The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

As Ellie lies prone in the metaphorical blades of grass, symbolizing the harmony that once existed between person and nature before nature became person's final judge and executioner, to see the enhanced detail on the grass is to know that even Ellie is fated to become as the grass.

We then see Ellie hide beneath a car, a grim monolith to technology that once was. It hearkens back to Shel Silverstein's The Giving Tree, where much like the tree that becomes a stump for sitting upon in the narrative's poignant ending, the truck gives to Ellie the last that it has, a fleeting resting place providing shelter...to The Last of Us.

Here, Abby's prominent and refined muscular physiology challenges us on what it means to be strong or weak in a world where strength is everything, and respect must be earned somewhere in the often philosophical gap between self-preservation and malicious barbarism—a theme emphasized through the visceral extravagance of lighting a live dog on fire next to its screaming owner. This is a 'dog eat dog' world, where in order to persevere we must become the dogs that nourish through the suffering of literal dogs.

I wanted to out jargon you, but I can't. Because it makes me want to vomit.

40k's Grim Darkness has a charm to it due to the sheer scale and absurdity. Spaceships are vast flying cathedrals run on coal and crewed by inbred slaves who have toiled in the bowls for hundreds of generations. And they go through hell as warp travel. You can't use that shit in a setting and take it 100% seriously.

40k is meant to be over the top. It is very clearly written that way to be 1980s metal. You're not supposed to take it seriously. It doesn't ask you to do that. Fuck, even in the 40k RPG the crit tables are fucking amazing. Here is just one damage type for one body part:

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That's how you do Grimdark people. A 10+ roll and your headless flaming body runs around lighting all your friends on fire in random directions if they fail an agility test.

Not whatever this human excrement is.
 
40k is meant to be over the top. It is very clearly written that way to be 1980s metal. You're not supposed to take it seriously. It doesn't ask you to do that. Fuck, even in the 40k RPG the crit tables are fucking amazing. Here is just one damage type for one body part:

800px-DH_CH_energy_head.jpg


That's how you do Grimdark people. A 10+ roll and your headless flaming body runs around lighting all your friends on fire in random directions if they fail an agility test.
I wish I wasn't so poor so I could get into 40K (:_(
 
I wanted to out jargon you, but I can't. Because it makes me want to vomit.



40k is meant to be over the top. It is very clearly written that way to be 1980s metal. You're not supposed to take it seriously. It doesn't ask you to do that. Fuck, even in the 40k RPG the crit tables are fucking amazing. Here is just one damage type for one body part:

View attachment 1360506

That's how you do Grimdark people. A 10+ roll and your headless flaming body runs around lighting all your friends on fire in random directions if they fail an agility test.

Not whatever this human excrement is.

Lol. You should see the Warhammer Fantasy Roleplay critical tables. There's a reason that one joking tagline for the game is "in the grim darkness of medieval Germany, you will roll peasants and die of cholera." There's even an extended fanmade version out there by a paramedic that involves rolls for how covered in viscera you are when you pink-mist someone's head with a flail and how long it takes you to extract your sword from their ribcage.

But... yeah, Warhammer and 40K is metal af. In fact, here's an entire death metal album about it:

 
If Sony had an Inch of the old japanese traditions in them Druckmann would have to commit seppuku. And if they were merciful the would hand him a sharp dagger to cut himself open. Well it will drop ina few days and I guess now that sony has given consent to have their stores looted there are probably more PS4 owners who might buy / steal the game.


Be a great way for Sony to promote the next game, Ghost's of Tsushma.
 
So...there's going to be an HBO series?

I swear to GOD I need this to reach a season 2.

The utter shitstorm that will come from Joel's pointless execution will make the last season of Game of Thrones look well recieved.

(Disclaimer: I didn't watch Game of Thrones, I just know something about "Bells" ruined everything and people utterly hated the last season)
 
Wait, when did this become the Warhammer 40K thread? Doesn't one of those exist already?
there hasn't been anything big and relevant to discuss for a while now. the leaks have been discussed at length, the memes ran their course, and there's only occasional dev and voice actor comments to pick apart. so this is kind of a chat thread until the game actually comes out.

if you're bored, come back on the 19th or soon after. the first week of it's release should be interesting.
 
My mistake was assuming that there existed any sincerity, principle, or basic self awareness in the highest halls of culture and politics.

A lot of us failed to account for companies thinking that Twitter represented mainstream thought. This, along with SJWs infiltrating these companies PR departments, is what allowed this take over. The SJW PR people showed the GMs and the boards of these companies what was happening on twitter and presented it as representative of the public as a whole, then the boomers saw their profits falling and fell in line. It'll probably take another five years before this corrects itself as too many SJW ideologues have been hired in creative roles for these companies.

