Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

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The end of EvaXephon?


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Was a typo, I meant steam.
Ah, ok. I've said before that Steam has visual novels set in school, but now I'm not so sure. Seems to me, that it's more like a gamble, than strict set of rules.
 
Isn't Yandere Chan an Unity Store asset? Won't there be some legal implications about characters from an Unity Store character pack appearing in a commercial game? I guess Yan Sim can get a pass since he bought them and his game has a long way to completion, but I don't think he has the right to allow other games to use them.
There are many asset flips and shitty games on Steam, which YanSim is. The quality of the game typically won't matter, but what gets the game banned is the content.

The game is banned on Twitch presumably due to the excessive violence by and towards school children, being able to run around naked from having a shower (or at least historically you could, not sure if this is still the case), and taking pantyshots of what appear to be minors. It doesn't help that the developer constantly insists that the characters are of age contrary to the middle school uniforms, and justifying Yan-chan needing a fake ID to buy porn mags as "she needs to be 20 in this fictional universe", and partners up with porn games to try and hammer in the fact the game's not for kids, even though that's clearly his main audience. Steam allows games with sexual content now, but still gets a little iffy when minors are sexualised. Alex's degeneracy and reputation probably won't help.

The Aoi character pack was created by Game Asset Studio, and in their FAQ they go into using their assets in a commercial product:
> Q. Can a game made using modified versions these assets be distributed and sold?
> Please feel free to modify these assets as you like. In addition you are free to sell and distribute games developed with these assets. However, redistributing or selling these assets is prohibited. We appreciate your understanding on this matter.
 
The game is banned on Twitch presumably due to the excessive violence by and towards school children, being able to run around naked from having a shower (or at least historically you could, not sure if this is still the case), and taking pantyshots of what appear to be minors. It doesn't help that the developer constantly insists that the characters are of age contrary to the middle school uniforms, and justifying Yan-chan needing a fake ID to buy porn mags as "she needs to be 20 in this fictional universe", and partners up with porn games to try and hammer in the fact the game's not for kids, even though that's clearly his main audience. Steam allows games with sexual content now, but still gets a little iffy when minors are sexualised. Alex's degeneracy and reputation probably won't help.

I don't think none of this will matter considering Steam still has very poor quality control to this day. At this rate considering how many children and faggots still support Yanderesim, it only takes a couple of greenlights before the game is fully ported and steam doesn't give a rats ass if it was done in a shady way.
 
I don't think none of this will matter considering Steam still has very poor quality control to this day. At this rate considering how many children and faggots still support Yanderesim, it only takes a couple of greenlights before the game is fully ported and steam doesn't give a rats ass if it was done in a shady way.
They tend to flip-flop between "Don't give a shit", and "Excessive moderation", if what I've been hearing since their change of stance in 2018 is correct.
I guess only time will tell. If the heat death of the universe doesn't happen before YanSim is finished.
 
Isn't Yandere Chan an Unity Store asset? Won't there be some legal implications about characters from an Unity Store character pack appearing in a commercial game? I guess Yan Sim can get a pass since he bought them and his game has a long way to completion, but I don't think he has the right to allow other games to use them.
The asset itself is not appearing in that boobs game (it wouldn't fit style-wise anyway). And the design is literally the most basic and uncreative as it can be: it's just a normal schoolgirl with a ponytail wearing a sailor fuku. You have at least dozen of those every month.
So it's not illegal, it's just cringe.
 
A collection of tasty trivia on everyone's favorite scam artist game developer. Taken from Yandere Sim's official wikia.

yanderebruh.jpg

Plus this comment (made by some kid less than 12, maybe 10 years old?)



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and this degenerate who's counter argument 4 da haterz is to link Alex's Hate and Shame vid:
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Another request from the Discord, #help-wanted:
View attachment 1405978
"Please make my game's promotional material for me, for free."
WTF he is doing in the project? Like he hope to get money from someone else work, while doing fucking nothing at the same time? Did he even think? Even the project is yours and you are the leader, what makes you feel you deserve money and the others members don't?

Also didn't he got some professional related to animation?
 
It's interesting to me that this video makes no mention of a Hate and Shame 2 that got leaked, perhaps someone close to him managed to talk him out of it?
I think that "Hate and Shame 2" is just going to be a small excerpt of the Osana release video. He probably thinks that teens being pressured into drinking is the same as those dang dirty gremlins pressuring him into releasing Osana - that's the basis behind his analogy.

The "History of Development" video might also have some Hate and Shame elements since he says he wants to "clear up misconceptions" by talking about things that he's never discussed.

Another request from the Discord, #help-wanted:
View attachment 1405978
"Please make my game's promotional material for me, for free."

This is funny because he's previously sperged out about how people were leaking rival assets and "misleading" the public by using rival hairstyles in videos and posts. He even banned Raibaru and Osana's in-game hairstyles from being posted on his subreddit, even though he himself allowed those hairstyles to stay in the game.
 
The FAQ on the Discord server has been updated:
View attachment 1408180
The question is whether she's easy to eliminate due to intentional design or due to spaghetti code and how long it'll take for such methods to be patched.
Raibaru was easy to get rid off, but if you keep updating her spider sense to basically foresee everything without explanation, it will just become a game of trial and error to see which way of elimination she is not coded to prevent.
There was that dude who was able to kill Osana in like 5 minutes making her open a door with a bucket of gasoline and then passing over a candle burning herself to death, a clever way to not aggro Raibaru. Next patch, Raibaru spider senses Osana away of the door because "hey, doesn't it kinda smell like gasoline?"
The problem is YandereDev hardcoding plot armor for eliminations he doesn't like.
 
The FAQ on the Discord server has been updated:
View attachment 1408180
The question is whether she's easy to eliminate due to intentional design or due to spaghetti code and how long it'll take for such methods to be patched.

You know, difficulty is supposed to emerge from the mechanics of the game. Since Alex likes to talk about Hitman so much, why doesn't he take a page out of its book and actually do what Hitman does by having characters use a bespoke routine that makes them wander through areas players can take advantage of if they know the games mechanics? In Hitman, you can use bodies as a distraction, you can find blind spots or create them by disabling cameras or getting people to vacate the area, pick off bodyguards and masquerade as one to get access to areas that might allow you to set up traps.

YandereSim has none of that, really. And when it did, Raibura learned to smell gasoline lmao.
 
You know, difficulty is supposed to emerge from the mechanics of the game. Since Alex likes to talk about Hitman so much, why doesn't he take a page out of its book and actually do what Hitman does by having characters use a bespoke routine that makes them wander through areas players can take advantage of if they know the games mechanics? In Hitman, you can use bodies as a distraction, you can find blind spots or create them by disabling cameras or getting people to vacate the area, pick off bodyguards and masquerade as one to get access to areas that might allow you to set up traps.

YandereSim has none of that, really. And when it did, Raibura learned to smell gasoline lmao.

Again, he needs to pad the time spent on elimination just so he could justify the Persona mechanics being in the game.
There is a sertain pattern in his dessisions on game in which he tries to make more violent playstyle more unfavourable for player, with patching up bodyguards to idiotic levels of OP, adding Dishonored murder percent-based mechanics.
 
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