The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

They have enough food so that Abby could gain and maintain huge muscle mass for at the very least 5 years. That is a lot of food to eat. So either she has so much access to food that they could afford to give her a (roughly) 3500-5000 calorie diet every day which most people can't afford (even when developing nations aren't accounted for) or she is unrealistically muscular.
Again she’s only 170ib go to the gym for once in your life and you will see there is a difference between weight classes, the lower the weight you are, the easier to get buff and lean, especially women as they have more endurance than men. The higher of a weight is much much harder to maintain. I’m 170ib and I got easily lean and muscular when I used go to the gym, I went buff in 3 months only, I stopped ever since and got lazy but from experience you don’t need steroids at all, at that weight 77kg is nothing. Unless you want to gain more weight, 170ib is actually a heavyweight for women, for men it’s middle weight.
 
Again she’s only 170ib go to the gym for once in your life and you will see there is a difference between weight classes, the lower the weight you are, the easier to get buff and lean, especially women as they have more endurance than men. The higher of a weight is much much harder to maintain. I’m 170ib and I got easily lean and muscular when I used go to the gym, I went buff in 3 months only, I stopped ever since and got lazy but from experience you don’t need steroids at all, at that weight 77kg is nothing. Unless you want to gain more weight, 170ib is actually a heavyweight for women, for men it’s middle weight.
May I ask, are you male or female? As biological differences between the two cause muscle growth to be different. I.E. it is much harder for females to grow muscles than males due to hormonial differences.
 
Have you ever played against a blind Street Fighter pro? Idk what daredevil superpowers blind people have, but for whatever reason they are fucking boss as fuck at fighting games.

I didn't even know that was a thing, if I'm honest.
 
I don't see it but okay
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On the other hand, at least none of them has that uglyass shaved-from-one-side tumblr hairstyle. You know which one. Even Capcom gave that shit to Jill fucking Valentine. So yeah, good job...I guess
Its called undercut hairstyle. Basically 2010 when hipster soycraps started to normalize that joke. Toilet beard and undercut haircut is the most ugliest crap in modern era, its low energy marxism screaming out of it
 
I didn't even know that was a thing, if I'm honest.
Welcome to a whole new world of feeling inadequate at gaming. I once got my ass consistently handed to me by two drunk blind dudes. They where both blind from birth and fucking hammered on rum and beat my ass under the bus. I got so ass blasted at one point I did the tennis ball test to one of them and beaned him in the forehead with it. It was funny, we all laughed and drank more rum. Relevant video.
 
Joel dying is not what makes it a bad narrative. That take is bad and you should feel bad. Anyone with activity above the brain stem knew Joel was dying in this game. What people are upset about is that Joel is no longer a character with meaning in this one, he is literally a prop for the shitty plot. Thats why they parade his corpse around like a puppet throughout the game. And earlier you brought up that it was not a "plot armor" narrative, which is completely incorrect simply because Abby and her posse left Tommy and Ellie alive. Why? Because Ellie has plot armor. It makes no sense in the context of the world and narrative for them to spare Ellie and Tommy other than to make the plot work. And in the inverse of that, Joel becomes a complete idiot walking into a house surrounded by people he did not know, after everything that he has been through previously, there is no way his character as developed would make a stupid mistake like that. And Tommy is an even bigger example of that, he literally tells these strangers that they have a settlement nearby. Neither of them knows if these people are raiders, cannibals, cultists, or whatever. They just willingly walk into what is obviously a trap, introduce themselves, give away the existence and general location of their settlement, and why? Because it needed to be that way to make the plot move. And this is the first two hours of a 26+ hour plot that goes nowhere and accomplishes nothing, half of which is a mirror copy of the first half and the previous game showing that Drukmann was literally out of ideas by that point. This game should not exist, there was no need to do a sequel, and even if they insisted on a sequel, it should not have been about Ellie or Joel, their story was complete.

An easy fix would be to just have Ellie find Joel after he's already dead and the goons had left. That's far more realistic and heartbreaking. But then we wouldn't get to have a gratuitous scene of a young woman being held prone on the floor by several men while she watches a family member have his skull caved in I guess.
 
