The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

"VIDEO GAMES ARE TOO LONG"

Yeah god forbid we get value out of our 60 dollars or something.
To be fair, the game is definitely too long. It's not a 60 dollar 20 hour experience, it's a story that could have been told in around 8-12 hours, but got bloated to 20. A lot of big studios stretch this shit out to increase playtime, but it's not like it's actually any improvement to the games themselves.
 
"VIDEO GAMES ARE TOO LONG"

Yeah god forbid we get value out of our 60 dollars or something.

There's length and there's length. There's length because of replay value or alternate paths or multiple resolutions to a level, and then there's length because of excessive cutscenes and collection busywork.
 
"VIDEO GAMES ARE TOO LONG"

Yeah god forbid we get value out of our 60 dollars or something.
Yeah but how are games journalists going to be able to play all these new games and write terrible reviews if they can't complete them after playing for 2 hours on easy difficulty that solves all the puzzles and game-play segments for you? They got the game for free so its not like they need their money's worth they just need to get to the next one as fast as possible.
 
Greater length doesn't make shitty interactive movies valuable.
No but this would be a shitty movie, it being a "Interactive movie" doesn't matter.

To be fair, the game is definitely too long. It's not a 60 dollar 20 hour experience, it's a story that could have been told in around 8-12 hours, but got bloated to 20. A lot of big studios stretch this shit out to increase playtime, but it's not like it's actually any improvement to the games themselves.

That is because it was a bad game.

I mean did this game really need +10 hours of Abby to fill the runtime?

No but would the game have been good without it?
 
Definately would have been better, and more kindly received if you didn't play as the hulking psychopath that kills the character everyone loves.
Yes because killing everyone's favorite character and protagonist of the last game and blue-balling you on gutting the tranny that does it because "MUH ART" would make for a good game.
 
Yes because killing everyone's favorite character and protagonist of the last game and blue-balling you on gutting the tranny that does it because "MUH ART" would make for a good game.
I know you only come to this thread for 'leftist reee tranny ree fucking sjws rah rah rah' but at least try to read what people are saying to you.

The game would have been objectively better without any of the sequences where you play as Abby. I didn't say it'd be good. Just better.
 
The game would have objectively better without any of the sequencers where you play as Abby. I didn't say it'd be good. Just better.
And it would still be a bad game, TLOU gameplay was mediocre stealth gunplay that was nothing new and this game Improved on it in exactly zero ways, the entirety of the franchise was predicated on the fact that people liked Joel and Ellie.

Removing the Abby gameplay would be a marginal increase in "quality" because the franchise started as a fucking mediocre "The Walking Dead" Simulator.
 
Those games are underrated. It gives you freedom on what you do and how you do it, but has consequences.

If you only take out your targets and minimize casualties, the enemy starts to look at you in a better light. Especially if you leave downed-but alive or disarmed enemies alive.

But if you go in slaughter everyone, even your allies start to get disgusted by you.


Meanwhile, IT'S MA'AM has ass-kiss allies that spit on the helpless victims she murders.
Plus the stealth and non-lethal approach is more difficult and time consuming, so doing the correct thing requires more effort instead of just selecting some dialogue choices.
i don't know that they were underrated, pretty much everyone i've talked to loved dishonored. dishonored 2 got a worse reception but i've been enjoying it well enough in my extremely drawn out playthrough. though, the obvious difficulty of making a branching narrative is that you have to double or triple up on your work, and ND's already got such a fucked work environment there probably would have been staff deaths.

And it would still be a bad game, TLOU gameplay was mediocre stealth gunplay that was nothing new and this game Improved on it in exactly zero ways, the entirety of the franchise was predicated on the fact that people liked Joel and Ellie.

