Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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31 years old, everybody.

One thing I will add is that Alex, being the mature and responsible adult that he is, managed to break his Samus sex doll (or at least his first one) within a day of him getting it. Maybe that's why he prefers dakimakuras, as they seem to be "more durable" or something.
Heh, page 1702 is always fun to revisit. Technically the cannotgoogleme evaxephon link was never confirmed though. I guess it doesn't matter that much considering that it's unlikely to bring anyone from the pro alex camp over.
 
What does Alex actually mean with this alcohol metaphor? Will he try to imply he is being "pressured" into making Osana, something he literally promised to his fans years ago?
C'mon man, make a game. Everyone's doing it! Make a game! What are you, chicken? Bwock-bwock-bwooooock! Hey everyone, get a load of this nerd who won't make a game!
 
Out of interest, is there any indication that YandereDev is doing OO programming? The if/else ladders to check what 'type' of student an instance is makes it sound like he's not aware of any OO techniques.
 
Out of interest, is there any indication that YandereDev is doing OO programming? The if/else ladders to check what 'type' of student an instance is makes it sound like he's not aware of any OO techniques.
C# forces you to use classes, so Alex is using OOP. Unfortunately, he's using it very badly.
 
What does Alex actually mean with this alcohol metaphor? Will he try to imply he is being "pressured" into making Osana, something he literally promised to his fans years ago? I honest to god hope it will be something deeper than that, but we know his writing skills.
I think Alex mentioned before about how he's terrified that he had to make updates quick for his V-Slice to add features every two weeks so that it would satisfy his fans, viewers on YouTube and his patrons, resulting in quote unquote, "sloppy code".


This comes to my mind whenever I think what would be the closest Alex would be pressured (and those surround him would be his fans) and I won't be surprised if he would mention that as a metaphor, even though the metaphor wouldn't make sense either way.
 
C'mon man, make a game. Everyone's doing it! Make a game! What are you, chicken? Bwock-bwock-bwooooock! Hey everyone, get a load of this nerd who won't make a game!
Just like drinking alcohol for 6 years straight, creating a game for the same time left him with no irl friends, family besides parents, sanity, steady income and reputation.
Game development is helluva drug.
 
Just like drinking alcohol for 6 years straight, creating a game for the same time left him with no irl friends, family besides parents, sanity, steady income and reputation.
Game development is helluva drug.
To be fair, he didn't have those things in the first place.
 
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I do not know if people here enjoy seeing leaks, but I have some that I believe weren't seen before;
All of these come from my informants. You are going to see second-hand info, take it with a grain of salt.

Some time ago, I managed to see the first concept of the new UI.
As far as I know, all of this is functional - it's not a static image, but an actual in-engine view.

ui_leak.png

I had to remove the background and touch up certain elements a bit, so that Alex cannot trace back to the person who leaked it to me.
I apologize for the poor quality of the image.


I personally find it too cluttered - that UI would be a nuisance during gameplay.
Investigating the disassemblied code from the newest build, I can tell he was experimenting with it, but in the end decided to go with an alternate version that is just a re-color of the current UI with different fonts and background elements. This means that there is a high chance the concept presented above was scrapped.

While I am still on the topic of the UI, let me share some older concept artwork that never made it into the production phase.
1592752708089.png

This one is clearly a Persona 5 ripoff, I know for a fact that he liked it.
The reason this concept was scrapped is unknown, but I assume he realized that he can't milk Persona for content forever.
That being said, I like it a lot more than the previous one. At least it wouldn't make me epileptic halfway through the game.

For the final piece of information; There are some leaks regarding the kickstarter demo end-scene as well as some of the inner workings of his Discord moderation team, but none of them come with pictures attached.
If you think that text is not a substantial piece of evidence, you can stop reading now.

