The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

Btw, here's the rather expected Metacritic score:


Anyone want to see the jist of where exactly the praise is coming from?
 
Then there's IGN that gave it 10
Btw, here's the rather expected Metacritic score:


Anyone want to see the jist of where exactly the praise is coming from?
And all of these talk about the dog killing in weirdly verbose detail: like a third of the Gamespot review and a good 1/5th of the IGN one was about the dog killings.
Kotaku has a review of the type you're looking for. (Unscored, but well worth a read.)

"Type of game: Misery Simulator"

https://kotaku.com/the-last-of-us-part-ii-the-kotaku-review-1844006193
You know a game's bad when Kotaku feels the need to give one of their most unbiased and critical reviews of any game they've ever covered.

Calling it "alright" at best, and a "misery simulator that will give you nightmares/possible PTSD if you lived in such a way" at worst. Jesus fucking Christ.

EDIT: The reviewer sounds like they're getting progressively more exhausted and angry the longer the article goes on, this is fucking great. :story:

EDIT 2: My favorite quote from this whole thing:
Riley MacLeod said:
My playthrough of The Last of Us II felt terrible to experience. Over the course of my 27 hours with the game, it grew to the point of feeling nearly unbearable. This wasn’t because it asked me hard questions about my own capacity for harm or revenge, or pulled some Spec Ops: The Line-style moralizing about video game violence. Despite Druckmann’s promised “philosophical questions,” I never felt like the game asked me anything. Instead, it told me “brutality,” repeatedly and louder, until by the end I couldn’t hear what it was trying to say at all. Characters make hideous, irredeemable choices, over and over. Everybody suffers, physically and emotionally, in graphic detail. This is all intended to prove a point, but the only point I got from the game was simply to be required to stare at violence, and play through violence, and then do that again, and more, and again, and more.
Good job Druck, you managed to piss off Kotaku enough to write an unscored near hitpiece on how your philosophical bullshit fucking stinks.
 
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Btw, here's the rather expected Metacritic score:


Anyone want to see the jist of where exactly the praise is coming from?

Metacritic is so laughably rigged it's a joke.
 
OK, has Kotaku gone through a purging recently, or did Druckmann under-estimate even his sychophants with this game? I feel like I'm taking crazy pills nodding my head reading a Kotaku review.
Obviously they're not outright shitting on it but this is as close as Games Journalism ever comes.
 
Kotaku has a review of the type you're looking for. (Unscored, but well worth a read.)

"Type of game: Misery Simulator"

https://kotaku.com/the-last-of-us-part-ii-the-kotaku-review-1844006193

Holy shit what a ride. Here's my favorite paragraph with my favorite sentence bolded:

The Last of Us II didn’t give me any moments like that. In the above-quoted video, Druckmann says the core of the game is about “these really intimate, intense relationships.” I bring this up not to quote the game’s marketing, but to try to understand what the people who made it thought they were doing. The story I experienced was about relationships only insofar as characters did things to each other. I didn’t learn anything about what it means to be human, or what we’re capable of when we’re hurt, or what can happen when we want to hurt others. The way Joel hurt Ellie in The Last of Us felt relatable to me; even if the fate of humanity has never hung in the balance, I know how it feels to make a desperate, selfish choice to hang on to something you love. The Last of Us II’s amount of cruelty and violence ultimately overwhelmed any chance of that relatability here. I didn’t find it prurient—the game doesn’t relish in its gory deaths or emotional suffering. It just takes every opportunity to show them, over and over, and decides that counts as saying something about them. It showed me so much ugliness, and in such detail, that I felt numb as terrible things befell more characters I cared about. Sometimes I did these terrible things myself, through gameplay. Sometimes I just watched things play out in front of me with no say in the matter, a lack of agency that was so skillfully used in the first game. Neither circumstance felt more affecting than the other; both just felt like more. The game’s diversity, which I appreciated at the beginning, just felt like an equal opportunity for different kinds of people to suffer as the game went on. Eventually, my numbness turned to an anger I’ve never felt about a video game. Late one night, I paused the game and asked myself aloud if the developers thought I was stupid, if they thought the existence of violence had just never occurred to me before.

Even the writer at kotaku wonders if druckman thinks the audience is stupid lol
 
OK, has Kotaku gone through a purging recently, or did Druckmann under-estimate even his sychophants with this game? I feel like I'm taking crazy pills nodding my head reading a Kotaku review.
Obviously they're not outright shitting on it but this is as close as Games Journalism ever comes.
Actually yeah, the commies working there got pissed and quit when the new owners told them to just talk about Vidya games and not woke bullshit. Even Jason left. LMFAO, Sony lost one of their Shill Mills right before this bullshit released :story: :story: :story:
 
Have you ever thought to yourself "I wonder if someone could fit Sonys Dick, Balls, and Boot in their mouth at the same time? Well the answer is yes my friends.

Also, this take was pretty interesting.
Beautifully and even gruesomely crafted, The Last of Us Part II represents the pinnacle of what video games can be. It’s an unflinching, impeccable example of how the medium can be used to propel the art form forward by employing the same visceral storytelling techniques and disturbing imagery you’d see from Oscar-nominated films. Critics have been asking when video games would “grow up” for years. The real question is this: when will films catch up with video games like The Last of Us Part II?
 
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