Goodbye Volcano High - "The Future of Gaming", The Parody Game of the Beloved Snoot Game Franchise

Why play a clone of a classic game when you can play the original in your favorite emulator?
I'll admit that I'm biased here (I'm making a clone of a classic) but I think it depends on the game being cloned and the clone itself.

Games like DUSK and Ion Fury were met with huge praise on release. Strafe and Amid Evil had a more tepid reception but are still liked. There's an appetite for old school FPS throwbacks and the quality has been fairly good. Pixel art platformers are a dime a dozen (sometimes literally if they're on Humble Bundle) but most of them are bad to mediocre, while games like Shovel Knight, Cuphead, and Freedom Planet making waves.

Now contrast this with the attempts are reviving FMV games, which is a sea of lazy cringe from wannabe film makers (only Contradiction: Spot the Liar stands out as being remotely good). Indie takes on survival horror games are various flavors of dog shit as well. Vaccine, back in 1998, and virtually anything from the Haunted PS1 game jams. Some are fine for a game jam game, but if you want to rekindle the flame of Resident Evil or Silent Hill, a 5 minute game or some half-arsed PT clone isn't going to do it.

I think the indie scene was always overhyped and pretentious tbh.
Not all of it. The fart huffing hipsters making walking simulators, absolutely, but I think most are fairly down to earth or are at least chill about it. I miss the days where indie games was stuff like Castle Crashers, Assault Heroes, and Geometry Wars. Not Gone Home, Dear Escher, and Volcano High.

While writing this post, something occurred to me. A lot of indie devs might have moved over to phones. I remember Chair made the excellent Shadow Complex, then they went off to make phone games forever. In indie development discords, people are often posting progress videos of games in portrait mode, so maybe that's it.
 
Myst and Riven were both walking simulators (hell even Uru was despite having a different development team) but they were walking simulators because they wanted people to explore an alien world. They gave the player freedom and dropped hints along the way.

The Switch Copy of RealMyst holds up, they remade the game in Unity even and everything is solid just as it was decades ago.

Here these people made walking simulators so they can lecture you or show you what a big deep person the creators are.
 
Apparently the mods in the Discord don't like fan art. That's not very nice of them.
 

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Story and furry cringe aside, what exactly is the appeal to this as a video game? Because from everything I've seen, it just looks like it's going to be another "choose your option" type shit; a movie that forces you to interact with it 10 times.
well, weebs enjoy the fuck out of visual novels. i think they like the "choose your own story" feel they get from it.
 
God the art is so amateur. Some of these fucking frames look like the artist just threw up their hands and said "fuck it, good enough". LEARN SOME BASIC ANATOMY.

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that last one is gonna be someone's avatar by the end of the night

Seriously, what kind of game is this? Is it a vn? If so, why aren't they leading with examples of their writing?

This is their best foot forward, this is their TRAILER and some scenes have half as many frames as they need.
 
What's strange is I don't know why. Maybe indies are out there and they aren't being covered, but outside of a few Patreon porn games and perpetual early access trend chasers, the non-SJW indies seemed to have vanished.

Good indies are still being made, like a week ago we got a new Shantae, and games like run & guns, SHMUPs, "retro" FPS, puzzle platformers and the like are still made to this day, the thing is, if said indie has actual gameplay, chances are it will get little to no coverage, a game like a SHMUP is something simple, you control spaceship (or an anime girl in some cases) and you shoot everything that moves while dodging bullets, there is no real story, no diversity, no political propaganda, no pretentious symbolism, it is pretty a videgogame in its purest form, there is nothing that braindead NPCs and game journalists can cling on to, that's why most of them get no coverage, while walking simulators or woke RPGs with no combat, item management or puzzle solving get the spotlight, things changed since Gone Home was released
 
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Myst and Riven were both walking simulators (hell even Uru was despite having a different development team) but they were walking simulators because they wanted people to explore an alien world. They gave the player freedom and dropped hints along the way.

The Switch Copy of RealMyst holds up, they remade the game in Unity even and everything is solid just as it was decades ago.

Here these people made walking simulators so they can lecture you or show you what a big deep person the creators are.

The Myst games aren't walking simulators because of the puzzles.

Walking simulators mean there is no hindrance to your progress, you literally just walk from point A to point B.


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