Demo end screen
Around 6 months ago, Alex was already planning on how the kickstarted demo should end.
His initial decision regarding the end screen, was to simply show a bunch of text outlining the kickstarter stretch-goals and then roll the credits.
I don't know what caused him to change his plans, but instead of displaying text, he decided to go with a playable-ending segment;
Here is a comprehensive description of what the scene looks like:
After eliminating your rival, the screen fades to black. You see the cutscene with Amai (the second rival) meeting your beloved Senpai after school, followed by info-chan sending you a message stating, that a new rival has to be eliminated. The screen fades to black once again, and you appear in a long hallway, with a white path and a pink gradiented background. As you make your way through the path, you can see visual representation of stretch goals appearing on pedestals to your left and right, along with their description. For example, you will get to see the new YandereChan model spinning on a pedestal, titled "original character models" and Ayano's mother on a pedestal, titled "more characters". The stretch goals that you get to see are the following:
- Original character models, new Ayano model on the pedestal.
- More characters, Ryoba model on the pedestal.
- 9 more rivals, Kizana model on the pedestal.
- Story elements, Saikou Corp CEO model on the pedestal.
- "Much more!", nothing displayed as an example (no pedestal).
At the end of the path, you find yourself under the cherry tree with Taro Yamada Alex's self insert character and the screen cuts to black, rolling in the credits.
All of this is a subject to change.

Discord moderation team leaks
I've decided to play a little game with the moderation team, and let them know that I have some mods working for me.
This caused a lot of distrust to develop between the mods and Alex, some of them throwing accusations at each other.
After AMZE started accusing one of Alex's volunteers, their beloved Devpai went berserk and started throwing tantrums about how everyone is trying to get his most valuable volunteers removed from the project, quote; "You just tried to get my most valuable volunteer butchered over a personal grudge, using out of context screenshots! :yanAnger:"
After all of that happened, Alex devised a plan on how to figure out who the "traitor" is. He began giving fake information to mods, one at a time, expecting one of them to leak it. This 30 year old man is playing a game of charades with his followers, and it is still going on. That shows well how good he is at community management.

Bonus
Investigating the newest build of the game, I noticed that new normal maps, created specifically for >2 years old textures are now present in the files.
Did Alex go back on his argument of "I won't be using normal textures, because that's not anime"? It took him 6 years to notice their importance, truly an exceptional person.
 
I personally find it too cluttered - that UI would be a nuisance during gameplay.
Investigating the disassemblied code from the newest build, I can tell he was experimenting with it, but in the end decided to go with an alternate version that is just a re-color of the current UI with different fonts and background elements. This means that there is a high chance the concept presented above was scrapped.
As much as we harp on Alex for making very poor decisions, scrapping that concept of a UI would've been a good idea. With the game's third-person viewpoint having a large UI just takes far too much of the limited screen and restricts what the player can easily see even more, especially since Ayano herself is always front and center.
 
Odd considering they do have Corpse Party and Psychpass, but those more rpgmaker type images.
The difference is that the player is actively sexualising the side characters in yansim and the ages given by Alex seem to be a defense of the happenings of the game.
It also helps that publishing laws are different in different countries so they probably are oked based on Japanese Law.
 
I do not know if people here enjoy seeing leaks, but I have some that I believe weren't seen before;
All of these come from my informants. You are going to see second-hand info, take it with a grain of salt.

Some time ago, I managed to see the first concept of the new UI.
As far as I know, all of this is functional - it's not a static image, but an actual in-engine view.

View attachment 1394515
I had to remove the background and touch up certain elements a bit, so that Alex cannot trace back to the person who leaked it to me.
I apologize for the poor quality of the image.


I personally find it too cluttered - that UI would be a nuisance during gameplay.
Investigating the disassemblied code from the newest build, I can tell he was experimenting with it, but in the end decided to go with an alternate version that is just a re-color of the current UI with different fonts and background elements. This means that there is a high chance the concept presented above was scrapped.

While I am still on the topic of the UI, let me share some older concept artwork that never made it into the production phase.
View attachment 1394532
This one is clearly a Persona 5 ripoff, I know for a fact that he liked it.
The reason this concept was scrapped is unknown, but I assume he realized that he can't milk Persona for content forever.
That being said, I like it a lot more than the previous one. At least it wouldn't make me epileptic halfway through the game.