Removing the Abby gameplay would be a marginal increase in "quality" because the franchise started as a fucking mediocre "The Walking Dead" Simulator.
has ND ever really made an objectively good game? even the bandicoot series only really got by because platformers were fucking huge in its time and it was on the playstation, which didn't have much competition there. it was never close to the same level as mario, and everything they've made since uncharted has just been glorified movie games. i guess i have no point of reference for the jak series, so those could be mindblowingly good or whatever.
 
i don't know that they were underrated, pretty much everyone i've talked to loved dishonored. dishonored 2 got a worse reception but i've been enjoying it well enough in my extremely drawn out playthrough. though, the obvious difficulty of making a branching narrative is that you have to double or triple up on your work, and ND's already got such a fucked work environment there probably would have been staff deaths.


has ND ever really made an objectively good game? even the bandicoot series only really got by because platformers were fucking huge in its time and it was on the playstation, which didn't have much competition there. it was never close to the same level as mario, and everything they've made since uncharted has just been glorified movie games. i guess i have no point of reference for the jak series, so those could be mindblowingly good or whatever.
Crash Team Racing, Jak Trilogy, Jak X Racing
 
fair enough. crash 1 and the uncharted games were godawful and those and voyeurism on TLoU are all i really have to base my opinion of them on.
Uncharted 1 was generally bad because it revolved around killing X amount of enemies before allowing you to progress. I really did not like the uncharted series as a whole. No real freedom a ton of scripted shit. Level design was mostly corridors of some form.

The formula got better, but by other studios God of War 2018 did a ton of open world shit, the Tomb Raider games even did exploration better than Uncharted.
 
has ND ever really made an objectively good game? even the bandicoot series only really got by because platformers were fucking huge in its time and it was on the playstation, which didn't have much competition there. it was never close to the same level as mario, and everything they've made since uncharted has just been glorified movie games. i guess i have no point of reference for the jak series, so those could be mindblowingly good or whatever.

I dunno, I tried Jak and Crash and couldn't get into them, and Uncharted just looked like "Dur Hur Generic (((REALISTIC)))) Shootery Shoot" shit so I never looked at it and TLOUS looked to have the exact issues I have with The Walking Dead past season 3, I honestly Don't care about Naughty Dog as a developer..I am just here to laugh as TLOUS 2 falls apart. It was never going to be good because in the end there is only one plot line the series could ever go on.

"Everything is fucked, it is eternally fucked and it can't ever get unfucked, nothing the Main Characters do remotely matters because they are doomed from the outset because the writers can't actually have the protagonists have long term, lasting victories."

Say what you want about Kingdom Hearts storyline being a fucking mess (and holy shit it is) but at least in the course of two games you liberated One god damn section of the setting from the badguys, which is more that can be said for the Plot Treadmill that was The Last of Us.

If @Aurora wants to eliminate "padding" from the second game, Everything except Joel's teaching Ellie guitar, Abby Killing Joel, Ellie fighting with Abby at the end, and the Last scene could be cut with almost no effect on anything. There is your 60 Dollar game, 4 fucking Cut Scenes.
 
Uncharted 1 was generally bad because it revolved around killing X amount of enemies before allowing you to progress. I really did not like the uncharted series as a whole. No real freedom a ton of scripted shit. Level design was mostly corridors of some form.
essentially my problem with uncharted 1-3, my existence as a player felt unnecessary outside of headshotting a few goons occasionally. i've never felt my participation was pointless like that even with say, the MGS games, which are also strong competitors for "more cutscene than gameplay." though i haven't played UC4 or MGS1 so i don't have a perfect knowledge of both series.

I am just here to laugh as TLOUS 2 falls apart.
same, at the end of the day i'm just amazed that ND is so revered in the industry.
 
I really did not like the uncharted series as a whole. No real freedom a ton of scripted shit. Level design was mostly corridors of some form.
Weirdly the PS1 kinda set naughty dog's design philosophy up, the reason Crash is like that is due to the background loading of the engine. alot of their later games do the whole "work around the hardware limits for the best results". it's probably why TLoU and uncharted rely so heavily on scripted segments, it's a carry over.
 
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