The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

Druckmann could be considered an industry veteran of sorts, he's been in the business since 2004.

Nomura and Kojima though are both much older, Nomura being the early 90s and Kojima the 80s.

The difference is simple attitude. Japanese media knows you need to land the whales to make a profit, you want the people who always buy the special edition and that loyalty is both considered two way and often repaid by Jap Media companies, with either nods or neat stuff thrown into the bundles to justify their price tags and make a decent slice.

The issue we have with Western Devs is the increasing arrogance due to prevalent media attitudes Art is for Arts sake and not for entertainment and if you complain they have a barrage of excuses reasons why you suck and should just fuck the hell off.

We see the same in a lot of Western Media. The hardcore is being told to repeatedly fuck off and then these companies are all stood about confused as to why their bottom lines are tanking. You can see it repeatedly in the shitty movie remakes, the comics industry, and increasingly gaming. The people involved have no interest in creating new, just rebrand and rehash things with their own fan fiction "fresh new take".

We could easily blame SJWism but I wonder if its because we don't take media consumption as seriously in the West. There's a weird prevalence of ridiculous hubristic arrogance that seems to not exist for a lot of the older school developers. They're always in the right and anyone says they're not is obviously outright evil and not someone to ever be listened to.
people like druckmann didn't go into the industry because they liked games and wanted to make cool games. in fact, they don't like games at all, they only care about 'art' which is why the stuff they make feels like it doesn't really want to be a video game and would prefer to be a movie or TV show instead.
 
This guys blog post is pretty spot on with the timeline of shit.



My fav part since we already know what the issue is.

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Druckmann could be considered an industry veteran of sorts, he's been in the business since 2004.

Nomura and Kojima though are both much older, Nomura being the early 90s and Kojima the 80s.

The difference is simple attitude. Japanese media knows you need to land the whales to make a profit, you want the people who always buy the special edition and that loyalty is both considered two way and often repaid by Jap Media companies, with either nods or neat stuff thrown into the bundles to justify their price tags and make a decent slice.

The issue we have with Western Devs is the increasing arrogance due to prevalent media attitudes Art is for Arts sake and not for entertainment and if you complain they have a barrage of excuses reasons why you suck and should just fuck the hell off.

We see the same in a lot of Western Media. The hardcore is being told to repeatedly fuck off and then these companies are all stood about confused as to why their bottom lines are tanking. You can see it repeatedly in the shitty movie remakes, the comics industry, and increasingly gaming. The people involved have no interest in creating new, just rebrand and rehash things with their own fan fiction "fresh new take".

We could easily blame SJWism but I wonder if its because we don't take media consumption as seriously in the West. There's a weird prevalence of ridiculous hubristic arrogance that seems to not exist for a lot of the older school developers. They're always in the right and anyone says they're not is obviously outright evil and not someone to ever be listened to.

You're not wrong. The thing that gets me is, you can do the "Art for Art's Sake" thing and still have a good attitude about it; simply saying "Hey, we made this game for a particular type of game-player and not everyone's going to be into it" is a thousand times more palatable than thumbing your nose anyone who criticizes you and saying that they "simply don't understand what we're doing".

I mean, Quantic Dream (Heavy Rain, Detroit Become Human), Supermassive (Until Dawn, Dark Pictures Anthology), and even DontNod (Life is Strange)- you don't hear huge controversies about their developers flipping off the video game community, and I feel like that's either because they get that they inhabit a niche in the community(/market) and not everyone is Into them; they'll do their shtick about games as an art-form and valuing their particular way of structuring a game, but to the best of my knowledge they've always toed the line of "do not insult the gaming community, that is where our paycheck comes from". Sure, you'll get lower-level controversies of the social-justice type, but nothing to seriously piss off the video game community or their fans the way Naughty Dog has with this Last of Us shit.

Well, that or they all have good PR teams that cuts the "our games aren't meant to be fun" kind of comments off at the pass.
 
You're not wrong. The thing that gets me is, you can do the "Art for Art's Sake" thing and still have a good attitude about it; simply saying "Hey, we made this game for a particular type of game-player and not everyone's going to be into it" is a thousand times more palatable than thumbing your nose anyone who criticizes you and saying that they "simply don't understand what we're doing".