Joel dying is not what makes it a bad narrative. That take is bad and you should feel bad. Anyone with activity above the brain stem knew Joel was dying in this game. What people are upset about is that Joel is no longer a character with meaning in this one, he is literally a prop for the shitty plot. Thats why they parade his corpse around like a puppet throughout the game. And earlier you brought up that it was not a "plot armor" narrative, which is completely incorrect simply because Abby and her posse left Tommy and Ellie alive. Why? Because Ellie has plot armor. It makes no sense in the context of the world and narrative for them to spare Ellie and Tommy other than to make the plot work. And in the inverse of that, Joel becomes a complete idiot walking into a house surrounded by people he did not know, after everything that he has been through previously, there is no way his character as developed would make a stupid mistake like that. And Tommy is an even bigger example of that, he literally tells these strangers that they have a settlement nearby. Neither of them knows if these people are raiders, cannibals, cultists, or whatever. They just willingly walk into what is obviously a trap, introduce themselves, give away the existence and general location of their settlement, and why? Because it needed to be that way to make the plot move. And this is the first two hours of a 26+ hour plot that goes nowhere and accomplishes nothing, half of which is a mirror copy of the first half and the previous game showing that Drukmann was literally out of ideas by that point. This game should not exist, there was no need to do a sequel, and even if they insisted on a sequel, it should not have been about Ellie or Joel, their story was complete.

Joel has no meaning in this story? The whole game revolves around on what happened to him, I mean you haters need better material than that. Ellie couldn’t forgive Joel for what he did, so she forgave Abby, it’s a psychological thing, not everyone is gonna understand its message.

Abby and the others only mission was to kill Joel to pay for what he did not Tommy or Ellie. They had nothing to do with it. They had a mission, they also had a moral obligation, they said if we kill them then we are no better than him. So they let them go badly beaten anyways. The whole point of the game was to show people weren’t just bad for the sake of it, it’s a world filled with vengeance and taking matter into their hands, not cliche me bad me kill. You say it was a mistake well that’s human nature for you. You say it’s plot armor but yet they still all died anyways, nice try.

Well Joel walking into a camp is not stupid, if he didn’t he would have been ambushed and killed, they were welcoming, he took a chance, also why would it be an issue? Joel also changed and soften up ever since Ellie found the truth, a lot can change in 4 or 7 years, he got much older, he needed to start trusting more people, also he didn’t have any trust issues here didn’t he? You say it contradicts the first game, well guess what?

45F798DC-56D0-4811-BF36-26D22948FDBD.jpeg


I mean at least you tried you know.
 
Joel dying is not what makes it a bad narrative. That take is bad and you should feel bad. Anyone with activity above the brain stem knew Joel was dying in this game. What people are upset about is that Joel is no longer a character with meaning in this one, he is literally a prop for the shitty plot. Thats why they parade his corpse around like a puppet throughout the game. And earlier you brought up that it was not a "plot armor" narrative, which is completely incorrect simply because Abby and her posse left Tommy and Ellie alive. Why? Because Ellie has plot armor. It makes no sense in the context of the world and narrative for them to spare Ellie and Tommy other than to make the plot work. And in the inverse of that, Joel becomes a complete idiot walking into a house surrounded by people he did not know, after everything that he has been through previously, there is no way his character as developed would make a stupid mistake like that. And Tommy is an even bigger example of that, he literally tells these strangers that they have a settlement nearby. Neither of them knows if these people are raiders, cannibals, cultists, or whatever. They just willingly walk into what is obviously a trap, introduce themselves, give away the existence and general location of their settlement, and why? Because it needed to be that way to make the plot move. And this is the first two hours of a 26+ hour plot that goes nowhere and accomplishes nothing, half of which is a mirror copy of the first half and the previous game showing that Drukmann was literally out of ideas by that point. This game should not exist, there was no need to do a sequel, and even if they insisted on a sequel, it should not have been about Ellie or Joel, their story was complete.
Holy shit you are being baited so expertly and so thoroughly it's actually annoying. Stop being retarded.
 

Lol, those animals are going to turn that place into a fucking dustbowl in *days*.

We had a local outbreak of foot in mouth and a farmer was forced to keep his sheep in one field he'd let them into for a few days to graze.

The place was stripped bare in a week and caused traffic issues as the dust wipped across the road. Didn't destroy the ecosystem though as it rained for a bit, turned it into the somme instead.

One cow or sheep needs a minimum of 3 acres of pastureland to feed over a year.