Company big-wigs are too insular and will assume the failings of other companies are due to something wrong with the rival's product, not the production. The fallout from the Superman comic where he FIGHTS the Metropolis PD in 2015 should have been a warning to Marvel not to go down that road, but it wasn't.
 
He fought a multi year whine-war just so he could make his own Uncharted and also did the same with TLOU2. He would rather be broken and blacklisted than be forced to actually do things others want.
With all this female character hate niel has, I'm reminded of how he deliberately nerfed nathan drake on the nadine fight in UC4
 
With all this female character hate niel has, I'm reminded of how he deliberately nerfed nathan drake on the nadine fight in UC4
God I hated that first fight so much.

For context, the level immediately before is a prison, where there’s a big prison riot to teach you how unarmed combat works. Punch, dodge, counter, etc.

After that you go to a museum fundraiser and during the course of events, you have to fight Nadine. The thing is, you can’t win that fight, and literally everything the game JUST taught you about combat is useless. You can dodge roll around the room but that just wastes time. You can’t counter her attacks, and every time you attack her, SHE parries YOU.

Once I figured out what the game was doing, I just sat there mashing the punch button helplessly while the “cinematic” fight scene played itself out.

The other thing is that, while Nadine is a burly chick who’s leading a mercenary outfit, Nathan has been in fist fights and scrapes all over the world. He knows how to fight, and he knows how to kill. But Nadine is just so incredible that 170 lb Nathan is helpless against 135 lb Nadine’s fury.

Later in the game it’s a 2-vs-1 fight with Nathan and his brother teaming up against Nadine. I’ll let you guess who (is scripted to) wins that fight.
 
God I hated that first fight so much.

For context, the level immediately before is a prison, where there’s a big prison riot to teach you how unarmed combat works. Punch, dodge, counter, etc.

After that you go to a museum fundraiser and during the course of events, you have to fight Nadine. The thing is, you can’t win that fight, and literally everything the game JUST taught you about combat is useless. You can dodge roll around the room but that just wastes time. You can’t counter her attacks, and every time you attack her, SHE parries YOU.

Once I figured out what the game was doing, I just sat there mashing the punch button helplessly while the “cinematic” fight scene played itself out.

The other thing is that, while Nadine is a burly chick who’s leading a mercenary outfit, Nathan has been in fist fights and scrapes all over the world. He knows how to fight, and he knows how to kill. But Nadine is just so incredible that 170 lb Nathan is helpless against 135 lb Nadine’s fury.

Later in the game it’s a 2-vs-1 fight with Nathan and his brother teaming up against Nadine. I’ll let you guess who (is scripted to) wins that fight.
The thing that annoys me is that I could've accepted that Nadine could beat Nate. If they had made her bigger and established that she's spent her whole life around military types (she apparently inherited Shoreline from her father) and training and fighting, I could've believed that she was smart enough to at least hold her own against Nate and Sam. What really pisses me off is that they forced you to play and lose these fights instead of just making them cinematics. I don't care that she's kicking my ass, I care that I can't do shit about it.
 
God I hated that first fight so much.

For context, the level immediately before is a prison, where there’s a big prison riot to teach you how unarmed combat works. Punch, dodge, counter, etc.

After that you go to a museum fundraiser and during the course of events, you have to fight Nadine. The thing is, you can’t win that fight, and literally everything the game JUST taught you about combat is useless. You can dodge roll around the room but that just wastes time. You can’t counter her attacks, and every time you attack her, SHE parries YOU.

Once I figured out what the game was doing, I just sat there mashing the punch button helplessly while the “cinematic” fight scene played itself out.

The other thing is that, while Nadine is a burly chick who’s leading a mercenary outfit, Nathan has been in fist fights and scrapes all over the world. He knows how to fight, and he knows how to kill. But Nadine is just so incredible that 170 lb Nathan is helpless against 135 lb Nadine’s fury.

Later in the game it’s a 2-vs-1 fight with Nathan and his brother teaming up against Nadine. I’ll let you guess who (is scripted to) wins that fight.

You forgot to mention that she is a strong wamen of color because of course she has to be.
 
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:story:

So He's not sure if he's doing a part 3 or a new IP..... You better hope it doesn't end on a cliffhanger you poor bastard.

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So nobody wins, got it.





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Does he even fucking realize what he's saying?


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Yeah, you probably shouldn't have piggybacked Abby over the story of last of us. but what do I know.



He also said some bullshit about how he didn't like how the ending of one became "sacred" in fans eyes.