I mean, Quantic Dream (Heavy Rain, Detroit Become Human), Supermassive (Until Dawn, Dark Pictures Anthology), and even DontNod (Life is Strange)- you don't hear huge controversies about their developers flipping off the video game community, and I feel like that's either because they get that they inhabit a niche in the community(/market) and not everyone is Into them; they'll do their shtick about games as an art-form and valuing their particular way of structuring a game, but to the best of my knowledge they've always toed the line of "do not insult the gaming community, that is where our paycheck comes from". Sure, you'll get lower-level controversies of the social-justice type, but nothing to seriously piss off the video game community or their fans the way Naughty Dog has with this Last of Us shit.

Well, that or they all have good PR teams that cuts the "our games aren't meant to be fun" kind of comments off at the pass.
The thing with Druckmann is that he's up his own arse with the artsy fartsy shit without either the passion or care that follows with it.

Another developer also stated something at or close to that level of pretentious. Remember the time when the developer of A Way Out had a long ass fuck rant about the Oscars during the VGAs. Everyone thought he was an asshole but when his game came out and people saw the story, they loved it and thought he was right about his prior comments. This is because he said those comments out of passion and care for the game he was making. The story didn't seem like he thought he was smarter than everyone else. More importantly his comments didn't insult the customers of his game directly.
When Druckmann said "we don't use the word fun" it also comes off as pretentious. But, more importantly, it is insulting to the audience of his medium. It feels like he sees himself as above it all; that other games are shallow and; players are dumb for enjoying fun games. It comes off like he has a distain for the medium as a whole. (Which is why it isn't suprising that so many workers hated him as a boss).

The story also reflects his ill-earned ego, with a new character brutalising the old beloved characters (not before these characters get smeared as monstrousities). All because the writer wanted to make a "deep" story about the cycle of revenge.
 
That thread is a wild fucking ride. Chloe-stans are fucking wild. She wanted to steal money from a handicap fund (for a wheelchair ramp iirc) for the school to pay off her fucking drug dealer, but apparently Warren is the "toxic" romantic option for Max
It's ironic because Warren is kinda a ass-kissy simp, the exact type of guy who probably would whiteknight these feminist types who all go on about how he is toxic
Most men who support these idiots are the exact types they tend to bitch about being creepy and being harassed by. White knights have absolutely no self awareness
 
The difference is simple attitude. Japanese media knows you need to land the whales to make a profit, you want the people who always buy the special edition and that loyalty is both considered two way and often repaid by Jap Media companies, with either nods or neat stuff thrown into the bundles to justify their price tags and make a decent slice.

The issue we have with Western Devs is the increasing arrogance due to prevalent media attitudes Art is for Arts sake and not for entertainment and if you complain they have a barrage of excuses reasons why you suck and should just fuck the hell off.

We see the same in a lot of Western Media. The hardcore is being told to repeatedly fuck off and then these companies are all stood about confused as to why their bottom lines are tanking. You can see it repeatedly in the shitty movie remakes, the comics industry, and increasingly gaming. The people involved have no interest in creating new, just rebrand and rehash things with their own fan fiction "fresh new take".

We could easily blame SJWism but I wonder if its because we don't take media consumption as seriously in the West. There's a weird prevalence of ridiculous hubristic arrogance that seems to not exist for a lot of the older school developers. They're always in the right and anyone says they're not is obviously outright evil and not someone to ever be listened to.

To me, it is insanely obvious the difference between Eastern and Western mentalities regarding popular entertainment. Eastern pop-entertainment seems to cherish its audience (a little bit too much sometimes), which buys them insane amounts of loyalty. And its not just for one property. Its a compounding thing. Anime (in general) delivers enjoyable properties to their fans, which makes you want to buy shit. Even if its not from a series you watch, you get the feeling they want you there, they want you to consume their work and its welcoming. So it makes you buy shit and it elevates everyone.

In Western pop-culture, they treat the audience like absolute dog-shit. Like, I don't even feel like I matter when I consume Western media. I'm not talking about just a corporate coldness, that's to be expected. But just that the creatives don't respect the audience, the company doesn't respect the audience and it doesn't respect what they're delivering to the audience.

