Aurora
kiwifarms.net
- Joined
- Apr 23, 2020
Greater length doesn't make shitty interactive movies valuable."VIDEO GAMES ARE TOO LONG"
Yeah god forbid we get value out of our 60 dollars or something.
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Greater length doesn't make shitty interactive movies valuable."VIDEO GAMES ARE TOO LONG"
Yeah god forbid we get value out of our 60 dollars or something.
To be fair, the game is definitely too long. It's not a 60 dollar 20 hour experience, it's a story that could have been told in around 8-12 hours, but got bloated to 20. A lot of big studios stretch this shit out to increase playtime, but it's not like it's actually any improvement to the games themselves."VIDEO GAMES ARE TOO LONG"
Yeah god forbid we get value out of our 60 dollars or something.
"VIDEO GAMES ARE TOO LONG"
Yeah god forbid we get value out of our 60 dollars or something.
In essense I agree with what you are saying but a lot, I mean A LOT, of long games have useless padding. I mean did this game really need +10 hours of Abby to fill the runtime?"VIDEO GAMES ARE TOO LONG"
Yeah god forbid we get value out of our 60 dollars or something.
Yeah but how are games journalists going to be able to play all these new games and write terrible reviews if they can't complete them after playing for 2 hours on easy difficulty that solves all the puzzles and game-play segments for you? They got the game for free so its not like they need their money's worth they just need to get to the next one as fast as possible."VIDEO GAMES ARE TOO LONG"
Yeah god forbid we get value out of our 60 dollars or something.
No but this would be a shitty movie, it being a "Interactive movie" doesn't matter.Greater length doesn't make shitty interactive movies valuable.
To be fair, the game is definitely too long. It's not a 60 dollar 20 hour experience, it's a story that could have been told in around 8-12 hours, but got bloated to 20. A lot of big studios stretch this shit out to increase playtime, but it's not like it's actually any improvement to the games themselves.
I mean did this game really need +10 hours of Abby to fill the runtime?
Definately would have been better, and more kindly received if you didn't play as the hulking psychopath that kills the character everyone loves.No but would the game have been good without it?
It wouldn't have been good but players would have been less tired/ frustrated/ insulted by the game so it would have been better.No but would the game have been good without it?
Page or two back, but I thought tlou1 addressed zombies ignoring Ellie due to her being a carrier and just considering her to be another zombie.
Yes because killing everyone's favorite character and protagonist of the last game and blue-balling you on gutting the tranny that does it because "MUH ART" would make for a good game.Definately would have been better, and more kindly received if you didn't play as the hulking psychopath that kills the character everyone loves.
I know you only come to this thread for 'leftist reee tranny ree fucking sjws rah rah rah' but at least try to read what people are saying to you.Yes because killing everyone's favorite character and protagonist of the last game and blue-balling you on gutting the tranny that does it because "MUH ART" would make for a good game.
The fact that she sat down and took her time to equip the flamethrower and then roasted all the doctors with a calm look on her face has me rolling.
And it would still be a bad game, TLOU gameplay was mediocre stealth gunplay that was nothing new and this game Improved on it in exactly zero ways, the entirety of the franchise was predicated on the fact that people liked Joel and Ellie.The game would have objectively better without any of the sequencers where you play as Abby. I didn't say it'd be good. Just better.
Those games are underrated. It gives you freedom on what you do and how you do it, but has consequences.
If you only take out your targets and minimize casualties, the enemy starts to look at you in a better light. Especially if you leave downed-but alive or disarmed enemies alive.
But if you go in slaughter everyone, even your allies start to get disgusted by you.
Meanwhile, IT'S MA'AM has ass-kiss allies that spit on the helpless victims she murders.
i don't know that they were underrated, pretty much everyone i've talked to loved dishonored. dishonored 2 got a worse reception but i've been enjoying it well enough in my extremely drawn out playthrough. though, the obvious difficulty of making a branching narrative is that you have to double or triple up on your work, and ND's already got such a fucked work environment there probably would have been staff deaths.Plus the stealth and non-lethal approach is more difficult and time consuming, so doing the correct thing requires more effort instead of just selecting some dialogue choices.
has ND ever really made an objectively good game? even the bandicoot series only really got by because platformers were fucking huge in its time and it was on the playstation, which didn't have much competition there. it was never close to the same level as mario, and everything they've made since uncharted has just been glorified movie games. i guess i have no point of reference for the jak series, so those could be mindblowingly good or whatever.And it would still be a bad game, TLOU gameplay was mediocre stealth gunplay that was nothing new and this game Improved on it in exactly zero ways, the entirety of the franchise was predicated on the fact that people liked Joel and Ellie.
Removing the Abby gameplay would be a marginal increase in "quality" because the franchise started as a fucking mediocre "The Walking Dead" Simulator.
Crash Team Racing, Jak Trilogy, Jak X Racingi don't know that they were underrated, pretty much everyone i've talked to loved dishonored. dishonored 2 got a worse reception but i've been enjoying it well enough in my extremely drawn out playthrough. though, the obvious difficulty of making a branching narrative is that you have to double or triple up on your work, and ND's already got such a fucked work environment there probably would have been staff deaths.
has ND ever really made an objectively good game? even the bandicoot series only really got by because platformers were fucking huge in its time and it was on the playstation, which didn't have much competition there. it was never close to the same level as mario, and everything they've made since uncharted has just been glorified movie games. i guess i have no point of reference for the jak series, so those could be mindblowingly good or whatever.
fair enough. crash 1 and the uncharted games were godawful and those and voyeurism on TLoU are all i really have to base my opinion of them on.Crash Team Racing, Jak Trilogy, Jak X Racing
Uncharted 1 was generally bad because it revolved around killing X amount of enemies before allowing you to progress. I really did not like the uncharted series as a whole. No real freedom a ton of scripted shit. Level design was mostly corridors of some form.fair enough. crash 1 and the uncharted games were godawful and those and voyeurism on TLoU are all i really have to base my opinion of them on.
has ND ever really made an objectively good game? even the bandicoot series only really got by because platformers were fucking huge in its time and it was on the playstation, which didn't have much competition there. it was never close to the same level as mario, and everything they've made since uncharted has just been glorified movie games. i guess i have no point of reference for the jak series, so those could be mindblowingly good or whatever.
essentially my problem with uncharted 1-3, my existence as a player felt unnecessary outside of headshotting a few goons occasionally. i've never felt my participation was pointless like that even with say, the MGS games, which are also strong competitors for "more cutscene than gameplay." though i haven't played UC4 or MGS1 so i don't have a perfect knowledge of both series.Uncharted 1 was generally bad because it revolved around killing X amount of enemies before allowing you to progress. I really did not like the uncharted series as a whole. No real freedom a ton of scripted shit. Level design was mostly corridors of some form.
same, at the end of the day i'm just amazed that ND is so revered in the industry.I am just here to laugh as TLOUS 2 falls apart.
Weirdly the PS1 kinda set naughty dog's design philosophy up, the reason Crash is like that is due to the background loading of the engine. alot of their later games do the whole "work around the hardware limits for the best results". it's probably why TLoU and uncharted rely so heavily on scripted segments, it's a carry over.I really did not like the uncharted series as a whole. No real freedom a ton of scripted shit. Level design was mostly corridors of some form.