To feed one human being you need 1.5 acres.

That American Football field of theirs is 1.3 acres. Now, yes, it makes a base (again, a sucky one, multiple points of ingress and egress, no view to the outside world) but you're looking at Diamond City or something, no way in hell that place would survive more than a month and you sure as shit wouldnt have lucious tall grass like that. It'd be weed ridden.

You'd be able to turn a stadiu into a neat enough favela style settlement, but you'd likely turn the centre into a park or other sort of common area. Once again needing fields and a much larger, secure area to grow the amount of food depicted.

But, yknow. Naughty Dog folks probably think all the food warps into their local WinCo for Juan to butcher or fillet fish.
 
Lol, those animals are going to turn that place into a fucking dustbowl in *days*.

We had a local outbreak of foot in mouth and a farmer was forced to keep his sheep in one field he'd let them into for a few days to graze.

The place was stripped bare in a week and caused traffic issues as the dust wipped across the road. Didn't destroy the ecosystem though as it rained for a bit, turned it into the somme instead.

One cow or sheep needs a minimum of 3 acres of pastureland to feed over a year.

To feed one human being you need 1.5 acres.

That American Football field of theirs is 1.3 acres. Now, yes, it makes a base (again, a sucky one, multiple points of ingress and egress, no view to the outside world) but you're looking at Diamond City or something, no way in hell that place would survive more than a month and you sure as shit wouldnt have lucious tall grass like that. It'd be weed ridden.

You'd be able to turn a stadiu into a neat enough favela style settlement, but you'd likely turn the centre into a park or other sort of common area. Once again needing fields and a much larger, secure area to grow the amount of food depicted.

But, yknow. Naughty Dog folks probably think all the food warps into their local WinCo for Juan to butcher or fillet fish.

Dude, you're confusing it, you're using common sense and math. Those don't matter when all that they care about are "feels" and deluding themselves they didn't spend 7 years waiting for a game where the defining moment is pretty much going to be Joel being forced to act OOC in order to set up his death.

After all, it does bear mentioning that any and every defense of that scene never addresses the fact Joel in the first game pretty much demonstrates exactly why he wouldn't do what he does in TLOU2.
 
Either the people outraged over the game are a tiny minority of the actual paying audience, or gamers are just fags who will rant about something online but still go out and buy it like a good consoomer.

people are buying the game everyone is talking about everywhere, who would've thought....

The best part is that everyone arguing is going to sit down and buy Uncharted 5 or whatever shitty game with great productions values that Naughty Dog craps out next.

uncharted who? even uc3 had more people talk about it at this point after it's launch than uc4 simply for being the worst of the three, but there were still more people willing to talk about it. uc4 has nothing to talk about because it's worse than 3 and mediocre, people have moved on. the only saving grace for a possible uc5 is that the druckman didn't completely shit the bed and there it still some lingering interest in nathan drake and the rest of the bunch out of nostalgia. and him being alive and all.

I mean I could be wrong, mass effect 3 sold double what mass effect 2 sold in it's first months and got showered with awards, personally I can't wait to see shepard's next adventure and .... oooooooh.

It's a shame that most writers of apocalyptic franchises are SJW-tinged in some way. A story based on a realistic treatment of the apocalypse would be interesting: Neighbor turning against neighbor in a scrum for resources. Rising tribalism causing racial tensions to fester into an all out Race War. Women being forced to offer their bodies for food and protection. Life getting tougher for the weaker segments of society. People being forced to abandon their liberal values or die at the hands of criminals. Soyboys and gender studies majors realizing that they have no safe refuge to go to; Mommy and Daddy aren't going to bail them out and take them home. The old order is broken. Those with strength and guns have the power; those who formerly held power and status find themselves in a world where they have no useful skills. Think of the stories that could be told:


the gun part especially went over as well as you'd expect in current year. also forgot about the "no police to protect" part, together with hyenas it makes the whole riots and chaz shitshow even more hilarious.

intro veers off after the first minute, but the game has some of the stuff you're looking for, mainly bits and pieces scattered in the map in the form of logs and "narrative leveldesign" etc.

imagine being naughty dog and being outclassed in worldbuilding by an ubishit looter shooter written by swecucks of all people :story:

But falling for it is fun though.

not really, it's getting more than stale at this point. quick reminder from 2012

1505994819576.jpg
 
Joel has no meaning in this story? The whole game revolves around on what happened to him, I mean you haters need better material than that. Ellie couldn’t forgive Joel for what he did, so she forgave Abby, it’s a psychological thing, not everyone is gonna understand its message.