I've seen this cycle repeated. ENDLESSLY. In every Western medium for fucking years on repeat, like media companies and creatives have become these insane, rétarded children. Its making me go fucking crazy. To the point where I have to ignore every single popular franchise because its been destroyed. Its this disgust and disrespect for the audience and the medium by creatives, sanitization by the suits and mobs on Twitter. It really isn't SJWism. It can't be just this. There are many creatives whose politics and religion are off the deep end but still produce works that respect the audience and doesn't insult them.

Its gotten to the point where Western pop culture isn't just coldly distant to its audience, it actively loathes it. I don't feel welcome in any Western entertainment medium. And I'm not talking about demographics, politics or 'the gays' and shit like that or some gender or race bullshit. I don't give a fuck if my views or my gender or skin color are represented or even respected. I mean, me, as a faceless, gender-less audience member, they're spitting on me going "TAKE THIS YOU FUCKING FAGGOT AND PAY ME" and its like "Did I kill your dog? Did I not buy your book of poems on the discount shelf at Barnes and Noble? What did I ever do to you?" There's this hate directed at me for this imaginary person who doesn't exist, and I'm looking around the room for this person that isn't even there and never has been.

It just boggles my mind and after so many years, I just no longer bother with it. And a lot of people have dropped it as well. Its only amplified the screaming. As if screaming at an empty room will get you anywhere.

You're not wrong. The thing that gets me is, you can do the "Art for Art's Sake" thing and still have a good attitude about it; simply saying "Hey, we made this game for a particular type of game-player and not everyone's going to be into it" is a thousand times more palatable than thumbing your nose anyone who criticizes you and saying that they "simply don't understand what we're doing".

I mean, Quantic Dream (Heavy Rain, Detroit Become Human), Supermassive (Until Dawn, Dark Pictures Anthology), and even DontNod (Life is Strange)- you don't hear huge controversies about their developers flipping off the video game community, and I feel like that's either because they get that they inhabit a niche in the community(/market) and not everyone is Into them; they'll do their shtick about games as an art-form and valuing their particular way of structuring a game, but to the best of my knowledge they've always toed the line of "do not insult the gaming community, that is where our paycheck comes from". Sure, you'll get lower-level controversies of the social-justice type, but nothing to seriously piss off the video game community or their fans the way Naughty Dog has with this Last of Us shit.

Well, that or they all have good PR teams that cuts the "our games aren't meant to be fun" kind of comments off at the pass.

The difference between art for art's sake and popular fiction are two drastically different things. Art for art's sake is Bukowski getting fucking wasted and chain smoking lucky strikes and writing poetry, not really giving a fuck if anyone buys it. Popular fiction is reliant on an audience and you have to play to that audience somewhat. The line sort of gets blurred, as in, if I'm writing a story for myself and then it blows the fuck up, its hard to switch gears. Which is why you see a lot of independent fiction just implode when it gets popular, because the author doesn't feel like he 'owns' the work anymore.

Games are an exception because they're expensive to make generally. Like, Dwarf Fortress is the gaming equivalent of art for art's sake becoming popular in gaming. Its one guy programming this game by himself and then it massively explodes into this cult phenomenon. All of a sudden the features he wants are going to, consciously or unconsciously, get driven by this massive audience.

David Cage, for all his faggotry (and believe me, that's A LOT of faggotry there), just makes what he wants. He doesn't call people names if they don't like it. He's just making what he wants. And if its fun for you, great. If not, that's ok too. I know people mention Kojima, but Kojioma WANTS the audience to enjoy themselves, even if he is making games for himself. He is always very aware of 'hey, this needs to be enjoyable for the people', even in his own weird-ass ideas. He makes 'art for art's sake' but always keeps the people who play his games in mind and always tries to make them fun. Whether he succeeds or fails varies wildly (MGS V in particular is very polarizing, but that can really be blamed on Konami) but game-play wise it is very solid and a lot of fun.

