poached a ton of talent from both ND and Sony Santa Monica. What happens when the wells run dry? Seemingly nobody wants to work there in the games industry and I'm sure the film animators they hired aren't going to give a glowing endorsement.
 
I've been wondering what other studios are going to poach talent from Naughty Dog after this fiasco is over.
I'd imagine the process is already happening. Remember, there was such a high turnover rate at Naughty Dog that they had to resort to hiring Hollywood animators because all the game animation people had fucked off.
 
Not sure how on topic this is but I've been wondering what other studios are going to poach talent from Naughty Dog after this fiasco is over. In some recent interview I remember some employee stating a bunch of people there stating they were just waiting for their bonus and then are gonna jump ship. I don't doubt a bunch are gonna jump to either The Initiative, InXile, or Obsidian as TI has already poached a ton of talent from both ND and Sony Santa Monica. What happens when the wells run dry? Seemingly nobody wants to work there in the games industry and I'm sure the film animators they hired aren't going to give a glowing endorsement.
Logical conclusion would be for Druckmann to resign from his position. He's obviously incompetent.
 
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