Abby and the others only mission was to kill Joel to pay for what he did not Tommy or Ellie. They had nothing to do with it. They had a mission, they also had a moral obligation, they said if we kill them then we are no better than him. So they let them go badly beaten anyways. The whole point of the game was to show people weren’t just bad for the sake of it, it’s a world filled with vengeance and taking matter into their hands, not cliche me bad me kill. You say it was a mistake well that’s human nature for you. You say it’s plot armor but yet they still all died anyways, nice try.

Well Joel walking into a camp is not stupid, if he didn’t he would have been ambushed and killed, they were welcoming, he took a chance, also why would it be an issue? Joel also changed and soften up ever since Ellie found the truth, a lot can change in 4 or 7 years, he got much older, he needed to start trusting more people, also he didn’t have any trust issues here didn’t he? You say it contradicts the first game, well guess what?

View attachment 1400314

I mean at least you tried you know.

Hmmm....should I fall for this bait? Should I let autism take me over here? I will, just for the hell of it.

Joel has no meaning in this story? The whole game revolves around on what happened to him, I mean you haters need better material than that. Ellie couldn’t forgive Joel for what he did, so she forgave Abby, it’s a psychological thing, not everyone is gonna understand its message.

This is the "To be fair, you have to have a very high IQ to understand ________." stance. That's suppose to stay a meme; it's not supposed to be used for getting your point across.

All of what you said only goes to show how dumb that forgiveness thing is.

Abby and the others only mission was to kill Joel to pay for what he did not Tommy or Ellie. They had nothing to do with it. They had a mission, they also had a moral obligation, they said if we kill them then we are no better than him. So they let them go badly beaten anyways. The whole point of the game was to show people weren’t just bad for the sake of it, it’s a world filled with vengeance and taking matter into their hands, not cliche me bad me kill.

Yet if they were killed, it wouldn't have been done for the sake of it. It would have been done to ensure that no one comes after him. If Abby was able to think about all you just said, she would have also understood why Joel did what he did in the events of the last game and why Joel killed the surgeon and the fireflies in that compound.

You say it was a mistake well that’s human nature for you.

Under that logic, everything that happened in the film The Room was human nature.

Well Joel walking into a camp is not stupid, if he didn’t he would have been ambushed and killed, they were welcoming, he took a chance, also why would it be an issue? Joel also changed and soften up ever since Ellie found the truth, a lot can change in 4 or 7 years, he got much older, he needed to start trusting more people, also he didn’t have any trust issues here didn’t he?

Why don't they show that instead of having the players/viewers make up their own headcanon about why Joel changed?

...also he didn’t have any trust issues here didn’t he? You say it contradicts the first game, well guess what?

Again, fucking context matters.

When Joel and Ellie first met Henry and Sam, Joel beat the shit out of Henry and Sam held him and Ellie at gunpoint. Sam and Henry had the perfect chance to kill Joel and Ellie and they didn't to show that they weren't members of the Hunters. Joel even said he would have killed Henry if they didn't do what they did. He also still didn't trust the two brothers after that until Ellie convinced him otherwise. Even then, Joel was still skeptical about following Henry and Sam around.

That's why people are saying that Abby should have saved Joel in the tundra instead of having Joel save Abby. That makes more sense within his character to start trusting them. But that didn't happen.
 
According to Gamstat, which is pretty accurate when it comes to determining the sales of PS4 exclusives, the game has sold about 4 million copies so far. Which makes it the fastest selling Sony game this generation, ahead of Spiderman. The thing that surprised me is that it's actually *gained* more players in Day 2 and Day 3 of its release than Spiderman. I assumed that the negative reaction online would impact the post-launch day sales, but that doesn't seem to have been the case.

Interestingly, the metacritic user score seems to be going up gradually too. It's at 4.2/10 right now.

Either the people outraged over the game are a tiny minority of the actual paying audience, or gamers are just fags who will rant about something online but still go out and buy it like a good consoomer.