And then, lastly, you have hacks, cunts, parasites and exploiters. Like the developers of Sunset. "Our game is art, fuck off and don't buy it if you don't like it." *nobody buys it* "WHY DIDN'T YOU BUY IT ALL GAMERS ARE FAGS FUCK GAMING* Druckman is basically all of the above, which is why he's such a loathsome individual. I know he desperately wants to be a movie director because he said 'we don't do fun' and for shoving his fucktarded politics into it. Its like (I forget the movie) it just has a hardcore rape scene and they even tried to adjust the sound during it to make it an even more miserable experience. I mean, in cinema, you've got a lot of that freedom and there's always a history of being experimental. The problem is, intellectually, Druckman would probably make something equivalent to 'A Serbian Film' and think it was amazingly deep. There's a really LONG history of film makers who want to make their audiences miserable, and some people eat that up. John Waters is an example. He loves making audiences uncomfortable, and he has a cult following because of just how he does it. And it can be done well. The thing is, a movie is $10 bucks (or like $5 or 6 or 'free' with a streaming service) and two hours or so worth of your life. So not a huge investment there. "Alright, I'm open to a little self misery for that price, lets see if this is art or trash". There's not much investment, time or money wise.

With TLOU2, you're asking people to self-flagellate and make themselves fucking miserable for a $60 entry fee and 20 to 30 hours of their time. If you can't see that difference, you're a fucking idiot who shouldn't be making video games. Especially AAA, expensive ones. Movies can get away with it because of low time and money. Books can too, low money investment. Games cannot. You cannot say, "Oh, we don't do fun here." Like you fundamentally misunderstand the point. You should always be aiming for an enjoyable experience and make the audience feel like they're satisfied with their time spent. You don't need to cater to their every wish (a lot of creatives make this huge mistake and get really arrogant about it), or even make them comfortable. The problem with 20-30 hours and making it 'not fun' is that shit gets. EXHAUSTING. I played Spec-Ops the Line on Hard (Just...never ever do this unless you hate yourself) and it was a fucking exhausting 8 hours, so much so that I felt like I was going crazy with the character. I cannot even imagine that experience times 3 or 4. It was a miserable experience, but I found it rewarding because the game is a meta-narrative, and being miserable enhanced it.

The problem is TLOU 2 is not a meta narrative. You being miserable doesn't add to the experience. It not being fun doesn't add to it. It doesn't enhance anything. It just exhausts your audience. Like, look at a movie that makes you feel like utter shit (but is good) and how just mentally exhausted you are after an hour and a half or two hours. Then multiply that time by over ten and the price by about 6 times. You'd punch that person in the face. Its the supreme point of arrogance to expect your audience to take this amount of punishment with a smile. Which is why I post so much in this thread and detest creatures like Druckman. I love shit-talking him. He is such a piece of creative trash.

You can write a thesis of just how wrong Neil Druckman is on every level. From story-telling, to his creative ideas, to how he includes his ideology, his managing practices, just at every level a failure. His game is pretty and it probably functions ok is the bare fucking minimum in a AAA title. And his title is built all on the story. It just boggles my mind still the ego of some creatives who believe they deserve this audience and will treat them like trash when they treat their audience like trash.

And if this was too long, I'll let my man Shakespeare sum it up on the stories in modern Western media:

"It is a tale
Told by an idiot, full of sound and fury,
Signifying nothing."

Just like all of my posts. (If you think I would just let someone else have that joke, you're out of your mind).
 
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Replace "Western media" with "American mainstream media" and I'd say you are correct. Say what you want to about Europe politically, they have a lot of respect for their audience artistically. Probably because they're secure enough in their own cultures' artistic output that there aren't really any hangups about what "true art" is or things being unnecessarily pretentious, France being the most notable example.

On the other hand, you have a lot of relative unknowns making stuff for the love of it despite their financial hardships. This is where a lot of Western indie stuff resides, but also where a lot of media produced by developing countries is as well. When you're small, delivering quality is how you make a name for yourself. That, and honesty goes a long way.

The best part is that nowadays, you can by Euro comics on Amazon, games made by Chileans on Steam, and you can even see a lot of international animation/movies on sites like Netflix. (That's not even getting into GOG.) Call me :optimistic: but I think that this increased competition will reduce other nations' dependence on American media, forcing large American companies to actually pay attention to anti/pro-consumer behavior. So if you hate what's happened to Star Wars or The Last of Us, there's a host of other people with great stories to tell, and your money means a whole lot more to them.

(I could sperg about this kind of thing for a while, but I'll leave it here.)
 
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Fucking gag me with a spoon there's every goddamn Tumblrina trope in one game. I hope the voice actors got paid well at least because the scripts for these games sound like some exceptional fanfic.
Iirc the game opens with a pretentious hipster talking about the artistic value of selfies.