For the final piece of information; There are some leaks regarding the kickstarter demo end-scene as well as some of the inner workings of his Discord moderation team, but none of them come with pictures attached.
If you think that text is not a substantial piece of evidence, you can stop reading now.

Demo end screen
Around 6 months ago, Alex was already planning on how the kickstarted demo should end.
His initial decision regarding the end screen, was to simply show a bunch of text outlining the kickstarter stretch-goals and then roll the credits.
I don't know what caused him to change his plans, but instead of displaying text, he decided to go with a playable-ending segment;
Here is a comprehensive description of what the scene looks like:
After eliminating your rival, the screen fades to black. You see the cutscene with Amai (the second rival) meeting your beloved Senpai after school, followed by info-chan sending you a message stating, that a new rival has to be eliminated. The screen fades to black once again, and you appear in a long hallway, with a white path and a pink gradiented background. As you make your way through the path, you can see visual representation of stretch goals appearing on pedestals to your left and right, along with their description. For example, you will get to see the new YandereChan model spinning on a pedestal, titled "original character models" and Ayano's mother on a pedestal, titled "more characters". The stretch goals that you get to see are the following:
- Original character models, new Ayano model on the pedestal.
- More characters, Ryoba model on the pedestal.
- 9 more rivals, Kizana model on the pedestal.
- Story elements, Saikou Corp CEO model on the pedestal.
- "Much more!", nothing displayed as an example (no pedestal).
At the end of the path, you find yourself under the cherry tree with Taro Yamada Alex's self insert character and the screen cuts to black, rolling in the credits.
All of this is a subject to change.

Discord moderation team leaks
I've decided to play a little game with the moderation team, and let them know that I have some mods working for me.
This caused a lot of distrust to develop between the mods and Alex, some of them throwing accusations at each other.
After AMZE started accusing one of Alex's volunteers, their beloved Devpai went berserk and started throwing tantrums about how everyone is trying to get his most valuable volunteers removed from the project, quote; "You just tried to get my most valuable volunteer butchered over a personal grudge, using out of context screenshots! :yanAnger:"
After all of that happened, Alex devised a plan on how to figure out who the "traitor" is. He began giving fake information to mods, one at a time, expecting one of them to leak it. This 30 year old man is playing a game of charades with his followers, and it is still going on. That shows well how good he is at community management.

Bonus
Investigating the newest build of the game, I noticed that new normal maps, created specifically for >2 years old textures are now present in the files.
Did Alex go back on his argument of "I won't be using normal textures, because that's not anime"? It took him 6 years to notice their importance, truly an exceptional person.
Who is this most valued volunteer??
 
The difference is that the player is actively sexualising the side characters in yansim and the ages given by Alex seem to be a defense of the happenings of the game.
It also helps that publishing laws are different in different countries so they probably are oked based on Japanese Law.
Guessing thats why its also banned from streaming on Twitch then.
 
Who is this most valued volunteer??
Judging by the context, it seems to be Abcight [archive].
Alex values his work, because he is the only volunteer who produces code of great quality and is willing to help him improve the game's performance.
That volunteer is also responsible for maintaining the save system, no other volunteer is competent enough to manage it (Alex still manages to find new ways to break and mis-implement the save functionality despite being spoonfed by his programmer pet, isn't that exciting?)
 
Judging by the context, it seems to be Abcight [archive].
Alex values his work, because he is the only volunteer who produces code of great quality and is willing to help him improve the game's performance.
That volunteer is also responsible for maintaining the save system, no other volunteer is competent enough to manage it (Alex still manages to find new ways to break and mis-implement the save functionality despite being spoonfed by his programmer pet, isn't that exciting?)
So basically abcight is doing what the tinybuild programmer was in '17 but (presumably) part time and with total obedience to UwU devpai.
967.jpg
 
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