The only good thing that's come out of this dumb game are the culture war chimp outs. From the dweebs screeching about how anyone that doesn't like the game is an alt right incel, to the spergs losing their shit over muh ess jay dubbayew agenda. Meanwhile, Druckmann and Sony are laughing all the way to the bank. The best part is that everyone arguing is going to sit down and buy Uncharted 5 or whatever shitty game with great productions values that Naughty Dog craps out next.

I'm pretty sure metacritic has been removing negative reviews, I've seen the number go down a few times. There's also claims that they're blocking negative reviews.

Regardless, this game is going to sell like hotcakes. It was the second biggest exclusive on the ps3.
 
Joel has no meaning in this story? The whole game revolves around on what happened to him, I mean you haters need better material than that. Ellie couldn’t forgive Joel for what he did, so she forgave Abby, it’s a psychological thing, not everyone is gonna understand its message.

Abby and the others only mission was to kill Joel to pay for what he did not Tommy or Ellie. They had nothing to do with it. They had a mission, they also had a moral obligation, they said if we kill them then we are no better than him. So they let them go badly beaten anyways. The whole point of the game was to show people weren’t just bad for the sake of it, it’s a world filled with vengeance and taking matter into their hands, not cliche me bad me kill. You say it was a mistake well that’s human nature for you. You say it’s plot armor but yet they still all died anyways, nice try.

Well Joel walking into a camp is not stupid, if he didn’t he would have been ambushed and killed, they were welcoming, he took a chance, also why would it be an issue? Joel also changed and soften up ever since Ellie found the truth, a lot can change in 4 or 7 years, he got much older, he needed to start trusting more people, also he didn’t have any trust issues here didn’t he? You say it contradicts the first game, well guess what?

View attachment 1400314

I mean at least you tried you know.
To be fair, you have to have a very high IQ to understand The Last Of Us 2. The story is extremely subtle, and without a solid grasp of gender studies, most of the dialogue will go over a typical gamer's head. There's also Abby's beefcake appearance, which is deftly woven into her characterisation- her beefiness draws heavily from Narodnaya Volya literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these story elements to realise that they're not just edgy- they say something deep about LIFE. As a consequence people who dislike The Last Of Us 2 truly ARE idiots- of course they wouldn't appreciate, for instance, the symbolism in Ellie's catchphrase "Bigot sandwiches" which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Joel gets his head bashed in by a golf club before getting spit on by a Mexican. What fools.. how I pity them.

And yes, by the way, i DO have a Last of Us tattoo. And no, you cannot see it. It's for tranny eyes only- and even then they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid
 
Under that logic, everything that happened in the film The Room was human nature.
Hey it's true. The Room is a very tragic film at its core, rife with themes of betrayal, dysfunctional relationships, drug abuse, suicide, and football. If you ignore the bizarre to piss-poor writing, acting, shot composition and soundtrack then it's essentially an Oscar winner.
 
It's a shame that most writers of apocalyptic franchises are SJW-tinged in some way. A story based on a realistic treatment of the apocalypse would be interesting: Neighbor turning against neighbor in a scrum for resources. Rising tribalism causing racial tensions to fester into an all out Race War.

They're out there, but usually self-published stuff on Amazon and often labelled as "Far right" by morons who run the publishing houses and their bootlicking journalist outlets because they're often written by outdoorsy boomers/preppers who are huwite and won't add in a disabled trans black lesbian.

I tinker with these ideas, and one of the weird ones is trying to figure out what sort of state/group would form out of religious or ethnic backgrounds, double points to ones that are predominantly urban and do not hold any farmland and thus have no experience with it?

Its interesting ideas that just don't get a look in because you might say or do something "wrong" in the eyes of the social justice crowd because you're not allowed to learn about $group or $culture and adopt it. Shit that would be fascinting to see in a post apocalyptic scenario (such as Sharia, or any kind of Sikhist justice) gets knocked out of the way.
 
“Yeah, the game where you discover that the Gods were not only false, but were invented by the ancients”

Wow what a great discovery, I never heard of religion being invented, I thought it was real. Damn so dark and complex lol.

“The game where you are the last five humans trapped in the belly of an insane AI”

Wtf that sounds so dumb. But okay role player it’s clearly very deep and realistic.
Are you still mad about that time Harlan Ellison almost pushed you out a window? I didn't know film executives browsed here.
 
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