The second game has a similar character. The kid is wowed that a hipster journalist is "all political and stuff" before hipster journo says "Everything is political.".

I tried Gone Home thinking it was an actual horror game because I stupidly didn't look into it more than the lies it was sold on.
That's something that often seems forgotten when that game comes up. Gone Home was sold on a lie that it was a horror game. It also relied heavily on 90s nostalgia bait like references to VHS and X-Files.

One theory I heard was that the game was set in the 90s so the awol lesbian plot twist would make sense, since no one would care these days. I don't buy that myself. I think it was hopping on the 90s nostalgia train that was popular at the time.
 
Writing 101, kiddos: be sincere.

It doesn't matter if you're writing absolute dogshit. You need to BELIEVE in your message and BELIEVE in your audience to see it shining through. I've met people who genuinely unironically love The Room because Wiseau is being so goddamn sincere in it despite its complete lack of coherency. That's why Ed Wood is so beloved. Or those weird Italians that made Troll 2. Any of those losers can be a winner to many because they weren't trying to torture the audience with heartless politics. Have a vision and bleed for it. If you're a good writer, you'll make media history. If you suck and take it in stride, people will laugh with you.

When you're a bitter corporate douchebag that wastes talent and creativity on insincere politics and pandering, you're not an artist or a visionary. You're a fucking asshole scamming people that came to go on a journey with characters that speak to them.

Fuck off, Druck. I'll keep my sixty bucks and you can kiss my ass.
 
There's a really LONG history of film makers who want to make their audiences miserable, and some people eat that up. John Waters is an example. He loves making audiences uncomfortable, and he has a cult following because of just how he does it. And it can be done well. The thing is, a movie is $10 bucks (or like $5 or 6 or 'free' with a streaming service) and two hours or so worth of your life. So not a huge investment there. "Alright, I'm open to a little self misery for that price, lets see if this is art or trash". There's not much investment, time or money wise.

A thing to note about Waters though is he fucking hilarious in interviews. Which changes how you approach his uncomfortable films and other matters because you know there's his pencil moustache and a smile and wink behind his work. The stories from his various films in interviews with Graham Norton in the UK especially had the audience howling with laughter and Graham himself practically doubled up on his interview chair.

Cage is also the same, he leans into the "auteur" director schtick and the other part is he doesn't call his work games, they're interactive movies and he doesn't apologise for it. If you go into it that way you wind up strapping in for a ride with a usually half decent (if slightly hackneyed) story and setting.


Replace "Western media" with "American mainstream media" and I'd say you are correct. Say what you want to about Europe politically, they have a lot of respect for their audience artistically. Probably because they're secure enough in their own cultures' artistic output that there aren't really any hangups about what "true art" is or things being unnecessarily pretentious, France being the most notable example.

On the other hand, you have a lot of relative unknowns making stuff for the love of it despite their financial hardships. This is where a lot of Western indie stuff resides, but also where a lot of media produced by developing countries is as well. When you're small, delivering quality is how you make a name for yourself. That, and honesty goes a long way.

The best part is that nowadays, you can by Euro comics on Amazon, games made by Chileans on Steam, and you can even see a lot of international animation/movies on sites like Netflix. (That's not even getting into GOG.) Call me :optimistic: but I think that this increased competition will reduce other nations' dependence on American media, forcing large American companies to actually pay attention to anti/pro-consumer behavior. So if you hate what's happened to Star Wars or The Last of Us, there's a host of other people with great stories to tell, and your money means a whole lot more to them.

(I could sperg about this kind of thing for a while, but I'll leave it here.)

Except if you're part of the hideous bilge the BBC's "independent" studios constantly pump out as you get shit like Happy Valley which is just made of depression.
 
So I've been digging through some Druckmann's old interviews (this one is from 2013).

Obviously, you had to read between the lines, but I think it's pretty clear he was salty that Amy didn't like his "strong" ideas:
dunk.png

(While you all may like U4, it's no secret he basically stole it from Henning. And the problem is the game would have been great regardless of his involvement because Amy's team already did all the hard work and in terms of actual gameplay he added nothing new. Instead he hijacked her story and made the team crunch for another year or so just to shoot all these new cinematics for his "strong female character.")

