afv01s
kiwifarms.net
- Joined
- May 6, 2020
This can easily happen, and it applies to every mesh. Combining meshes means that all of their information is stored in a single buffer on the GPU, and can be drawn with a single call. Exchanging data between CPU and GPU (including calls) is very costly,even with Unity's batching system.If that is the case, how would combining it be a 50% improvement? I think we really can't say what would be better, without trying it. And that will never happen.
And yes, he does use a grid graph for pathfinding; weird choice, switching to NavMesh would be beneficial since it's available for free, but with the amount of cohesion it's probably unfeasible now.