I have to wonder how well this is going to do, because unless there's something we are not seeing... he's screwed. Kojima fucked up sales for death stranding with 3 million but he's such a loved director he can take the hit. I dont see how Neil can.
 
His admission on there likely not being a part three is him realizing he may have killed the property and destroyed his career.

As for his whining about how a spin-off is a coward's way out, that's him refusing to admit he only wanted to do a sequel so he can utterly kill off and make all that is in that work his own shitty nihilistic post-modern bullshit retards think are deep. He just couldn't stand not being able to utterly smear his ass gland all over the property, and then insert his fetish of breaking and beating women in it to boot.
 
What really pisses me off is that they forced you to play and lose these fights instead of just making them cinematics. I don't care that she's kicking my ass, I care that I can't do shit about it.
It's bad enough when they force a cinematic to make you lose a fight you could have won - it's very common for games, but it still shits me.

But making you lose a fight that you have to play through, to an opponent you definitely should be able to beat? Twice? Even without the hamfisted pandering that's an awful choice that would make me stop playing.
 
God I hated that first fight so much.

For context, the level immediately before is a prison, where there’s a big prison riot to teach you how unarmed combat works. Punch, dodge, counter, etc.

After that you go to a museum fundraiser and during the course of events, you have to fight Nadine. The thing is, you can’t win that fight, and literally everything the game JUST taught you about combat is useless. You can dodge roll around the room but that just wastes time. You can’t counter her attacks, and every time you attack her, SHE parries YOU.

Once I figured out what the game was doing, I just sat there mashing the punch button helplessly while the “cinematic” fight scene played itself out.

The other thing is that, while Nadine is a burly chick who’s leading a mercenary outfit, Nathan has been in fist fights and scrapes all over the world. He knows how to fight, and he knows how to kill. But Nadine is just so incredible that 170 lb Nathan is helpless against 135 lb Nadine’s fury.

Later in the game it’s a 2-vs-1 fight with Nathan and his brother teaming up against Nadine. I’ll let you guess who (is scripted to) wins that fight.
That's the only fight she should've won since Nate's brother was (kind of) helping her and the villain at that point. Making that a no-win fight would've been better design since it'd have made the player go "how the fuck did we lose a 2 on 1? Was he throwing that?" then do the "betrayal" reveal. More emotional impact, IMO.

But no, stronk womyn POC totally beats 2 dudes at once; 2 dudes who have been scrapping with cut throat killers their entire lives at that. Okay, Neil :roll:
 
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God I hated that first fight so much.

For context, the level immediately before is a prison, where there’s a big prison riot to teach you how unarmed combat works. Punch, dodge, counter, etc.

After that you go to a museum fundraiser and during the course of events, you have to fight Nadine. The thing is, you can’t win that fight, and literally everything the game JUST taught you about combat is useless. You can dodge roll around the room but that just wastes time. You can’t counter her attacks, and every time you attack her, SHE parries YOU.

Once I figured out what the game was doing, I just sat there mashing the punch button helplessly while the “cinematic” fight scene played itself out.

The other thing is that, while Nadine is a burly chick who’s leading a mercenary outfit, Nathan has been in fist fights and scrapes all over the world. He knows how to fight, and he knows how to kill. But Nadine is just so incredible that 170 lb Nathan is helpless against 135 lb Nadine’s fury.

Later in the game it’s a 2-vs-1 fight with Nathan and his brother teaming up against Nadine. I’ll let you guess who (is scripted to) wins that fight.
Don't forget the best part: the ending. You kill the main bad guy (who did nothing wrong) but not her because she left the place like a coward.
I fucking hate what Druckmann did to Nate and Uncharted in general. Also fuck him for not bringing Greg Edmonson back.
 
It's bad enough when they force a cinematic to make you lose a fight you could have won - it's very common for games, but it still shits me.

But making you lose a fight that you have to play through, to an opponent you definitely should be able to beat? Twice? Even without the hamfisted pandering that's an awful choice that would make me stop playing.

I have to admit, I don't like the hopeless boss fight. Personally, if you're going to do something like that then you need to have a contingency that makes narrative sense in the event the player wins the hopeless boss fight. That's the correct way to do it. In Dragon Age: Origins, the first encounter with Ser Cauthrien was like that in that she had stupidly overlevelled gear as well as a small army backing her up and you just had the party. However if you do win there's a whole extra narrative loop that they put in it alongside the prison escape sequence.

I think there's a similar one in Baldur's Gate 2 as well. I think in Chapter 4 with the first encounter with Irenicus. Either he beats you, and you die, or you survive and he teleports out because he can't be arsed and he's done everything he can in Spellhold.
 
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