Here he actually calls his own writing problematic because he killed too many black people (lol):
reativescreenwriting.com.png


But wait a minute, I thought he doesn't use the F-word:
creativescreenwriting.comnn.png

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In conclusion, claims he puts the story before personal agenda of making the games more "diverse":
drunk.jpg


My not-so-hot take: TLOU success had nothing to do with the story or writing and had everything to do with the impressive at the time graphics and *shocker* fun gameplay. But nah, the dude was put in charge of one successful project and now thinks he's Kurt Cobain. I don't think he's a sellout because he's too much up his own ass to care about anyone's opinion and genuienly believes his writing is exceptional. He's been like that since the beginning and TLOU2 current clusterfuck has everything to do with his own ego and inability to deal with failure. Which is why I have absolutely no sympathy for his "great story" being attacked and spoiled.
 
Replace "Western media" with "American mainstream media" and I'd say you are correct. Say what you want to about Europe politically, they have a lot of respect for their audience artistically. Probably because they're secure enough in their own cultures' artistic output that there aren't really any hangups about what "true art" is or things being unnecessarily pretentious, France being the most notable example.

On the other hand, you have a lot of relative unknowns making stuff for the love of it despite their financial hardships. This is where a lot of Western indie stuff resides, but also where a lot of media produced by developing countries is as well. When you're small, delivering quality is how you make a name for yourself. That, and honesty goes a long way.

The best part is that nowadays, you can by Euro comics on Amazon, games made by Chileans on Steam, and you can even see a lot of international animation/movies on sites like Netflix. (That's not even getting into GOG.) Call me :optimistic: but I think that this increased competition will reduce other nations' dependence on American media, forcing large American companies to actually pay attention to anti/pro-consumer behavior. So if you hate what's happened to Star Wars or The Last of Us, there's a host of other people with great stories to tell, and your money means a whole lot more to them.

(I could sperg about this kind of thing for a while, but I'll leave it here.)
I'd say the western media label still applies because shows by the BBC clearly do not care for the audience so much that some would break a character's lore and canon just to preach to that said audience, (i.e. Doctor Who).
 
You're not wrong. The thing that gets me is, you can do the "Art for Art's Sake" thing and still have a good attitude about it; simply saying "Hey, we made this game for a particular type of game-player and not everyone's going to be into it" is a thousand times more palatable than thumbing your nose anyone who criticizes you and saying that they "simply don't understand what we're doing".

And usually those types of developers know what their target audience is and are more happy to listen to them. Civilization, for instance, has a huge and very involved fanbase and references and memes that started out with the early games (Nuclear Gandhi, spearman kills tank, AND THEN THEY WERE EATEN BY MINDWORMS, the Diplorush, etc.) get incorporated into later ones.

Whenever I hear anyone in any medium flail the bladder about how "they just don't understand what we're doing," it immediately tells me that the Emperor is naked.
 
Call me :optimistic: but I think that this increased competition will reduce other nations' dependence on American media, forcing large American companies to actually pay attention to anti/pro-consumer behavior.
nah, they'll just go after chink bucks
or at least they would if we didn't have the great coof

also i feel the average american still only bothers looking at what's new and popular in the US and has no interest in expanding horizons.
 
If we're having the discussion about "game being designed to be not fun", there is actually an example of this type of game that does pull it off: Drakengard.

Drakengard was directed by Yoko Taro, the guy responsible for Nier. The game tries to pass the message that war is not a fun adventure you do with friends, but something that fucks you up and very quickly turns you apathetic. To do this your party is filled with psychopaths and generally unlikable people and the gameplay itself is made to feel dragging and repetitive. The game even goes further and argues against the idea of 100% completion by having the main side quest of the game (collecting weapons and leveling them up) being tedious slog and giving you bleaker endings (unlike the usual case of giving a perfect ending for full completion), with the 100% ending being a massive "fuck you" to the player.

Regardless, I don't think TLOU2 would be able to pull the "game no fun" aspect. First of all, I don't believe the creators will even attempt to make the gameplay feel bad, but just say they'll do it to make game-journos cream their pants. Second, at most the creators will try to manipulate the player to feel bad, while not really making the gameplay conform to the idea that killing dudes being not a fun past-time. Finally, Drakengard was a new title, not being based on an existing setting, and it is still liked only by people forgiving its bad design for the unique things about it, which will not translate well to a multi-million dollar game.
 
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